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Stern's marketing director reflects on record 2019 output, Stranger Things success, pricing pressures, and competitive pinball growth.
Stern released six games in 2019 (The Munsters (Pro), Black Knight: Sword of Rage, Jurassic Park, Elvira, Star Wars, Star Wars (Comic Art Pro)) plus Stranger Things which can be counted as 2019 or 2020.
high confidence · Zach Sharpe discusses Stern's 2019 releases with host Jeff Lee; confirmed by enumeration of specific titles.
Stranger Things was released right before Christmas 2019, timed intentionally to align with holiday/Christmas lights themes and to generate momentum into CES and 2020.
high confidence · Zach Sharpe explains the strategy: 'Stranger Things just really lends itself well to the kind of Christmas holiday spirit with the Christmas lights and thought it would be a unique approach to announce and have the game delivered before the end of the year.'
Brian Eddy returned to Stern pinball design for Stranger Things after being away for approximately 20 years.
high confidence · Zach Sharpe: 'I sure he been very pleased by the reaction so far' regarding Eddy's return; Teals confirms Eddy's prior iconic work on The Shadow, Attack from Mars, and Medieval Madness.
Stern raised game pricing by $100 for Stranger Things—the first price increase in almost two years.
high confidence · Zach Sharpe directly states: 'I think with Stranger Things, the price went up $100. So that price increase happened. But that was the first price increase in almost two years.'
Chinese tariffs and international trade policies significantly impacted Stern's manufacturing costs and pricing decisions.
high confidence · Zach Sharpe: 'with Chinese tariffs and other trade stuff that's out of our control as a U.S.-based company...there's always going to be factors that can influence pricing moving forward.'
The Stern Pro Circuit final is earmarked for March 21st in Chicago, with the Heads Up Challenge returning that weekend.
high confidence · Zach Sharpe: 'I can say we are earmarked for March 21st in Chicago...That is earmarked as well for the weekend.'
George Gomez designed only two games (Deadpool and The Beatles) in 2018 and took 2019 off, drawing teasing criticism from Teals.
“Stranger Things just really lends itself well to the kind of Christmas holiday spirit with the Christmas lights and thought it would be a unique approach to announce and have the game delivered before the end of the year and get geared up for CES and start 2020 with a bang.”
Zach Sharpe @ ~9:30 — Reveals intentional strategic timing of Stranger Things release to capitalize on Christmas theme and holiday excitement while setting up CES 2020 launch momentum.
“I take NDAs extremely serious. I learned from the best, you know, from our father. And, you know, I would never risk my personal employment over sharing exclusive information willy-nilly. I won't even share information with Josh, who has an NDA.”
Zach Sharpe @ ~14:00 — Demonstrates Zach's strict adherence to confidentiality and references his father (implied Gary Sharpe) as a role model for NDA compliance; indicates family culture around information security at Stern.
“I mean, he has not lost a step. And it's fun to see him get reinvigorated with pinball and actually being a part of it on a day-to-day basis. For the first time in almost I don want to say not 20 years but I can do the math while I driving But it been a while.”
Zach Sharpe @ ~11:00 — Confirms Brian Eddy's long absence from active pinball design (~20 years) and his excitement returning to daily studio work on Stranger Things.
“I mean, at the end of the day, I mean, let's not get me wrong. Would I rather win an award and lose my job or lose an award and... choose the latter but i mean how vain is zach but i will say i mean it's definitely great validation for the team to win any award.”
Zach Sharpe @ ~35:00 — Balances business pragmatism (sales over awards) with recognition that team validation matters; reveals underlying tension between commercial metrics and industry accolades.
“with Chinese tariffs and other trade stuff that's out of our control as a U.S.-based company. You know, there's always going to be factors that can influence pricing moving forward.”
Zach Sharpe @ ~22:00 — Explicitly acknowledges external supply chain and trade policy pressures driving pricing; provides business context for $100 Stranger Things price increase.
product_strategy: Stranger Things deliberately released late December 2019 to align with Christmas holiday theme (lights aesthetic) and generate momentum into CES 2020 and new year; indicates sophisticated release calendar planning tied to theme seasonality and industry event cycles.
high · Zach Sharpe: 'Stranger Things just really lends itself well to the kind of Christmas holiday spirit with the Christmas lights and thought it would be a unique approach...get the game delivered before the end of the year and get geared up for CES and start 2020 with a bang.'
market_signal: $100 price increase on Stranger Things (first increase in ~2 years) driven by Chinese tariffs, international trade policy, and inflation; signals cost pressures on manufacturer and potential resistance to further increases from market.
high · Zach Sharpe: 'with Stranger Things, the price went up $100...first price increase in almost two years...with Chinese tariffs and other trade stuff that's out of our control as a U.S.-based company...there's always going to be factors that can influence pricing moving forward.'
business_signal: Stern shipped record six games in 2019 calendar year (The Monsters, Black Knight, Jurassic Park, Elvira, Star Wars Pin, Star Wars Comic, plus Stranger Things on cusp of 2020); demonstrates sustained production capacity and assembly line efficiency.
high · Zach Sharpe: 'Busiest year ever' in response to question about 2019 output; Jeff Teals enumeration confirms 'six games that came out in the calendar year, that's pretty amazing.'
personnel_signal: Brian Eddy's return to active Stern pinball design after ~20-year absence signals designer recruitment/retention strategy and indicates community excitement around bringing back legendary designer names; described as retaining design skill and being 'reinvigorated.'
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medium confidence · Teals jokingly criticizes: 'The guy gives two games in 2018 with Deadpool and the Beatles, and he takes 2019 off?' Sharpe responds non-commitally but does not correct the claim.
Stern is growing location/operator business alongside collector sales, with measurable increase in Stern Army participation and official launch parties.
high confidence · Zach Sharpe discusses Stern Army growth, location visibility on sternpinball.com map, and launch party expansion; notes 'location is huge' and 'getting games out in the wild' is a crux of business.
“I mean, location is huge. It is a huge crux of our business of getting games out in the wild. And you also have to think about it not just from a U.S. perspective, but from a global perspective. I mean, these games, we're building and shipping them all over the world.”
Zach Sharpe @ ~20:30 — Emphasizes location/operator channel as strategic priority alongside global reach; signals shift in business focus toward venue placement and international distribution.
high · Zach Sharpe: 'he has not lost a step...It's fun to see him get reinvigorated with pinball and actually being a part of it on a day-to-day basis for the first time in almost...20 years but I can do the math...been a while.'
community_signal: Stern Pro Circuit formalized and expanded with multi-partner governance (Stern/IFPA/Papa), multiple qualifying events across North America and internationally, and elevated status recognition (major championship multiplier effect on WPPR rankings); signals industry commitment to competitive pinball legitimization.
high · Zach Sharpe on Stern Pro Circuit: 'three-headed monster...Stern Pinball, the IFPA, and Papa...multiplies your Whoppers by 50%' and multiple international events mentioned (Brisbane Masters, Canada events).
business_signal: Location/operator business increasingly emphasized alongside collector channel; Stern Army growing, official launch parties proliferating, venue visibility on digital map; operator ratio to collectors implied to be increasing.
high · Zach Sharpe: 'location is huge...a huge crux of our business of getting games out in the wild...ratio of collectors to owner-operators keeps shifting...those owner-operators are really starting to increase.'
industry_signal: Stern enforces strict NDAs internally; Zach Sharpe claims even family members (Josh with NDA) are not exempt; acknowledges external leak sources (licensors, distributors, industry enthusiasm) difficult to control; discusses potential watermarking/tracking of distributor preview materials.
high · Zach Sharpe: 'I take NDAs extremely serious...I would never risk my personal employment over sharing exclusive information willy-nilly. I won't even share information with Josh, who has an NDA.'
regulatory_signal: Chinese tariffs explicitly cited as impacting U.S.-based manufacturer's cost structure and pricing strategy; signals vulnerability to geopolitical trade policy and emphasis on maintaining competitive global pricing despite external constraints.
high · Zach Sharpe: 'Chinese tariffs and other trade stuff that's out of our control as a U.S.-based company...factors that can influence pricing moving forward...we always strive to be competitive...don't want to be pricing ourselves out.'
community_signal: Twippies (fan-voted awards at Texas Pinball Festival) viewed by industry as meaningful but secondary to sales metrics; Zach balances team morale value ('great validation') against business reality (sales trump accolades); Jeff Teals attempts to pressure Zach into voting despite Zach's strict neutrality policy.
medium · Zach Sharpe: 'Would I rather win an award and lose my job or lose an award...choose the latter...but great validation for the team to win any award.' Context: Teals challenges whether Dial In Game of the Year was deserved over Star Wars (higher sales).
product_concern: Jeff Teals casually mentions that Jurassic Park sales 'weren't doing very well' and it's 'hard to find one of those games anywhere,' then backtracks ('sorry'). Zach does not confirm or deny; uncertainty about whether this reflects poor reception, supply constraints, or operator preference shift.
low · Jeff Teals: 'I heard the sales weren't doing very well on that. It's hard to find one of those games anywhere.' Followed by self-correction suggesting Teals may have misspoken or reassessed.
licensing_signal: Netflix/Duffer Brothers described as 'extremely collaborative' partners on Stranger Things; ongoing approval process for projector content post-launch; external licensor enthusiasm acknowledged as potential leak source but uncontrollable.
high · Zach Sharpe: 'Netflix and the Duffer Brothers were extremely collaborative...we are still going through some approvals on some of the content...it's like well, we can't control that. I mean, we're licensing their product. And if they got excited, then that's kind of on them.'
competitive_signal: Stern Pro Circuit final scheduled for March 21, 2020 in Chicago with Heads Up Challenge as secondary tournament; format still evolving with post-event reviews; '20-person ladder' mentioned as returning to after earlier iteration changes; mid-season adjustments discussed.
high · Zach Sharpe: 'earmarked for March 21st in Chicago...Heads Up Challenge earmarked as well for the weekend...when we have our post-mortem after an event, changes are going to be made...mid to early season.'