It's... Yeah, dude. It's really something. Yeah, so that brings us to our current state of pinball, which, as shown, it's been a game that has risen and fallen in popularity over time, and over the same course of time, it's gotten progressively easier, and players' expectations of what a game of pinball should be have changed. Now, everyone's going to have a different opinion on this, but everyone in their mind has an expectation of a pinball machine's ideal length. It's like a bell curve because too short and it's not even a gate and too long means you miss seeing the birth of your child because you were playing a slow and loose copy of Jaws and lost track of time. Right. Yes. And there's a middle ground that everyone wants. And for certain people, that's five minutes for certain people. That's 10, 20, 30 minutes. I'm of the mindset that pinball should be enjoyed at the length of a song. I think I've said that on the show three minutes or less. And if you're having a great game, then it could be like a rush song. It could be a little bit longer, you know, but it's got to be rare, dude. It's got to be very rare and hard to get into. You know what I mean? Like a rush song. Yeah, I would. I would agree with that in my gripe is that it's like when you play the older games, the difference between like a good game, like if we're playing like big game in my basement or something the difference between like a very very good game and just like a mediocre one is you know like two minutes versus like four minutes yeah whereas if we play godzilla if i play a really dog shit game of like the stern godzilla and it's you know three minutes or whatever and then i have a good game it'll legitimately be you know 30 40 minutes or whatever and that's the crazy part to me is that it's like the stern games it's like when you start doing good they start rewarding you with more and more safety which is the opposite of what you you'd think as you get going like when you get back into classic like classic arcade game design as you get further into the game it gets harder and it's weird with modern pinball the way we've changed where you get further into the game and it gets easier you get into like you get into stir like godzilla specifically just because i know that one very well but this isn't to just brag on that game but it's like in godzilla it's like as you get going you start you're making progress on a lot of multiballs at the same time so on a shitty game you might only get into the main godzilla multiball or whatever and then on a decent game you might get into two but that's kind of rare it feels like you either get into one or you get into like five yeah and then on that game where you get into five multiballs you all also make it to a like a mini wizard mode where you're now in single ball play but with a ball save and then when you drain that ball you get fed a multiball and when you finish that it now has lit another multiball and it just it's just kind of keeps going and going and in that process you've collected you know three extra balls or something it's very bizarre how it just feeds like that so that's when i always use the term like a runaway game that's very much what i mean it's like there's such a drastic difference between a good game and a great game yeah that it feels like unjust and it feels weird it to me i get why they do it because it feels rewarding when it happens occasionally and you're like holy shit i'm really blowing this thing up but it's like very it makes the good games that are three minutes feel like a waste of time because it wasn't one of those 45 minute ones because we find ourselves now in an era where i think that maybe the average game time like if you're going to stern audits and go into like a valley williams audits it probably doesn't look that much different from the 1990s but if you've ever been to a league night or a tournament you can see the difference firsthand Good players will blow up round times to 45 minutes or an hour. The average game isn't that much longer, but the median game is a hell of a lot longer today than it used to be. If anyone doesn't know math, the difference is the middle number of the runtime of a game versus the overall average. The Sterns will have probably some games that are much shorter because the ball is moving a lot faster, but it'll also have just runaway games that will drag that overall average up. But the difference is astounding, you know, between the two. Yeah. And it is interesting, like specifically at like a league or a tournament where you're doing rounds and there's a bunch of players on different games. That's when you really notice it because it's not like you have every it's not like every other game on a stern is 45 minutes. But if you have 20 good players all playing stern games at the same time, one of those 20 will have a 45 minute game. Yeah. And that's when you're like, oh, shit, this is a round is now going to be like, you know, the vast majority of everybody is going to be standing around for as long as that person's like going and i think the main difference between the 90s games and this the modern stern game is that a lot of what they would do back in the 90s is like here's another extra ball here's another one here's another one that's kind of like what pat lawler used to do on his 90 games yeah he would just give you extra ball after extra ball stern games do that too on factory settings for most of their setups but in a tournament you can't play extra balls the other thing that stern does do that you can play in tournaments and what drags them out is here's another multi-ball here's another multi-ball with a ball save here's the way to add a ball the add a ball gives you a ball save it's just like what alex said earlier yeah here's a way to relight the ball save and it just it's like the multi-balls have become this crutch where a multi-ball is basically like getting a you know like a star and mario kart the multi-ball doesn't even matter the ball save is what you're playing for yep and you're like well that's like you know that that's weird and unfortunately in my opinion is i don't see any sign of getting shorter playing games with home collectors currently dominating the market because i think the ego strokes are necessary for rich old men with no friends i will say like when you're playing by yourself the long games having an outlier long game doesn't bug me nearly as much like i enjoy like i you know i i enjoy having longer playing games i do think it is massively overstated online how people think longer playing games will have more replay value and in my experience it's the opposite like it'd be like saying that like a legend of zelda game has more replay value than like street fighter right you're like you're like okay legend of zelda like it's a great game and you might go back to it like time to time but like there's people that have been playing you know street fighter hours every day for the last you know 30 years so which one really like it's like the depth isn't the end-all be-all to replay value that some people think it is but i do think it's odd because it's like like i was kind of alluding to earlier it feels like everybody making any pinball machine like stern included all with some exceptions i'll talk about i guess but it's like all the boutique companies most of them every game they're trying to capture every seller that they can so they they shoot for the average and they think the average is the answer here is these really like a deep friendly game with lots of multi balls and you know layers and layers of wizard modes or whatever and i'm just always surprised that no one realizes like there's a niche missing that's not being answered in chicago kind of hit that like we did with our throwback games there have been some attempts at that chicago kind of did that with pulp fiction and it's awesome it's a breath of fresh air i think it sold well as far as i can tell and there are some other exceptions like john wick i would say Oh, yeah. Or Rick and Morty. The hard part is when you put out a difficult game, it usually gets a really negative initial response because people aren't used to a modern game kicking their ass. They don't have 20 years of people being like, no, no, like creature can fuck you, you know, if you get like a move that car reject. But it's a fun game. But it's a fun game. Dracula is a good game. Firepower is a good game. They don't have that, so they don't put 10 games into it before making an opinion. They put one game in, and then they go post online, and they're like, man, John Wick sucks. Yeah, they waited in line at a show, and then they got up there and got their ass handed to them, and they're like, this game sucks. Yeah, and so that, I think, is what makes companies scared to put out difficult games sometimes. I understand the dilemma that they're in, and that's why I said, I'm not holding my breath that this is going to change anytime soon. i'm hoping that not in mass i'm always hopeful that someone will be like hey there is a market for these occasionally because not everybody buys every pen and that's the other thing everybody likes these uh long you know what we consider to be easy games even if the objectives aren't easy they play longer that's that is one distinction that's what we mean by easy game we mean long playing we don't mean it's easy to complete the game like godzilla is not an easy game to complete but it's an easy long playing game it's an easy yeah i should say it's like an easy layout not easy rules people love that so i was going to say do you want to get into uh you know the opposite the argument for why hard games are good yeah i mean this is what like if you listen to the show you already know our takes on this but i wanted to talk about this on this episode in depth why are hard games good because i understand we all started playing pinball i think everyone's natural inclination is always like to shrink from a challenge and to be like oh that game was hard therefore i don't like it people like to progress in a game and get further in a game it makes them feel good but hard games are really good and you'll hear us talk about all the time and our whole friend group is basically the same way my first and foremost thing and this is what i always say this is what i always lead with i always go a hard game is more fun and then i get the groans and the arguments, but I go, it sharpens your senses. And when you overcome the odds, it's satisfying because you know that what you did was actually challenging. You know, people are impressed by other people that run full marathons or the ones that climb mountains or swim across the English Channel because it's obvious how hard it was to get there. You had to train. It took time and dedication, patience and failure to finally get there. It's not fun. And I know this from experience, because if somebody posts their big score on their home game where it's ridiculous and it's this crazy score and you go, yeah, we'll set it up hard. They will freak the fuck out because they don't like being told that their accomplishment was easy. You know what I'm saying? Like, because they know it's not satisfying when something's handed to you. Right. And that's my argument for why hard games are good. If you're playing a firepower and you put up a big score on firepower, people who have ever played firepower know how hard that fucking game is. You know what I'm saying? Versus like when I see people post their Godzilla scores, I'm like, yeah, but so what? That's your home use Godzilla. Like, so what? That's not a big deal. And they get mad when they see that because they want to feel accomplished. And my argument with hard games is like, that's what hard games give you. It's unimpeachable. like when there's a hard game out there and you put up a billion points or two billion points in a tournament on a dracula everyone fucking knows you're a god you know what i mean yeah no one can take like a hard game away from you yes and so like first and foremost to me like hard games are just more fun i i love a hard game you'll see alex or i it's like i'm smiling when i'm playing a game that's hard and we've talked about on the show before but like one of my favorite memories is playing that flight 2000 when we were uh in indiana at a wizard's world yeah and you and i both put in at least ten dollars a piece trying to start the multi-ball on that flight 2000 and we each failed multiple times getting within one shot of starting it and like i will remember that forever i had so much fun that's the biggest thing to me is that hard games are much more addicting than games that are easy and i mean that both in like the setup and of the game itself if you play a really friendly copy of a really already friendly game i'll play one game on that thing even if i don't get close to a high score on it because someone else will probably have spent time if i if i play a 20 minute game on something first first game out of the bat i'm not going to play another game on that that day that's kind of like enough for me whereas if i go play something and it kicks my ass i'm immediately i can do better than that like that was a fluke and then it kicks your ass again and you're like okay like i can i definitely can do better than that and it's like those are the games you keep going back to and it's not I don't think I'm a masochist. It's just because it's addicting. It's like human nature. When something challenges you, you want to rise to that challenge. Yep. Whereas if something coddles you, you're like, that's enough. Yeah, I've had enough. And I know some people, like sometimes, I mean, there are days where if I'm playing like dog shit, then I go find the easiest game that is in the place and I go play that to make my ego recover a little bit. I'd be like, okay, thank God. I can like actually get it together on something or whatever, which is sometimes hard to do with your lineup at Wedgehead. But there's usually there's usually something. Yeah, there's always something easy there.