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Beetlejuice Pinball Tutorial (Flip N Out Pinball, 2026)

Flip n Out Pinball·video·36m 7s·analyzed·Mar 13, 2026
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TL;DR

Joel Ingerber tutorial showcasing Spooky Pinball LLC pinball with Spooky Speak voice feature and extensive mode breakdown.

Summary

Joel Ingerber provides an extensive tutorial of Beetlejuice machine, highlighting the innovative Spooky Speak voice recognition feature integrated into the topper. He walks through the playfield layout, skill shot mechanics, and demonstrates multiple game modes including Grave Dig, Till Death, Sandworm modes, Showtime Multiball, and others. The content showcases deep rule complexity, unique mechanical interactions (sandworm toy, magnets, captive ball), and theme integration with movie references and audio callouts.

Key Claims

  • Spooky Speak is a microphone-based voice recognition feature built into the Beetlejuice topper that detects player voice inputs to interact with the game

    high confidence · Joel Ingerber demonstrating the feature at the start of the tutorial, saying 'Beetlejuice' three times to trigger Showtime Multiball

  • This is beta code from March 11th, 2026

    high confidence · Joel explicitly states 'This right now I actually have some beta code. This is March 11th code what you're going to see today, 2026'

  • The game features a unique dual-scoop playfield design with an upper playfield area on the left side separate from the main playfield

    high confidence · Joel describes 'left upper playfield' with a flipper and explains how the ball routes differ based on flipper control

  • The sandworm toy features multiple interactive modes including Gut Punch, Sharpshooter, and a multiball variant

    high confidence · Joel demonstrates three different sandworm modes with varying mechanics: hitting gut/mouth, scrolling target timing, and action button spam

  • Bug from Spooky Pinball appeared on a recent stream to explain game mechanics and features

    high confidence · Joel mentions 'Our stream last night actually had Bug uh from Spooky Pinball on it with us uh explaining the game'

  • The Now Serving targets directly increase jackpot and super jackpot values during multiball modes

    high confidence · Joel explains hitting Now Serving targets can build super jackpot value up to 54 million points in the Couch multiball example

  • The art package is by Christopher Franchi

    high confidence · Joel states 'Christopher Franchi art, an amazing art package'

  • The game includes a unique fly-swatter ball save mechanic where players must position a moving fly swatter over a flying fly and press a button

    high confidence · Joel demonstrates the Magnus save mechanic and explains 'there's a little fly that flies around... you want to get the fly swatter over top of the fly and then hit the button'

Notable Quotes

  • “That right there is showing off Spooky Speak. So, this is a new innovation into Spooky Pinball LLC. Um, now built into the topper, there's a microphone back here and can detect different different points where you will actually interact with the game.”

    Joel Ingerber@ 0:32 — Introduces the key innovation of Beetlejuice — voice recognition integration

  • “This is Beetlejuice Collector's Edition number one. This is Zach's game with the butter cabinet and it looks real nice.”

    Joel Ingerber@ 1:15 — Identifies the machine as a Collector's Edition and credits Zach (Zach Sharpe, likely) as the owner; references a custom 'butter' cabinet design

  • “This left upper playfield, it's just the left upper corner of the playfield. Um, there is a flipper right here.”

    Joel Ingerber@ 2:10 — Describes the unusual upper playfield layout feature

  • “Bug was telling me that if you really get that that now serving targets up high, you can get this to be crazy value. Like crazy crazy value.”

    Joel Ingerber@ 16:21 — Indicates potential for high-value jackpot stacking through Now Serving target building, suggesting deep rule complexity

  • “You're going to see the flippers are going to go nuts, and I'm probably going to get my hand hit by the ball, but... those are the mechs that I'm trying to do.”

    Joel Ingerber@ 30:43 — Describes the Deo mode's challenge of managing auto-flippers during multiball — a unique design constraint

  • “As seen on TV is a unique mode. You have to hold the action button... you're supposed to play this mode one-handed.”

Entities

Joel IngerberpersonZach SharpepersonJaredpersonBugpersonChristopher FranchipersonSpooky PinballcompanyBeetlejuicegameFlip n Out Pinballorganization

Signals

  • ?

    design_innovation: Spooky Speak voice recognition feature in Beetlejuice topper allows players to trigger modes and actions by speaking character names, creating new immersion layer in pinball gameplay

    high · Joel demonstrates saying 'Beetlejuice' three times to trigger Showtime Multiball; describes microphone in topper detecting voice input

  • ?

    gameplay_signal: Beetlejuice features exceptionally deep ruleset with multiple distinct modes (10+ confirmed), multiball variants, Now Serving target jackpot building system, and mode stacking mechanics

    high · Joel demonstrates Grave Dig, Till Death, Seance, Charades, Beetle Snake, As Seen on TV, Deo, multiple Sandworm variants, and Juno modes with varying mechanics

  • ?

    design_innovation: Beetlejuice features unusual dual-playfield design with separate upper playfield area on left side containing its own flipper and shot sequences, adding vertical complexity

    high · Joel describes left upper playfield with dedicated flipper, Juno scoop, Now Serving targets, and distinct routing from main playfield

  • ?

    design_innovation: Sandworm toy features multiple interactive mechanical modes (Gut Punch, Sharpshooter, button-spam) with varying player mechanics and multiball integration

    high · Joel demonstrates three distinct sandworm modes with different activation methods and shows sandworm multiball phase with dynamic lowering and hitting sequences

  • ?

    gameplay_signal: Beetlejuice features fly-swatter ball save mechanic where players must visually track and position a moving fly swatter over an animated fly before pressing button to relight magnet save

Transcript

youtube_auto_sub · $0.000

0:05
Hello, my name is Joel Ingerber and this is the Flipping Out YouTube channel. Uh, we're going to start this tutorial the right way. So, I'm just going to follow the instructions here and uh, yeah, Beetlejuice. Beetleju. Beetlejuice.
0:27
That right there,
0:27
That right there, >> Beetleju. That right there is showing
0:29
Beetleju. That right there is showing
0:29
Beetleju. That right there is showing off Spooky Speak. So, this is a new innovation into Spooky Pinball's Beetlejuice Pinball Machine. Um, now built into the topper, there's a microphone back here and can detect different different points where you will actually interact with the game. Um, this is Spooky's latest game. Uh, and it is incredible. It's it's very very well done when it comes to the theme immersion, uh, the mechs, the toys, the everything. Jared and I streamed this the last two Wednesdays. Our stream last night actually had Bug uh from Spooky Pinball on it with us uh explaining the game, explaining the things that we had missed or that we um didn't do right the first time. Uh Christopher Franchion art, an amazing art package. This is Beetlejuice Collector's Edition number one. This is Zach's game with the butter cabinet and it looks real nice. >> So, um yeah, we'll do what we normally

Joel Ingerber@ 25:25 — Highlights an innovative one-handed mode mechanic that actively discourages cradle control, creating deliberate difficulty

  • “Charades is all about you got to pay attention to your six shots and then figure out what colors they are and then hit those appropriate shots.”

    Joel Ingerber@ 28:18 — Describes a memory/pattern-recognition mode unique to the game

  • “This right now I actually have some beta code. This is March 11th code what you're going to see today, 2026.”

    Joel Ingerber@ 4:08 — Explicitly confirms beta code version and date, establishing timeline for game state

  • Spooky Speak
    product
    Showtime Multiballproduct
    Waiting Room Multiballproduct
    Sandworm Multiballproduct

    high · Joel explains 'there's a little fly that flies around... fly swatter's hovering and while it hovers, you want to get the fly swatter over top of the fly and then hit the button'

  • ?

    design_philosophy: Beetlejuice's 'As Seen on TV' mode deliberately requires one-handed play by forcing button hold throughout mode, creating intentional mechanical constraint

    high · Joel states mode is 'supposed to play this mode one-handed' with action button held down to maintain jackpot values

  • ?

    gameplay_signal: Now Serving targets system allows progressive building of jackpot multipliers during multiball; expert players can reach 54+ million point super jackpots through target accumulation

    high · Joel demonstrates building Now Serving from 13 to 25+ during Waiting Room Multiball, achieving 54 million super jackpot value at Juno scoop

  • ?

    product_concern: Beetlejuice running March 11, 2026 beta code; indicates game still in pre-production/beta testing phase with potential for changes before final release

    high · Joel explicitly states 'This right now I actually have some beta code. This is March 11th code' suggesting ongoing development

  • ?

    community_signal: Spooky Pinball actively engaging media partners; Bug from Spooky appeared on Flip n Out Pinball streams to explain mechanics, indicating manufacturer investment in content education

    high · Joel mentions 'Our stream last night actually had Bug uh from Spooky Pinball on it with us uh explaining the game'

  • ?

    design_philosophy: Beetlejuice deeply integrates Beetlejuice movie themes through mode names, audio callouts, mechanical references (sandworm, wedding ceremony, haunting), and Spooky Speak voice commands

    high · Modes reference plot points (Grave Dig, Till Death, Wedding), characters (Juno, Barbara, Charles), and mechanics tied to movie scenes and dialogue

  • ?

    gameplay_signal: Beetlejuice features at least three distinct multiball modes (Showtime, Waiting Room/Couch, Sandworm) with different shot sequences, mechanics, and scoring structures

    high · Joel demonstrates Showtime (all shots + drop target strength test), Waiting Room (green shots + spinner + Now Serving building), and Sandworm (Barbara finding + red jackpots + escape)

  • 1:21
    So, um yeah, we'll do what we normally
    1:21
    So, um yeah, we'll do what we normally do and we will uh start with uh shots and layout. very very very unique layout for sure. Uh left out lane, nothing crazy. Uh left in lane, it's an in lane. Now the right side is very different. This plunge actually will go up and then turn around and depending on how you do the skill shot, the the thing will either purposely drain, the magnet will grab it and throw it into play, or it'll it'll feed this uh the right flipper. Now, there is a right in lane, but there is a right out lane as well, and this gate will pop up, which will allow the right outlane to drain the ball. Um, on the left side, what you would think is a left orbit actually feeds this left upper playfield. This left upper playfield, it's just the left upper corner of the playfield. Um, there is a flipper right here. So, when this ball goes up this way, if you hold the flipper up, the ball will actually fall into the back side of this scoop. Otherwise, let it go through the pops here and it'll start working its way around this loop. And you can use the flipper to either come this way and try to do the loop that way or the ball go up and come this way. And then you can use the flipper and go that way. In this upper area is the Juno scoop and then you have the now serving the targets. The now serving targets, if you look over on this camera, is how you increase the jackpot or the super jackpot value of that multiball. So, I will explain that when we get to it. Uh, so a unique little area up here for sure. If you're up there, make sure you're hitting the now serving targets. Otherwise, the Juno scoop, which will go all the way straight there, will come back down at you. Um, you have a a spinner here. When you feed that that Juno scoop. So, this is a very kind of unique shot to hit a spinner mid playfield that ends up in that Juno scoop. Um, I did go over or I I moved past the left ramp. the left ramp. It's a It's a ramp you can backhand all day long. You can hit it from the right side as well. And this has the roulette wheel or the spinning um thing. They're they're implementing it more into the game where you can actually hit your action button uh to stop on certain parts of the roulette wheel. Uh but that's the inferno room ramp. Right here, I talked about that spinner. You're going to use that for certain modes. Um and then right here is the camera. The camera has two standup targets in front of it. It's kind of like a hurry up mode. You'll see it says light camera here on the in lanes. Once you do that, it can um start kind of a little mini mini hurry up mode uh where you're going to be shooting those targets. Then you have your scoop here in the middle. Um that scoop is how you collect souls. They haven't really implemented a ton with that yet, but they're going to do more with that as the the game progresses. This right now I actually have some beta code. This is March 11th code what you're going to see today, 2026. Then you got the sandworm mech. the sandworm mech. You have the three standup targets in front of it and then this thing will lower down. That mech, you'll see moves back and forth, dances around, and then you also have the ability to hit the ball into the mouth of the sandworm. So, I'll be showing off those mechs or that those modes later. The right ramp here, by default, the right ramp will do a 180 ramp and then come down and feed the right flipper. You can backhand that ramp. Um, but once you've um hit enough of these loops, every time you hit a loop, you light a lock, that ramp right here will actually lift up and allow you to hit a ramp under it, and that's how you feeds the wire form, which ends up feeding the balls back there on the couch. So, I'll show that off. We have the handbook target. You're going to use that for certain modes, and you're going to use that to relight the fly. The fly is a unique way to get your ball save back. your ball saves all about this magnet down here. So, I will gladly show that off. Then you have this. This is the right orbit. The right orbit will on its own will actually go this way and then feed the left flipper. So, you can like loop it that way. Otherwise, um there's a drop target right here that can stop the ball and the ball will come back at you. Or there's a magnet that'll stop the ball and it'll kick the ball up into this Beetlejuice mech. You kind of see him peeking out over here as well where he'll carry the ball up and then shoot it back at you down this right wire form. Kind of hard to explain, but you'll see it as we progress through the game. We have a captive ball here. That's for your mystery modes. Um you work your way through that um to collect mystery rewards and then you collect the mystery rewards over here at the right scoop. And you're also going to use that right scoop throughout the game through some of the modes. So, I think I've explained the layout as best I can. really at this point. Let's just dive in and show off the game a little bit. >> All right. So, if you look at the if you
    6:10
    All right. So, if you look at the if you
    6:10
    All right. So, if you look at the if you look at the screen, that's mirroring what's down here on the playfield. So, what you want to do is you want to hit the launch button when it's in one of the white arrows, preferably closer to the top. That would give you a million. Otherwise, if you're too late and you hit it when the ball saves lit, that's where it drains the ball for you on that. So, let me see if I can do the skill shot here. So, I've locked it in at 500,000. So, left ramp, right ramp, and then you want to go right up the middle for the You want to rip that. And that's how you would get you'd rip your spinner like that all the way back into the Juno shot. That's the right way to do the skill shot. So, I'm back there right now. Okay. So, that's skill shot. Once you get through the skill shot, our next options are um Beetlejuice shots. So to to start a Beetlejuice mode, you need to do the mode start. So you need to hit one of the three flashing Beetlejuice shots. So let's go ahead and do that. Ball search is going right now. So here's one of them. There's one shot. It didn't go all the way back. Now that went all the way back. >> So that was the first one I hit. I hit a
    7:23
    So that was the first one I hit. I hit a
    7:23
    So that was the first one I hit. I hit a Juno scoop. So, being that I hit the Juno scoop, we should know what our now serving needs to get at. I'll explain that when we get back there. All right. This is saying, "Oh, that's a hurry up to hit the sandworm." All right. Let's uh Oh, wow. I'm just going straight into a mode. So, I had hit enough shots. >> I've hit the three shots and then the
    7:45
    I've hit the three shots and then the
    7:45
    I've hit the three shots and then the mode starts over here. So, we're actually going to start grave dig. Sorry, I got distracted, but just three Beetle shoot juice shots. Start the mode over there on the right. This is a fun mode. So the idea is grave dig. So to do grave dig, step one is we're digging. So you got to go for the scoops. So there's a scoop. We can do the same scoop. Or we could do this scoop right here. There's dig number two. And then do another scoop. So we've dug three holes. And then now we have to shoot the headstone. And that'll wake Beetlejuice up. >> Maybe we should knock first.
    8:28
    There we go. My waiting room flash. That ramp is actually up because I've hit one of these loops. So, if I actually hit that right ramp here, you're going to see it's going to lock a ball. So, let me hit that right ramp. And you see the ball went all the way back and locked on the couch. All right. So, at this point in the mode, you basically want to combo uh left and right ramps. >> So, we're going to combo
    8:52
    So, we're going to combo
    8:52
    So, we're going to combo ramps here. This is where you're interviewing him. So, you actually do it six times. Now, at this point, we can end the mode by going to the right or we go over here to the purple area if we want more inappropriate clips. That's what the purple area is. All right. So, there we go. So, we have to hit these one of those three shots three times and then we end the mode over here on the actual Beetlejuice target. What you're going to see here is it's going to say four out of three. That's cuz I hit one of the inappropriate comments over there. But it's a it's a unique mode. It's like dig the grave, ramp some shots to interview him, and then you're going to end over there. I'm going to go ahead and show the Magnus save. The Magnus save is super useful uh because you can use it for anything. And then to relight the Magnus Aade, you actually have to hit the handbook >> and that'll spot the fly. Look on
    9:51
    and that'll spot the fly. Look on
    9:51
    and that'll spot the fly. Look on screen. There's a little fly that flies around. So what you want to do if you look the it's hovering the fly swatters the fly swatter's hovering and while it hovers, you want to get the fly swatter over top of the fly and then hit the button. And that's how you can relight your uh your ball safe. So, I'm going to go ahead and get three more um three more Beetlejuice targets here. So, there's another one. And here's another one. So, we have till death lit. If we want to change the mode, you're going to hit the sling. So, if I hit the sling here, that now lights Deo. I actually don't I want to show you till death. Till death is pretty good. So, let's go back all the way to till death. There we go. And let's show that off. Um, another thing I can show is I can start the mode, but now that I've lit my mo, I've done all three of my mode uh, shots to start the mode. I have a yellow flashing shot that's showed time to my multiball. >> So, we actually want to do that. There
    10:51
    So, we actually want to do that. There
    10:51
    So, we actually want to do that. There we go. I've done all three of my loops up there. You can see my now serving target. If I hit those, that's how we get our number to go up. So, we're now now at four. Once you get to four, I have my Juno mode lit. You can see four over here. So, let's actually show off uh me lock a ball over here on the couch. That's for my second loop. And then now my mode start is flashing yellow because that's actually Showtime multiball. So, I had spelled Beetlejuice. And then being that it was spelled instead of starting the mode, I had yellow shots lit for Showtime >> and I've collected enough of those to do
    11:29
    and I've collected enough of those to do
    11:30
    and I've collected enough of those to do this. So, now to start this mode, you say his name three times. Beetlejuice. Beetleju. Beetlejuice.
    11:40
    It's showtime.
    11:40
    It's showtime. >> Here we go. Now, you can do them one at
    11:42
    Here we go. Now, you can do them one at
    11:42
    Here we go. Now, you can do them one at a time if you want, but I just like knock them all out. >> Attention, gamer shoppers.
    11:48
    Attention, gamer shoppers.
    11:48
    Attention, gamer shoppers. >> All right. Showtime multiball. The way
    11:51
    All right. Showtime multiball. The way
    11:51
    All right. Showtime multiball. The way this works is all about basically hitting all the main shots. You see how all the shots are different colored and shining at you. All right. So, this is a multiball, remember? So once we hit enough of these, the right orbit is lit. You're going to hit the right orbit and it collects the ball and then it wants to test your strength. The way you test your strength is you bash that that that that uh drop target and it counts how long it takes that ball to go all the way back and come all the way back down. So it's actually a very clever way to actually test how hard you hit that ball. So let me uh let me show it one more time. So you basically you're going to hit enough of the jackpot shots. Once again, this multiball to hit the right orbit to collect your ball and then you want to bash that target and it goes way up and way back down and that's how you get your super jackpot value. So very unique mode. I like how they do that. And um we'll go ahead and and drain out and get back down. So that was Showtime multiball. >> Uh let me show a Juno mode here. So I'm
    12:55
    Uh let me show a Juno mode here. So I'm
    12:56
    Uh let me show a Juno mode here. So I'm going to try to get the ball all the way back. There you go. Into the Juno scoop. Well, we tried. >> There's multiple Juno modes. Um, this is
    13:05
    There's multiple Juno modes. Um, this is
    13:05
    There's multiple Juno modes. Um, this is the first one right now by default. I think Bug said something about kind of swapping that out or getting that to be um not always this mode. Not consistently always this mode. So, this mode is you hit orange shots first. >> So, this is you trying to scare him. So,
    13:22
    So, this is you trying to scare him. So,
    13:22
    So, this is you trying to scare him. So, we're haunting Charles through the orange shot. There we go.
    13:33
    There we go. And once you've done that, it's saying where you want to hit a scoop. >> The scoop is how you avoid being
    13:39
    The scoop is how you avoid being
    13:39
    The scoop is how you avoid being detected. >> I had Maxi on the phone, honey.
    13:48
    All right, give me that ball back. There
    13:48
    All right, give me that ball back. There we go. And we can go deeper in it. >> Try to swap the fly.
    13:55
    Try to swap the fly.
    13:55
    Try to swap the fly. >> There we go. If you miss these for too
    13:57
    There we go. If you miss these for too
    13:57
    There we go. If you miss these for too long, then it'll it's kind of a hurry up to hit the scoop.
    14:11
    All right. What I should be doing is if I'm up there, same thing. Shoot the scoop to avoid getting photographed.
    14:20
    So, the shot values are increasing. There we go. Now, I need the camera targets. I got two balls. So, camera target
    14:30
    So, at this point, it's just the camera targets are lit. It's very hard to tell, but um all the playfield lighting is off right now. And so, this is actually a very cool mode because if you play in the dark, it's very dark. Only those two things are lit and you can just hit those as long as you keep two balls in play. So, let me go back down to one. So, it's actually a very I don't know. I think it's a clever unique mode to use that. Um, let's go ahead and do the waiting room multiball because I had I have done my third loop up there. So, to start that, all I have to do is lock my third ball. >> Now, my jackpot value is only at five
    15:05
    Now, my jackpot value is only at five
    15:05
    Now, my jackpot value is only at five right now. >> Okay. So, the key here is hold your
    15:09
    Okay. So, the key here is hold your
    15:09
    Okay. So, the key here is hold your flipper up and try to bash. You want to bash those targets as much as we can. Those now serving targets. We want to get this. The higher we can get this. So, let's go 13. The higher we get this, the stronger our jackpots jackpots are going to be. So to do this mode, you're getting jackpots with the green shots, but you do you want to lock a ball back on the couch. Once you lock a ball back on the couch, you want to rip this spinner. And once you rip that enough, it's got to go all the way back into the Juno target for your Super Jackpot. So our super jackpot's lit at the Juno target or Juno target, the Juno scoop. Come on, get it in there. There it is. And that's where you get the big points. Now, you can get that super jackpot a lot higher by hitting way more of these non now serving targets. So, let's get that up to like 25. I'll lock a ball on the on the couch. I'll rip the spinner. And once you rip the spinner enough to light the Juno target, there we go. That's where you can hit our super jackpot. And Bug was telling me that if you really get that that now serving targets up high, you can get this to be crazy value. Like crazy crazy value. Um, so I think that's explained, right? Yeah. You just greenshot, lock a ball on the couch, and then rip spinner and cash out at Juno. So this is how I would get more now serving targets. Well, I'm back there. Yeah. Um, red jackpots now cuz I hit all the green ones. These are a lot more power, a lot higher. But same thing, I want to I want to lock my ball on the couch. This is a multiball, remember? Rip the spinner and then rip it until the the G. So, yeah, this this uh super jackpot is worth 54 million points. Yeah. So, it's a cool mode where you can build it up with those now serving targets. All right, back down to one ball. >> So, one thing I haven't shown off at all
    17:24
    So, one thing I haven't shown off at all
    17:24
    So, one thing I haven't shown off at all yet is the sand worm. All right, I have a Beetlejuice mode qualified, but let's talk about this sandworm. So, basically, you're going to hit it once and then you see I have two other flashing targets. So, it's a hurry up. I have to hit those other two targets within a certain period of time and that'll start the sandworm mode. This sandor mode is gut punch. So gut punch is you have to just throw throw the ball. You have to shoot the ball down to get down below and that's what brings so like hit him in the gut and that'll bring him down for you then to hit him in the mouth. So there we go. So we have to just hit the area to get him to go down. So now his head is down and let's hit him in the mouth. And then I think I just have to do it one more time. Hit him in the gut.
    18:16
    Bring him down and hit him in the mouth. There you go. There's one sandworm mode. Let's go ahead and knock out another sandworm mode. Um, same thing. You're going to hit you're going to hit one of these. There we go. And then you got to hit the other two shots. I've started this mode. Sharpshooter. So, this one the gates up, but the the the target is scrolling. So, you got to hit it on the right one and then hit him in the mouth. So, I missed his mouth there. There we go.
    18:48
    Let's get another one. And the only reason I'm showing these off is because they are different. That's what's cool. That's what I like about this is they change. There's gut punch. There's one where you actually have to spam. You have to spam the action button over and over again to get him to lower. That's probably the most confusing one cuz it's like, "Hey, why is he up with the gate up? And what do I do to get that gate down?" You got to spam the action button. Just read the screen, you know. There we go. All right. So, there's two sandworm modes. So, we'll go ahead and do I'll show you the third. The third sandworm mode once we start it um is kind of a unique multiball. So, let's go ahead and start that. So, there we go. This is it. Sandworm multiball. So, sandworm multiball phase one, you hit an orange shot and you're trying to find uh Barbara. That's right. So, is she over here? No. Is she over here? Nope. Looks like she's at the spinner.
    19:48
    There she is. So, once you find her, you want to hit the same shot again, and that'll get you to the second mode. Second mode is all about red jackpots. And once you hit a red jackpot, it'll drop the worm down for just a second to try to bop him in the mouth. So, let's see if we can get him to drop down with one and then bop bop him in the mouth. So, that didn't hit him quite cleanly enough. There we go. Drop down. Throw the ball. Joel, let's get a super jackpot here. Come on. And there it is. There. That's where you get them. So, you're going to do this enough. This is until you I think drain down to one ball, I think, is how this one works. Let's see if we can hit him. There we go.
    20:39
    Now, remember this is a multiball, so things would be pretty chaotic.
    20:45
    Okay, let's get them one more time and then I'll drain down to one and we'll see if it changes. There we go. All right, let me go ahead and drain down to one ball and then at this point I'm down to one ball. Yeah, now it's all about finding the door. So, it starts over here on the left. You're going to hit these yellow shots. Work your way to the right. Escape. You escape by that sandworm. And there you go. There's sand worm multiball. So, another very unique fun mode. Um, but the sandworm is always there. You can play them if you want. If you start a sandworm mode and then start a an actual mode, um, you can bring a sandworm into a mode. You can't start a mode and do a sandworm. We're going to play till death.
    21:33
    All right. So, remember all the modes here are from hitting three Beetlejuice shots and then you start the modes over there. All right. This this one's pretty unique. You got to you got to find your four uh witnesses. You can hit any of the four lit shots, but it does reward you to start uh on the far left. So, gather witnesses. So, do you see how my left shot is lit a little more than the right one? So there's one.
    22:04
    So let's do two. Three is going to be this and four. Once you've done four, now Oh, this is the camera. Hurry up. All right. Now it's saying ceremony has started. We need to distract this ceremony. So you go over to the right and hit that. So there's an interruption. So let's interrupt again.
    22:34
    Yep. Throws that on the face. And now we got to hit the sandworm. And then the fourth and final shot to uh end the wedding is you got to hit the sandworm in the mouth.
    22:51
    Yeah. But look at the boreography of this. I love it. All right. What have I not shown off? Mystery rewards. Basically, hit the cap the ball a bunch. You see how I'm digging? Dig, dig, dig. And then eventually, you'll cash out your mystery once you get all the way down.
    23:13
    There we go. So, now my mystery is all the way down and I can get my mystery reward all the way at the bottom. Um, oh, get me four more nail servings. Let's see if we can do another Juno mode.
    23:30
    Oh, come on. It's so much It's It might actually be easier to just shoot that shot. Watch me. Nope. Apparently, I should warm up first. There it is. Yeah, it is easier for me to shoot that shot. Jeez.
    23:49
    All right. So, if you look, I have to get to 35 now servings to start my next Juno mode. So 32 33 34 35. So now that I'm at 35, I can start my next junior mode. Let's see if I can hit my shot. >> Yeah,
    24:06
    Yeah,
    24:06
    Yeah, >> we're not completely helpless.
    24:07
    we're not completely helpless.
    24:07
    we're not completely helpless. >> Why throw the ball?
    24:08
    Why throw the ball?
    24:08
    Why throw the ball? >> Reading that book and there's a word for
    24:10
    Reading that book and there's a word for
    24:10
    Reading that book and there's a word for people in our situation. Ghosts. >> All right,
    24:15
    All right,
    24:15
    All right, >> let's get this show on the road.
    24:17
    let's get this show on the road.
    24:17
    let's get this show on the road. >> This one I've actually never played. So
    24:20
    This one I've actually never played. So
    24:20
    This one I've actually never played. So white shots add time, red shots reduce time. So, I need to hit white shots
    24:33
    or purple shots is what it looks like. So, purple shots. This is me going around spray painting, I think.
    24:42
    We just have to pray the other closets
    24:42
    We just have to pray the other closets are bigger than this one. >> Shoot the Juno scoop. Okay. See if I
    24:48
    Shoot the Juno scoop. Okay. See if I
    24:48
    Shoot the Juno scoop. Okay. See if I can. Is this timed? Oh, yeah. So hurry up. There we go. >> Interesting. So you're trying to hit the
    24:57
    Interesting. So you're trying to hit the
    24:57
    Interesting. So you're trying to hit the purple shots in that mode to mark off the rooms, but if you hit red shots, you'll lose your time. And if you miss those purple shots too long, you'll get through it. Okay, I've shown off grave dig. I've shown off till death. Let's show off one more. Uh so same thing. I'm going to hit three Beetlejuice modes and three Beetlejuice shots. There we go. So, right now, as seen on TV, let's talk about this one. As seen on TV is a unique mode. You have to hold the action button. You'll see here. >> Don't worry, I locked the door.
    25:34
    Don't worry, I locked the door.
    25:34
    Don't worry, I locked the door. >> All right.
    25:37
    All right.
    25:37
    All right. So, it says right here, hold the action button. So, I'm holding it down. Keep it held down. So, you're supposed to play this mode onehanded. I can barely throw the ball with two hands. But here's the deal. Right now, if you look in the upper area, $19.99. So, that means the second part of this mode, my jackpot would be worth uh I think it's 1,999 or I don't know. But so, you're trying to hit as many of these shots as you can. If I let go of the button though, do you see how that number is going down? So, now my jackpot shots are going down in value. So, you want to you want to hold down the button as much as you can. So once we get through either all the shots or the right amount of time. Oh no. I was trying to hit the Juno shot.
    26:29
    Hurry up. Okay, I got through that. I have to hit the captain ball is the hurry up. And at this point now I can let go of the button. But you see now all my jackpot shots are locked in at 1617.
    26:43
    So let's go ahead and knock all these
    26:43
    So let's go ahead and knock all these shots out. So, six shot jackpot shots left. >> Um, oh wow. I literally just chucked the
    26:50
    Um, oh wow. I literally just chucked the
    26:50
    Um, oh wow. I literally just chucked the ball three feet over here to the left. >> Just a bit outside. He tried the corner
    26:55
    Just a bit outside. He tried the corner
    26:55
    Just a bit outside. He tried the corner and missed. >> Real good. Real professional.
    27:00
    Real good. Real professional.
    27:00
    Real good. Real professional. >> All right. I think I just have one more
    27:02
    All right. I think I just have one more
    27:02
    All right. I think I just have one more over here. There we go. And that's that mode. So, yeah. I think uh the only one I really Well, I could show off. There's some really good modes here and they're all very clever. I just want them to be clear and understood. So, there's three. Oo. Seance is basically handbook, three shots on the left, handbook, three shots on the right. That one's not that bad. Let's play charades. Let's try to show this off so it's very clear what to do. >> What's your name?
    27:31
    What's your name?
    27:31
    What's your name? >> All right. So, if you look, all six
    27:33
    All right. So, if you look, all six
    27:33
    All right. So, if you look, all six shots are lit white right now. So, just hit one of them. >> So, the scoop is purple. So now I'm
    27:40
    So, the scoop is purple. So now I'm
    27:40
    So, the scoop is purple. So now I'm trying to find another shot that's purple. Looks like the left ramp is orange. The far left shot is also orange. That's good to know. Still looking for purple. That's not That's green. There it is. There's my other purple shot. So now that I have those done, I can try to do another match. So I know this one was orange and this one was orange. And then we know that this one is green. And that'll leave my last shot for green, which is over here. >> Or was it actually here? There it is.
    28:14
    Or was it actually here? There it is.
    28:14
    Or was it actually here? There it is. So, charades is all about you got to pay attention to your six shots and then figure out what colors they are and then hit those appropriate shots. Uh, Beetle Snake isn't that hard, but we'll I'll go ahead and show it. So, remember, three three shots here.
    28:36
    Ah, walk with rhythm. Okay. Okay, I
    28:36
    Ah, walk with rhythm. Okay. Okay, I started this worm mode here. This is the one where you have to bash the action button to get them to come down and then you bop him in the mouth. So, that's the key. You'll learn. You'll You'll learn. Come on. Oh my goodness. This is This is It's time to end. Extra ball is lit. Extra ball. If you want to know where the extra ball is, it's way up here. >> So, that's a it's a hard target to get
    29:04
    So, that's a it's a hard target to get
    29:04
    So, that's a it's a hard target to get to. Boop. But there it is. All right, let's start. What mode am I starting? I don't want to show off Deo just because so many people have seen it. OOS I just kind of explained. Let's do Beetle Snake. Show off the topper for this one. This will probably be the final one I show. I mean, maybe I show Deo. Maybe it's worth it. Beetlesnake. Basically, three ramps. So, one, two, three. There we go. Three ramps. Then you need to get so many spins. You're gonna see it when it pops up on the screen.
    29:43
    Look over here. So, I got my ramps. Spinner. Let's get our spinner. And then pop bumpers. Pop bumpers. You can just kind of throw the ball up there. There we go. There's our pop bumpers. And then we need to keep getting our spins here. Almost done. Two more spins. There we go. And then you finish the mode at the scoop.
    30:11
    There we go. So, not a hard mode. Very easy to understand. That's Beetle Snake. All right, let's show off Deo.
    30:21
    All right. Uh, three more Beetlejuice. >> Beetleju.
    30:23
    Beetleju.
    30:23
    Beetleju. >> There we go. Deo is lit.
    30:25
    There we go. Deo is lit.
    30:25
    There we go. Deo is lit. >> Beetleju.
    30:26
    Beetleju.
    30:26
    Beetleju. >> We're doing it on the right side. All right. So, the key with this mode is I mean, I'm not touching the flippers. You're going to see the flippers are going to go nuts, and I'm probably going to get my hand hit by the ball, but you want to you basically look at the screen here. Those are the mechs that I'm trying to do. So, I'm going to try to focus on Beetlejuice first and get him taken care of. So now now that that is checked and I'm going to get my my hands are going to get destroyed in this one. Now that that's now he's bouncing up and down. So let's get this sand worm going. So now that that's going, I got another ball.
    31:15
    All right, I got to do slings. Get the slings going. There we go. And couch. Couch is from the non the Nile serving targets. We got to get enough of those.
    31:30
    Come on. I may just have to reach back there and get them. There we go. There we go. Now the couch is going. And then the last one is the pops. And once you get the pops up, you're going to end up getting 5x. Come on. There it is. There's my 5x. And I have five balls. So at this point, I mean, if you want to just play yourself game, go ahead. Everything from this point is worth a lot of points. If you can get through this, that's fine. I'm just telling you, it's really hard to control cuz I'm not I'm not touching that at all. And uh if you can make it all the way through the song, um it'll drain the balls and then kick out a new one. So, it's fun. I mean, you can control the flippers, but you can't cradle up. You can't do anything like that. That was obviously a ridiculous ball one. Uh let me go ahead and show off the other way to start this. So, I showed you if you start the skill shot when you do a white arrow, you can do the skill shot combo. Otherwise, if you do it when it's red, it drains. The magnet grabs it and throws it in, which is such a unique way to start a game. Um, but I really like it. Uh, yeah. I think the only thing I haven't shown is OOS, which you know what, we're here. If you're still watching this tutorial, that means you can't get enough. And we're just going to show them all. Why not? This these are all the modes that are currently in the game. All right. So, oo seance. Basically, what you're going to do, step one, >> the wedding
    33:05
    the wedding
    33:05
    the wedding >> is handbook.
    33:10
    You can see all the lights pointing
    33:10
    You can see all the lights pointing towards the handbook. There we go. Now, it's going to light three shots over here on the left. >> There's one,
    33:18
    There's one,
    33:18
    There's one, two, three. That's him saying the different things. >> And then we go handbook.
    33:25
    And then we go handbook.
    33:26
    And then we go handbook. >> And then there's three shots on the
    33:27
    And then there's three shots on the
    33:27
    And then there's three shots on the right. So one, >> two,
    33:32
    two,
    33:32
    two, and then handbook again. And now at this point, you got all these jackpot shots. So I think it's just timed. And you can get as many jackpot shots as you want. Or wait, I think you actually have to keep keep combos going. If you keep combos coming going, the jackpots just keep going. Um, but that's how you would beat that mode. Uh, yeah, Barb and Adam combos. So, if we just time it out, you'll see here eventually the mode ends.
    34:04
    And there we go. So,
    34:04
    And there we go. So, >> I've done all the modes that are that
    34:06
    I've done all the modes that are that
    34:06
    I've done all the modes that are that are it. And then trades is lit again just because we've run out of modes to play. But that is Beetlejuice Pinball. >> 25.
    34:13
    25.
    34:14
    25. >> You bunch of loser.
    34:15
    You bunch of loser.
    34:15
    You bunch of loser. >> You bunch of loser. Okay. Well, I think
    34:17
    You bunch of loser. Okay. Well, I think
    34:17
    You bunch of loser. Okay. Well, I think that's I mean I've I've shown you uh Showtime multiball, which is the fun one with the right with the with the drop target hitting that. Showed you couch couch multiball, how you can ramp that up and spin the spinner. Uh I showed you the sand war multiball, which is in the game. I showed you every mode that's in the game. The light camera hurry up, which you you hit over that. Um ball save with the fly. Everything. Oh, did you hear this song? Yeah, >> that might have been part of the beta
    34:47
    that might have been part of the beta
    34:47
    that might have been part of the beta code, >> which is pretty great that they added
    34:51
    which is pretty great that they added
    34:51
    which is pretty great that they added that. >> Okay, I think that's it. I think that's
    34:56
    Okay, I think that's it. I think that's
    34:56
    Okay, I think that's it. I think that's it for the tutorial. Um, this is still early on in the game. They're only going to add more stuff to the game, which is awesome. And, uh, hopefully that was somewhat focused or at least you could follow what I was doing. But really, just all you got to do is hit your Beetlejuice shots. They're one of three. And then start mode over on the right. If you can focus on that, bash the sandworm enough, you'll start a bit sandworm mode. Just focusing on those things enough to have a great great time with this game. But, uh, Jared and I love this game. We're excited to see how it develops over time. And, uh, it's got an amazing topper. An absolutely amazing topper. So, thanks for clicking on the video. Thanks for watching it this far. Leave a comment out if I forgot anything. Uh, what I did well, didn't do well. Let me know. Like, subscribe, all the things. And, uh, yeah, I'll catch you on the next one. See you guys.