claude-haiku-4-5-20251001 · $0.032
Venom officially revealed; Haggis Centaur production updates; code updates praised; Jaws design complete.
Venom Pro will cost $6,999, Premium ~$9,799, Limited Edition ~$13,000 with tax/shipping
high confidence · Don, citing distributor conversations; pricing matches Foo Fighters
Venom Pro units will ship end of August; Limited Editions mid-September (~1,000 units); Premiums end of September
high confidence · Don, reporting from distributor/manufacturer communications
Venom was designed by Brian Eddy, not Keith Elwin or Jack Danger
high confidence · Don's observation on game credits/designer lineup
Haggis Pinball makes 24 machines per month and projects Fathom completion by end of year
medium confidence · Damien (Haggis Pinball founder) in Kerry Hardy interview, with Don's note: 'they've said that before and haven't delivered'
Haggis Pinball has 12 employees and produces one machine per day
medium confidence · Damien in Kerry Hardy interview, confirmed by Don
Centaur pricing spans $10,000 (base) to $17,000 (top trim), with $7,000 difference attributed to art blades, acrylic topper, airbrushed leather jacket, and helmet
high confidence · Don's analysis of Centaur trim levels from released videos/specs
Spooky's Halloween code update includes new animations, LCD effects, lighting patterns, and flipper startup effects
high confidence · Don, who installed and played the update on his own machine
Keith Elwin's 'Jaws' design (layout/rules) is complete; he is in CAD phase on the next game after that
medium confidence · Don, citing Keith Elwin interview by Joel Engelberth on Flipping Out with Friends
Jaws is expected February-March release (not 2024, not December slot)
low confidence · Don's speculation: 'I think in February March would be reasonable'
“Hosting soon because Venom is a parasitic host on Eddie Brock and the Spider-Man universe.”
Don @ ~5:00 — Clever wordplay on Stern's 'hosting soon' teaser, leveraging Venom's symbiote nature
“I'm not seeing a lot of the raptured fanitude around this game that I've seen from others. I don't know if that's because this is a Brian Eddy game. It is not Keith Elwin's next game.”
Don @ ~20:00 — Notes relatively muted hype for Venom vs. games by marquee designers; hints at designer-driven collector enthusiasm
“You're losing support because you're not keeping us updated, you know?”
Don @ ~35:00 — Criticism of Haggis Pinball's lack of production transparency; argues transparency doesn't require revealing trade secrets
“To say we want to kind of twist the knife on the collector and try to milk the money out of him...What am I missing here?”
Don @ ~42:00 — Skeptical of Centaur's $7,000 trim-level premium; questions value justification
“Every one of them bricked. Every last one did not go in. And I'm like, are you kidding me right now?”
Don @ ~75:00 — Describes difficulty of final scoop shot in Godzilla's King of Monsters mode despite dominant gameplay
“So thank you, Spooky Pinball, for not abandoning us after you made the game.”
Don @ ~52:00 — Praise for post-release code support; acknowledges all 1,250 units are sold but developer continues investing in updates
“What is going on, you guys? I mean, hey, I respect the hustle. If you can get somebody to bitch out $6,000 just so they can say they have that top-end edition and you can get it, man, go get your money, girl.”
Don @ ~43:00 — Mixed sentiment on premium pricing strategy—acknowledges business logic while questioning consumer value perception
“Stern Pinball, their next Cornerstone game will be Marvel's Venom in some form or another.”
announcement: Stern Pinball officially revealed Venom via teaser video; full details (pricing, specs, availability) coming next Tuesday via distributor call
high · Don confirmed teaser video released, Marvel Cinematic Universe logo branding, 'hosting soon' tagline
product_launch: Venom Pro shipping end of August, Limited Edition mid-September (~1,000 units), Premium end of September; subsequent production run possible in December slot
high · Don citing distributor communications; mirrors Stern's typical Cornerstone release cadence
market_signal: Venom pricing unchanged from Foo Fighters ($6,999 Pro, ~$9,799 Premium, ~$13,000 LE with tax/shipping); indicates price stability across Marvel IP
high · Don: 'prices have not changed from Foo Fighters is what I'm hearing from the distributors'
market_signal: Criticism of extreme premium trim pricing: Centaur ($7,000 gap), American Pinball Galactic Tank Force ($6,000 gap); perceived as value extraction without proportional gameplay/physical upgrades
high · Don detailed analysis of trim components; questions ROI on leather jacket/helmet/acrylic topper vs. $7,000 premium
manufacturing_signal: Haggis Pinball produces 24 machines/month (one per day); claims Fathoms completion by year-end (~125–150 units remaining); Don expresses skepticism on transparency ('taken with salt cubes made of salt') and advocates for quarterly production updates
medium · Kerry Hardy interview with Damien; Don's analysis of production timeline vs. total units (250 for Centaur, 150 for Fathoms)
groq_whisper · $0.071
Don completed Godzilla's King of Monsters boss rush mode with 3 minutes remaining in final scoop phase
high confidence · Don, personal gameplay experience this morning
Don @ ~4:00 — Official Venom announcement framing as Stern's next Cornerstone release
code_update: Spooky Pinball released significant Halloween code update including new LCD animations, lighting patterns, flipper startup effects, grave site animations; free download for all 1,250 sold units
high · Don installed and played update; observed new LCD accoutrement, lighting, and animation quality
design_philosophy: Keith Elwin discussed design process in Joel Engelberth interview; works from home studio and work studio; methodical CAD-to-rules workflow
high · Don summarized Joel's 1+ hour interview with Elwin
machine_intel: 'Jaws' (rumored next Keith Elwin/Stern game) design/layout complete, in rules/decoding phase; Elwin in CAD phase on following game; no 2024 release expected, Feb–Mar 2025 plausible
medium · Don citing Elwin interview; Elwin previously stated no game coming out this year
event_signal: Venom playable at San Diego Comic-Con (July 20+); 'Into the Pinverse' official panel featuring Stern and Venom development discussion scheduled
medium · Don: 'potential' play on-site (unconfirmed); panel confirmed in official schedule; speculation about formal Stern announcement
sentiment_shift: Venom hype lower than expected; attributed to Brian Eddy design (vs. Keith Elwin/Jack Danger); plus pre-release rumor saturation reduced FOMO
high · Don: 'I'm not seeing a lot of the raptured fanitude around this game that I've seen from others'
product_concern: Punny Factory reported playfield issues (clear coat finish grittiness, graphics insert problems) in photos; Don requests community feedback to assess if widespread or isolated
low · Don mentions 'whisperers' and photos but acknowledges other owners haven't reported similar issues; calls for broader feedback
community_signal: Spooky Pinball's Halloween code updates praised as post-release engagement; contrasts with concern that sold-out games often abandoned; demonstrates long-term developer commitment
high · Don: 'Thank you, Spooky Pinball, for not abandoning us after you made the game'; notes 1,250 units all sold but dev still investing