I will say the thing about nudging is you need less force than most people think you need. Effective nudging is timing more than it is force. Yep. But there's a lot of players that never learned finesse, and so they end up picking games and really kind of making a big show out of it. it's like when the ball's going straight down the middle and you shove the whole game over an inch to catch it, you're kind of past. That's what I mean by slide saves. And it's like, that's kind of past a nudge. And it's like, you kind of know when you're doing that. But there's also, there's something he said, like operators can set tighter tilts and it's really up to the operator on what they're going to allow. I mean, that's really what it is. So it's like, that's the big, as much as proper etiquette should dictate that you shouldn't abuse the game. Certain types of players are habitual line steppers and they will find that line and they will leafily jump over it and over it and over and over it so it's hard to condemn that because that's kind of the nature of pinball of the game it's like when you are just playing the game how you know alan or i would play it whatever you know we being us obviously think that how we played is how everyone should play pinball but it's like yeah we've you set the tilts you set the tilts tight and we find the limits of those like i still tilt it's not like i'm not tilting games at wedgehead every single time i'm there like i tilt constantly because you're always finding the limit and so that's why it's hard to kind of say with like an iron fist but really to me it's like you know when you're beating it's one of those things that and if you've lied to yourself and you don't know if it's abuse or it's fair play nudging the other people in the bar know yeah and they're probably looking at you yeah i mean because then it's too far i think when you get into the hobby everybody goes through that phase of being like well i can push it like i know this game at this place like i can death save all day and some people are edgelords that's what they do we have a whole thing on death saves for a different episode because that's that's gonna be a whole episode this is youtube video i remember when i got into pinball this is whatever not that long ago but five years ago or something and there's this youtube video that's ancient it looks like it was filmed in the 90s it was the first time i had heard about death save i didn't know what they were and it's like what comes up if you google like pinball death save and it's titled death save the manliest move in pinball and it's this really low res video of a guy death saving like a lethal weapon or something i just always think about like it's just the manliest move it's so cool you're like no don't do it you must resist there's just a reason everybody gets into it and it's like it's so easy on some games it's some games and some operators will let you it's just a bad move we'll get into it in a later episode because we need to cover that in more detail yeah i've got mixed feelings always yeah i think those are i just want to thank uh peter for sending in those questions uh as for anyone else if you're listening to this show and you want to send any feedback to the show or if you have a die on this hill game or anything, send them to Wedgeheadinfo at gmail.com and tell us about the show or ask any questions and we'll try to incorporate them in the show in a future episode. Thanks again, Peter, for the questions. I hope that answered them for you. But to continue on with this episode, I think we have to acknowledge that there are bad operators out there. Like, we're operators and we focus on operators and we're talking about this, but you may be in a situation where you're like, you know this game got put out there it's two years old they've never done a code update it's filthy right like that's slings don't work right like they're just badly maintained like those that exist and the worst part about that is you can reach out to those guys and a lot of the time if it's a bad operator bad if it's a bad business they just won't do anything and the sad part of that is you kind of just have to give up that was the situation in where i lived previously Sioux Falls South Dakota it was like there were two at the time there were two locations that both owned their own games it's 81 arcade and bonus round at the time and then there was an operator that owned he did all of the pool tables is big business not one guy big and he did all the pool tables and jukeboxes pretty much everywhere in that entire city it's a city of 200,000 people or whatever and it was just dominated I can't remember their name at the time because I would call them out it was bad enough but they did they did animal machines and it's like they did them as an attraction they'd been doing them forever and they didn't work on them at all though the text would come out and the texts were there to take quarters out of pool tables and if you told the text in person that something was wrong their official line was as long as it takes quarters and flips it's good that was the official yeah it repeated that over and over that was that's probably what they're being told by their bosses as long as it takes quarters and so as long if there was a coin jam they would fix it if a flipper quit working they would fix it anything else would be completely done and i like there was an x-men that was still incandescent and it was like probably one quarter of the lights on the game functioned right i'm sure it had switches that didn't register i'm sure it had there was stuff like that there was i remember they got an elvira house of horrors and it was right when the game came out and it was because like a customer had requested or whatever so they put one in and it was on factory code and from the box one of the ramp switches didn't register and it never got fixed so it's like okay that game may as well not exist because you couldn't hit like the center ramp or whatever so we're saying is there's bad operators there are bad operators we are an operator friendly podcast i am an operator we are location players alex has games in his house as well but he lives in portland a great city to play location pinball and uh and we're going to talk to more good operators on the show but you know there there's a reason why some people feel adversarial towards operators and we can't just think we can't do this episode and not acknowledge it so that's why yeah i can't remember if I already said but it's like it's easy to kind of think that all operators are this nameless corporation or whatever and that they're the enemy they're the bad guys because it's like you might have an experience with like a Walmart of operators like that but when you run into the good ones it's very real people it's usually people that love pinball also if they're doing this and uh it's just important to kind of remember that and like think about who you're talking to oh agree now you've moved on from the bad operators in your area you're only going to a place that has a good operator that has a way to report issues and stuff and so now we're just talking about like what issues should you report and what not to report we kind of touched on that earlier but i would still say anything that affects functionality of the game anything that's going to affect scoring is worth reporting i think anything that's cosmetic it could be an intentional choice by them if the game's been set up in a way to bypass something that was very much an intentional choice by the operator because they went into the menus they're aware then so it's like anything that's just a cosmetic thing like a toy that doesn't actually affect the ball i wouldn't say is worth reporting but anything that affects the function of the game is yeah i think you should always report any issues if you're talking about pitch level don't report that shit oh god if it if the game's not level side to side make sure it's like really like make sure it's actually not level and you're not just mentally ill like because there are some players they're like it's leaning left and you're like it's not leaning left yeah we've talked right like we talked about that a little bit in a previous episode but it's like i would say that's why like setup doesn't affect funk i mean it obviously don't complain about like the types of rubbers they use and i will say that on pinball machines especially on the in lanes from all eras or old games some like gi or some inserts sometimes a bulb will kind of flicker a little bit on and off bulbs is that's a tough one because it's like if it's a super important light yes you can let them know but when you're dealing with like led swapped old games they have problems with the sockets with just a lot of the time it's like if it's an incandescent old game they'll burn bulbs out as fast as you can replace them when they're on location in like modern games when you have like a spooky and the connectors are flaky it might be one of those things where it's like oh they're well aware and they've done everything they can because yeah i've got a rick and morty that i've done everything i can and it's like every once in a while the lights just kind of changed to a different tint of color and then they pop back in 10 seconds later and it's like yeah there's if that game was on location i'm sure i would get complaints but when you just know what's happening you're like it's not a big deal so lights can be finicky and i wouldn't bother reporting them i would say i would say sometimes you do i just don't you can because they are important sometimes like because that's how you mark what shots lit or whatever it's not that you shouldn't report lights it's just sort of like just be aware of like the setup and some things like I say for example complaining about a tilt being too tight whack Yeah Don report that Yeah That clearly set by the operator So like you being like the tilt so tight No, really. I didn't even touch it. No, I swear. I didn't even touch it. The amount of times people have tilts and go, I didn't even touch it. And I was like, I see you, buddy. Like I can hear you playing the game. You're not in a vacuum. Right. Come on, buddy. We also had one where it was like, stay away from like snarky jokes. like when you're reporting issues don't make jokes i would say like you're if you're reporting issues like via like a text or something it just needs to be very objective it's not the time to try to be like funny or cute you're like you're just trying to report something you should be looking at that the way you would tell a doctor something so what happens is if someone has a clipboard or someone has or they go on pinball map there's a reason why we didn't say to report issues on pinball map film that's a great resource they allow you to add a comment on a game the problem is is that most operators won't check those yeah and even if they do there's not a way for them they can create an account and respond it's just i'm just speaking from experience and knowing lots of operators we just don't do that or most of us don't so like a good operator will give you a way to communicate with them so use that way and just don't be like leaving snarky comments like we had a on a ghostbusters where a spotlight like a gi spotlight that was mounted on a sling had spun itself loose and was pointing back yeah upwards like to the player and somebody wrote like looks like the operator set it up so it'd shine light in your eyes to steal your quarters otherwise plays good or some shit like that and you're like you're like that would be insane you're just facing all the lights at the player it's just crazy because obviously like we're not doing that obviously that's something that we can fix and we would fix you just don't need that because it leaves a bad taste in we're people man like and shit breaks shit breaks like dude just tell us that the light shining in your eyes that's it like you don't need to make weird jokes yep and especially it's always just out of place to leave like stuff like that on like a google review or something where it's going to just live in eternity and it'll just haunt the owners that is like the I just know, having been friends with multiple arcade owners now, it's like the Google reviews that just sit there forever, and they have some dumb shit that you misunderstood, or just the game happened to be broken on one day out of 364 days that year. That's not the place to report stuff. No. It's not going to get to them in time. It's just not effective, and it's just rude. It's the whole point of talking to operators, making a relationship, and then you can talk to them directly, and they'll fix your issues. but just be you know nice yeah be friendly that was something else we wanted to talk on is it's just you kind of want to build rapport with these guys and i don't know you you want to like be complimentary don't dog on their shit don't go up to a guy you don't know and be like hey man nice games like it would be cooler if they had like if you did this like it would be cool if you bought a jjp like when are you gonna do that you're like that's annoying i had a guy who i won't say his name he's a good regular i love him he's wonderful he did one time come up to me during a tournament night and he looked at me and he goes oh we're playing this game we'll save us fun house we're playing this game and i go yeah he goes did you fix that fucking problem or he's like did you fix that piece of shit and i was like what and then he's like did you fix that thing and i was like start over yeah i just looked at him i was like start over what's wrong with it and he goes oh Well, you didn't know. I was like, tell me, but in a different tone of voice. Yeah, you're like, that's not how that's not going to help the relationship. And that's the thing is like, he's still a regular. I love him very much. He's a sweet person. I believe he was trying to make a joke. We were very busy. And I also didn't even know what he was talking about. So I'm like, if there's an issue, like, tell me the issue. Like, just I really need you to just look at me and go, Alan, did you know that there's this issue on Funhaus? and I go, oh yeah, I fixed that or whatever. Or I didn't know it had that issue. Thanks for bringing it up. We won't play it in this round and I'll look at it. Like that's what the relationship that you want. I always say like treat your early interactions like you want to go out with them. Like be nice to them, even kind of flirt with them a little bit. Flirt with Rhodes. Yeah, exactly. Like flirt in a way like you're like, hey, like I love this place. Yeah, we're going back to like getting the volume up. That's how you get the volume up on a game. Yes. Isn't it? You're like, dude, like this. Yeah. You're like, I love all your stuff, man. Like, you like that Metallica? It would be nice if I could hear that Metallica. And they'll probably be like, okay, man. Here's the thing. You go, hey, you guys have the nicest Metallica in town. I just wish I could hear it. Yeah. Right? Like, you do that and someone's like, all right, I got you. They don't like to do stuff like that. They like, like we said, people like making their customers happy when they like their customers. And flattery helps. If you're an asshole, they're not, they're going to, what they're going to do is they're going to go get the Metallica and pull it out of the place. Yeah. They'll be like, ah, fuck that guy. But also if you, you know, if you flirt and you make a good impression, like, then the operator, like, I know I do this with our regulars. I was like, what game you want to see? Yeah. Like, what do you want? Or someone's like, could you bring back Dracula? Can you bring back Sopranos? Can you do, I'm like, yes. Yeah. We'll do it for you because you're a regular. Like, I want you to have games that you want to play. So. You want people excited to come back to you. Yeah. Of course. Okay, so last topic here, credit dots. What do you think about credit dots, Alan? Okay, so I struggle with some of this because I'm a little bit concerned about creating the Streisand effect. I don't know if anyone knows what the Streisand effect is, but basically it was a situation where Barbara Streisand had a neighbor in her swanky neighborhood in Southern California, and they had built like a statue or something that blocked her view of the ocean a little bit or she felt made it worse and so she tried to sue them to get them to remove it but really all it did was she loses the suit and she just looks like an asshole yeah right like it brings a lot more attention to something attention to something suddenly everyone's going to talk about it and with credit dots if if you don't know what a credit dot is you should just stop the episode now and you know this has been a fun one but if you're someone that knows what a credit dot is and a lot of us when you get into the hobby you learn what a credit i'm going to explain this to you in the best way i can possible the only reason i put it on here is because i see it happening on forums and i see dumb fuckers for lack of a better term explaining this to people and i just and i just want to explain to a layman because if you see someone's like oh i won't play a game with a credit dot i'm gonna explain what a credit dot is on 90s bally williams games so adam's family right medieval madness attack from mars no fear no fear right hitters so they had a system where if a certain switch in a game hadn't been hit for a set number of plays yeah it'll put like a little dot right after the credits so like on the screen when it says either one credit two credits half credit or if it says free play they'll have like a little period yep right after it's a dot it was meant to alert the operator who's walking by who could look at the display and go oh there's a dot maybe there's maybe there's an issue with the game the problem is that a lot of switches in those games just genuinely don't get hit for like hundreds of games and the credit dot pops up pretty fucking quick i don't know so i'm sure you can look up how many games it actually takes but it's like it can be a switch that awards no points and is put behind one really tight rubber and it's an impossible switch to ever activate in normal play yeah that thing will throw a credit dot so some you'll see it where it's like the org lock in star trek the next generation where you lock it in the ship you can go many many many many many many many games start many multi balls and never and never lock it up there yeah whitewater bigfoot's cave is one that happens all the time we have whitewater that's my favorite game it's like if you have to hit it past him there he's a diverter bigfoot hotfoot or whatever right there so that's a switch that only normally goes to the whirlpool but it'll go past him because he's spinning around during hotfoot so that switch doesn't get hit and so throws a credit dot it's it's one of those things that was probably i mean it was a great idea at the time i understand what they were doing it made total sense until the internet came along and everyone gets a little bit about like of knowledge about something and then they use it to like act like an expert and so you have people that are like well it's got a credit dot something's wrong with the game and you're like no that's not what it means it's really the boy that cried wolf dot is really what it is and it's a dumb thing to look at a game and not play it because of it and And the only reason I brought it up is because I see dumb fuckers on the Internet. It comes up on the pinball. They will say they'll be like, hey, don't ever play a game or what would be a perfect arcade? And they'll be like, oh, perfect arcade is a place with no credit dots. I was like, that just doesn't exist. What is that? Not real. It's not real. I wish as an operator you could turn them off just because like, man, it's just some provide useful information. Some dumb fuckers out there just think they're like, oh, I'm not going to play this because the game's broken. Game's not broken. man like it's not a good indicator of whether something's broken it's an indicator that something might be broken yeah but that's also kind of like any other pinball machine something might be broken on their pinball machine of the world i don't know broken too it's just bally williams will have that period on them yeah it's funny it's a bummer but yeah if you can see you can see how serious alan is about this stuff i think that's a good place to wrap up the episode how to talk to an operator i felt like this was a good time to do this episode because we got listeners submitted questions and it's something that shows up all the time. And I don't think that really anyone's really covered it that well in depth. Or it's certainly not from an operator's point of view, you know, which I think you're talking about how to talk to an operator. Talking from an operator is probably the best way to do it. So I would just say be friendly, be nice, ingratiate yourself, find out how they want you to report issues and report them the way they want to hear them. Yep. Yeah. And just be nice. and that's really it yeah they're just people at the end of the day you know just like you know they put their pants on two legs at a time yeah we all jump into our pants the same way everyone else does like we hold them out in a hoop and then we jump through them both legs at the same time just like you yeah just like you we're just like you but yeah i think this was a good episode thanks for joining me again for another episode alex for everyone out there won this episode with We talked about it. Go play some pinball on location and hopefully start up your new fling with a new operator. You know, throw some pickup lines out there. Bring them some candy. Yeah, be nice. You know, be nice. Say hi. Give them a compliment. We usually hear only the negative things, which is okay. I mean, that's what we're there to hear. We need your help to report issues. But sometimes it's nice when they're like, oh, man, you guys do such a great job. Like, you're like, I love hearing that. Yes. Yeah. Look, thanks. We work hard. Yeah. So go out, find some pinball to play on location. Talk to your local operator until next time. Good luck. Don't suck.