claude-haiku-4-5-20251001 · $0.039
Venom launches amid pricing concerns; Centaur Revisited announced; Stern hires Zombie Yeti as staff artist.
Venom LE priced at $12,999 with 1,000 units available
high confidence · Jonathan Euston and Martin Hamm cite official Stern pricing for cornerstone releases
Venom code shipped at version 0.87+ at launch, unusually complete for Stern release
high confidence · Martin Hamm notes this is atypical and 'quite promising' for code maturity at launch
Insider Connected integration allows save progression across multiple machines and tracks fastest wizard mode completion
high confidence · Jonathan describes feature architecture in detail
Jeremy Packer (Zombie Yeti) hired as full-time Project Artist at Stern after freelance work
high confidence · Breaking announcement mentioned as coming 'yesterday at time of recording' (early July 2023)
Centaur Revisited Beast Edition priced at 15,000 AUD (~$10K USD); Oblivion Edition at 25,000 AUD (~$16.7K USD)
high confidence · Martin Hamm provides official Haggis pricing announced July 12, 2023
Centaur Revisited features option for colorized playfield in Oblivion Edition after customer requests
high confidence · Jonathan notes this 'defeats the whole purpose' of original monochromatic Paul Ferris design
Brian Eddy designed both Venom and Stranger Things for Stern, both initially lukewarm but improved through code updates
high confidence · Martin and Jonathan compare launch reception and software maturation trajectory
Mark Tremonti (Creed/Alter Bridge) provided 12 music tracks for Venom including Godfather theme
high confidence · Jonathan details licensing and notes Tremonti's prior work with Jersey Jack
Scientific Games Corporation has rebranded as Light and Wonder Inc. (LNW) for Williams licensing
high confidence · Martin discovered this in Centaur Revisited documentation
“I think at this point these price increases, or the current pricing anyway, is sort of causing a lukewarm response in the people enthusiastic market”
Martin Hamm @ ~10:30 — Direct critique of $13K LE pricing model sustainability and market reception
“It's not exactly an impulse buy, is it, at that kind of price? You don't immediately think, oh, I'll buy a limited edition, and then you look at the price, and then it causes you to think twice about it.”
Jonathan Euston @ ~11:00 — Articulates friction in three-tier pricing model (Pro/Premium/LE) affecting purchasing behavior
“The code is probably the most ground-breaking part of this game... to me this is what's really changed with this is what they call the tagline for the game is choose your host change the game”
Martin Hamm @ ~15:30 — Identifies Venom's core innovation as software architecture (dynamic playfield changes) rather than mechanical novelty
“Venom has actually been ready to go for quite some time... It seems to have an awful lot of software in there for a launch title, which is unusual for Stern.”
Martin Hamm @ ~13:00 — Notes atypically mature code delivery for Stern, suggesting extended development cycle
“I congratulate Jeremy on being hired as project artist at Stern, it seems to me that we're getting a little bit of somebody getting overkill lately... there's a lot of them but they have all been Deathfall, Turtles Foo Fighters of course Venom Iron Maiden”
Jonathan Euston @ ~35:00 — Signals concern about Zombie Yeti's overuse across recent Stern releases and potential monopoly on comic-book aesthetic treatments
“If you figured you missed out because you found out too late, you still have a chance to buy the game... Both [Beast and Oblivion editions] are still available at this moment”
Martin Hamm @ ~48:00 — Indicates limited edition stock not sold out despite scarcity marketing—suggests demand shortfall
“Very sad to see her [Shelley Sacks Eldridge] passing... she was really running the company for a significant amount of time, particularly when Gary was off at shows”
business_signal: Hexa Pinball (French boutique) expanding to larger Bordeaux facility due to significant Space Hunt order volume, indicating healthy demand and scaling plans. Lacks specific unit numbers but implies production confidence.
medium · Martin: 'orders are significant enough for them to move to a larger facility... didn't actually specify any numbers about how many games have been ordered but it looked like they'd moved to a new factory unit'
business_signal: Scientific Games Corporation formally rebranded to Light and Wonder Inc. (LNW) as licensor of Williams Electronics IP for 2.0 remakes. This signals shift in corporate identity and potential future branding changes across pinball licensing.
high · Martin: 'Scientific Games Corporation will now do business as Light and Wonder Inc... You probably won't see Scientific Games' name appearing on future 2.0 or remakes, but you will see Light and Wonder or LNW'
sentiment_shift: Venom's host-selection mechanic and Insider Connected features noted as innovation but early reception appears 'lukewarm' according to hosts. Comparison to Stranger Things (also Brian Eddy) which had lukewarm launch but improved through code updates suggests similar trajectory expected.
medium · Martin: 'similar to Stranger Things when that game was launched also a Brian Eddy game at Stern lukewarm reception and over time people still warm up to the game' and notes software improvements key to eventual acceptance
design_philosophy: Jonathan expresses concern that host-selection mechanic on Venom reduces game accessibility for casual players unfamiliar with Marvel Venom character/lore, similar to Game of Thrones house selection mechanic. Criticizes knowledge barrier for pick-your-host mechanics.
high · Jonathan: 'if you're not [aware of the license], you have no clue what you're why you should pick a character... the whole concept is a bit alien if you didn't pardon the pun when you first walk up to it and it says pick your host... that's why I'm not that fond of all those options because I think it makes pinball less accessible'
groq_whisper · $0.249
Pinball Brothers Queen game price reduced $300 from $9,295 to $8,995 MSRP
high confidence · Jonathan cites official Pinball Brothers announcement
Jonathan Euston @ ~42:00 — Marks passing of Stern co-founder's longtime office manager; reflects on her operational role in company founding (1986)
“The colorised playfield artwork... I guess you get to choose what colour it's going to be. So it went on sale... and as you also said, both are still available.”
Martin Hamm @ ~50:30 — Notes customer customization option and slow sales despite limited production (50 Oblivion/250 Beast units)
licensing_signal: Mark Tremonti providing music for Stern Venom while maintaining freelance work with other manufacturers (Jersey Jack history). Hosts discuss tension between securing top talent as full-time vs. freelance, suggesting industry competition for specialized creatives.
medium · Jonathan: 'there's this temptation to want to tie them up, especially if they're freelance, with your company so they don't do any work for anybody else' and notes Tremonti previously worked with Jersey Jack
market_signal: Pinball Brothers reduced Queen Champions Edition MSRP by $300 ($9,295→$8,995), signaling manufacturer willingness to adjust pricing downward—rare in pinball market. Possible response to pricing resistance.
high · Jonathan: 'often we see a price decrease, so we should applaud that. Well done, Pinball Brothers.'
market_signal: Centaur Revisited (limited to 300 units total: 250 Beast + 50 Oblivion) remains in stock weeks after announcement, contradicting scarcity expectations. Both editions still available for pre-order with deposits.
high · Martin: 'when it was limited to a total of 300 machines, people were thinking, well, that's not very many. They're going to sell out in next to no time. And yet, I checked literally just before we started recording this, and you can order both versions... at this moment'
personnel_signal: Jeremy Packer (Zombie Yeti) transitioned to full-time staff artist at Stern. Jonathan expresses concern that Packer's artistic style is being overused across recent Stern releases (Deathfall, TMNT, Foo Fighters, Venom, Iron Maiden), suggesting potential creative monopoly or consolidation.
high · Jonathan: 'I do have to say that while I congratulate Jeremy on being hired as project artist at Stern, it seems to me that we're getting a little bit of somebody getting overkill lately' and lists multiple recent comic-book style titles
personnel_signal: Multiple Stern hires announced in July 2023: Jeremy Packer (Project Artist), Tim Morrison (Technical Service Engineer), Julia Mistiel (Senior Staff Accountant), Dave Hegg (Software Tester/Technician), Elizabeth Geisk (Software Developer), Madeline Benz (Customer Service), Thea Ayad (Director of Programme Management), Joe Westone (Manager of Financial Planning). Also notable retirements: Dorothy Brown (parts manager, 20 years).
high · Hosts cite official Stern announcements of multiple hires across engineering, software, finance, and artist roles
market_signal: Venom LE priced at $13K with Premium at $9.7K, creating $3.3K gap. Hosts note lukewarm market response and buyers reconsidering purchases due to price points. Haggis Centaur Oblivion at $16.7K USD shows similar premium tier pricing friction.
high · Martin: 'these price increases, or the current pricing anyway, is sort of causing a lukewarm response in the people enthusiastic market' and 'rumors from the Internet, lots of LEs and premiums and pro models still available with Stern distributors all over the world'
product_concern: Hosts identify Venom's strength in software/rules architecture ('most ground-breaking part') while mechanical innovations are incremental variations on known designs (diverter, ramps, crane-like mechs). Hardware innovations minimal despite premium pricing.
high · Martin: 'there's some different mechs on there but they're not really anything we haven't seen before... the hardware is not hugely different' vs. 'the code is probably the most ground-breaking part'
technology_signal: Venom shipping with unusually mature code (v0.87+) for Stern launch, featuring complex Insider Connected integration tracking wizard mode completion times across machines. Hosts note this is atypical maturity level for Stern releases.
high · Martin: 'It seems to have an awful lot of software in there for a launch title, which is unusual for Stern. And so I think that's quite promising because it gives people a very much better understanding of how the game is going to work eventually'