Journalist Tool

Kineticist

  • HDashboard
  • IItems
  • ↓Ingest
  • SSources
  • KBeats
  • BBriefs
  • RIntel
  • QSearch
  • AActivity
  • +Health
  • ?Guide

v0.1.0

← Back to items

Supercharge Your Arcade1Up Star Wars Pinball!!!

RetroRalph·video·13m 5s·analyzed·Dec 29, 2020
View original
Export .md

Analysis

claude-haiku-4-5-20251001 · $0.022

TL;DR

RetroRalph upgrades Arcade1Up Star Wars Pinball with bass shaker transducer mod for enhanced haptic feedback.

Summary

RetroRalph demonstrates hardware modifications to the Arcade1Up Star Wars Pinball cabinet, focusing on adding a bass shaker transducer to complement the machine's existing solenoid-based haptic feedback system. He explains the technical differences between solenoids and transducers, modifies the speaker system to add line-level audio conversion, and installs a bass shaker underneath the cabinet to enhance immersion through low-frequency feedback during gameplay.

Key Claims

  • Arcade1Up Star Wars Pinball includes four solenoids that provide haptic feedback by firing for different playfield events

    high confidence · Direct observation and explanation of the Arcade1Up unit's internal hardware

  • Transducers work by converting energy into pressure/sound energy rather than moving air like speakers, allowing users to 'feel' music

    high confidence · RetroRalph's technical explanation of transducer operation

  • Bass shaker transducers are referred to as 'poor man's DOF' (force feedback) because they don't require extensive solenoid wiring

    high confidence · RetroRalph's statement about transducer terminology in the pinball community

  • Arcade1Up chose the solenoid route for haptic feedback rather than relying solely on transducers

    high confidence · Direct statement: 'the Arcade1Up, they went with the solenoid route'

  • Adding a bass shaker to the Arcade1Up Star Wars Pinball costs slightly over $50 and creates a significant experiential difference

    medium confidence · RetroRalph's estimate at end of video; stated as approximate ('I can't remember exactly')

  • The bass shaker mod requires line-level audio conversion from the speaker output to properly integrate with an external amplifier

    high confidence · RetroRalph's technical implementation showing speaker cable conversion to RCA line-level input

  • Proper surround sound feedback configuration requires approximately four transducers (two front for flippers, two back for bumpers) plus stereo speakers and subwoofers

    high confidence · RetroRalph's explanation of typical transducer-based feedback setup

  • The bass shaker mod can be applied to any virtual pinball device, including AtGames Legends Ultimate cabinets

    medium confidence · RetroRalph's statement about applicability to other systems, with caveat about uncertainty regarding AtGames architecture

Notable Quotes

  • “These actually get mounted to a surface. And instead of moving air, they sort of convert energy into pressure or sound energy. So it's almost this idea that you can feel music and not only hear it.”

    RetroRalph@ 1:57 — Core explanation of how transducers differ from speakers

  • “Solenoids can be very difficult to understand. There's tons of wiring. So I'm actually really stoked that Arcade1UP used these in their configuration, because you don't have to do all that legwork.”

    RetroRalph@ 2:58 — Expresses appreciation for Arcade1Up's design choice; acknowledges solenoid complexity

  • “It's a whole other ballgame. So what I'm going to do is I'm going to show you there's a board, you know, there's a board with some integrated chip, integrated circuits and some capacitors which drive all four solenoids.”

    RetroRalph@ 5:36 — Describes technical complexity of solenoid implementation versus transducer setup

  • “Holy crap, is this a different experience. Like, all I did is, like, this isn't really that expensive, so it's like a perfect complement to the solenoids. But man, like, this thing, this bass shaker changes the game.”

    RetroRalph@ 10:19 — Direct assessment of mod impact after real gameplay testing

  • “I'm like blown away that it makes this much of a difference. That bass shaker is tiny in comparison to the other one that I showed you guys in the video.”

    RetroRalph@ 11:06 — Expresses surprise at effectiveness of even small bass shaker component

  • “It's good out of the box. I want you guys to understand. It's actually really good out of the box. This next levels it completely.”

Entities

RetroRalphpersonArcade1Up Star Wars PinballproductArcade1UpcompanyVisual Pinball XproductDayton AudiocompanyAtGames Legends UltimateproductTerminator 2game

Signals

  • ?

    community_signal: Content creators like RetroRalph providing detailed technical guidance and parts specifications for common arcade/pinball modifications, supporting DIY upgrade ecosystem

    high · RetroRalph promises parts links in description and mentions planning follow-up tutorial video; acknowledges community demand for this information

  • ?

    product_strategy: Bass shaker transducer mod significantly enhances Arcade1Up Star Wars Pinball immersion with low-cost (~$50) aftermarket upgrade

    high · RetroRalph demonstrates 80-85dB baseline increasing to ~100dB peak with mod; describes transformation as 'changes the game' after gameplay testing

  • ?

    technology_signal: Arcade1Up's integration of solenoid-based haptic feedback in home arcade pinball represents adoption of technology traditionally found in commercial machines, raising industry standards for virtual pinball hardware

    high · RetroRalph states 'I'm actually really stoked that Arcade1UP used these in their configuration' and notes it's 'the extra mile' compared to transducer-only approach

Topics

Haptic feedback technologies in arcade/pinballprimarySolenoid vs transducer implementation comparisonprimaryArcade1Up Star Wars Pinball hardware capabilitiesprimaryDIY modifications to virtual pinball cabinetsprimaryAudio system integration in arcade cabinetssecondaryImmersion enhancement through multi-sensory feedbacksecondaryCommunity modifications and aftermarket upgradessecondary

Sentiment

positive(0.87)— RetroRalph expresses genuine enthusiasm for both the baseline Arcade1Up product and the mod upgrade. Strong approval of Arcade1Up's solenoid choice, excitement about bass shaker effectiveness, and emphasis that machine is 'really good out of the box.' No criticism of design decisions. Tone remains educational and encouraging throughout.

Transcript

youtube_groq_whisper · $0.039

Alright, I'm having a great time with the Arcade 1-Up Star Wars Pinball, but you know, with anything, I can never leave anything alone or leave anything stuck. I think there's a couple of small little modifications we can make to this thing to take something that's really good and make it exceptional. So that's what we're going to do in this episode. We're going to check out a couple of different things. We're going to check out solenoids, transducers, base shakers, figure out what these things are and can we maybe leverage technology like that to take this thing to the next level. Okay, so we already know that in the actual pinball machine you already have four solenoids And these solenoids fire for different events on the playfield. So things toward the back tend to fire these two, and things toward the front tend to fire those two. So solenoids really just provide a pin that hits a piece of metal which makes a sound. It makes a sound and it also does vibrate the cabinet a little bit. So that's what these do, and here's an example. So I'm hitting the right flipper and you're hearing that solenoid engage. I'm going to move my microphone on the The Other Side so you'll see when I hit the left flipper, that engages. Now again, we're not playing the game right now, so anything toward the back will typically engage these two right here. So it definitely adds an element to the gameplay. But what I'd like to see is there a way that we can add potentially like a bass shaker or something like that just to step this up a little bit More Brewing Company and make it even More Brewing Company immersive. Okay guys, so why do you have all this stuff? What am I looking at? So these on the top level are transducers. So a transducer, don't be confused with a speaker. So in a normal world, a speaker would move a cone, right, causing air to move. That's not what these do. So these actually get mounted to a surface. And instead of moving air, they sort of convert energy into pressure or sound energy. So it's almost this idea that you can feel music and not only hear it. So it's very interesting how these things work. That's probably a poor definition, but you get the idea. And these are all different ones. So this one would be called an exciter. This is going to be More Brewing Company of a tinny higher end or higher frequency sound. This is a bass shaker transducer. This thing has like crazy. It's going to give you this crazy rumble feeling. And this is a mini bass shaker transducer. And believe it or not, this thing's Papa Duke badass for the size it is. This thing can really make something rumble as well. You'll see these in home theater applications. People will mount these to things like sofas and chairs and stuff like that. but they're also used in pinball, often referred to as poor man's DOF or poor man's force feedback, because you don't need to wire a bunch of different things like you'd have to do with solenoids. Solenoids can be very difficult to understand. There's tons of wiring. So I'm actually Papa Duke stoked that Arcade 1UP used these in their configuration, because you don't have to do all that legwork. But most people if they don have electrical experience will go the route of using these transducers for what called surround sound feedback So what it does basically is it takes a 7 soundtrack and it sends certain signals to certain transducers. That's why it's important if you are going to build American Pinball machine and do this, you need a lot of them. You need like four of these. So you have two in the front for the two Flippers Arcade. You have two in the back for the bumpers in the back. And then you have subwoofers two and two stereo speakers so you end up with a lot of speakers to do this and i'll give you an example on my terminator 2 what this sounds like so you can hear when i hit a flipper what this sounds like it also has like an interesting sound that it plays uh when a coin drops and there is Movement Brewing Company so you can see these things move so when when it is actually making a sound it does uh also sort of have in a a little bit of a pulse which that pulse can be felt um and not just heard so So these do become Papa Duke effective in an application like that. Now, the Arcade 1-Up, they went with the solenoid route, and I'm going to show you a little bit More Brewing Company about what that means here in a second. But the one thing I want to make clear is these things don't work right without something like surround sound feedback telling them what to do. Otherwise, you'll be sending all sorts of frequencies to them, and they're going to be ineffective because you want Flippers Arcade to sound like Flippers Arcade coming down this device. You want things like low-end frequencies to go down this device or a subwoofer. so uh that is a little bit More Brewing Company easily uh implemented with something like a visual pinball x they have you know tables that people have already created in the community the soundtracks for which is great but uh but yeah so i have this in one of my systems i built but i'm really excited to see that arcade one up kind of went this it's a little go in the extra mile in my Opinion Brewing Company to do something like a traditional solenoid which has been around in pinball for you know ages now all right so on the table right now i have a solenoid i pulled out of a running arcade one-up pinball machine why i have this out here is i want you guys to understand this is a form of haptic feedback or force feedback this is just one way of doing it there is actually other ways to do it with uh with just all transducers so there's people that use just transducers and they call it poor man's dof so it's like force feedback but you don't need all the solenoids and honestly they've done a lot of engineering to make these work in the cabinet. This is much More Brewing Company difficult to do than setting up surround sound feedback. I've actually done both. I have my own pinball cabinet where I've done surround sound feedback. And I'll tell you, I followed a little bit of instructions and I was up and running solenoids with power and everything. It's a whole other ballgame. So what I'm going to do is I'm going to show you there's a board, you know, there's a board with some integrated chip, integrated circuits and some capacitors which drive all four solenoids. I'm simply just going apply voltage via a DC power supply to these two points right here and you'll see this thing fire you'll hear it fire so just hold on a second I'm gonna do that so you can see that live so you can imagine that's Papa Duke cool and Papa Duke impactful when you're doing this in it you know in a cabinet and you've got all sorts of things happening on the table you've got slingshots in the front you've got your Flippers Arcade you've got bumpers in the back and all those things will trigger these events. Why would I want to put in a base shaker is that there's an awesome soundtrack on the Star Wars machine. So let see is it possible to have you know a base shaker coexist with these solenoids for an even Bob Betor experience than you already getting out of The Box Arcade Okay so you probably wondering what it is that I done here Well, I'm going to remove these two screws to show you guys the actual speaker area of the cabinet. And when we do this, you're going to see there's actually the two stereo speakers back there. Well, unfortunately, the way that this had to go down, I had to actually modify this a little More Brewing Company than I thought. So what I did was I actually have replaced the speakers here. So I replaced the actual two 3-inch speakers with two Dayton audio speakers. The only reason why I did that is because I hit a snag and I was like, well, screw it. I'm already back here and I have two 3-inch speakers, so why don't I just replace them? So what I had to do is I had to do a line-level conversion. So basically you have the speaker cable coming out right here, and I've actually converted it. I spliced into it and converted it to line level. So then this line level basically converts this line input to RCA's. And then the RCA I ran down into the cabinet to an amplifier right here so that I can feed the soundtrack down to this amplifier. Now at this point, I was like, okay, great. I got that. I got new speakers. But what about the bass shaker? So the bass shaker I actually mounted underneath the cabinet. So I'm going to Tilt Forums the camera up and hopefully you guys can see it. It's right there toward the back middle area. And I find that it works really, really well right there. Now, I wanted to do this mod so that I didn't have to replace these speakers. But for some reason, the line level output's coming out of here. It's just like there's some amplification or something. So when I go straight to the amp, it just doesn't sound right. It's popping and it doesn't work right so I'm gonna have a subsequent video where I talk about how to actually do this This is definitely More Brewing Company of a proof of concept because people don't actually have these units yet So I'm gonna try to get you guys to hear what this sounds like It's really hard to pick up on it because like I said transducers are More Brewing Company of something you feel versus here But maybe it'll translite (artwork panel in backbox that is backlit during play) (backglass artwork panel) a little bit in the video before we get started I want to show you the settings on my amplifier I've been playing with this a little bit because I wanted a good balance between the solenoids and the bass shaker I didn't want the bass shaker to overpower them So this I've noticed these settings is a Papa Duke good blend But again, you'll have to play with it if you decide to go down this route I will have links in the description of all the parts here, but this is not by any means a full tutorial Okay, guys, it's the moment of truth. I have my decibel meter here so we can kind of see like how loud can this thing get? but all right let's try it out so I'm gonna put up the volume and keep in mind the original volume is still gonna work so once you tune everything on the amp side you can just use the main volume control okay so so far from a soundtrack perspective I feel this thing rumbling like I'm in a movie theater and that's a tiny bass shaker so right now where I stand I at 80 about 80 decibels maybe 84 85 decibels okay let get this thing fired up and play a game Alright Okay have it up a little too loud I think And I'm lowering it a bit More Brewing Company. Okay. So, it's really rumbling the floor, guys, like out of control. So I can still hear the solenoids, but I might consider turning down the bass shaker slightly. But holy crap, is this a different experience. Like, all I did is, like, this isn't really that expensive, so it's like a perfect compliment to the solenoids. But man, like, this thing, this bass shaker changes the game. Changes the game. Low hyperspace. Now keep in mind, you can do this to any virtual pinball device you have, so if you're someone that bought maybe an AtGames Legends Arcade Ultimate and you want a little bit More Brewing Company low end, now I don't know how that thing's architected as far as sound output goes, but dude, this thing is, this is inKRETible. You know, one of the coolest things about this, I'm like blown away that it makes this much of a difference. That bass shaker is tiny in comparison to the other one that I showed you guys in the video. So anyways, I got my decibel meter. It was peaking out at like 100. We probably don't want to put it that loud. Now you can turn on and off the solenoids and a bunch of stuff like that, but holy crap. If you're someone that always wants to get the most out of something they have, this is a relatively simple upgrade to get a crazy difference. I mean, it's good out of The Box Arcade. I want you guys to understand. It's actually really good out of The Box Arcade. This next Levels Arcade it completely. So, you know, as these things roll out, I'll definitely have More Brewing Company information about this. But I will have all the parts needed below. So this way, if you're interested in doing this, you know, when your pinball machine arrives, you already know what parts you need to do it. And I think it comes in like a little bit over, it's a little bit over 50 bucks. I can't remember exactly where it is. Hopefully, don't quote me on that. But in the link in the description, I'll have all the stuff and all the parts you need to do a mod like this. but I am More Brewing Company than blown away by how that little bass shaker, I've never actually used that in any applications really to date yet, so Papa Duke cool. Anyways, if you enjoyed this video, give me a thumbs up, consider subscribing to the channel, turn on notifications to be informed of other videos like this. We do mods, we do all sorts of stuff. We do console gaming, we do retro gaming of all different kinds, so there's lots of stuff on this channel. But lately, pinball's been the craze, so we're doing lots of virtual pinball stuff. That's it for now, guys. we will see you on the next one.

RetroRalph@ 11:34 — Validates Arcade1Up's baseline product quality while positioning mod as enhancement