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(Bug's Scream N' Stream) Scooby-Doo v2023.10.26.15 Gameplay

Spooky Pinball·video·57m 9s·analyzed·Oct 28, 2023
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Analysis

claude-haiku-4-5-20251001 · $0.029

TL;DR

Scooby-Doo code update adds extra ball, combo system, and Captain Cutler replay sequence.

Summary

Spooky Pinball streams gameplay of Scooby-Doo v2023.10.26.15, showcasing major code update features including a new extra ball mechanic (achievable by unmasking two villains, visiting five locations, or collecting 50 Scooby Snacks), a combo system with base 10k points per shot that chains together, and a new hurry-up sequence for repeating Captain Cutler multiball featuring henchmen shots. The stream demonstrates "Let's Split Up" combos where character shot combinations unlock bonus points, and discusses character perks and upcoming achievements. Two hosts play cooperatively with commentary on new content and mechanics.

Key Claims

  • Extra ball can now be achieved three ways: unmask two villains, visit five locations, or collect 50 Scooby Snacks (with 100 additional Scooby Snacks earning another extra ball)

    high confidence · Bug (Spooky Pinball developer) explaining new v2023.10.26.15 features during gameplay stream

  • Combo system awards 10,000 points per shot, with values increasing linearly (combo of 2 = 20k total, 3 = 30k total, etc.)

    high confidence · Bug during second game explanation of combo mechanics

  • There are 26 permutations of 'Let's Split Up' combos possible by shooting different character shot combinations

    high confidence · Bug explaining split-up combo system and achievement tracking

  • Captain Cutler multiball can be repeated after first completion, triggering a new henchmen-themed hurry-up sequence before re-qualifying multiball

    high confidence · Bug describing new feature added to address tournament players staying on upper playfield

  • Bravery meter functions as both a timer to stay in location modes and provides playfield multiplier (starts at 2x, scales to 4x when full)

    high confidence · Bug explaining bravery mechanics and display indicators

  • Mystery Machine mech holds four balls (five counting scoop), Mystery Machine Multiball caps at three balls but can stack with Scooby Snack multiball (two-ball multiball)

    high confidence · Bug answering direct question about ball lock capacity during stream

  • Character perks are planned and can be toggled off for league/tournament play; Fred mode perk allows repeat of shot combos outside mode for bonus

    medium confidence · Bug responding to chat questions about character perks, noting some are not yet implemented

  • Scooby theme song did not make it into track mode in this update but might come in future

    high confidence · Bug directly answering chat question about theme song inclusion

Notable Quotes

  • “I know a lot of people really wanted or needed an extra ball feature in the game. I mean, definitely for some people, it's not the best game in the world.”

    Bug@ 0:49 — Acknowledges community feedback that Scooby-Doo was missing accessibility features; signals design responsiveness

  • “So the real key thing that helps you blow up score a ton extra now is when you're in multiball and you hit one of those shots, it lights all the combo stuff up. You're going to be inadvertently collecting a lot of combos and really building up a crazy good combo sequence”

    Bug@ 6:39 — Explains design intent for new combo system to amplify multiball scoring potential

  • “A lot of people have noted that the tournament players, God bless their solenoid, can stay on the upper playfield and keep starting Captain Cutler over and over again. And, you know, that's sometimes not so fun to watch”

    Bug@ 9:03 — Acknowledges competitive meta issue and explains design solution

  • “So when you create a plan during Fred's mode, it lights all the shots, you shoot whatever shots you want, and then you have to repeat that combo to beat the mode. The plan is to allow you to repeat that same combo later in the game, even outside of Fred's mode, to get a nice little bonus.”

    Bug@ 17:53 — Details planned feature showing developers think about long-term gameplay integration

  • “Dude, honestly, playing by myself is like half as enjoyable. I only want to play it together.”

    Dylan (co-host)@ 19:02 — Suggests cooperative multiplayer experience significantly enhances game enjoyment

Entities

BugpersonDylanpersonLuke Albin PeterspersonMatt Scott HintonpersonSpooky PinballcompanyScooby-DoogameScream N' StreameventCaptain Cutler multiballproductMystery Machine multiballproductScooby Snack multiballproduct

Signals

  • ?

    community_signal: Spooky Pinball conducting live gameplay stream (Scream N' Stream) with giveaways, community chat interaction, and real-time explanations of new features to 100+ viewers

    high · Stream format includes three planned giveaways, chat interaction, and direct question answering from community members throughout broadcast

  • ?

    competitive_signal: Captain Cutler multiball repeat mechanic redesigned to add henchmen hurry-up sequence, directly addressing tournament players staying on upper playfield and restarting multiball repeatedly

    high · Bug states: 'A lot of people have noted that the tournament players can stay on the upper playfield and keep starting Captain Cutler over and over again... that's sometimes not so fun to watch'

  • ?

    design_philosophy: Spooky team includes multiple dog owners and incorporates dog-themed elements into office culture and game design (Jupiter the golden retriever featured with Mystery Machine collar)

    medium · Bug states 'Everybody on the design team at Spooky Pinball has at least one dog' and mentions Jupiter attending shows with Scooby-Doo blanket

  • ?

    design_philosophy: Spooky Pinball adds combo system (10k per shot, linear increase) with character-themed 'Let's Split Up' permutations (26 combinations), demonstrating theme-integrated mechanical design tied to show narrative (gang splits up in episodes)

    high · Bug describes 26 permutations of Let's Split Up combos and explains thematic connection to Scooby-Doo episodes where gang separates to investigate

  • ?

    leak_detection: Easter eggs in Scooby-Doo hint at next Spooky Pinball game and possibly subsequent titles; Bug confirms but declines elaborate on specifics

Topics

Code update features and mechanical additionsprimaryExtra ball accessibility and implementationprimaryCombo system design and scoringprimaryCharacter modes and perksprimaryTournament meta and competitive balancesecondaryCooperative multiplayer gameplay experiencesecondaryVoice acting and audio qualitysecondaryEaster eggs and hints at future titlessecondary

Sentiment

positive(0.82)— Hosts are enthusiastic about new features, community response is positive (100 viewers engaged with giveaways), Bug speaks confidently about design decisions. Minor technical hiccup (laptop charger) resolved quickly. No criticism of new features; stream focused on celebration of update and community engagement.

Transcript

youtube_groq_whisper · $0.171

Yeah, yeah. Like white shots to start a case. All right, so jumping straight into it. As far as new features go, so we don't have a new mode this time around, but we have some pretty major new features that I think you guys are going to be really excited about. The biggest one being extra ball. So the game did already have an extra ball. It was at the Mystery Machine, multiball. And if you got the super-duper crazy, difficult-to-adjust jackpot, you got an extra ball. But we of course wanted to get something in there that's easier for you guys to achieve. So right now, if you unmask two villains, you can get extra ball at either of the left orbits. So I'm going to go ahead, I'm going to try and unmask two villains here and show you what all that looks like. But yeah, so pretty major. I know a lot of people really wanted or needed an extra ball feature in the game. I mean, definitely for some people, it's not the easiest game in the world. So a few ways that you can get it now is, I believe, if you unmask two villains, it'll qualify the extra ball. If you visit five locations, you don't necessarily need to unmask. And when you get 50 Scooby Snacks, the extra ball is qualified. And after that, every sub will get 100 Scooby Snacks. So it sounds like a lot, but if you... For those games where you're collecting hundreds of Scooby Snacks. Absolutely. Absolutely. You know, get yourself in the Scooby Snack multiball a couple times and you'll get there. Yeah, that's the thing. So Scoot, that is something really important that changes a little bit more of the dynamics of the gameplay, which is something we've done every single update so far, is your Scooby Snack multiball now just got even more important. Because if you can get up to the Scooby Snacks, which is certainly possible, you will light an extra ball. I'm going to lower the game volume a little bit. Okay. Yeah, I'm sure it's light, but that's too low. Yeah. How's that? It's gonna take a second for the string to catch up. Oh, hey, really important thing Dylan. Go into my backpack and plug the laptop in. Oh boy. Yeah. Here, actually, just hold my ball. Sure. Ah! Where's my backpack? I forgot to plug the charger in. Oh no! Oh, your ball's draining. How dare he? You're gonna run out of bravery. Should I just, should I keep your bravery up here? Uh, just play, yeah. Okay. Oh, it's right there. I'm gonna... This would be the biggest catastrophe of all time. I've never had something like this happen. Absolutely. This is definitely the worst thing that's ever happened on a Spooky stream. Alright, we, uh, yeah, I do apologize. I did not keep you very, very up high enough to stay in that mode. That's okay, that's okay. We'll get back. We got one mode visited, though. Okay, are we still alive? Are we still alive? Oh, thank goodness. There you go. How close were we? It had to have been... the screen was dark, so it was close. Kicked into battery saver mode. Alright. Down a little bit more in the volume. Okay. How's that? We're getting rolling. We had to... That was close call. The other, bravery, is how you basically keep yourself in the locations to unmask villains. So basically, when you enter a location, you essentially have a timer, which is your bravery. So obviously you've got to keep your bravery up so you can keep chasing that villain, eventually unmask him. And it's represented, if you can see on the right side of the screen, right along here. That bar shows you how much Bravery you have. And it's actually also on the display as well. You can see under Daphne, there's a bar there. That shows your Bravery. And while your Bravery is full, it actually gives you a Playfield Multiplier. I think it starts at 2x. So if your Bravery is completely full, you're getting a 4x Multiplier. Yes. And then it goes down to 2x. Slowly as your Bravery is ticking down, that Multiplier will go down. So yeah, Bravery functions as multiple things. your multiplier, your timer. You can collect Scooby Snacks to increase your bravery while you're in the cases. Volume looks good. And so when you're in a mode, the way you keep your bravery up is by collecting Scooby Snacks. So you can hit the rock targets on the left side to spawn Scooby Snacks. And they show up on the play field. I believe it's rainbow... Oh, you can see them there. I can't remember the names of colors. Blue and green. Blue and green. The blue and green inserts there show you where your Scooby Snacks are. It's actually a Sharpa turquoise something. I can give you the exact hex code if you want. I was going to say, I know it by numbers, not by... Yeah, so you hit the drop targets, collect Scooby Snacks, and that helps you stay in those modes so your time doesn't run out. And it's particularly important if you want to stay in a mode that's a little bit longer, like in Space Coop, there's sort of a secondary mode where, well, I'll try to show it on stream instead of spoiling it for you, but we'll see if I'll get there. I am about one order of magnitude less of a good player than Bug, so we'll see how well I get it. Shoot, as I drained. Okay. So the other thing, yeah, you said you visit five of the cases, you can also get that extra ball light. So if I don't amass two villains, hopefully we can still get there. Oh, I don't forget the Scooby. All right, let's go with Velma here. And then, yeah, we got... Oh no, I added a third player. Okay, so for player three, we'll play together. I'll take the right flipper, you take the left. There we go. And we'll see how we do. That'll work. What other changes? Yeah, so those are all the things we got going on with extra balls. So now you'll also notice if Dylan hits an orbit or something here, we added a combo system into the game. So, yeah, he hits an orbit there. All of the orbits on the base play field and the upper play field are lit that blue color. So that starts a combo system. You can keep hitting those, and it increases your score by 10,000 per combo. Yep. And so in base gameplay, you'll see it lit up. It'll be popping those things on screen, letting you know it's happening. But it does also happen and carry over into your cases and the multiballs, correct? Yes, it does. So the real key thing that helps you blow up score a ton extra now is when you're in multiball and you hit one of those shots, it lights all the combo stuff up. When you're in multiball, you're hitting all these shots across the playfield all the time. You're going to be inadvertently collecting a lot of combos and really building up a crazy good combo sequence and score from that. So it's a whole new way to help blow up the score in your game, especially during multiball. That mixed in with the already active multipliers from being in multiball and the bravery of a case that you're in with Scooby. There's literally so many different things you can do to blow up your score. It's crazy now. Who's our third player here? Scooby, Fred, Shaggy? Let's be Shaggy. All right. I am right flipper. Dylan is left flipper. All right. Let's make sure we're both on camera. Okay. So Dylan and I are going to make this happen. So, like, right there I'm getting a combo. So you will see the pop-ups that tell you the length of your combo when you're in the base mode. I call it get a clue mode. Once you go into a mode, we don't show the pop-ups just so it's not fluttering the screen. Oh, we got the Fred mode ready. Excellent. That's how fast you can get into a character mode. Oh, this is going to be fun. We have to get to eight so we can get the deep root joke. We just need a few things. That suit of armor and crossbow. That cannonball and old spray. Can you put character meters on screen so you can see how much progress you're making on them? I mean, we could. Currently we use the inserts on the playfield to show. Yes, there are, I think, oh, that was my fault. I'm sorry. You need to shoot each character's orbit three times in order to qualify their character mode. Yep. Okay. Back to player one. Which is me. I was pretty accurate there. I am almost spot on, an order of magnitude lower score than you. So that is the new combo system that is in the game that I think you guys will be pretty happy with. And then there's one more major change that I think a lot of you are going to be genuinely thrilled that we did. And it is related to the repeating of... Wow, I'm getting pissed off. It's related to the repeating of the Captain Cutler multiball. So, a lot of people have noted that the tournament players, God bless their soul, can stay on the upper playfield and keep starting Captain Cutler over and over again. And, you know, that's sometimes not so fun to watch or, you know, whatever. Playing a tournament. So, what we did was we didn't want to just make it harder to start it the second time around by just increasing the shots more. We already did that once. we increased it by like two times the amount of shots to start the second time around. So what we did was we included a new hurry-up sequence the second time around when you get through those Captain Cutler shots. So you start your game, you play Captain Cutler multiball, you finish up Captain Cutler multiball, and you're like, oh, I'm going to go back to the other play field, and I'm going to hit all the Captain Cutler shots again. And when you do that, we're both playing the drum. So when you do that and you get through all those Captain Cutler shots, it starts a hurry-up sequence featured around the henchmen from the Redbeard episode. So you'll be doing a hurry-up sequence of shots to get through and if you complete those then you can go and re-qualify the Captain Cutler multiball again. So it adds a whole heap of stuff to do in front of starting a Captain Cutler multiball again, and it's also new content. It's fun, and it's something unique that we haven't done in the game yet. Are you thinking of the secret skill shot? Oh. No. That was not the secret skill shot. It took longer for that to register in my brain. We both... Okay. Yeah. So, I'll handle the rut row out lane. All right. You know what's funny? Me and Luke Peters just did that at work, like, the other day. Let's get Captain Cutler going. Let's see if we can get to that henchman mode. Flip around the upper play field. I'm really carrying us. Oh, hey, there we go. Nice. Okay, just the left hand. You got it. With the left red hand. Oh, no! And Cutler! Yes. Excellent. Oh, missed it. Get up there. There you go. Oh! I got two. Try to get some more jackpots generated here. Okay, I'm focusing on the lower clip. Excellent. Tell me when to flip. That was good timing. You have to be watching those. Watch this be our highest score. Oh, dang. Flip, flip, flip, flip, flip. Yep, I'm trying to light more jackpots. Oh, my God. Those were all you. No! Okay, that's fine. We can go get our henchman thing going. Okay, so yeah, right now. So this is where players would just restart the Captain Cutler multiball again, which is kind of lame. So what we did, and you'll see it once we get to it. Oh no, I didn't mean to do that. So now when we work our way all the way back up to this Captain Cutler multiball, I'm so sorry, dude. We're still beating my personal score. I was going to say, if this is our best score out of the three, we have a problem. Okay. I'm sorry that I keep hitting it. Oh, God. All right. Come on. Get there. Hit the orbit. That one? No. No! Look at that quick return off the apron locks. Alright. Our venom level staging. Alright, we're making some progress here. Just got the hands. Snack that. Snack that. I love the magnets on the upper playfield. Oh, oh, oh. Oh. Oh, yeah, sorry. I have not been paying too much attention. It's just because I feel like you got this on the uppers, so I'm like, oh, yeah, what's going on over here? All right. One more hit there, I assume. Yes. Probably send. Okay, so this will start the henchmen. Yes, so it kills your uppers. So we've got roaming shots over at the left drop targets here. Oh, nice. And we need to hit those to capture the henchmen. So if you... so you can see on the screen we actually have a timer for this mode. If you do not hit both the henchmen, both the roaming henchmen in time, you will not be able to restart color. You gotta get the henchmen... Yeah, you have to complete the hurry up sequence of shooting those henchmen to get Matt to capture color. This is gonna be the highest score. It's ridiculous. If we can beat the Black Knight mode together, we are actually doing tournaments like this. Like we gonna amputate each of our arms so that we can justify playing together at tournaments Deal Ooh I love these long intros cause it gives you a little uh ...time to relax, you know? Alright, here we go. Where's the, uh... So we gotta red arrow up top for our drop targets. Unless you like took that out cause you hate me. AHH! There we go. Okay, any shot. Let's go center ramp. That's the easy one. That was bad. Any shot except that one or that one. There we go. That is the worst one, honestly. The Daphne shot? For the purpose of re-dipping the paint, that feels like the worst one we could have chosen. Oh, we're going to get Scooby Snack multiball during this. That's perfect. Excellent. Alright, 50 Scooby Snacks coming now. What teamwork was that? That was wonderful, wasn't it? We didn't both make it up the ramp, though. We are crushing this. We are. I... I still get ball saves. We got ball saves. We're totally fine. Nothing bad's gonna happen. Oh yeah, the Scooby Snack multiball does have a... Upper flipper? Thank you. Oh, good! Good stuff. Completely by accident. Okay. I'm going to hit that exit. Another ball coming your way. I'm going to hit that exit. Dude, we are so... I think it's the fact one person... Oh, I missed that one. You're going to have to hit this one. I got it. Just keep us alive in the bottom. Tell me when to flip if you have to. Oh, no. Five seconds to go. Here we go. Oh. This one's on you. You've got to hit this. So close. Oh, come on. Oh, dang it. All right. Let's get back up there. Oh, no. You got the right scoop, that's pretty easy. Man, my timing is terrible. You won't be able to get it with the bookcase side, you have to flip it. I got it earlier with the bookcase, I swear. It was probably more on the fly. Alright, I'll try with the bookcase. Do you need more Scoobies? There is two Scoobies next. Oh boy. That was not a swear word, that didn't count. Family game! We got time. We're at half bravery, so... Yeah, I'm getting nervous, but yeah. Oh, we do still have one clue on the road. Yeah, go get that Scooby Snack. Or the clue. Yeah, I was looking at the clue. Scooby Snack could be good at this point, too. Yeah, we should probably get that. Oh. Remember, I will handle the rut row. Fair enough. I don't even want to play by myself anymore. This is way better. Alright, how are we doing in chat? We've been neglecting you and I apologize. Sorry guys, we were very distracted. If your center ramp's not turning red, you just need to adjust the switch at the entry at the top. Daphne! How about that? Junior Druk. Do you collect character perks if you complete their mode? That is planned. I don't recall. I think you might have a perk. The one that I can recall... So when you go into Fred's mode to create a plan, I actually don't think this is implemented yet. Basically, when you create a plan during Fred's mode, it lights all the shots, you shoot whatever shots you want, and then you have to repeat that combo to beat the mode. The plan is to allow you to repeat that same combo later in the game, even outside of Fred's mode, to get a nice little bonus. Honestly, offhand, I can't remember what the other character perks for beating the modes are, but that is the plan. Fear time, indeed. How many balls can you lock in a Mystery Machine Toad? A Mystery Machine Multiball. The Mystery Machine mech itself holds four, five if you count the Scoop as well, I believe. And then Mystery Machine Multiball itself, I think, tops out at five balls? Three. But you can stack that with Scooby Snack multiball, which is a two-ball multiball. Alright, what am I going for here? Can we turn off character perks for League slash Tourney? Yes. Are you sure? Dude, honestly, playing by myself is like half as enjoyable. I only want to play it alone. We saw... Oh, no. That was rough. Do I have any... No. Okay, so our Shaggy score did end up being the best one. Okay. We're going to... That's embarrassing. We need to get an extra ball. We really need to do that. We have... We don't have any unmaskings yet. We only have one character. We've got to unmask some villains here. 13 Scooby Snacks, yeah. Cutler's not too bad to be... Actually, yeah, it is. It's like really one of the longest modes. Yeah, I think going for the character unmaskings is probably going to be the quickest way for us to get that extra ball. Oh, there is a... Beyond just getting a long combo, there is more to that mode, which I will explain when I am less distracted. Oh! Tragic. So, about the other combo stuff... Good first game. How's everybody doing? Are we all enjoying ourselves? We forgot to do a giveaway during that. Whoops. We got three giveaways planned tonight. We have butter cabinet headsides, in case you don't have Facebook or Instagram where I posted that. We're giving away some butter cabinet Scooby-Doo headsides. I've got two of the Fred sides and one of the Shaggy sides. So we're going to go ahead and get a second game rolling here. If Morgan or Spooky Luke want to take control of a giveaway. I think that sounds like an awesome idea. So, we're going to go ahead and start another. Did the Scooby theme song make it into a track mode in this update? It did not. However, that might come in the future. Welcome to Mystery Incorporated. So, what I was alluding to before. So, regarding the new combo system, you can chain together combos to get 10,000 points per shot in the combo, and that increases. So if you get a combo of two, you're awarded 20,000. If you take another shot, that's 30,000, so you have a total of 5,000 at that point, and it increases linearly like that. There is also special combos, which are called split-up combos, I think. Let's Split Up Gang or something like that. So basically, the idea there is in the show, of course, pretty much every episode of Scooby-Doo, the gang splits up, right, to find the monster. So basically what we've done is you can, the only shots that add to your combo length are the character shots. So Daphne, Fred, Scooby, Velma, and Shaggy. And you can see that when you shoot any one of the characters, the other four characters light up. So the let's split up combos work by shooting certain combinations of the characters. Essentially, you're deciding how the gang splits up. So, for example, if you shoot Velma and Shaggy, that counts as one split up combo. And those are worth additional points beyond just the length of the combo. So there are 26 permutations of the Let's Split Up combo that you can possibly achieve. And so those are all just basically different combinations of different characters. So Velma and Shaggy counts as one. And then if you hit Fred, that'll give you the Velma-Shaggy-Fred combo. And then if you hit Daphne, that's the Velma-Shaggy-Fred-Daphne combo. and obviously the amount of the number of gang members that are in those let's split up combos exponentially increases the value of the combo so you'll see a pop-up occasionally saying that we got a let's split up combo because we change together characters that we hadn't previously chained together in another combo might sound a little confusing right now. I was gonna say that was complicated. We will be including an info screen by holding the left clipper button, for example. You'll get the info screen, and that'll actually show you which permutations you've collected so far, so that you can kind of chase those as an achievement. Which reminds me, achievements and vanity awards like that will be coming as well. Let's get this creeper... Let's do a giveaway. Closest to... Okay, cool. Why's it gotta be my final score? Why is it always on me? I have a guess. We can make it on him. Somebody, I think, was saying, can you replay character modes? You can after you tour the mansion, which means completing all the modes. So, creeper mode is worth more points if you don't pass the paper to the same person, like the same two people each time. So if you go and hit all of the different characters, that is the way to score the most in Creeper Mode. So that's what we're doing. I already collected all the ones down there. Gonna collect that one up there. And now let's go and mess this villain and get that... ...beautiful extra ball. So the giveaway right now is Bug's final score. I love that some people are putting in your current score as if you're gonna drain any second. Second. They're like, this kid doesn't stay the second longer. Hey, Extra Ball's about to be lit. So that's cool. We got 100 viewers tonight. You guys are seriously the coolest people ever for being here with us doing this. I'm happy you enjoy the giveaways. Happy you enjoy the content. I'm happy you enjoy hanging out with us. We seriously appreciate it so much. And there's the Extra Ball. I didn't have time to explain it. So you can see the magnet actually grab the ball there, that sort of hidden secret passage magnet. So it grabs your ball, sucks it into the subway there, and you're awarded an extra ball. Yeah, so you'll be able to tell extra ball is lit because the question mark in the center insert there will be blinking orange and white, and the left two orbits will also be blinking those colors. And of course they let you know that extra ball is lit. And we've got that iconic hallway chase scene featured prominently for the extra ball. Fantastic stuff. I think people will be very, very happy to have that. I feel like we're on a roll now. Maybe we'll do good this game. Let's get a ball locked before we start that marauder. I don't know. Oh, I've also got my Scooby mode lit. That would be fun to play. Oh, Shaggy mode now. Haha, cause you, yeah, change your hit shots. Oh, but I'm playing as Shaggy, so that would help. DNA Man was asking for a rule sheet. I don't know if I would consider official per se, say, but our rules developer, Luke Peters, does actually have the rules written down available online. I forget the name of this clip, however, if he isn't past, he may be able to remind us. Super Shaggy Sam, let's make my famous Super Shaggy Sam... That's it. No more guesses. Oh, come on, include USAF stars. He was right there. Oh yeah, Shaggybug. Where is my dog? Which one? We have lots of dogs. Which of the seven do you refer to? Everybody on the design team at Spooky has at least one dog. I think they're all born in some way. We like to nourish animals. Extra ball! We're playing that. I like it. All my dogs are back home, though. We are currently in the spooky bug mansion. Mansion's a strong word. Heh! Whoa! What do we got? Charlie? Sweet. You might get another extra ball here you can visit two more modes. Yeah, if I beat them, yeah. Hey, what's that? Yeah, I guess you really can. If you have a good game, you can get quite a few extra balls rolling now, and I think they're appropriately spaced apart as well. They're not going to be way too easy for you to go and get, so that's really cool. It's Charlie the Robot. He will shoot the rolling shots. Yeah, the golden retriever, his name is Jupiter. We had him, oh, and he has this great mystery machine collar. Yeah, we brought him to a few shows last year with his Scooby Doo blanket. He the best dog ever It an ever good dog He is a lovely boy We need to bring him to more shows again He so fun I think the picture you're referring to is a stream we did a while back. He was sort of the cover photo for one of the streams. It was the one where you were holding him. Okay. Oh, okay. Dylan's not on social media. The only social media I... I don't know if I... For better or worse, the only social media I really use anymore is Pinterest. Imagine that's the only piece of social media in your whole life. It's just inside. It's phenomenal. No. Ride the commons. We do have call-outs for those. We gotta get in the game too. I don't know if people are unfamiliar, all those, in this particular mode, all the secondary shots in Carly are sort of Easter eggs. Comet, Cyclone, what's the other one? I forget. Maybe we'll get it here in a second. It was like the whirl something. The Hurricane. Hurricane, yes. All references to other issues. Classic. We do a lot of references in our games, honestly. So yeah, if I collect enough Scooby Snacks here, it'll really fill out my bravery meter so that I can have a 4x value, which is really fantastic at the unmasking. You really want that. Which we're very close to doing. We gotta hit Charlie one more time to get your unmasking here. There we go. So the bravery's maxed out. Sooooooooooooooooooo... Awww! Dang it! That was just the second late. I don't want to lose my bravery! Helllllllllllll... Oh! Oh, you shot out almost every other shot in the game! All the lights! Okay, so to increase my unmasking bonus now, Now I can hit these trap phase shots, which are all at the center ramp. Nice and easy to go and get. Fire the big magnets. These are Scott Hinton's best call-outs ever. Our Mr. Jenkins of all things. They're so good. This mode will be worth so much if I hit this. Seven seconds. Six. Five. Four. Three. Oh, nice. Last possible second. That's about the most amount of points you can probably score in that mode unless you shoot out all of the attraction lights Yeah, we scored a ton That's a if you want to watch how to really blow up the mode in Scooby like that whole sequence there was pretty nice Let's get this ball locked for mystery machine And we got extra ball to follow this up too. Is there an easter egg in Scooby that hints at your next game? There... I think so. Sure is. Oh, you said that very confidently. There might be Easter eggs in there for the next couple games. We'll talk later. I know... never mind. I'm gonna stop talking. I'm only one beer in, so maybe we'll cover that. We'll cross that bridge after we've burned it. You got a multiball lit a bit, the Cutler multiball. And Mr. Machine. And Velma, you got a whole bunch of stuff lit here. We're having a good game right now. Drink more and give more clues. Maybe we'll come up with a really clever clue. You beat our split flipper score. Yes, I did. Okay, I've never gotten the super duper jackpot. Still wants to. We're on you now. Got some work to do now. Copy right. playing on YouTube. Matt says, drain right now so he wins the giveaway. I've got three more balls in my head. And you've got a slew of balls. No! Don't lock it in. I did. OK, so yeah, no super duper jackpot. But now we can score a lot of points at bread if we keep hitting that. So that's worth something. So somebody was saying they were getting occasional double ejects or something like that with the Mr. Machine Right scoop. That could be a problem. I can't really troubleshoot it right now. If you give our tech a call, though, AJT will absolutely get you sorted out, though. I'd recommend giving him a call to figure that out. It's probably, hopefully something simple like that, like an opto or something. So there are quite a handful of optos in that Mystery Machine to track all the balls that can be held in it. Oh, you were cutting a row right there? That was nice. So what I did was I filled out each of my Fred and Shaggy character orbits there, and then I locked in their triple jackpot at the Mystery Machine. And then, yeah, it keeps their jackpots locked in up there. How about we start another multiball? Um, yeah, locks in their jackbox and then I just spam to the living daylights out of those for five points. That's how we do it. On the bug Scream and Stream. Hey, this is the first time we're screaming under that official name. Scream and Stream. Scream and Stream. Is it Scream and Stream or Screaming Stream? No, just like Scream and Stream. So it comes out very exactly. That might have been a mistake. I don't know. Which, yeah, thank you, everybody, who participated in that contest and everything. That was super awesome of you. I'm really happy with the results that we got. It was a lot of really creative, fun names. Big Bob, Bellbond, this is when the monster song plays. Heck, yes. I've heard this song more than any song in my entire life, actually. I hear this song seven games. I probably hear this song close to 28 times a day. Every single day. And I'm still not tired of it. Which is a miracle. I mean, you clear a boatload of games a day, so you're playing pretty much half your day is playing, isn't it? Just about, yeah. I would say. Hence why he's Order of magnitude better than I am at this point. Maybe two orders of magnitude, we'll see. I have not played my ball yet. And I think you're, you're, uh, you might get grand champion on your own machine here in the first ball. I think it's like 12 or something right now. I don't keep track of it. The power of the extra ball. Yeah, extra ball making a big difference right now. I'm sorry, I didn't mean to step on your foot there. I'm just getting comfortable. Alternate song. Honestly, we should do another giveaway. Oh, I guess we're still in the middle of one giveaway. I forgot about that. No. Awesome. Again, thank you all for being here so much. You're all the best. Was that the extra ball? Yeah, it was. Okay, thank God. I forgot. Oh, man. I got some catching up to do. I'm not gonna catch up. Yeah you are. Not even in three balls. Wow, my bonus must have been pretty good. I should have paid attention. Fourteens. Wow. Yeah, you uh... Oh! Nice shats there. Alright. Ooh yeah. Luke Peters, is there a sport your kids don't play? I swear like, every day they're playing a new sport. It's incredible. Ha, funny you mentioned that, uh, Boomer Night. Did you guys get the assets for any of the Hex Girls songs or only the original series? I see a few people were asking about more music in the game, yeah. Dylan's been pushing me to try and go get some Hex Girls tunes. They're just so great. Granted, they are not part of the original 1969 series, but their music is just so good. I assume you guys don't care, right? Like, if we were to try, which I can't say for sure that we can get it, but if we were to try and go get the Hex Girls theme song, do you guys care at all that that's not a part of the original series? Gotta shorten up those outlines. I think we care as in we want more. Makes sense. I think between each ball we gotta lift up the glass and then move the outland post up so when I play I can get somewhere close to your score. I have a machine to start another case! What was I in the middle of? Everybody in streams right now is like, this guy codes the game and he can't even frickin' play? I guarantee you, I do do better at work on my machine that I am very familiar with. When no one's watching, Hex Girls do it. I would stick to the original series, add Hex Girls. So if we did add Hex Girls music, it would likely be an option in the settings. It would probably have to be, yeah. People like their options in the menu and whatnot. We're playing a bunch of space kook tonight. Yeah, we are. Yeah, a lot of people do like the sort of purity of having all original series, you know. I understand that. Season one and two. Yeah, absolutely. There's just so much good Scooby-Doo stuff out there. What a creepy, creepy place. Oh, so there is a winner for the giveaway? You guys could have believed it before. No 20 million guesses, really? Mmm, Hexdrill Balls, yeah. Like a Hexdrill song for the extra ball music. I like it. Like dude, on your extra ball, it's just the Hexdrill song over and over again. We have to figure out how to incorporate that. Oh, you know what I want to do? How about I do the side mode in this? Oh, Space Goat. Heck yeah. Yeah, I don't think I've ever beaten it on stream before, so... Yeah, you can go ahead and explain it. I've only ever seen one person, I think even attempted. Oh, shoot, what was his name? The Carl Weathers forecaster guy who is amazing at pinball. I think he, like, toured the mansion twice in two balls. It was insane. Yeah, so the way the secondary mode works in Space Coup is, step one, you gotta follow the footprints. So, actually, if you hold both flipper buttons, I believe it'll give you the alternative instructions on the screen that'll tell you how to work this mode. So, yep, you follow the footprints up by Cutler first. And so this is... There we go. Yes, so you're on to the next step. Oh, you know what, I have seen this twice on screen. Any guesses as to which game this mode mimics? So the second step after you collect the footprints is to destroy all the Martians. So you've got to hit the drop targets there. So you see on screen we have four space kooks. Not the drop targets, the stand-up targets. Stand-up targets, that's correct. We've got four space kooks, and you've got to close the doors to hide all the space kooks. This is one of those modes where you probably want to keep your bravery up by collecting Scooby Snacks because if you want to go through the secondary mode as well as the main mode, it's going to take some time, so you've got to keep your bravery up so you can keep rolling. One left. Yeah, we just got one left over on the right side here. And so if you smack one of the targets that's not currently closed, the space kook will reappear. So it's not just a matter of hitting each target. Yeah, there you go. So you hit the wrong target and you opened up two more. Oh my god! I was like, let me light all of these back up again. That was dumb. Oh, boy. Oh, Luke's doing a good way. All right. First person to get it right wins. Oh, it's a trivia one, eh? Yes, which don't blurt it out when I read it. Oh, no way. We really gotta tighten up those outlines for me, man. It's my game. I'm used to... Who was the... Don't blurt it. Who was the first ever villain in the show? I see the winner. Yep. I already seen the winner. That was quick. I mean, to be fair, you know, if you're a Scooby-Doo fan... If you're not one of those posers... Big Bob's, yeah. Yeah, really fast answer there. I can see why so many people think Captain Cutler, because that was episode three. Yeah. It is very iconic as well. What was episode two? That's a good question. What was episode two? I can't remember. I always remember Black Knight one, Captain Cutler three. The Mummy, but I don't know for sure. No, that's season two. Yeah. What's episode two? I'm not winning the getaways. Nah. Let's see if we can get that henchman hurry up again, sir. Hide and wait. Is Captain Cutler the most popular villain He definitely one of the most recognizable He probably is right I would say like the Creeper Creeper I would say probably Creeper is the most well The most Yeah Which really, like, from that season two, he's like definitely the biggest standout. Like, most of what we're using is season one. Cutler was episode two, they're saying? One? I think Captain Cutler was two. So then what was episode three? Was that The Mummy? No, that's season two. So what's episode three? Is it What the Hex is Going On? Chris Cable needs to go back and watch the series again. All right, we've got to hurry up going. Yes, you do. So yeah, the drop targets have that red rolling shot. You've got to hit it. Oh, this works on ghosts. This is the drop target. Oh, this works on ghosts. Oh, see, I missed it there. Phantom... is that the green phantoms? The green gurus? Oh my gosh! No, I had extra ball lit! I had 50 Scooby Snacks! I heard her say it too! Dang it! Oh, that would have been so good. That explains why there's no Scrappy-Doo anywhere. The reason there's no Scrappy-Doo anywhere is because we'd probably get cancelled. I feel like people would just return all their games if they were Scrappy. Menu setting. This needs to be a menu setting. Scott Scott Innes wants there to be Scrappy-Doo in this game like no other. But that's because he is Scrappy-Doo. It makes sense why Scott wants it. Whoa! Whoopsies. The thing that bummed me out about the live-action movie was that Scrappy was a villain. That was traumatic as a child, I gotta say. Traumatic is so strong. Like, as a dog lover. James Gunn doesn't like Scrappy Yeah, so I knew James Gunn was obviously involved with the second movie Was he involved in the first movie too? I can't remember I love that second movie Monsters Unleashed is so great I really wanted to go as like the pimp shaggy With like that That whole get up he's got going on I really wanted to do that for Halloween That was a close one, Fred Oh, dang Alright, let's get some of these clues Guys, don't return your games. We're not putting it in. If we did put it in, it'll be in the menu. It won't be automatic. You'll have to seek it out. What have you done? We're going to find anything. We better split up. Hey. I love it when those slingshots get those, the difficult orbits for you. I got a spade. That is so mean. One of my dogs got spade recently. just like two weeks ago. Little Vega dog. I'm not sure she is... She was at a Texas Pinball Festival. Oh, did she? Yeah, she came up on stage with me, didn't she? She did. That's right. We brought a puppy on stage in case they didn't like us. And then somebody showed me up and brought a baby on stage. Like, come on. Oh! Oh! Oh! Excellent. Puppy. Baby Baby can't All right I'm feeling another two-player game like each flipper. I'll be left flipper this time flipper. All right there it is Last one for the night go ahead hit that giveaway. I'm not ready Oh, did you match? I did. Yeah. Well done. Wow. If this was on location, that was about as good as the game. That was nice. We should add flipper codes. That would be fantastic. All right. There may already be some flipper codes. I didn't mean to do that. Dang nabbit. Okay, player one, I'll be left flipper. Player two, I'll be right flipper. Let's play as... Who do you want to play as? Velma? We haven't done Fred yet tonight, right? Okay, yeah. All right. Now, you're in charge of the Rutt Rowe outlay. Do we want to go for... Yeah, let's get some character modes going. It's up to me to shoot it, though. That's not going to end well. Let's see if I can get Shaggy here. Oh! So close. You could have passed it. Oh, yeah, I could have. That was on me. That's why I'm not the number one player in the state of Iowa. I don't think I am anymore. I haven't played an Iowa tournament in like nine months. Alright, Shaggy Mode's lit. Gonna start hitting some drop targets. Or I can. Go for it. Oh! There we go, we got one of these. Oh! This Shaggy Mode with two players will be phenomenal. Oh my god. Yes! This is going to be great. I hope everybody is familiar with the rules in this mode and why this is going to be so fun for two players. So we have to balance the sandwich while hitting drop targets to add ingredients to the sandwich. Just regular targets. Oh, I'm sorry, yeah. I get those confused so often. I understand. I'm trying to keep it on the upper where it says. Oh, oh, oh, there you go. Yep, yep. There you go. Yeah, it's gonna be probably easier to look at the display. Okay, coming to you. You gotta balance. Oh, shoot. Marshmallow. Balance. Yep. Okay. Oh, nice. Man, I wanna try to get to that upper again. Oh, it's on me, sorry. Yeah. Okay, okay. Here we go. Okay, it's getting really, it's getting very touchy. Oh no. Right, right, right, right? Oh shoot, yep, yep, yep. Gotcha, gotcha. How many, oh we're at- Dude, this is a huge sandwich though. We're at 14 ingredients so far. We're doing surprisingly well with the balance. Yeah, not too bad. Okay, yours, right, right? All right, all right. Oh yeah, so I don't know if we've mentioned this. It should be, hopefully, obvious from the display, but if you can keep your balance right and right. Right, right, right. Hit the button! Oh, shoot. No! I knew as soon as you started explaining rules, I was like, we're so dead. Well, we saved, we got a fraction of our score back there. I want more character modes. Oh, Scooby's character mode. I forgot, we put that in the game now. Try and get Belmont too. Now I want a sandwich. How many Scoobies? We don't have any shots on Scooby yet. We can go for him. Maybe. There we go. Or Velma. I would love to play the Velma or the Scooby, though. Both sound great. Absolutely. So we're trying to fix. Okay, one more Scooby. All right, let's do it. You ready? I am. Fantastic. Okay. How many drop targets? A couple drop targets to knock down. No! I really wish I wouldn't have put in that second player. Who will be in charge of the action button? That's my bad. I toppled that sandwich hard. It's all good. I'll just, we'll just drain this player, it's whatever. Hope you guys are enjoying tonight, we're having a fantastic time. I hope you guys are excited for all these new features in the game, like I said, extra ball, combo sequences, the red beard henchmen hurry ups. It's not a whole mode, but it's still a ton of content that we've got added in here for you guys, so really hoping you enjoy that, so thank you all for being here as well. I do apologize, I mean, I have been a little bit distracted by other projects going on at Spooky recently. Little projects, well, I don't know what projects we can talk about quite yet, but some exciting stuff coming for sure. There we go, look at that. Oh yeah! Build up that combo! What do we have here? Come on! Seems busted. Come on! Oh, well that shot didn't add to our combo streak there, but... When do we get the update? I guess tomorrow should be totally fine, right? Yeah. I haven't really seen anything that I'm like, No! Yeah. Eric Caton's here! Hey, I appreciate all the love and support you give us online, man. There's gotta be a bug in this code. There's no way my score is that low. Alright, this'll be interesting. It's blue! When are you doing the first wizard mode? I suppose that'll be the next update. I don't see why not. I guess it is now. Only if NAP Arcade posts it. Alright, we're shooting out lights. Good progress. That is the fun thing about this mode that a little bit, gives you a little bit more interactivity than just the basic roaming shot. You can kind of control where Charlie goes. We haven't played Miner at all tonight. Oh, there's just Scooby-Loops in there raising hell again. Every stream, every stream with you. Ha ha ha! Show some mystery, please. Show some mystery, please. Show some mystery, please. Are there any literal wizards in Scooby-Doo? That is a good question. Are there? There are. I don't know if there are any in the first two seasons, but there are wizards. I don't know what they're called, their names. I think there might be two wizards. Let's get a character mode again. All right. I think I hear my cat clawing at the door. Yeah, absolutely. Oh, yes, we can go for... I want to play Fred again. Okay, fair enough. All right, well, that's good progress. We've already played Fred. Oh, we haven't done it. I want to get some minor mode tonight. That's one of my favorites. Don't hit in orbit. Scary. That is scary. Oh yeah, it's wide open. Okay, pass. Oh man, it's on me. It is. Wait. Oh, nice. That was saucy. Just a backhand at the lift, UK, you know. You're a wizard, Harry. What does the crystal ball insert do? The crystal ball insert lets you know when you have an extra ball lit, a mystery monster lit, which is not in there yet. It is coming. Mystery rewards, monsters, yeah. For right now, it is your extra ball indicator. All right, we got... Okay, hang on. Where is he looking? I got the... Oh. I forgot. You're in charge of the red room. Did he look right or left? Oh, I'm in charge now. I honestly did not pay attention. Chat, which way did the Iron Maiden look? He looked to the right. Okay. So it could be upper play field or anywhere in the right. Okay. Should I just start going for the shots or go for a clue? No, hit Cutler. Go for the Cutler ones. The Orbits? Yeah. All right. Okay. So let's try these. Maybe like Black Knight. Smashing. Hey, my glasses! I can't see without them! Shaggy! Um, try and pass it to me without hitting anything. There you go. Ooh! It kissed it. I mean, a clue wouldn't be bad, right? Oh! I don't... we've already got hit, like, two, right? We're... I don't... uh... I don't know. It's for sure on one of those three on the right? No, it could be on the lower playfield as well. Oh, okay. It might be worth it, the clue. Come on, get there. Hit the clue. Ah. I'll try to go for the clue. Get a clue. All right, which way? Right, okay. It is one of those three. That one. No. Oh, I'm so sorry. That was a bad clue. Sorry. Ah. Whoa. All right. You got it. Oh, now I know. Straight back up. We are pretty safe here. I don't think we're in danger of hitting too many clues, so we're not going to start that Dracula hurry-up, at least. That Black Knight orbit is all you. That's what I was worried about. Oh, no! Ripped that one. All right. Airfield. Let's go for the airfield. There we go. Okay, so it's for sure the Black Knight insert. We've got it narrowed down. You've got to pass it to me the best you can. I gotta just actually hit it. I'm gonna hog your space a little. No worries. So I can get the right angle. Oh no! Oh no! Oh no! It's gonna make it harder. Go for it. It will start to hurry up if we hit it again. Oh, okay. And it also relit all the shots, though. Oh, there it is. All right. Okay. We got this. We got this. Straight up. Straight up. Not straight. No. No! That was a gross one, man. Aw. You get bonus points for finding glasses on the first shot. I think you can do it. Awesome, guys. Shall we do the Q&A? We did all the giveaways, right? We finished those up?

Rules for Scooby-Doo are documented online by rules developer Luke Albin Peters

high confidence · Bug mentioning Luke Albin Peters has written rules available online

  • Easter eggs in Scooby-Doo hint at next Spooky Pinball game and possibly games after that

    medium confidence · Bug responding confidently to chat question about hidden Easter eggs, then declining to elaborate

  • “There are 26 permutations of the Let's Split Up combo that you can possibly achieve. And so those are all just basically different combinations of different characters.”

    Bug@ 22:22 — Shows deliberate design complexity tied to Scooby-Doo theme (gang splitting up in episodes)

  • “These are Matt Scott Hinton's best call-outs ever. Our Mr. Jenkins of all things. They're so good.”

    Bug@ 30:58 — Credits voice actor for call-out quality during unmasking mode

  • “I've heard this song more than any song in my entire life, actually. I hear this song probably close to 28 times a day. Every single day. And I'm still not tired of it. Which is a miracle.”

    Bug@ 34:59 — Reflects on daily exposure to game during development and testing

  • Let's Split Up combosproduct
    AJTperson
    Jupiterperson
    Christopher Franchiperson

    medium · Chat question: 'Is there an easter egg in Scooby that hints at your next game?' Bug responds 'There... I think so. Sure is' then confidently notes 'There might be Easter eggs for the next couple games' before declining further discussion

  • ?

    community_signal: Bug demonstrates extensive daily play-testing exposure (estimated 28+ times per day hearing Scooby theme song), suggesting intensive development/iteration cycle

    medium · Bug states: 'I hear this song probably close to 28 times a day. Every single day.' and notes this occurs while clearing 'a boatload of games' daily

  • ?

    product_strategy: v2023.10.26.15 adds extra ball feature with three achievement paths (unmask two villains, visit five locations, or collect 50 Scooby Snacks), addressing community feedback that game lacked accessibility for casual players

    high · Bug explicitly states 'I know a lot of people really wanted or needed an extra ball feature' and demonstrates three different ways to achieve it during gameplay

  • ?

    technology_signal: Spooky Pinball implementing achievement/vanity award system with info screens showing permutation tracking for Let's Split Up combos, planned for future updates

    medium · Bug mentions 'achievements and vanity awards like that will be coming as well' and describes info screen that will show which permutations collected so far