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CGC reveals Cactus Canyon remake details, Lyman Sheets code update, and four-game pipeline.
Cactus Canyon original had 903 units manufactured and was an incomplete line-filler for Bally Williams before Pinball 2000 conversion
high confidence · Ryan White, CGC representative, direct factual statement about historical production
The remake includes hidden audio and design elements from original source code that were never programmed into the 1998 release
high confidence · Ryan White explaining discovery during code rewrite: 'we found, I'm going to call it, hidden things that they wanted in the game'
CGC has expanded cabinet manufacturing facility and is adding additional production capacity/work cells during COVID period
high confidence · Ryan White direct statement about facility expansion
Cactus Canyon remake will support three playable code versions switchable in menu: original WMS with new animation, CGC enhanced code, and future Lyman Sheets/Josh Sharp version
high confidence · Ryan White detailed explanation of code system architecture
Lyman Sheets and Josh Sharp partnership for Cactus Canyon code update is currently a contracting deal with no set timeline
high confidence · Ryan White: 'Right now this is a contracting deal... I'm not going to put a Rush on him'
CGC currently has four games in active pipeline with fifth potentially starting; previously stated five at Atlanta show
high confidence · Ryan White: 'We have multiple games in the pipeline. For those who saw me in Atlanta, I said we had five in the pipeline. Well, chuck one off. We now have four.'
Cactus Canyon Limited Edition is sold out through most dealers; Special Edition Plus with topper is available tier
high confidence · Ryan White explaining model differences and availability
Medieval Madness rerun planned for 2023
high confidence · Ryan White: 'So in 2023, we'll be rerunning it'
“We take the original art, plus what we do on this game, all the new animation and literally we do it in high definition dots so it brings it really to life, but still has that classic feel that everyone's kind of grown accustomed to from that era of pinball.”
Ryan White@ 3:07 — Describes CGC's remake philosophy balancing heritage with modernization
“They really didn't get to finish it. It was kind of like, where are you at? Does it shoot? Does it play? Okay, cool, this is a filler piece. We don't expect it to earn well.”
Ryan White@ 4:28 — Explains original Cactus Canyon's unfinished state and low priority in 1998
“When you have to extrapolate and rewrite it into a new engine, it becomes a whole different ball of wax... let's look at what that ROM has and let's see everything that's in there and everything that should have been there that's missing.”
Ryan White@ 8:05 — Details the discovery process of hidden code elements during remake development
“We're not stripping the topper down. We're not taking pieces off of it. We're literally giving you the same topper. But it's because we want you guys to have it.”
Ryan White@ 28:05 — Explains decision to include topper in SE+ tier as response to community feedback
“Pinball through the history has been an operator-driven entity... Now you're in a different market because you've got homebuyers. You've got collectors.”
Ryan White@ 18:00 — Articulates shift in pinball market dynamics from operator-focused to collector-focused
“If I tell you it's Popeye Saves the Earth, are you going to buy it? No. Oh, come on. But Circus maybe. Okay. Popeye Saves the Circus. Let's do it. We'll retheme it.”
business_signal: CGC expanded cabinet manufacturing facility during COVID period and added new production work cells/lines to increase pinball manufacturing capacity
high · Ryan White: 'we've expanded our cabinet manufacturing facility... we're moving it to a different part of our building... adding in an additional capacity, work cells, another line'
community_signal: CGC added topper mini-game to SE+ tier in response to community feedback and FOMO around LE exclusivity; represents direct responsiveness to player desires
high · Ryan White: 'we appreciate the community feedback we received regarding the topper and the mini game so we went ahead and put that topper out available with the special edition plus'
design_philosophy: CGC emphasizes craftsman manufacturing approach (hand silkscreening playfields, hand-clamped/glued cabinets) as differentiator and response to community values
high · Ryan White: 'We still hand silkscreen our play fields. We still build our cabinets the old-fashioned way. We clamp those things together by hand. We glue them. Everything's done very craftsman'
market_signal: Strong operator demand for Cactus Canyon at IAPA show; remake achieving broad location interest based on success of previous CGC remakes (Medieval, Monster Bash, Attack from Mars)
high · Ryan White: 'IAPA's a busy show... Operators were loving it... they want to put it on location... A Bally Williams has that just classic feel... It's kind of like warm apple pie'
personnel_signal: Lyman Sheets and Josh Sharp contracted to develop future code update for Cactus Canyon remake; represents partnership between original designer and remake manufacturer
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Games like Attack from Mars remain top-earning titles on location even as new games release, consistently returning to top 5 rankings
medium confidence · Ryan White citing operator location data: 'We see that consistently'
CGC manufactures own playfields and cabinets, also does contract cabinet manufacturing for video arcade companies
high confidence · Ryan White: 'We Are Pinball also Churchill Cabinets. We manufacture our own play fields. We manufacture our own cabinets.'
Ryan White@ 33:01 — Humorous deflection of pipeline questions while engaging audience
“The secondary market is kind of filled with a couple different things... we look at the secondary market as kind of a judge of quality that's the way I look at it”
Ryan White@ 30:12 — Explains CGC's approach to secondary market pricing and demand signals
“It's because of you guys. We still hand silkscreen our play fields. We still build our cabinets the old-fashioned way. We clamp those things together by hand.”
Ryan White@ 28:17 — Emphasizes craftsman approach to manufacturing as response to community
high · Ryan White: 'we've got currently all the games are shipping with the code... In the future there's going to be a code update available... Lyman Sheets and Josh Sharp who came on board'
announcement: Chicago Gaming Company officially reveals Cactus Canyon remake with RGB LED enhancements, rewritten code incorporating hidden original design elements, and support for multiple playable code versions
high · Direct presentation and Q&A session with CGC representative detailing game specifications, artwork, code system, and available tiers
product_strategy: Cactus Canyon remake released in three tiers with specific feature distribution: LE (wood grain apron, drain tracks, interior art, sold out), SE+ (metal arch, topper included), SE (base model)
high · Ryan White detailed explanation of model tier differences: 'The wood grain apron, the drain tracks underneath the drain, the interior art... The Special Edition Plus... has the metal arch... The drain tracks are gone'
product_strategy: CGC sourced high-end sculptors and fabricators for Cactus Canyon remake to upgrade components from vacuum-formed to 3D-sculpted replicas (drain, guns, decorative elements) for durability and aesthetics
high · Ryan White: 'we didn't want these vacuum formed guns anymore. Let's get a sculptor in... full 3D, you know, replica guns... a die-cast drain... spin cast metal medallion for the limited edition plaque'
product_strategy: CGC has four games currently in active pipeline with fifth potentially starting production; represents sustained multi-game development strategy
high · Ryan White: 'For those who saw me in Atlanta, I said we had five in the pipeline. Well, chuck one off. We now have four... With five getting ready to start again'
sentiment_shift: Market demonstrates sustained collector interest in classic/remake games rather than newest titles; represents shift from 1980s operator-driven 'must have newest' model
medium · Ryan White: 'people are not so insistent on having the newest game anymore... they're saying it's good enough to be there up against something that's a brand-new design'
technology_signal: CGC implemented complete operating system rewrite and new pinball engine for Cactus Canyon, requiring full source code extraction and reimplementation rather than ROM-based approach used in previous remakes
high · Ryan White: 'we first had to start completely reimagining our operating system... we had to extract all the source code and rewrite it in'
licensing_signal: CGC teases future game announcements but declines to reveal IP/theme details; indicates active licensing negotiations or secured IP rights under confidentiality
medium · Ryan White joking response to pipeline questions: 'If I tell you it's Popeye Saves the Earth, are you going to buy it?'