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Brian Eddy & Dwight Sullivan discuss Mandalorian design, their returns to pinball, and tease upcoming shooter.
Brian Eddy worked in pinball for approximately 10 years in the 1990s before leaving the industry
high confidence · Brian Eddy stated: 'I was in pinball for about 10 years as people know in the 90s'
Dwight Sullivan worked in pinball for almost 20 years before leaving to work at Williams making slot machines
high confidence · Dwight Sullivan stated: 'I worked in pinball for 20 years you know almost and then I went back to Psy games you know I went back to Williams and worked for made slot machines'
There was a 20-year gap between Brian Eddy last pinball design before Stranger Things and his work in the 1990s
high confidence · Brian Eddy: 'it's 20 years since I had done my last pin before I did stranger things'
LED lighting is the biggest technological change in pinball since the 1990s
high confidence · Dwight Sullivan: 'the LED lights is the biggest change' and described the contrast between old and new Star Trek machines, with the older one looking 'yellow and dark'
The Mandalorian topper features a hologram recreating the Razor Crest cockpit and underwent multiple iterations to achieve the desired lighting effects
high confidence · Brian Eddy and Dwight Sullivan discussed the topper design extensively, mentioning Disney approval requirements and careful attention to cockpit details
Internet feedback and community forums now influence game design updates and rule changes post-release
high confidence · Brian Eddy stated: 'I come through the forums and I and every once in a while there's a nugget of gold there' and acknowledged they make rule changes based on feedback
Brian Eddy and Dwight Sullivan have an upcoming unreleased game that is described as 'the best shooting game you've ever made since you've been back at Stern'
medium confidence · The host (Jack) stated: 'I have seen what you guys are working on and I would say it's since you've been at Sam Stern told you this before it's the best shooting game you've ever made'
“we really kind of set out right from the beginning both Dwight and I said we wanted to make the best most incredible topper that Stern has ever made”
Brian Eddy@ 0:57 — Shows intentionality and ambition in The Mandalorian topper design
“it's like it's part of the Star Wars lore but it's I think the First new series that really took off and really resonated with fans”
Brian Eddy@ 2:20 — Explains the appeal and resonance of The Mandalorian IP choice for pinball
“I had tons of ideas just piling up and the chance to come back to it was amazing for me”
Brian Eddy@ 5:30 — Conveys the creative energy and accumulated inspiration from his 20-year absence from pinball
“it's a blessing and a curse you know you hear all the great things but then you hear all of the criticism from people”
Brian Eddy@ 6:09 — Reflects on the double-edged sword of internet feedback in modern pinball design
“we still aim at what we think is going to be the absolute best game ever on day one right and then we're wrong”
Brian Eddy@ 7:00 — Illustrates the design philosophy and iterative process of contemporary pinball development
design_innovation: The Mandalorian features an innovative hologram cockpit topper that underwent multiple iterations to achieve authentic lighting effects with Disney oversight
high · Brian Eddy and Dwight Sullivan extensively discussed the topper design process, iterating to recreate Razor Crest cockpit elements with LED lighting effects matching Star Wars hologram aesthetics
design_philosophy: The Mandalorian game structure was built around episode-based missions mapped to game objectives (missions, multiballs, encounters, wizard modes)
high · Dwight Sullivan explained: 'we right we started mapping out you know well this episode is going to be a mission and this episode is going to be part of a multiball'
personnel_signal: Brian Eddy returned to pinball design after 20-year absence; Dwight Sullivan returned after extended time away working at Williams on slot machines
high · Both designers discussed their career trajectories and returns to Stern; Brian Eddy: '20 years since I had done my last pin before I did stranger things'; Dwight Sullivan mentioned working at Williams then being brought back
technology_signal: LED lighting identified as the biggest technological shift in pinball since the 1990s, dramatically improving visual quality compared to incandescent lighting era
high · Dwight Sullivan: 'the LED lights is the biggest change' and described Star Trek NG as looking 'yellow and dark' compared to modern Star Trek LE with LEDs
community_signal: Modern pinball design now incorporates internet forum feedback and community criticism for post-release rule updates and refinements
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high · Brian Eddy: 'I come through the forums and I and every once in a while there's a nugget of gold there' and acknowledged rule changes based on feedback; recognized it as 'blessing and a curse'
design_philosophy: Brian Eddy prioritizes unique, interactive toys and game flow as signature design elements; highlights projector and UV lighting as modern toy innovations
high · Brian Eddy: 'I like are flow in a game and toys something unique something that you haven't seen before'; highlighted projector with mapping and UV lighting as favorite modern toys
rumor_hype: Brian Eddy and Dwight Sullivan have an unreleased game in development described as a best-in-class shooting game
medium · Host Jack stated: 'I have seen what you guys are working on and I would say it's since you've been at Stern... it's the best shooting game you've ever made since you've been back at Stern' and both designers agreed enthusiastically
product_strategy: Modern Stern design process establishes core game structure upfront, then iterates based on playtesting and feedback rather than day-one perfection
high · Dwight and Brian described establishing 'bone structure' and core flow early, then iterating: 'you make something you put it in and you play it and you go oh wow that sucked so then you throw it out'
licensing_signal: Disney was directly involved in The Mandalorian topper design approval to ensure authenticity of Razor Crest cockpit elements
high · Brian Eddy: 'working with Disney too right they wanted to make sure it was authentic and it is if you look at the real cockpit the number controls on each side and the panels'