claude-haiku-4-5-20251001 · $0.028
Blockade hosts discuss vintage pinball machines and a DIY wood pinball kit Kickstarter.
Pro Football (Gottlieb 1973) has a center playfield spinner that the flippers can barely power through, often resulting in half-spins or the ball dribbling back down the center drain
high confidence · Chris describes playing the table and observing the spinner's weakness; later confirms it's a Gottlieb 1973 model
Kickoff (wood rail) features three 'gobble holes' (center drain holes) in the playfield that cause ball loss, similar to Whoa Nellie's center hole mechanic
high confidence · Chris describes the table's design and gameplay, noting 20 seconds of play without scoring; later confirms the three holes with reference to IPDB images
Terminator 2 machines in the wild are commonly underpowered and unable to reach ramps that are clearly intended to be shot according to the game's design
high confidence · Chris reports this is a common observation across multiple T2 machines; attributes it to potential flipper coil replacements or relay circuit issues
Flipper coil replacements on EMs may use incorrectly rated coils, reducing flipper power; EM machines require careful coil matching due to relay-based systems
medium confidence · Jared theorizes flipper coil issues based on EM era maintenance practices; notes complexity of EM electrical systems with relays
The Makeable DIY pinball kit uses pop rivets as conductive pins for copper plates to interface with Arduino-based scoring via Bluetooth to a mobile phone
high confidence · Jared describes the kit's construction in detail, including pegboard, copper plates, and pop rivet implementation
Makeable Kickstarter ships starter kits at CHF 239 and stand-up versions at CHF 329, with shipping worldwide
high confidence · Jared provides specific pricing and currency information from the Kickstarter page
Makeable kits are expected to ship around Christmas time according to the Kickstarter timeline
high confidence · Jared cites the Kickstarter page shipping estimate
“You can tell that at this point in pinball design, they were just after your coins. Let's make this as dangerous as possible.”
Chris @ ~26:30 — Commentary on aggressive, player-unfriendly design philosophy in early EM/wood rail era
“That would drive me insane. The only way, after the ball is dribbled down through that center section where all the gobble holes are, the only way you can get it back up there is to try and shoot those really tight-looking left and right loops.”
Jared @ ~27:30 — Reaction to Kickoff's brutal playfield design with center drain hazards
“So I was going, yeah, it does look a little bit sort of cloudy but it's okay. It'll be fine on the clothesline because it's sheltered. Have a guess which direction the rain came in yesterday. Right onto the clothes direction.”
Chris @ ~1:00 — Casual banter establishing podcast tone; demonstrates hosts' personalities
“But on an EM, it could be up to eight places that actually need to be fixed. Yeah. Because it could be a relay right down the relay bank, or it could be an end of stroke switch on the cabinet or it could be a contact switch somewhere else in the playfield.”
Jared @ ~38:30 — Technical explanation of EM complexity vs. modern machines
“It's community-driven pinball development, really. So I kind of like the idea.”
Jared @ ~53:00 — Assessment of the Makeable DIY kit's maker community approach
community_signal: Makeable Kickstarter positioning DIY pinball as community-driven platform for sharing designs and collaborative innovation; emphasizes maker culture and playfield experimentation
high · Jared: 'people devise. And I think that's the idea with this. The idea is for you to sort of have a go at making crazy designs and then putting them up on this maker community and let other people see them as well. And it's sort of like community-driven pinball development, really.'
design_philosophy: EM era machines require knowledge of relay-based electrical systems to properly diagnose and repair; complexity far exceeds modern solid-state machines, making restoration difficult without specialized expertise
high · Jared: 'on an EM, it could be up to eight places that actually need to be fixed... it could be a relay right down the relay bank, or it could be an end of stroke switch on the cabinet or it could be a contact switch somewhere else in the playfield'
design_philosophy: Early EM and wood rail machines deliberately designed to be extremely difficult and punishing; player-hostile mechanics (center drains, weak flippers, obscure objectives) suggest design philosophy was extracting coins rather than enabling enjoyable gameplay
high · Chris: 'You can tell that at this point in pinball design, they were just after your coins. Let's make this as dangerous as possible.'
product_concern: Terminator 2 machines in circulation are commonly underpowered; flipper coil issues likely due to incorrect replacement coils or relay circuit degradation, preventing intended ramp shots
high · Chris: 'virtually every T2 I run across now, today, in the wild or at a private collector's, unless it's been completely fixed up... it just is underpowered'; Jared theorizes flipper coil replacement issues from EM era maintenance
groq_whisper · $0.141
technology_signal: DIY pinball innovation using Arduino and Bluetooth for rudimentary scoring on wooden playfield; represents accessible entry point to pinball design and customization for makers
high · Jared describes Makeable kit: 'uses basically an Arduino or something like that. And you can then make a rudimentary pinball with rudimentary scoring that they will do through a Bluetooth enabled Arduino and your mobile phone as like the DMD'