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Evil Dead Pinball Tutorial (Flip N Out Pinball, 2025)

Flip n Out Pinball·video·20m 20s·analyzed·Apr 1, 2025
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claude-haiku-4-5-20251001 · $0.024

TL;DR

Evil Dead pinball tutorial showcasing complex multiball, modes, and mechanics.

Summary

Flip n Out Pinball provides a comprehensive tutorial of Spooky Pinball's Evil Dead pinball machine, covering playfield layout, shot mechanics, multiball modes, rule progression, and wizard modes. The game features an unusually complex design with multiple interconnected systems including three distinct multiballs (Boomstick, Cabin, Deadite), movie selection with dual rule sets, and an 880-unit production run. The tutorial demonstrates the game's mechanical depth, thematic gore, and accessibility while noting production is nearly sold out.

Key Claims

  • Evil Dead has two selectable movies with four modes each, and completing all eight modes unlocks Hero from the Sky wizard mode.

    high confidence · Host explains movie selection system and ultimate wizard mode progression in gameplay demonstration

  • Evil Dead production is limited to 880 units and is nearly sold out.

    high confidence · Host states at end: 'they're only making 880 of them I think but it's a ton of fun' and 'hopefully they're not sold out yet but i know they're close'

  • The game features a passive sling flipper under the left sling that enables unusual shot access.

    high confidence · Host explains: 'There is a flipper hidden under this sling so not your normal sling it's a passive sling um but that flipper allows you to hit some pretty crazy shots'

  • Boomstick multiball requires hitting two targets either separately then together to load shotgun shells before opening the cellar.

    high confidence · Detailed gameplay explanation: 'you have to hit them both separately and then this is the unique thing now you have to hit them both at the same time'

  • The Linda scoop has dual states (good Linda/bad Linda) with strategic tradeoffs between difficulty and point value.

    high confidence · Host explains: 'Good Linda is nicer to you gives you more kind rewards makes the modes easier but the points are less while bad Linda makes the modes harder but the points are worth more'

Notable Quotes

  • “The topper moves, and it's just ridiculous. It's ridiculous in every way, but it's awesome.”

    Host (Flip n Out Pinball)@ 0:34 — Sets tone for Evil Dead's over-the-top design philosophy and mechanical novelty

  • “It's unlike anything else I've ever played for sure.”

    Host@ 0:56 — Emphasizes the playfield's unique design compared to standard pinball layouts

  • “So bad Linda's bad. We don't want bad Linda.”

    Host@ 8:31 — Humorous explanation of Linda scoop's dual state mechanic

  • “In Insanity Multiball, every mech in the game you're going to see is going to be going nuts. Because you're going nuts.”

    Host@ 17:32 — Demonstrates thematic integration of mechanics with gameplay narrative

  • “It's such a great mode. If you step up to one of these games, try to play everything. Try to play the modes.”

    Host@ 18:32 — Recommends comprehensive engagement with Evil Dead's rule depth

Entities

Flip n Out PinballorganizationEvil Dead PinballgameSpooky PinballcompanyBugpersonZachpersonNicolepersonEvil Dead (franchise)productBoomstick MultiballproductCabin MultiballproductDeadite MultiballproductInsanity Multiballproduct

Signals

  • ?

    community_signal: Spooky Pinball maintained developer involvement with content creators, with Bug appearing on Flip n Out's live stream to explain game design philosophy and development intentions.

    high · Host mentions: 'We actually had Bug, one of the creators, on the stream with us, and he helped explain even more of the game and their thoughts behind it'

  • ?

    design_philosophy: Evil Dead employs thematic integration of mechanics with narrative tone; Insanity mode mechanics literally reflect player character state ('every mech in the game you're going to see is going to be going nuts. Because you're going nuts').

    high · Host explains rule design matching thematic content: 'In Insanity Multiball...every mech in the game you're going to see is going to be going nuts. Because you're going nuts.'

  • $

    market_signal: Evil Dead pinball has constrained production (880 units) and is reported as nearly sold out at time of tutorial, suggesting strong collector/operator demand for Spooky's recent releases.

    high · Host states: 'they're only making 880 of them...hopefully they're not sold out yet but i know they're close'

  • ?

    product_strategy: Evil Dead includes optional shotgun handle modification ($450 based on glossary) and features extensive mechanical toy variety (shed, swing, Deadeyes, Linda scoop, up-down ramp) differentiating it from standard pinball design.

    high · Host demonstrates multiple unique mechanical features: passive sling flipper, moving hand, shed with locking mechanism, moving swing, up-down ramp, dual-state scoop

  • ?

    product_strategy: Evil Dead features innovative mechanical design with passive sling flipper, dual-state Linda scoop with risk/reward tradeoff, and interconnected multiball modes that can be brought into rule modes for added complexity.

Topics

Playfield layout and shot mechanicsprimaryMultiball modes and progressionprimaryRule depth and wizard mode structureprimaryMechanical toy integration (Linda scoop, shed, swing, Deadeyes)primaryThematic design and gore/horror elementssecondaryProduction numbers and availabilitysecondaryAudio design (knocker, chainsaw spinner, shaker motor)secondary

Sentiment

positive(0.92)— Host expresses consistent enthusiasm and praise for Evil Dead's mechanical complexity, thematic execution, and gameplay innovation. Describes the game as 'fantastic,' 'incredible,' and 'so great' multiple times. No criticisms or concerns raised.

Transcript

youtube_groq_whisper · $0.061

Let's go! It's gross. It's gory. I actually, that's the topper. The topper moves, and it's just ridiculous. It's ridiculous in every way, but it's awesome. Feel free to check our last live stream. We actually had Bug, one of the creators, on the stream with us, and he helped explain even more of the game and their thoughts behind it. But we're having an absolute blast, and a huge shout-out to Zach and Nicole for letting us borrow this. We'll start with what I normally start with, which is explaining the shots and layout. and the shots and layout of this game it's it's unlike anything else I've ever played um so there's the outlanes you know nothing crazy there there's two inlanes here uh and depending on the rollovers you can get an out lane ball save which goes to the outside um let's just go ahead and get this out of the way there is a flipper here there is a flipper hidden under this sling so not your normal sling it's a passive sling um but that flipper allows you to hit some pretty crazy shots. I actually use it to hit that left orbit all the time. Fantastic, interesting toy, unlike anything I've ever played for sure. This hand over here can move all the way down, so that thing's going back and forth. There's a whole bunch of drop targets here that you have to hit out of the way to hit the hand. There's a little target back here that you have to hit for the hand during a certain mode. Yeah, there's a whole lot on the left side. back here this looks like an orbit but it actually hits a ramp and then drops it into the pops back here that's a shot that you're going to use different times for the modes um there's a super pops uh yeah fun shot especially from that flipper uh left ramp it's a left ramp it feeds the left flipper nothing crazy there probably the most basic thing in the game is a left ramp uh this is the boomstick it's a it's a double barreled shotgun and it's all about loading the shotgun shells. So there are actually these two targets move and you need to hit them either in unison or one at a time to qualify boomstick multiball. You got a spinner right up the middle that feeds all the way around. Fantastic spinner. You're going to hear the sound effect. It's a chainsaw. It's awesome. It never gets old. There's a captive ball right here. That's how you get to the insanity modes as well as you hit the book of the dead. This is actually considered a ramp. This is what feeds all the way over to the right flipper that kind of middle shot. Um, you can hit it from both flippers But I definitely prefer to hit that from the left There are three stand-up targets. Those are the the necklace targets. You're going to use those, uh throughout the mode Then we have this entire mech back here This is the the shed or the the house that you're staying in throughout the entire movie. There's a little swing that moves throughout the game, which is awesome. And this is where you physically lock the balls for cabin multiball. There are two drop targets. There's one here and there's one hidden under the shed. You have to hit both of those down to then hit this shot to lock a ball. Really cool shot. You can technically backhand it, but it is a dangerous shot because when you hit these drop targets, the ball can come back down straight down the middle. There is a post in the middle that's kind or supposed to be helpful. It can be, it cannot be. We have the right ramp. What's special about the right ramp is it feeds in front of this sling flipper. What's also cool about, so you can actually hold this up and catch the ball right on top of it. What's also cool about that ramp though is it's an up-down ramp. So to start the mode, the ramp is gonna be up and you shoot under the ramp and that's how you start your mode. the right orbit is an actual orbit it will go all the way around but this is a wide body game so you need to be prepared for when the ball comes out normally you expect it to go to the left flipper nope this is going all the way around and coming over to the right flipper so you got to pay attention for that you got to change your mindset this is the linda scoop there's good linda and bad linda depending on this mech how it turns uh the mech right here good Linda is nicer to you gives you more kind rewards makes the modes easier but the points are less while bad Linda makes the modes harder but the points are worth more so there is a strategy there on whether or not you want to keep good Linda or bad Linda active at any time this is there's two shooter lanes here so during boomstick multiball it'll shoot out two balls but normal play is just shooting out one ball and then you have all the other stuff in the game there are the Deadeye targets. These are like the trolls on Medieval Madness. They pop up and you hit their heads during Deadeye multi and other points during the during certain modes There the seller shot That open up and in front of the seller shot there actually a row of targets So during one of the modes, that'll pop up and you have to hit the targets to get it to go down to then hit into the seller, which will send you down here to the lower play field, which has one flipper and you can either hit this loop, there's a target right here, there's a target over here, you can hit this way, depending on what mode you're in, when you're in the seller, you're actually doing different things. So it's actually super creative. Like there's so much in this game, so many different ways to play it, so many different things to focus on. And yeah, hopefully I can show some of that off. So let's just dive in. You can pick one of two movies. So let's actually do the first movie. What you will see on the back panel, you can see it up there in the upper right, but I have the four modes on the left flashing. So I'm gonna play movie one. Once I complete all four of those modes, then I could go to movie two. So that's what's cool is just right off the bat, you can pick kind of what modes or what world do you wanna play in. If you notice the groovy targets over here are scrolling very fast, that's the skill shot. It's not a plunger, it's just a button. So you wanna plunge it so that the ball hits the shot at the right time, which I just did, which is actually hard to do. So I'm pretty proud of myself for doing that. If you look at the screen up there, I have one. It won't let me leave. That is the mode that is currently selected. If you hit the cafted ball, that will scroll to another mode. So this is me trying to figure out what mode I want to qualify. So I actually want to qualify that one, Evil Awakens, and then I want to hit a ramp. So once you hit a ramp, the mode is qualified, and if you notice, this ramp is up. So I can start that mode by hitting the button. If I, for whatever reason, want to qualify more modes, I can hit the button, lower it back down, hit ramps. So to qualify the second mode, you have to hit two ramps. And now I have this second mode qualified. You can see once again up there that now two of them are qualified. But it's the flashing one is going to be the one you're going to play. I actually want to play Evil Awakens, so I'm going to move it over to that. And I'm going to go ahead and start the mode. Let's switch up here. and let's actually focus down here. Okay, if you look down here, this is what's up. So there's a target in front, and you can see the scrolling lights. So I actually have to hit the Cheryl targets while they're lit. I think I have to hit four of them. There's three and four. That'll lower that down, and then now I can go back in there into the scoop. So now that I'm down there, check out this topper. It's pretty absurd. It reacts obviously throughout the mode. So now that I've beat that first phase of the mode, everything at this point is just jackpots. This might be a good opportunity. Oh yeah, I can get my super jackpot here. There we go. And then kind of rinse and repeat for this mode. Very cool mode. Right now I have good Linda. So if I actually hit the scoop over here, bad Linda, I think I have to hit some other stuff. Check this out. This is my favorite way to get the ball out of the scoop. I'm going to let it go by and then I'm going to hold up that flipper. Did you see that? Hold up the flipper and let it go back. So bad Linda's bad. We don't want bad Linda. So let's go ahead and shoot her. She moved to good. Let it go by, hold up the flipper, and then sometimes it goes under. I really enjoy that. If you look right there, you can see your insanity meter up there. So if I hit the ball, that's going to go up and we'll show that off. one of the coolest modes. Another thing to progress towards is you see there's an orange shot. There's actually four of them. If you get all the four orange shots, so now it's moved over here. If you get all four orange shots, that's how you qualify Deadite Multiball. So there's my third. So my fourth orange shot is actually right up the middle, right there. So once I get my last orange shot, Deadite multiball is qualified, which means now my inlanes are orange. So what you're going to do is you're going to roll over an inlane, and the opposite deadite will pop up, and you have to hit it. So let's actually show that off. So let me go over this inlane. So I've got to hit that inlane. It's going to go over that inlane. So he pops up over here. I'm going to hit him, and now I have double deadite multiball. So while you're in double dead-eye multiball, you hit the dead-eyes. So these are multi-balls that you can absolutely bring into modes. But I just wanted to show them off. So the dead-eyes actually block the ramps. So you want to hit them down and then hit jackpot while you can at the ramps. Let hit them down again And let hit a jackpot So cool multi just two multi There might be an add I don know But as of right now this is yeah it very useful to have this type of thing during the mode So, I hope you see, or I just realized, there you go, that guy. So they pop up, and it's fantastic. It's a fantastic, cool little mech. So let's go ahead and drain down to one. so now that i'm out of that let's actually talk about boom stick so boom stick i've already hit the number one so i actually have to hit number two so you have to hit them both separately and then this is the unique thing now you have to hit them at the same time so if you hit one it's just going to pop back out it doesn't matter how you hit it it's just going to pop out so you have to hit them both at the same time and then it'll open up the cellar once you're in the cellar I'm actually aiming at the targets over here. So I can't throw the ball around. So let's see. So I hit it. There we go. I hit it again. That's how you load the shotgun. Okay. Now I'm loading up two shots over here. And then if you watch the screen, you want to hit the fire button when the hand starts to move. And that will shoot both out. So once again, this is a multiball that you can absolutely do during the mode. You want to hit purple shots. as I'm not hitting any of them. Obviously, you want to hit this. Once you've hit both in, you want to hit your button. That's how you get your jackpot slip. So let's hit both in. Hit the button. Then you want to go down below, and that's where you get one of the jackpots. And the ball's actually down there. It spits out another one. So now you have three balls on the upper play field, but yet you're also supposed to be focusing down below. It gets very chaotic, but it is a very fun, unique multiball once again something that you can bring into modes um but you want to focus on this and if your buttons ever flash in purple you want to make sure you hit that um and now i've gotten it all the way up to five so very cool multiball let's talk about the the next multiball if i can get out of this come on there we go let's get out of that okay we got through that um so we've done boomstick we've done deadite let's actually do the cabin multiball so to do the cabin multiball we have to hit down one drop target then two drop targets then the ball is gonna go up the top if i can throw it come on shoot ramp start a mode see the ball is locked up there so let's see if i can lock another ball same thing get up the target boom there's second ball locked let's do one more i can bring this into a mode i'm just going to show it independently here's the third ball and then this is actually a pretty cool multiball start you can see up there on the camera the swing is going to move out of the way it's going to drop the balls behind this flipper and then they're all going to come out Here they come. Boom. Alright, when you're in this, you want to hit yellow shots. Sorry, you want to hit the clear shots. The top thing's going nuts. The copper. There we go. I can work my way towards the second Deadeye multiball as well. But I think once you've hit all of them, it's saying shoot under the ramp. So let me see if I can. There you go. There's my super jackpot. And then all my shots are going to be lit again. There's a super spinner, the chainsaw. And I'm actually almost at my second deadite multiball. So let me shoot under there. So another cool multiball that once again you can bring into modes. Shoot again is on, so I can't really drain right now. I can talk about the ball save. You want to scroll over any one that's blank. Once you've scrolled over all of them that are blank, the outlanes are going to be yellow, which means you have a ball save. All right. So those are the three multi-balls. I'm one shot away from qualifying the second Deadeye multiball. Might as well show that off. I think you actually have to hit them twice. Yeah. So the second one, you have to go over these. the four orange shots. Linda's tricking me. There we go. The knocker in this game is fantastic. And one more. There we go. So this one rolled over here, so I can hit that guy. I can roll over this one. I can hit this guy. And here we go. Now I'm in Deadeye Frenzy. The Frenzy mode So a little different than the last one You just want to keep hitting these guys Yeah, just worth points, but that's something, the Deadeye multiball is really something you kind of do because the orange shots are lit, are basically lit at all time, even when you're in modes. So I've shown you four multiballs. I have another mode lit. Let me go ahead and do that other mode. Hack to bits. This is a fantastic mode. It's ridiculous and gory and gruesome, but it's an awesome mode. Basically, you're trying to hit red shots. Every time you hit a red shot, you're hacking at your girlfriend. The knocker goes off. So basically, we just want to keep hitting red shots. And then once I've hit enough of these, then it starts alternating the right So I did a right shot, then a left shot, then a right shot, then a left shot, then a right shot. And you do that for the rest of the time. But I will have beat the mode at this point, so we're just letting the time run off. But yeah, between the shaker motor, which I have turned off for streaming, and the knocker, it's absurd. So that's two modes in that first one. uh the only other really thing i want to show you is the groovy targets over here when you hit a target the hand moves to where that target was when you hit the hand the hand is how you work towards an extra ball now once you've completed all of them you don't have to hit the hand you just have to complete the groovy targets that'll light mystery on the right mystery is this shot over here there's a magnet back there that'll grab the ball and then it's kind of a video mode where you want to shoot it at a lot of points. And then, yeah, I think that just leaves me with the last mode to show you, which is the insanity mode. So once again, my insanity level is right there. If I just keep hitting the captive ball and focus solely on that, my insanity level is going up. And once it gets all the way up, the cellar is going to pop up, and then you want to hit the cellar. In Insanity Multiball, which is so great, every mech in the game you're going to see is going to be going nuts. Because you're going nuts. So you have to hit every mech in the game. Every mech in the game to work your way through the multiball. Here we go. So I need to hit that guy. I need to hit the pops in the back. There we go. I need to hit the cellar door. but the cellar door I have to hit all three targets on the cellar door and then I need to hit that Deadeye and I need to hit Linda which is the scoop over here and I think I need to oh yeah the up down ramp is going up and down so I need to hit that at the right point I know I need to hit the hand so shoot book once you've hit all that so I just blew through the mode but that mode is insane It's crazy. It's loud. It's just fantastic. It's such a great mode. If you step up to one of these games, try to play everything. Try to play the modes. But honestly, just drill that captive ball until you get to that mode because it's such an incredible experience. And, yeah, I think that's it. Basically, I've only shown you two of the modes. There's another two modes in that movie. There's a whole other four modes on the other movie. Once you've played all eight modes, that's how you get to Hero from the Sky, the Ultimate Wizard mode. but incredible mechs uh the mechs need you to do different things in different modes it's just a fun game to explore but it's also a disgusting game and gory game so if you can allow if this is allowed in your home collection i think you're going to absolutely love this game the audio package is incredible um and we've had an absolute blast with this game um so hopefully you can find one on location to play uh if not if you're curious about ordering one or want one reach out to spooky or reach out to zach at flipping out hopefully they're not sold out yet but i know they're close they're only making 880 of them I think but it's a ton of fun but yeah thanks for clicking on the video leave a comment below if I forgot anything like subscribe all this stuff and hopefully you can catch us live sometime see you guys I don't think I muted that at all. Maybe Zach will edit that out. Maybe he won't.
Hero from the Skyproduct

high · Host demonstrates hidden flipper under sling, Linda good/bad strategic choice, and multiball integration into modes throughout tutorial

  • ?

    product_concern: Audio design specifically praised; host notes shaker motor, knocker, and chainsaw spinner sound effects as standout elements contributing to thematic immersion.

    medium · Host emphasizes: 'the audio package is incredible' and 'between the shaker motor...and the knocker, it's absurd'