Alex is a co-host of the Wedgehead Pinball Podcast, affectionately known as 'the Waterboy' among the pinball community. He is actively involved in the pinball industry through podcast commentary on game design, rule complexity, and business aspects of pinball manufacturing and operations. Beyond media, Alex participates in the local pinball community as a trophy creator, tournament competitor, and frequent Wedgehead bar patron, while also being married to Ann and involved in league organization efforts.
No aliases
No relationships
Ko-fi fundraiser at ko-fi.com/wedgeheadpodcast funds travel to pinball locations
IFPA tournaments provide legitimacy and structure that helps new event organizers succeed
The 100th episode is the best episode Wedgehead has ever produced
External parties advised Wedgehead not to release the 100th episode
Co-host of Wedgehead Pinball Podcast; referred to as 'water boy' by Alan; proud patron of Wedgehead bar
Co-host of Wedgehead Pinball Podcast, referred to as 'Alex the Waterboy,' describes self as 'one and a half' of the podcast
Co-host of Wedgehead Pinball Podcast; contributes analysis on modern rule complexity and cinema editing parallel
Co-host of Wedgehead Pinball Podcast; described as 'Waterboy'; provides insights on game design and difficulty philosophy
Host of Wedgehead Pinball Podcast; primary speaker in this announcement
Co-host of Wedgehead Pinball Podcast; initiated topper episode concept, provides financial/business analysis of topper profitability versus machine manufacturing
No linked glossary terms
The suppression is temporary; the podcast will return
Modern pinball community expectations (multiple wizard modes, comprehensive rulesets, complete content) drive feature bloat even among players who won't access that content
Sorcerer is not as exploitable as other games from 1985, making it superior from a gameplay balance perspective
Bounty Hunter's art style was inspired by an old French comic book
The biplane sound effect on King Kong's pigtail ramp makes that shot feel better than the equivalent on Godzilla.
Dune is still in limited production and not yet released to the public
Pinball machines were made to be placed on location, not kept in homes
Honest pricing (listing acceptable price rather than high anchor point) leads to better overall transaction experience
Fixing a game before sale is worth the investment; buyers trust working machines far more than mystery repairs
New Stern games are available below MSRP if buyers negotiate with multiple distributors
Pinball machines are not investments and do not appreciate in value reliably
Used machines from casual sellers often have undisclosed defects that cost hundreds to repair
Honda Fit can fit a pinball machine; Rivian electric SUVs cannot
Quality distributors provide white-glove setup services to first-time buyers including unboxing, testing, and configuration
Credit card sign-up bonuses (~$500 cash back) can offset ~7% of typical pinball machine purchase cost
Ghostbusters is NOT a fan layout due to Scoleri Brothers mechanic and goofy ramp design
Pinball players use Pinball Map to plan road trips based on location game lineups
Godzilla Premium multiball where the building crashes and dumps balls is one of the best hook mechanics from modern Stern games
A friendly plunge is more important than easy ramps for gateway games
Most of the best gateway games are from the 1990s era
Spooky Pinball games cannot reliably survive months on location unattended without major failures.
Operators buy tokens at 15 cents per unit but bank quarters cost 25 cents
Ground Control uses a card system with games priced at 66 cents to $1.00
There may be a geographic clustering of unusual electrical splicing/hacking patterns in machines, possibly from a single operator or family business in Rochester area
Sharky's Shootout was the only U.S. Stern release with outlane post save buttons (dual-button center post)
Rebuilding Sharky's Shootout flipper and drop target mechs makes them feel strong and snappy rather than cheap
Jersey Jack Pinball games come from the factory with a headphone jack
Modern Stern games can reset to zero by simultaneously holding left flipper button and start button
Playing pinball during slower hours (early afternoon) provides better audio and game experience than busy evenings
Spooky Pinball machines have built-in subwoofers that allow audio to be heard over ambient bar noise
Alex owns 6 pinball machines
Tournament play is not a requirement to become a good pinball player; friends play and high score chasing are equally valid paths
Attack from Mars is a gateway game that teaches new players about rule objectives and multiball through intuitive gameplay
Ground Control arcade in Portland opened 20+ years ago and influenced arcade bar culture across the country
California arcades and barcades will open June 12 in Phase 3 reopening with limited capacity
Cyclone is 'probably the best of the late model single ball games that we ever did' despite repeating shots
Diner pinball machines are rare and not commonly seen in modern operator routes
Holy Diver is a new Sacramento pinball venue with three premium Stern games (AC/DC Luci, Metallica, Iron Maiden) and live band entertainment
Co-host of Wedgehead Pinball Podcast, referred to as 'the water boy'; provides supporting arguments and counterpoints
Co-host of Wedgehead Pinball Podcast (aka 'The Waterboy'); described as 'operator whisperer'; frequent Wedgehead bar visitor
Co-host of Wedgehead Pinball Podcast; provides observations and contextual commentary on Granner's work
Co-host of Wedgehead Pinball Podcast; defender of well-implemented playfield multipliers; 'the water boy'
Individual whose code (GDAU) is used in commercial games; appears to be Anthony or confused reference
Trophy creator for tournament
Created trophy and coasters; competed on Biz Stags team with Jenna
Ann's husband; attended Bells and Chimes; listens to podcast at home; will help organize upcoming league
Character animator, animated all in-game characters including Deadpool, Dazzler, Colossus, and enemy characters