[laughter] there's three. there's three. Someone identified the first one as the Someone identified the first one as the lonely gremlin. Uh [laughter] Joe Joe from Pinball Degenerates called it the grooner. Uh [laughter] I'm not looking at you. I'm not looking at you. Oh, this is great. Gwing called it Oh, this is great. Gwing called it sneeed. Uh Joe also referred to fart number two Uh Joe also referred to fart number two as putt putts. I think that's pretty cute. Uh [laughter] Uh [laughter] all right, fart three, please. Here we go. I'd already played it. I'd already played it. What was the That was Was that three? What was the That was Was that three? Wait, I missed the second one then. The the second one was the one with the a at the end. Oh, okay. Okay. We're counting the first Oh, okay. Okay. We're counting the first one, which is the demo fart. I meant three more after that, but that's okay. That's okay. So, these are these are I I think that, [laughter] bro, I love your sense of humor. It's killing me. I I uh I just I'm a big farter in the I I uh I just I'm a big farter in the house. I get yelled at a lot for it. And uh I just someone who keeps an anthology of their farts on their phone just like really speaks to me, man. I appreciate you. I mean, [laughter] you have to understand that reason why I record them and save them so I can send them to my sister. [laughter] Does she appreciate that? Does she appreciate that? She Well, because she gets blindsided. She Well, because she gets blindsided. It doesn't say fart. It just says like, you know, whatever. A voice note or whatever. A voice note or whatever. Yeah. What do these things say? PTOAC Yeah. What do these things say? PTOAC Court, which is the street I live on, and then like a number after it. Uh, can I can I read you some of the Uh, can I can I read you some of the fart names that we have? I think you'll appreciate some of these. Uh, uh, we got Rippers Downtown Blowout. Uh, uh, we got Rippers Downtown Blowout. We got squeezer. [laughter] Squeezer, not a pleaser. Machine gun smelly. Machine gun smelly. Machine gun smelly. That's pretty good. Machine gun smelly. That's pretty good. Nice machine gun Kelly reference there. Nice machine gun Kelly reference there. Someone is lactose intolerant. It's not really a name of a fart. More of just like a a possible personal issue. Um well, cuz that first one was haunting. I well, cuz that first one was haunting. I I named the first one funky beef. Yeah. [laughter] Yeah. [laughter] What? So, hold on. This is if if Bug is not doing this, this is a missed opportunity. But are there are there secret fart Easter eggs in any of the pinball machines? God, please say yes. No. No. Damn it. Damn it. No, I wouldn't. I I was thinking like No, I wouldn't. I I was thinking like that one that was kind of like the grooner, the the whatever I was telling you, you know, if you I was telling you, you know, if you slowed that down, you could probably make a door creek for Winchester, you know. Absolutely. You can pitch you pitch Absolutely. You can pitch you pitch stuff down, you can make all sorts of interesting sounds. Look, I'm telling you, you got to talk to Spooky's Spooky's audio team is really missing out by not using some of your audio assets that you've so, you know, physically generated. [laughter] Assets Assets assets. assets. Gastro Blaster 3000. Okay. Okay. Okay. Moving on, Chad. So, back to Pinball. Uh, let's let's talk let's talk Beetlejuice. let's let's talk let's talk Beetlejuice. Um, so obviously the color palette is so obviously the color palette is already more of the Tim Burton landscape, neon greens and purples. Like, it's it's not you know, you don't have to to make up the the Christopher secret sauce in order to hit it, but uh what what was your reaction when you found out that this was the next title you were working on? [sighs] Well, I mean, it was something we had Well, I mean, it was something we had been talking about since day one because I did that back glass design [snorts] oh, four or five years ago. Me and Joe Cam and Co brought it to Stern and Stern decided they didn't want to do it and um so it sat for a while and then when I got hooked up with um Spooky um Bug loves Tim Burton so I mean I didn't have to convince him of anything and he already had a relationship with and he already had a relationship with Warner Brothers going so he just um hit him up. Um, and the first time we hit them up, they were I I think part two was in the works, but not yet announced. So, they kind of hit the brakes on it and said like, well, you know, we're we're not ready right now. And did your backlash kind of perpetuate did your backlash kind of perpetuate this as the next potential spooky game? Oh, so you are to a certain degree Oh, so you are to a certain degree responsible for the Beetlejuice being the next spooky title? Yeah. I mean, well, yeah, cuz I I I said Yeah. I mean, well, yeah, cuz I I I said let's do this. So pretty agreed, you know. I mean, I'm not 100% you know. I mean, I'm not 100% responsible. They had to say yes and they had to pay for the license. But of course, the ball rolling situation of course, the ball rolling situation for sure. Yeah. Yeah. And it's the only one Yeah. Yeah. And it's the only one because I keep nagging them about Beas and Butad, but they won't budge. I Judge would make All of his stuff would Judge would make All of his stuff would make an excellent pinball franchise for sure. Idiocracy would be a very relevant pinball machine. [laughter] I'm kidding. I can't talk him into I'm kidding. I can't talk him into monster cereals either. I thought that would be fun. I do like that there's shrimp there I do like that there's shrimp there shrimp on here. We have a fan of the channel named Pizza Jake who likes to find all of the different pizzas in pinball machines. Um why not I'm going to ask you one question which is are there did have you put any pizzas in any of your pinball machines. Slices of pizza. Slices of pizza. I didn't know that was a thing. I didn't know that was a thing. It's his thing. I wouldn't say it's a It's his thing. I wouldn't say it's a thing. It's it's just it's just his thing. Who is this? Who is this? Pizza Jake. You don't know pizza Jake? Pizza Jake. You don't know pizza Jake? It's just it's a guy named Pizza Jake. So, it's something he looks for. He So, it's something he looks for. He doesn't design art and sneak pizza into it. He's just a fan of finding pizza on He's just a fan of finding pizza on pinball machines. Well, [ __ ] If I known that, I would Well, [ __ ] If I known that, I would have started hiding crap. And the the the game that I worked on now that doesn't come out for another two years has got a [ __ ] ton of Easter eggs in it. Well, can I ask you a question then? for Well, can I ask you a question then? for pizza. Jake, could you hide a slice of pizza in an upcoming spooky pinball title? I might be able to do it in in this one I might be able to do it in in this one I'm talking about. Don't Don't give spoilers. Bug will chew Don't Don't give spoilers. Bug will chew me out if you leak any info on on new titles, so don't do it. No, I' I've learned my lesson the hard No, I' I've learned my lesson the hard way on that. Yeah, you have a reputation of loose Yeah, you have a reputation of loose lips, let me tell you. Well, yeah, but see, there's only been Well, yeah, but see, there's only been two things. And then they just started getting blamed for, you know, somebody else would tell somebody something and then they would say like, "Yeah, Franchie said that." And and they would just to to get, you know, to to uh get people off their trail. They would blame me for it. I'm only responsible for two leagues. One was the monsters. Okay. Okay. I showed the artwork. I showed the I showed the artwork. I showed the artwork to Canada before. Stern didn't tell me who Canada was or what he did. [laughter] So, you know, Canada was just like, "You, well, let me see it. I'll give you my impression. I won't show anybody." and he didn't have it for 30 seconds and it was throughout the entire world. So, my bad there. Um, and then we were doing a Stern um seminar and I was I I I was actually trying to build up Jeremy Packer. I was like talking up about his work and how much I liked it. And I was going down the list. Oh, from this to that to that. And then I named his next game that hadn't come out yet because I had seen The Artworker already because at the time we were friends and you know he would show me stuff like and you know he would show me stuff like that and I didn't even realize I said it. Like someone told me later like, "Oh, you you leaked whatever." And I'm like, "I didn't leak anything." And like and and then Greg Ferris came up to me and he's like, "Uh next game." I'm like, "Oh [ __ ] [laughter] Can we Can we It's not a big deal." It's not a big deal." Can we talk about Can we talk about Can we talk about Can we talk about Packer for a quick second? And I'm going to throw Packer under the bus. I'm I'm calling I'm calling Jeremy Packer a big [ __ ] He agreed to be on the podcast and then he re he pulled it back cuz he's too worried about saying something that he shouldn't. Yeah. Here we have Christopher Franchie loose lips himself on the podcast. Jeremy, if you watch this, [laughter] if I'm on it, he's not watching it. He if I'm on it, he's not watching it. He hates me. A there's there can't be that level of A there's there can't be that level of hate in pinball's too small for for hate to last too long. We got to bury the hatchet. I get it. I don't know what the deal is. I get it. I don't know what the deal is. Like, I mean, I could go to my text messages and show you the teen messages I sent him that just go unanswered. And then when I see him, he's like, "Oh, dude, man, I've just been busy." And and you know, or I don't like to talk on the phone or whatever. Well, that's why I'm texting you. Um the last time I ran into him was at this past expo and he's like, "Oh, we got to talk. I got to do the seminar and then we got to definitely talk. Let's go get some drinks." And I hadn't seen him in a while. like, "All right, cool." And then he just went nud the seminar and went home. So then I'm like, "Where are you? Where are you? We going for drinks and text him. I still haven't heard from him." Jeremy, what's going on with you? Jeremy, what's going on with you? I don't know. And then he was like I don't know. And then he was like dogging on me about Beetlejuice because everyone gave him [ __ ] about King Kong having funky colors. And then Beetlejuice comes out and he goes, "Oh, well, I guess it's okay for this." And I'm like, "Well, it is okay for this. It's Beetlejuice. It is definitely okay with Beetlejuice." It is definitely okay with Beetlejuice." But what? Yeah. you the Evil Dead. I mean, I we talked about this right in the beginning. I just you have this magical nature of picking kind of like really extreme color palettes, but uh people love it. Works because it it's working in Works because it it's working in conjunction with the standard color palette. It's not all funky colors, right? right? It's funky colors introduced to what the It's funky colors introduced to what the property already is. And you have to find a good balance of that, you know? I I don't I don't think this picture really does it justice, too, because a lot of the a lot of the ambient lighting really does add to the like kind of color pop of the the brighter kind of color schemes you have going on. This game I I think a lot of people would agree with this that Evil Dead is too dark. Like you can't really see a lot of stuff, which is why, you know, I think Bug released that uh new lighting strip that they can put in the back. Yeah. Uh, I I I I've been on him since that game I I I I've been on him since that game because when I when I get the layouts for the playfield, I can see where all the GI is. Sure. Sure. And I called him up and I said, "Hey, And I called him up and I said, "Hey, you know, you got nothing in this back left corner." Oh, yeah. We're going to do this and we're going to do that. I'm like, it look like if you if you roam with it the way it is, it's going to be really dark. Yeah. And it's tough on wide bodies, Yeah. And it's tough on wide bodies, too, because there's no plastics in the middle to provide any like GI to the areas that are there. So, I mean, I guess we do have There were areas with plastics that you There were areas with plastics that you could have put lights under, but they just weren't there. Sure. Sure. And I don't know why. He said he had a And I don't know why. He said he had a plan he was going to put something up on top. This was not his plan to do that dead bar or whatever he called it, right? Which looks great. It really does right? Which looks great. It really does add the right amount of illumination in there. So, I think if I had an Evil Dead, which I do wish I did, uh I would absolutely put that illumination bar in there for sure. Thanks. Thanks for the raid, Grownup. Thanks. Thanks for the raid, Grownup. you need. I mean, it's kind of cool because that's like a forest shot, so it's kind of cool that the ball goes into darkness, right? right? But at the same time, you're playing But at the same time, you're playing pinball. You kind of see where the ball is and what you're doing, you know? Um, but uh I always thought thematically it is kind of cool that it gets shot up in there and then it just kind of disappears. What's going on? disappears. What's going on? Yeah. Well, I mean, you know, the forest Yeah. Well, I mean, you know, the forest outside in Evil Dead is uh is pretty dark, right? I mean, I random though. Every game since then, random though. Every game since then, I've been looking at the layouts and I'm like, "You need to add some lights here. You got to put some GI back in here and all that." So, so I'm there for you guys. I'm trying to help you out and get a nice brightly lit play field. Of course, you know, when I spend all this time on artwork, I want people to be able to see it. [laughter] Sure. Absolutely. Sure. Absolutely. So, it's for selfish reasons as well. So, it's for selfish reasons as well. So run me run me down if you had to give the Christopher Franchie like design philosophy for how you approach populating a playfield with artwork. You know it is your job to give a visual kind of like guidance to how the game needs to be played through the artwork. Would you would you agree? Yeah, I call it marketing basically. Yeah, I call it marketing basically. [laughter] Well, because it is you have you know you every shot is always themed something. It's the forest shot. It's those the seller shot, it's the Cheryl shot, it's the this, it's the that. Um, so it's my job graphically to convey that because I don't believe in just putting some scary skulls and framework around the inserts and then just letting the call out do the job because some people wear headphones. They're not listening to the call outs. They're not listening to the music. It's all visual. So, you know, I want people to be able to to feel like they're going into that theme. So, each shot I try to market as in like what is this? I'm going to you know, if it's a forest shot, okay, I'm going to have some sticks coming down and some leaves around and and uh you know, use a wooden background and and you know, if there's a name for it, I'll put that in there. Okay. So, walk walk me through left or Okay. So, walk walk me through left or right here on Beetlejuice and tell me what All I see is you and I. I don't see what All I see is you and I. I don't see what you were showing on the screen. I just changed it back. Uh, so since we started, I have not seen any graphics on the screen. You got to pull up the You got to pull up the You got You got to pull up the YouTube. You got You got to pull up the YouTube. I got to watch it on YouTube. Okay, let I got to watch it on YouTube. Okay, let me Or do you could do it from your if you Or do you could do it from your if you could do it from your memory. Can you can you tell me? I just didn't know what we were looking I just didn't know what we were looking at. Okay. Yeah. Yeah. Yeah. No, no, no. I've been Yeah. Yeah. Yeah. No, no, no. I've been showing all sorts of cool stuff while you've been gabbing on talking about your farts. Um, by the way, everybody who just raided and and you missed a amazing moment where we went through Christopher Franchie's fart library on his phone. Uh, which is, I swear to God, near and dear to my heart. [laughter] My farts. My farts. Not my farts. Your farts. Not my farts. Your farts. No, I mean, not like, you know, farts I No, I mean, not like, you know, farts I took off the internet or whatever. No. Yeah, these are personal. Yeah, these are personal. Recorded fresh beef. Recorded fresh beef. Yeah. As a as an audio guy, I thoroughly Yeah. As a as an audio guy, I thoroughly respect that. Yeah. Yeah. Okay. So now some of these things I'm Okay. So now some of these things I'm I'm I'm looking at what you got here. Some of these things like um the uh somebody was everybody [ __ ] I guess somebody's bitching like why would they put that carousel hat version of Beetlejuice on the playfield right there instead of the regular one. Shouldn't it have been the regular one? That's the main version. Well, maybe it should have, except when I got the layout, those little batwing shaped inserts were already there and Bug said, "We need you to put the carousel Beetlejuice in there and fill in the gaps because we want the wings to light up. There's a carousel shot, yada yada yada." So, I was asked to draw that particular version of the character in that spot. Um, pinball people like to have a lot of pinball people like to have a lot of quick opinions without asking why decisions have been made. It's just kind of part of the passionate pinball hobby uh perspective, I guess. Yeah. [laughter] Why did Stern decide Yeah. [laughter] Why did Stern decide not to put guns in John Wick? That was a dumb choice. Well, it wasn't their choice, but um yeah, you know, hey, you know what? Hit me up on your You guys ever wonder why I did something I did? Just ask. I'll tell you. I completely agree. There's Yeah, I completely agree. There's Yeah, there you go. Let me make this full there you go. Let me make this full screen because I'm having a hard time really seeing it with me too. it with me too. Um, Um, okay. So, [sighs] okay. So, [sighs] uh, one pro, one obstacle I had, this was a tough one. The, um, the inserts down by the house, like way down at the bottom of the image there, they were just all, when I got the layout, they were just all scattered like that. And I'm like, what am I? No, go down. Yeah. I'm like, what am I working with here? And they're like, "Well, those those are going to be all the um all the modes." And I'm like, "Why are they laid out like this?" Well, because that's where we could fit them. That's how we want them. They were insistent that that's how they go. And I'm like, "Well, what what could I possibly put around that to make that cohesive, right? [laughter] cohesive, right? [laughter] I mean, your solution having them be the I mean, your solution having them be the windows in the house is is pretty brilliant. They're not they're not lined up. They're not they're not lined up. They're not the same size. is, you know, that they go up on weird ang, you know, one two of them have squares above them, the one to grave dig, one doesn't. And yeah, like there's just no rhyme or reason to like there's just no rhyme or reason to that layout. So, the only thing I could think of that made sense was, well, the house like one once they remodel the house, it's all weird with all these shapes and all that. If I put that behind it as like sort of a canvas for these things, it's probably it's probably not ideal, but it's probably the only thing that could possibly work. I mean, the house just looked like a house before. I think it's brilliant that you're using the like post wacky art mom, you know, renovation version of it, right? Yeah. right? Yeah. Um, Um, chat's talking about how many people are chat's talking about how many people are pissed that they didn't get the game. Well, you should have bought it when it was available, you [laughter] know. Yeah. Here, here's this is what I'll Yeah. Here, here's this is what I'll tell people who didn't get this game or they didn't get Evil Dead or whatever. It cost you absolutely nothing to get on a list. Zero Goose Egg. Not a dime. Also, someone's gonna sell their game at some point. Like the the collections are not infinitely large. Like people get rid of games all the time and eventually there will be one available. You just might have to wait longer. Yeah. And you'll have to pay more. Like, Yeah. And you'll have to pay more. Like, you know, I just saw Loser Kids thing saying that the the average price of Evil Dead is 15 grand. Wow. Wow. On on the resale market. And it was like On on the resale market. And it was like the really the only one that that they were was going up a significant amount. But uh so but don't but pinball machines are not but don't but pinball machines are not stock. So, please don't do that. [laughter] Buy it cuz you love playing pinball. That's just my two cents. But I would definitely say, yeah, just But I would definitely say, yeah, just get on, you know, it doesn't hurt to just get on a list and then when it comes out, if you're like, you know, oh man, you know, I hate that you know, oh man, you know, I hate that oatmeal guy or whatever, you know, whatever the theme is. If then pull yourself off the list. I think you got somebody who knows you I think you got somebody who knows you in chat or at least pretending. They're asking if you bought your Benton Witter home yet. Uh, who is it? What's the name? All All Uh, who is it? What's the name? All All Twisted Up 2713. That That sounds familiar. I talked to That That sounds familiar. I talked to that guy before. He called you an art nerd, which aren't He called you an art nerd, which aren't we all nerds? We work in pinball. [snorts] I'm a I'm an art nerd. I'm a fart nerd. I'm a I'm an art nerd. I'm a fart nerd. I'm a toy nerd. I'm a music nerd. I'm all kinds of nerds. Respect. Respect. Um but um House and Benton, he's talking Um but um House and Benton, he's talking about Benton is where Spooky is. And Spooky wants me to move down there. Um, not because it' make my job any easier, because they love me. Sure. Sure. Uh, and Uh, and they want to be near me. they want to be near me. We we talked a little bit about your We we talked a little bit about your exclusivity when you started working with uh Spooky. You had heard a rumor about a particular game, right? And you were I mean, you kind of manifested this position to a certain degree, right? Yeah. Yeah, we can talk about that. Um, Yeah. Yeah, we can talk about that. Um, uh, the way I started working for Spooky was basically, uh, I heard a rumor that they were working on Evil Dead or they had gotten the license or whatever, and I went over to Bug at Expo, I think, and we had spoken before, so I didn't have to really introduce myself. He knew me. Um, and uh I said, "Hey, I heard you were uh I heard you guys got the Evil Dead license. Um, you need to call me. I need to do that art package for you." [snorts] And he's just like, [laughter] and he's still kind of playing that like, you know, we don't have that the Koi rumor isn't true, the Koi rumor isn't true, right? Giggle. right? Giggle. Yeah. Yeah. I don't know what you're talking about. I don't know what you're talking about. Evil dead. [laughter] Evil dead. [laughter] Evil what? Evil what? And uh so that was that. And then boy, I don't think I was home 2 or 3 days, I think, if I remember correctly. It was really soon after we got back from expo, he called me up and he's like, "Yeah, we got Evil Dead. Do you want to do it?" Like, "Of course I want to do it." Clearly clearly he thought it was a good Clearly clearly he thought it was a good idea that you should do it. Yeah. And I I wasn't working. Um I Yeah. And I I wasn't working. Um I wasn't exclusive to them at the time. I um Excuse me. I had to take a drink. [snorts] Um, fantastic. fantastic. I started working on Evil Dead just as a I started working on Evil Dead just as a pro, you know, project, a a contractor. And I got about halfway through that and they were, I guess him and and Spooky Luke had talked and they're like, "Well, wouldn't it be great if like Franchie just worked on our stuff?" [snorts] Because they're they're working so far ahead. they got so much stuff coming down that they're ready to go with that they they were just kind of foreseeing me like starting on the next one. [snorts] Um, so they made me an offer. I went out to see them and see their their shop and all of that. Um, I already like them as people, you you know, I mean, as far as, you know, people in the industry, there's few people that like I would say like David Vaness and and Chris Turner, um Brad Albbright and the guys from Spooky I put all into the super nice pile, you know, at least I mean, I don't know if everybody likes those people. I don't know. But to me, you know, they were they were very polite um solid, happy people. So, I would agree with that for sure. I would agree with that for sure. Albright as far sweethearts. sweethearts. Yeah. So, as far as you know, working Yeah. So, as far as you know, working with those guys, I'm like, "Sure." And then they told me what they'd got coming down the pipe. Then, um, you know, and then we talked cash [snorts] and all that. Oh, you got paid to do this? Oh, you got paid to do this? I get paid. I get paid. What? What? I get paid $5 an hour and I get paid $5 an hour and I want a machine. They give me $10 off. I want a machine. They give me $10 off. [snorts] [laughter] So, [ __ ] on that. So they're they're giving you dro rates, huh? So um So um yeah, and you know, I had just turned down a job from another place and and I'll never work for Stern again. Um so I'm like, why not? You know, it see I really I just really like the way where they were going. I saw a lot of this stuff that, you know, everybody's wowed about now that like, wow, you know, they really turned a page and, you know, um I I had seen all this stuff when I was making my decision and I'm just like, I really like where this company's going. Yeah. Yeah. Um Um and uh and I kind of, [snorts] you know, and uh and I kind of, [snorts] you know, not like I'm a future teller or whatever, but wait, wait, wait, wait. You you've got wait, wait, wait, wait. You you've got like you've you've got seance future vision ability. No, I said not like I'm one of those. I wish you did. I saw I kind of saw maybe I do because I I saw I kind of saw maybe I do because I kind of saw them coming to where they are now. You know, I because right now people kind of consider them, if not second, third in the henpecking list of of pinball companies. And from what I saw that they were working on and what they were doing, I could see that coming and I'm just like, well, yeah, yeah, I'm getting in on the ground floor on I'm getting in on the ground floor on this. I I I hate I hate lists and numbers, but I will say I totally agree with you. It's it's a wonderful time to be in pinball. There's more independent like innovation and like just teams of people making amazing games and uh yeah, I mean Spooky's last titles have yeah, I mean Spooky's last titles have been amazing. So, it's a good time to be in pinball. Yeah. So, I'm I'm very happy where I am. Yeah. So, I'm I'm very happy where I am. Um, I do have one game uh that I'm working on uh for another company that I was already signed on to do before I did the deal with Spooky. So, there there is another game coming from another company down the road uh that I can't talk about. But, um other than that, yeah, very But, um other than that, yeah, very happy where I am with the the guys spooky. It's great that you just manifested it It's great that you just manifested it by going up to them and being like, "Hey, I'm the one for this project." So, you know, call me when you're ready. Well, [laughter] yeah. I never would Well, [laughter] yeah. I never would have foreseen them coming to me and saying, "Hey, do you want to, you know, work exclusively for us, right?" right?" I think they saw your talent and knew I think they saw your talent and knew that if they didn't kind of lock you in that they would lose. I mean, your your art style has now become the identity of Spooky to a certain degree, you know? I mean, I think that it's no denying that your synergistic color palette, how you, you know, stylize characters and placement and stuff, insert colors and all that. Like, it's just you are the visual identity of Spooky Pinball at this point. Yeah. But, I mean, you don't know how Yeah. But, I mean, you don't know how that's how it's going to work out like that. has obviously worked against Jeremy where you know when when Stern comes out with another game of his everyone's like oh you know um to the point where they made him art director to pull him back a little bit and bring some people in there you know that could happen to me I mean this is the evolution of when you I mean this is the evolution of when you do a lot of games and and such I really like Jeremy's art style personally I have a Ghostbusters and I mean even though his style is very specific specific. You know, I think it is it is synergistic with Stern's style and you know, I don't think there's anything you know, I don't think there's anything wrong with that. Yeah. I don't think, you know, maybe Yeah. I don't think, you know, maybe King Kong was a long shot, but I don't think they they put him on any job that his style didn't fit. Yeah. Yeah. You know, all the Marvel stuff and all You know, all the Marvel stuff and all of that, you know, Kong had three different artists. You Kong had three different artists. You know, they brought in people that were, you know, the original Data East, you know, prototype Kong that never got made. Conor prayers to playfield. Conor prayers to playfield. So, you know, I like that. I'm saying it right now. I like that. I'm saying it right now. Kong's a great game and I do love the artwork. I don't care about like, you know, it's not based on a movie title or anything. So, they took a risk. Here's my frustration with that, right? People keep yelling at Stern for not taking risks. And then when Stern takes risk, they get [ __ ] on. So, it's like, which which way do you want it? Right? I just I just talked about this with I just I just talked about this with somebody. I'm like, they were asking me about uh original themes. I'm like, everybody wants an original theme until you give it to them and then Right. Right. Uh oh. Did we Did we Oh god, you're a robot. Oh, you came back. Thank god. Yeah. I mean, that was a little Oh, that Yeah. I mean, that was a little Oh, that was a great freeze frame. Is that Yeah, that's pretty exciting. You gave Yeah, that's pretty exciting. You gave me a bit of a Oh, see, I can't fake it because the Oh, see, I can't fake it because the Damn it, Shadow. Um, I'll take it.