And that's what happened with pinball. It's just one little outlaying kickback. What could it hurt? Just one extra ball save off of a dangerous shot. What could that hurt? I didn't even touch the ball with my flippers. Please, sir, may I have some more ball save? It's not fair. It's kind of like Giving Tree-esque, where it's like we're just giving a little ball save back for, like, this gets a ball save and that gets a ball save and this gets a ball save, and pretty soon you're playing a five-minute game of pinball with a ball save the entire time. It's how it starts feeling, man. That's the problem is like, like, I understand the original intention of all of it. But this is a textbook definition of slippery slope. Yeah. Like, like, it's just like every single time you're like, oh, man, playing, playing F-14 had to feel like the craziest thing. And you hit that shot and then you lose the ball off of it. And you're like, fuck. But he gives you a ball save. You're like, OK. Yeah. That makes this game fun. Yeah. And, you know, like. It's like a feature. It was novel. Helps it for sure. But it serves like a very, like, clear cut purpose on that. And much like everyone's played a game of pinball where you've plunged the ball, you don't hit anything, you don't even get to touch the ball with your flippers, and you drain, you lose the ball. It happens on classics all the time, but it can still happen on modern games too. But I would argue, like, that's annoying. That pisses players off, pisses me off included. But also, I just play my next ball, and then I play my next ball. That's just part of pinball. You get better at reading the game. It's just sort of like, again, it's like one of those things that's like we're solving for something, but we're creating more problems down the line. You know what doesn't make you better at playing the game is when you go to play Ghostbusters and you plunge and you get like just an out lane, just a normal drain. You know, you flip, you break a shot and goes an out lane, you get the ball back. And then you do that like three more times in the factory default ball save is just like, here's another, here's another, here's another. Ghostbusters, I know it's a frustrating layout for people. So they countered that by giving it the most overly friendly, like, initial ball. I mean, we can talk about Ghostbusters ball saves specifically all day. Yeah, good example of it. Just the initial ball save off the plunge is fucking insane. Because most of the time you would get one, and then the time you plunge your second ball. And even on most modern games, you really only get one on a lot of them. But it is something that they change from game to game. in Ghostbusters I'm pretty sure you can get like three or four yeah like you can just keep fucking up and just keep plunging and it just keeps giving the ball back it's like it's extending the ball save every time you plunge your next one and so it's like you can do that and you're like I'm like no one's learning they're just waiting for a lucky bounce to like a nice feed or whatever yeah it's bad it's very bad that's the problem is almost every game has a ball save almost every game also has at least one if not two outlane ball saves oh god we haven't even talked about that yet and then every multi-ball has a nice long fat juicy ball save attached to it they moved away from the physical kickback like on firepower and they realized they can just in software award a ball save via the outlanes so there'll be a light lit and people like getting more balls back so now both like you start a game of metallica remastered and you got like ball saves lit on both outlanes which is essentially just giving you a free ball, an extra ball. It's extra balls. So all we're doing, ball saves are just like giving extra balls for free. Yes. That's my point of this whole episode, which we will discuss further. But it's like, you know, games deemed too hard might even have ball saves added to scoop ejects like Ghostbusters. Yeah. Ghostbusters has two scoops. I've said on the show before, scoops are terrible mechs. They're erratic. So what do they do on this game? They add ball saves to it. Yep. And you're like, again, guys, I wish somebody would sit there as they're designing the games going, what are you doing with this scoop? You know this is trash. Like, do something else. You're like, literally anything besides a scoop. And they're like, no, we're not just going to add a ball save. It's going to deliver the ball nicely to the left flipper. It's like, sometimes, until it doesn't. They're like, it's going to shoot across the play field. It'll be very cool. You're like, dude, stop. Stop shooting scoops across the play field. It's not cool even when it works. Nobody's like, damn, how cool was that? Everyone's like, oh, what a fucking rad mech. You're like, just stop the ball of the post somewhere, please. Yeah, please. So, you know, I think about it like in the integrity of the game, right? If you duff a shot in golf, it's still a stroke. Yeah. Right? If you shank a bowling ball into the gutter, there's no play field activation ball save. Right? Like, why do we gleefully cheer for this in pinball? Like new players who the ball save is supposed to be for, which I think it's fucking not. It's fucking not for the new player. Okay. It's not for the new player because here's the thing. A new player walks up and they go, this happens all the time. I thought the rules were just keep the ball alive and don't lose it. To them, pinball is balls on the play field. Don't lose the ball. They immediately know when the ball goes down the center. That's it. That's bad. They know that's the end. They know that's death. So when the ball kicks over and then auto launches out, you have to tap them on the shoulder and go, oh, no, no, no, no. There's a ball safe. Get back there. It's already drained by then. It kicks another one out, and then they play it, and they drain quickly after that. And then you have to remind them over the course of that first evening what a ball save is. And then the second they lose a ball without the ball save on, they're like, well, where's my ball save? They went from not knowing to now being entitled in one session. They come to expect this coddling ball save. It's remarkable how fast it infects the brain. So I would argue, though, start of ball, ball saves serve a functional purpose to me. Because if you're playing with someone that's worse than you, which, you know, if you've been playing in this hobby for a while, you're in that situation a lot. just in general, modern pinball machines, by far the hardest part is gaining control if you miss a shot. Most of the time, if you have decent shot accuracy, you're hitting shots, modern games deliver the pinball back to your flippers very nicely. So a lot of the time, a lot of players, one of the only times they're really fighting for control is off that initial plunge, because a lot of plunges don't deliver the ball to you nicely. Some of them do, which is funny that they even give you a ball save if the ball's delivered to your flipper why is there a ball save but if if you're fighting for control and it's like okay my friend doesn't play pinball often they might not get it under control here or whatever then i'm gonna be able to stop the ball but they know how it works they know how pinball works they're able to cradle or something but they're not good at it you know that's the argument for it in my head is that it's like okay there's someone it kind of is just like it is giving them extra balls because they were so bad that they lost in the first five seconds i would love five second ball saves the problem see this is where it goes is that it's like it's not five seconds not five seconds it's like 15 to 20 seconds and it's not inexperienced players using this it's it's often become part of like the strat of like oh go for the skill shot of danger like what's supposed to be a dangerous skill shot on something like black knight sword of rage for example has you do the super skill shot it's the three blocked mace shield shield whatever they're all three dangerous shots right i go for it every time because if you miss you get a ball save yeah it's not dangerous anymore yeah and that's and that's i'm not the type of player that they shouldn't be giving me a ball save i know no i'm not good but i'm not bad enough that i need a fucking like i'm only playing that dangerously because i know i have a ball save my goal yeah because again people will good players will exploit them to use it as progress towards a bash toy or a lock like yeah like on metallica it's like bash sparky a bunch right now yeah or like or like try to hit these inline drops strat is becomes like a big part of the game becomes lighting your ball save at opportune times you're like oh i need to add a ball in my ball people because i know when i add a ball i get an extra ball save and you're like why you're already in a multi-ball balls are flying everywhere functionally there's no like no purpose for a ball save but you're like it's not about the ball alex it's about the ball save a ball's an add a ball to a skilled pinball player means nothing more than 15 seconds of safety nobody wants four balls in a multi-ball it's just fucking worse than three the only reason you do that shit when you're playing like black knight is because you're like oh fuck i need to hit the mace and it's down i better get my add a ball now so i have the safety so i can hit that i don't have to worry about recovering the ball i have a ball you know that's that's the little thing and it's like we because the game has turned into fucking like it's like soccer taking a dive to try to get a card yeah and i know it's strategic i know soccer guys football fans will be mad when i say this shit it's not just because it's strategic doesn't make it cool it's lame it's lame it's lame as fuck doing doing shit playing a game to get a safety net is lame as fuck if you told anybody else in any other like that's that's the thing about soccer that's why soccer catches shit yep that's what they're like if you told other people in games you're like oh no the strategy like can you imagine if you're like oh no i play like a fucking one of those like battle royale shooters like apex legends and you're like yeah but i actually i go into the game and then like i back out quick and it puts me in the lobby for 30 seconds and then i rejoin the same match and it puts me back in but that way it's 30 seconds that i don't have to worry about dying shot yeah i feel like that's the lamest shit i've ever heard i hope that by the end of this episode we start to look at this as wearing floaties to a pool or having training wheels on your bike it fine for children but it should be considered lame and uncool Yeah Like I just like this is embarrassing But, you know, and to compensate, right? Like, pinball changed a lot with ball saves. But it's like, we went from the little flippers. We used to get five balls. Yep. Right? To compensate on, because you would have a lot of plunges where you wouldn't touch the ball with a flipper. Yeah. So we would have five balls. then we went to big flippers and then we went to three balls yeah right and for a while there for well a brief window it seemed almost perfect the balance was similar for the three inch flippers with three balls as compared to smaller flippers with five balls but unfortunately as we kept making games safer and safer they inevitably start to play longer and longer and for some players this isn't an issue after all playing longer for the same money means that you're receiving added value for your quarters but i argue that this does affect you even if you are this type of person or player explain well i'm glad you asked alex because some people are just genuinely they're like hey the longer i play like a lot of people like game scene game set up easy because they like playing longer that's what they say i'm gonna tell you about it you may have noticed that pinball ain't exactly booming it's doing okay yeah well that's a nice way to say it um despite what some folks might like to say companies like spooky and barrels are fun are loudly applauded by the community for selling 400 to 900 units of a game today in this brand new golden era right can you confirm that yeah that's okay loudly celebrated yeah people are amazed i mean we are killing it we are in awe that it happens so gottlieb the distant third place competitor in the 90s would regularly double or triple those numbers yeah they're just dogged on and they're dogged on now let alone when you get to williams has sold 5 10 15 or 20 000 units of games yeah 30 years ago okay and that's before we even go further back in the 70s where men and women played much more evenly than they do today and pins were everywhere the games were accessible they were affordable no ball saves games were short operators made money manufacturers moved units it's true it's true for some reason the people back then could wrap their heads around it it's funny to me that we're getting in this situation where pinball is becoming more and more niche but we as the niche hobbyist in the hobby go it's getting better and better and you're Like, well, because they're catering to us. I do think looking historically, I always think it's hard to look back at historical numbers and try to replicate. Right. We talk about this a lot. And it's hard to be like, OK, if something that worked in the past might not work now. But I do like the fact that Adam's family didn't ship with a ball safe. That's why I included it. And it's the best selling flipper game of all time. It sold like I think it sold like 7000 or 8000 more units than High Speed 2, The Getaway from Steve Ritchie. dude and it's like in the same year it's a pretty good argument and like people still like that and people played the shit out of it on location people still play the shit out of what it is and two if you go back on those old play meters that game earned like a crazy motherfucker yeah so all the ops wanted more yes that's the because that that's the other thing to always remember when we look at historical things it's not like all the players were clamoring for this their quarters were whether they wanted to say they were or not all of that was driven by how much the games earned is essentially the only thing that affected the market back in the day because ops were the only ones buying games and they just bought what earned and so you're like no ball save people like playing it boom we sold fucking 20 000 units yep it is crazy i i just think that there's not there's you know like corralization is not causation yeah and i think that there's a certain thing we're like no everyone likes ball saves and here's the thing if you ask somebody if you're like hey if you pull the plunger and then the ball drains right away do you think it'd be cooler if it gave the ball back to you or if it didn't everyone's gonna say yes of course but again it's a slippery slope thing it is because you're like what if it did that for you're like how long should i go and you're like five seconds and you're like yeah that seems fair and you're like 10 seconds and you're like yeah 10 seconds seems pretty quick and then you're like okay now let's stop and count out 10 seconds and then you keep doing you know and then it's like 15 seconds 30 seconds where like this is stupid slippery slope like fallacy argument but like literally where does it end where does it end what would satisfy people because do we have some number that's in everybody's head they're like now now 15 seconds don't go longer than 15 seconds you're like do you i would say 15 seconds of ball save per ball would be like a hard limit for me i don't think we need to be given balls back more than 45 seconds in a pinball game and then the problem is if you actually measure the amount of time you're in a ball save on like a modern like a modern stern or just any modern pinball machine i don't mean to call out sterns but you just you know what i mean locate any game you see on location is going to just keep feeding you ball saves because the biggest one for me is the fucking multi-ball ball saves i don't like how multi-ball when you got a multi-ball on firepower a game that kind of invented one of one type of ball save you get a multi-ball on firepower it does not feel like a nice relaxing moment so why have multi-balls gone from that like the scariest thing in your entire life getting a multi-ball and firepower to what they are now which is literally like three points in a safety net yeah multi-balls are no longer it's crazy because a multi-ball is exciting to like someone that's playing pinball for the first time ever and they're like holy shit there's three balls on the table you know that's fun it's fun when you see people get that reaction and that's how they're supposed to be they are supposed to be like we're all supposed to think like that they didn't i don't think they intentionally were like you know what let's take a really cool and exciting feature in a pinball machine and just make it fucking like dumb shit that you do to milk points out of a game it's just over time it got eroded they completely lost the effect when you do it and it's like there's all these ways because it's like you get into like a ghostbusters multi-ball and i like that one because it's the most just offensive fucking ball saves and you can get a ghostbusters multi-ball and it'll be feeding you the ball save if you shoot the scoop you know multi-ball in a multi-ball yeah and it's like feeding and then you're like adding balls just by fucking cracking the captive ball or just shit i don't even know what i'm doing on that game it just keeps and you're like dude i have had so you're like i've been in a multi-ball for a minute in like 50 seconds of it i've had a ball save that's crazy that's where i'm at i'm like i can concede i'm like i don't mind a ball save multi-ball in theory there needs to be some limit on that or like i'm sorry uh uh god i don't mind a plunge ball save in theory there has to be some limit on that it is a slippery slope introducing that at all but i don't mind that in theory i really don't like ball saves on multi balls i think that is a very inherent i feel like whoever started in like adding ball saves to multi balls didn't fucking get it but people were just so excited to play multi balls longer that they like took that enthusiasm and ran with it you know who started it who i mean i don't know who started it but it was or what game it was sega that started it yeah that makes sense man maybe it was down at east still but it was it was gary a lot of the shit was implemented because they couldn't compete with the good games so they they made their shit easier to try to appeal to like children much like gottlieb with their flippers that can catch anything and are super easy a lot of the stuff that those other companies were doing to sell their paltry 3 000 units like three times more than you know a boutique company has ever made but a lot of things to sell their paltry 3k units they were just like trying they're swinging for the fences they're doing stupid shit to try to get quarters from kids and now we've let that permeate into a hobby that is at this point not very casual it's mostly i mean you're listening to this podcast you're pretty hardcore by uh like pinball standards. Most of the people that know you still are like, you're into pinball. They still make those things. Like it's, that's what I mean. Like when people are like, it's booming, it ain't booming. Yeah. And you're like, it is, but we still have implemented these like nanny systems, these training wheels. It doesn't make sense. And it doesn't make sense because you go back and you look at the games where data East games light the multi-ball on ball three on their games. nobody thinks those are better than the williams games where they don't do that yeah gotley flippers you can catch anything in system three nobody thinks those games are better because they're easier and yet in the modern era we make games easier and yet we still think there's this like disconnect with people's brains and that's what i mean is like we're all guilty of it is like in a vacuum a ball save off a cheap feeling drain feels good and sensible until you get to the point you're like the only thing that's exciting about pinball is the fact that the ball is always in danger the second you take away the danger of losing the ball pinball becomes boring 100 as soon as you remove the danger it's like gambling if you can never lose and you're like so you're like okay if you're just like playing for nothing i mean because that's the thing it's not gambling you'd win something i guess never losing this maybe isn't the best fucking uh analogy but it just it's like when you remove that it's no longer interesting you remove any danger and you're like that's all the ball save is is like the literal removal of danger from pinball and you're like what makes it fun the danger so what did we do we got rid of it yeah and you're like why the same reason why it's the same reason why uh upper play fields or lower play fields suck it's because it or or video modes suck it's because the ball is not in danger everything we complain about on this show it is kind of funny it's just it's some it's a gimmick that was added to extend the play time of people that don't really want to be playing pinball in the first place that's my point and it's kind of it's just interesting how so much of the design decisions that we complain about harp about on this show come back to that and then look around you straight up for real how many people with all these nanny systems are playing pinball for the first time and then going yeah i love this shit it's still not happening it's not happening in large numbers you're like no matt no number of nanny systems is really doing what they're supposed to do anyway yeah it's just coddling like you said okay but going back i don't think i ever finished my my full thought i was gonna say off the off the plunge ball save this is my official alex uh because it came up in the in the discord a while ago aj was talking about it like and i'm like oh i have thoughts on ball saves but like always there's like asterisk and i'm like i don't think a plunge ball save is not inherently bad i think it's an okay thing for when you're playing with newer players like you said new new players have no fucking idea what's going on but like newer players when you're just playing someone that's worse than you and they have a hard time fighting for control that's that's the one that i can see an argument for multi-ball ball saves always a mistake in my opinion i agree it completely ruins what is supposed to be a good pinball stressful moment and it just makes it fucking it come it just it offends me on a deep level that we've gotten to this point because i'm like you guys don't get it you're like if you think we should have ball saves and multi-balls i'm like why do you think we're playing pinball at all it bugs me It really bugs me that people are like arguing for that. You know what interesting too is that you always have an add a ball and then add a ball has its own ball safe But shouldn wouldn it be better if you start with a three ball but no ball save but you can get an add a ball which the only safety that giving you is one more is one more ball to lose yeah but you don't get it back just from draining it that would be way better right like it like the answer is so obvious it's almost offensive that's why that one annoys me and then as i say the third type of ball save that we regularly see is like a scoop scoop eject ball save and those ones are particularly interesting because it means the designer fucked up yes those are like what we like to call like a band-aid oopsies yeah and you're like uh that means that they uh they realize this one don't work so good in reality and the answer for that is just like guys could like like alan just keeps going off about but it's like just fucking don't do this quit with the scoops quit this scoop bullshit if you do a scoop make it kick into some pops or something do something you're gonna do a scoop you gotta fucking like stop it stop trying to aim scoops down the playfield have you noticed what gomez and brian eddy did recently where they're doing scoops that shoot up the playfield rather than down yeah and you notice how like all of a sudden if the ball shoots up wherever it kind of bounces off because it doesn't always go to the exact same spot it touches something else and then it changes the perception of the player yep you know and so All you need is one opportunity for player input, and it no longer feels cheap. And so it can just glance off of any piece of rubber. That's why it blows my fucking mind that so many scoops over the years have been aimed at like a flipper in a precarious position where any wild eject from that scoop can go straight down the middle. That's not good. They need to not do that. That's bad design. Bad design. They've got to stop it. It's just remarkable because, again, you're like, that's what – so that's not really like a common problem. i would say we i'm trying to think when we've seen one like that recently bad scoop feed on a modern game i mean deadpool does it yeah yeah deadpool does it's from fucking george yeah george come on you know does it yeah i mean that's a good that's a good enough example it does it on dune yeah does it yeah again i love that game but damn they fuck that up yeah like like again if i would have been in that building i would have been like nope like this is fucked up don't do this make it like any other kind of mech that you could do to do the same thing or just eliminate that shot entirely like make it a fuck dude that's what i always say like make it a fuck it's the same mech make it a fuck because then it goes on the in lane return and then and then no one's going to complain it's not going to fucking break constantly and create headaches for everybody yep yeah like i said man for pinball to truly boom it needs to be commercially viable en route that's a big part of this whole show it's the our most listened to episode is the pinball economics episode i did Kind of rude of people to listen to that episode without me, by the way.