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DPPV #78 Expo recap!

Don's Pinball Podcast YouTube Feed·video·58m 28s·analyzed·Oct 25, 2023
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claude-haiku-4-5-20251001 · $0.037

TL;DR

Don covers Pinball Expo 2024 highlights: Stern's Elvira LE, JJP's Elton John, Barrels' Labyrinth standout.

Summary

Don recaps his experience at Chicago Pinball Expo 2024, covering factory tours, major manufacturer announcements, and game reveals. Key highlights include Stern's new Elvira's House of Horrors Shane Black & Dick White Limited Edition ($12,999), Jersey Jack's Elton John pinball (praised for flipper quality and spectacle), Barrels of Fun's Labyrinth game (awarded Don's personal Game of Show), and Spooky/Pinball Brothers' ongoing production. The expo showcased strong market health with high sales velocity across manufacturers.

Key Claims

  • Stern's new Elvira's House of Horrors Shane Black & Dick White Limited Edition prices at $12,999 MSRP, down from $20,000-$25,000 for the 40th Anniversary Edition

    high confidence · Don states MSRP directly and compares to previous pricing; also notes distributor already sold out

  • Jersey Jack Pinball's Elton John game features flipper strength improvements designed by Steve Ritchie, who came to JJP specifically to fix flipper feel

    high confidence · Don played the game multiple times and confirmed flipper quality firsthand; notes Ritchie's stipulation upon joining JJP

  • Barrels of Fun's Labyrinth game is priced at $10,600

    high confidence · Don states price directly in recap section

  • Pinball Brothers is re-releasing an Alien edition with Ripley character (Sigourney Weaver) likenesses and call-outs that are pending licensure approval

    high confidence · Don describes playable demo at expo; new graphics still awaiting final approval

  • Spooky Pinball sold three of five Scooby-Doo machines at Expo at nearly full price

    high confidence · Don observes sales directly at booth

  • Stern is not yet at full production capacity, with parallel empty assembly lines visible during factory tour

    high confidence · Don toured factory and directly observed setup

  • Elton John won the 'little flipper award for Game of Show' at Pinball Expo

    high confidence · Don awards the game this honor; indicates it was judged by expo community

  • Jersey Jack's Elton John comes in two versions: Platinum (unlimited, $12,000) and Collector's Edition ($15,000) with identical playfields but CE has LCD topper screens and laser projections

    high confidence · Don played both versions and details specifications

Notable Quotes

  • “You're able to hit every ramp. The wireforms are nuts all over the place... this is what elevates this game.”

    Don@ 10:38 — Emphasis on Jersey Jack's Elton John flipper quality and shot design as core achievement

  • “I hate that I love this game as much as I do... this thing slaps.”

    Don@ 12:41 — Don expressing unexpected enthusiasm for Elton John despite initial skepticism about the theme

  • “This is a playground ripped from the world of Labyrinth that you can play in... This is the opposite [of a big thrill park]. This is like the big dedicated theme park where they're taking you into another world.”

    Don@ 19:26 — Don's design philosophy praise for Barrels' Labyrinth game as immersive world-building vs. spectacle

  • “The whole thing is absolutely spectacle... You're going to have to have a kick-butt speaker system for this.”

    Don@ 14:48 — Recognition that Elton John is a showpiece game requiring dedicated display space and audio setup

  • “They spared no expense in this... this game looks like a Fantasyland dark ride from the Magic Kingdom or Disneyland.”

    Don@ 18:12 — Don's praise for Barrels' production quality and themed attention to detail in Labyrinth

  • “the pictures do not do this justice of the rad cabs or side art panels on cabinet... Like, you know, normally we don't give a whole lot of thought to, you know, cabinet graphics, but this thing needs to be displayed.”

    Don@ 4:22 — Emphasis on physical tactile quality and glitter finish of Elvira LE that doesn't translate in photos

Entities

DonpersonGary SternpersonBrian EddypersonSteve RitchiepersonChristopher FranchipersonStern PinballcompanyJersey Jack Pinballcompany

Signals

  • ?

    event_signal: Barrels of Fun's Labyrinth reveal featured pizza party with 1,500 attendees and live streaming integration, indicating professional community engagement and media strategy

    high · 1,500 people at pizza party... live stream of gameplay... had four machines on floor... six up at pizza party

  • ?

    competitive_signal: Barrels of Fun positioned as emerging strong competitor with Labyrinth demonstrating design maturity rivaling established boutiques; earned Don's personal Game of Show over Jersey Jack's Elton John

    high · Best award went to Labyrinth despite Elton John winning community flipper award; longest booth line at show; sold out quickly

  • ?

    design_philosophy: Contrast between spectacle-focused design (Jersey Jack Elton John) vs. immersive theming (Barrels Labyrinth) representing two distinct market segments; both successful but different appeal vectors

    high · Elton John is spectacle with music/laser/screens; Labyrinth is world-building like Disney dark ride; Don notes they appeal to different player preferences

  • ?

    event_signal: Texas Pinball Festival (March) positioned as next major reveal venue for Spooky Pinball and Pinball Brothers new game announcements

    medium · I think we're going to see something at Texas Pinball Festival... in March... It wouldn't surprise me to see a reveal then

  • ?

    licensing_signal: Pinball Brothers Alien Ripley edition has new call-outs and graphics pending final licensure approval, indicating ongoing negotiation with IP holders over content updates

Topics

Pinball Expo 2024 recap and manufacturer highlightsprimaryJersey Jack Pinball's Elton John game design and flipper qualityprimaryBarrels of Fun's Labyrinth game as standout releaseprimaryStern Pinball factory capacity and new Elvira Limited Edition pricingprimaryCompetitive dynamics between boutique manufacturerssecondaryGame design philosophy: spectacle vs. themed immersionsecondaryLicensing updates (Ripley character, Scooby-Doo)secondarySecondary market pricing trends (CE/LE differentiation)mentioned

Sentiment

positive(0.85)— Don is enthusiastic about nearly all games and manufacturers shown. High praise for Labyrinth and Elton John; complimentary toward Stern's pricing reset on Elvira LE. Only minor criticism: Elton John's theme (granddad appeal) initially skeptical but reversed after playing. Overall tone is one of appreciation for manufacturing quality, design innovation, and community engagement.

Transcript

youtube_groq_whisper · $0.175

what's going on everybody it's don pinball podcast coming back at you like cleopatra it is episode number 78 we are back from pinball expo from chicago man it was lit i'm gonna get into the whole thing this is the chicago expo recap episode let's start up go wow man we are sliding back in i just got home last night from chicago's pinball expo what an amazing time I've had. This is my second year in a row going. First year, first time at Expo, man. Going there as someone anonymous, just blown away by all the games I can play and all the accessories I can buy and everything. And now I went, you know, in full podcast media mode this time. We got the Stern Tour. I'll start with that. Let me just run through the companies and I'll give you the highlights of the time, of which there were many. Started off with the Stern Tour Thursday morning, man. We all lined up at the Expo Center. We boarded the school buses, 14 of these things they had, and they took us out to the giant Costco-sized warehouse, headquarters of Stern Pinball in Chicago. Big Daddy Stern, who greeted us at the door, but Gary Stern himself. And I was led around the factory in my small group with Brian Eddy, designer of Venom and the Stranger Things that's on the way. They took us through the entire factory. we get to take exactly zero photos except for with Gary Stern at the beginning and then the gift shop at the end. But man, what a great time it was going through this factory. They aren't even at full capacity yet and they are a machine, man. You know, we started off, you know, going through the wire section, a quarter mile of wires in every machine. The wire harnesses are all made by hand. You know, the cabinets come in. I believe they're assembled off site. But then, you know, The cabinets are getting their decals. The playfields are being populated. On the line was Deadpool Pro, Venom Pro, and Premium running seamlessly, you know, start to finish. It was an amazing process to see. We get down to the end, and it's all the game testing. I mean, what we see with those Friday videos, the Friday Stern Factory videos where they're doing the play testing and everything. My goodness. And so they had this whole line going through section by section, a soldering station, you know, fixing mechanisms to the game board, section um and then you know put him in finished cabinets testing and then right next to that was a parallel line all set up and completely empty so they aren't even you know at their boosted capacity yet and they were running three different machines it looked like so oh my goodness right um at the end of the tour okay we walked by the area where there was staging for all of their their you know ready to go equipment and there was just pallets and pallets of toppers Elvira toppers were there. They were screwing together the Rush toppers, and they had just a giant pile of Elvira toppers ready to go. So if you've been wanting one of those, which you are going to, you can order it right now, man, and get it. I'll tell you where to order here in just a bit. At the end of the tour, we go out to where they have the break room area and that famous wall of microwaves, and there it is sitting there, the black and white Blood Red Kiss edition of Elvira's House of Horrors. When I initially heard this rumor that they were doing Elvira House of horrors but in the black and white with red highlights i was thinking you know i see how that works with monsters it works great with twilight zone but the art on elvira is amazing little purples and greens and everything like what's that going to look like black and white well the answer is fantastic so another limited edition has come out 500 of these things blood red kiss edition is what they're calling it of elvira's house of horrors and it is a black and white play field, black and white cabinet and cabinet art with highlights of red. And the pictures do not do this justice of the rad cows that are on the side and how glossy their finishes. Exactly the same quality as Elvira 40th Anniversary Edition, which to date was like my favorite cabinet ever, right? Now it's black and white. Elvira's laying in that same recumbent position with a red dress. And this red dress, this drip that she has on, it is just covered with red glitter all throughout. It is so shiny you cannot tell in pictures. I've looked back at the pictures that I shot, and it doesn't look as striking in person, represented in the photos, than what this cabinet looked like. Like touching that gloss on the backbox, on the side of the cabinet. Like, you know, normally we don't give a whole lot of thought to, you know, cabinet graphics, but this thing needs to be displayed. It looks amazing. You know, just the quality and the different textures when you feel it. I'm very tactile with this thing, right? And then all through the play field, it's actually the color's been redone. It's not everywhere where there was red before is now shiny sparkly. They've added red to highlights all throughout there, and it just works so well in person, right? There's a, you know, I kind of never really noticed it too much before, but there's a gargoyle floating on an inflatable pool flamingo down near the flippers on the right side. Well, they've colored that flamingo pink with all of the glitter in there. It just works, man. black and white gargoyles and black and white graveyards with these red blood highlights it's it's it's amazing go check out the pictures they're all in that arcade i've posted them on the facebook page give me a follow so you don't miss any content but man this thing was great now the other good thing about this this machine is twelve thousand nine hundred and ninety nine dollars the current msrp for any other stern limited edition when the 40th anniversary edition came out the big purple cabinet um it was uh called dealer for price you know anywhere from $20,000 to $25,000. They only made $199,000 of them. They've been commanding that rocket-high price ever since, and now you can get one for way less than that, and it looks actually, honestly, it looks a little better. It does. It does. I never thought I would say that because the 40th anniversary of Elvira was the most beautiful cabinet I'd ever seen. This one topped it. Well done, Stern. Golf clap. I've talked to my distributor, and they're already sold out. I didn't know why until now I didn't think of maybe trading in mine towards the purchase of one of these. But I reached out to Jeff today, and, like, he's already, all of his are spoken for. He's going to try to get some more. And if he does, maybe I can finagle a deal somewhere. Otherwise, you know, this thing looks great in person. What else have we got? We did get an update for the Stern production schedule just recently. And briefly, December is full of Godzilla premiums, Bond pros and premiums. Those are coming. Deadpools are coming. Stranger Things is getting run next month the pros will be first, the premiums that I have on order, and I just paid the invoice for will be coming towards the end of November and then we're just going to keep rolling Rumor Corner, there's a rumor that we may still see something else from Stern this year I mean, a glut of riches man, like I really wouldn't expect to see something like that but there's still that rumor tossed out there for a vault put it in that what you will there's even talk about releasing the next Elwynn cornerstone and revealing it before the end of the year. What are you doing to us, Stern, man? My wallet is on life support right now with these things. I got stranger things coming. You're going to drop big old Elwynn on us. So Stern is just doing fantastic. Now, at Expo, I think Stern, the biggest booth that was there was probably the station I spent the least amount of time at, mainly because I have all the games right behind me, also because there was brand new things on the floor. The Elvira wasn't at the Expo floor. It was at the factory tour. It was unplayable, and it was turned on, but I tried to scan in my Insider Connected so I could get some recognition, and that was disabled. It was probably a non-functional prototype, but, man, that thing looks good. I don't know quite when they're getting run. I think they did release that in maybe December, maybe November, but look up at the production schedule. But, man, Stern was absolutely in effect in conjunction with Marco Specialties at Expo. I didn't spend a lot of time there this year. I was there like mad last year. This year I was running crazy on everything else. Let's talk about the other big dog that had a release. Jersey Jack Pinball, right? Makers of Toy Story and Godfathers. Now we've heard that these games have been sitting in boxes available, you know, for some time with distributors. So we were all wondering, like, what's going to be the next killer app that's going to, you know, take JJP back out of the doldrums? When are we going to see some of that magic from Wizard of Oz when we first saw that? And then the rumor has been Elton John. The rumor is confirmed. that is what it is there's an elton john pinball machine and like a collective like huh kind of came over the pinball community when they're like like like this isn't like like just a dad theme this is like a granddad theme you know what are we doing jack with elton john but god bless it if they didn't drop a machine that was just fantastic man uh Steve Ritchie was their designer of this game designer of black knight sword of rage designer of uh uh star wars star trek you the classic awesome games, high speed, man. The dude's a legend. He went to Jersey Jack on the stipulation that he needs to fix the flipper feel, and boy, did he. So I was, luckily enough, fortunate enough, humbled by this, but I was invited as media to come to a preview Friday morning, I believe it was, to play this game for about an hour with some other folks. And we had a blast playing the Platinum version, playing the Collector's Edition version. So here's the deal. The prices didn't change, $12,000 and $15,000. which seemed very outrageous and was for Toy Story 4, was for Godfather. It feels a little bit better now, looking at what's going in this. So Jersey Jack has elevated their game, right? Their basic model for the last release, last two releases, has been a limited edition, what they called it, edition size of 5,000, which isn't terribly limited in this space. They didn't release the numbers. It's an unlimited version, but they called it Platinum. They didn't call it Limited, which is great. What they did do is take the awesome Radcal effects that come with their collector's edition, and they're adding it to the lower tier edition as well. So really, I think Jersey Jack is doing the right thing here. They're going for, you know, kind of a luxury model machine. Every machine at Elton John is going to look fantastic. They got Radcal glossy cabinets and about seven to eight pounds of glitter, it seems like, in each version. More so in the collector's edition. So we'll start with a quick breakdown and impression. I played it about five or six times. I had one decent game where I got two multi-balls, got up to 60 million points, which for me, I was very proud of myself for doing that. I played longer than five minutes. Go me. I got an extra ball even. So put your cares and worries to bed about the flipper strength, man. It is here. It is back. You're able to hit every ramp. The wire forms are nuts all over the place. You hit the drop target behind the right upper flipper, and the ball goes behind there underneath the shooter lane wire form into a rocket ramp that just launches the ball. Otto launches it up around the back of the cabinet, does a little 360 swirl, and then kind of returns back to the play field. And the whole thing, this was great. This is what elevates this game. The shots are good, but there are rope lights all along this big rocket man ramp towards the back of the play field, and it tracks the ball as it goes around. So this is something I've seen. you know some roller coasters are doing this where there's lighting along the track that follows it and it's just it's magic when you see it so to see it like chase the ball around the field like it felt great every time i hit that uh it wasn't bricking a decent shot went right in there i was able to hit it if i was intentionally going for it um the crocodile scoop works the upper flipper shots it looked like there was i need to review this but uh two ball paths on the left side of the field from that upper flipper one of them goes up and feeds into the grand piano like the centerpiece mechanism of this game elton john as a mini animatronic in full dodger sequin regalia um just like playing his piano turning his head tiny dancing away man um and then getting the balls to lock inside the piano for a multiball all while the music is thumping and this thing just just works it felt good to play it was fun to play i did not get bored with it it wasn't a game where i want to walk away from the third ball like i was i was actively playing on my best behavior to keep from draining so I could explore all these different pathways. I think it's a right orbit shot that comes around to the left, and then there's a wire form that just ends abruptly about an inch above the play field, just letting the ball just careen straight down to the left flipper. It felt great every time I got that. This is a game that you can sit there and just flip balls around and watch ball pass go around, or you can play with intent and the shots are hittable. The code wasn't jumbled. It made sense to me. The call-outs worked. They told me what to do. I hate that I love this game as much as I do. Really, I mean, this thing slaps. Christopher Franchi did the art on the Premium. I forget the name of the team that did the other one up there. I think it might have been the guy that did the Halloween spooky art. But there's two different art packages, and one is definitely platinum. It's got a lot of grays and slate colors. The other one, man, it is gold laser-cut armor for the CE version. The Platinum version, the lower-priced one, the $12,000 lower-priced one, comes with a dual-field acrylic topper, which is serviceable. The CE, though, looks like they took a stack of unused iPads from Toy Story 4, took them out of the play field where they do not belong, and put them up on top of the topper where they do belong. So there's like two giant LCD screens up there and like a little pseudo-laser projector, something of the kind that you would pick up at Spencer's Gifts, which projects laser-ific projections up on the ceiling above the, I was going to say the ride, above the machine. So the whole thing is absolutely spectacle. backbox lighting, you know, all these kind of luxury upgrades come with this standard. So it's $12,000 and $15,000, but I think you really can see where at least the money's going because the play field is packed. It doesn't seem like there's any areas that are dead, unlike in Toy Story and, you know, to date with Godfather where the middle is kind of empty and most everything's at the back of the play field. This thing just has things to hit on the right, things to hit on the left, interesting ramps, and it does that thing in pinball that I love. When you walk up and you go and you look at the play field and you see a mechanism or a shot or something and you wonder, how do I get the ball up there? Where does it have to go? You know, not just a simple layout, you know, like a fishtails or a taxi where you can kind of see when you walk up what you're getting. you know there's like convoluted little pathways and they all felt good to hit you know felt like it had flow I really liked this game and I hate that Because like you know I don have the room in my budget for everything But this is a game that I'm going to watch. As soon as it's out of location, man, I'm there. I'm going to put some money through it. You got to have a kick-butt speaker system for this. Because this game is a spectacle. This would be a game to put in your game room if you had just one game and you could highlight it. Because you got to show off the art on the sides. It's a showpiece. you have to show the glitter um you have to do you know they had uh external speakers uh flanking the machine just just feeding that music right at you you know with the laser projections and everything like it was a whole experience it would be hard to just kind of stick this in a lineup and just have like elton john right there this thing has to be like you know at the corner of the the living room or common room or somewhere in your house if you get one of these things and i don't think there's a bad way to go man the playfields are the same between the two there may be more glitter in the CE the CE definitely does have more to it especially with that integrated topper but man the thing is awesome either way I don't think it can go bad with this one I'm going to watch this one and if this thing does what Godfather and Toy Story 4 have done where they've dropped in price and Guns N' Roses as well on the secondary market I think I would scoop one of these up man for $9,500 for sure dude and it's Elton John I never knew I would like it as much as I did but this game is awesome. Where can you get one of these games? Well, you can email jeffatmadpinball.com. He's the sponsor of this podcast. Here's the jingle. Listen to these guys, man. This jingle slaps. Jeff is my homie. We were hanging out there with the Angeli brothers, having just a great time. If you need a game, email jeffatmadpinball.com. He will hook you up. Canton, Ohio. Shipping, he'll figure it out, man. Best shipping rates I've seen. Let's listen to the jingle. Give me them robots. It's that bass line that gets me. All right, bell of the ball for me. Even though Elton John won the little flipper award for Game of Show, deservedly, that thing looks great, I'm giving my Dondi award, I haven't named it yet, to Barrels of Fun's new game, Swinging Out of the Gate with Jim Henson's Labyrinth. You've seen this thing. It's on App Arcade, it's on my Facebook page, it's all over the place. The Mystery Pinball Company, whose logo was the exclamation point with the power lightning bolts, that flipper right there. This thing slaps my cheeks. so they took a Muppet filled George Lucas Associated Jim Henson production with the irreverent David Bowie and Jennifer Connelly and they ripped that world out and they crammed it inside of a pinball cabinet I did a live stream of this game they had a pizza party reveal they had four games on the floor six up at the pizza party that was open for everybody I was lucky enough to be invited in early I streamed the heck out of this thing but as we were setting up I'm just going to gush on this game. The glass was pulled off and I just took my camera and went through the whole play field on one of my lives. It's on the Facebook page at Don's Pinball Podcast. Go check that out. I spent some time kind of going through and just really showing all the different shots, all the different areas, the moments, the regions, the themed areas of this game. This game looks like a Fantasyland dark ride from the Magic Kingdom or Disneyland. They got one of the guys from Weta Studios to do the sculpts and design and they spared no expense in this there's a whole goblin village that exists within this game there's a wise man sculpt um there's another uh the the whole the door layout you know the one that lies the one that always tells a truth like in scale right back there with with like you know sculpted cobblestones man if you like details and miniatures this thing is amazing it's got one of the best ramps and pinball one of the best wire forms that i've played and and again like brand new company right um you know unproven as far as like being on their own, but this company and this game, obviously made by people that know how to make a pinball machine. It shot well. It's engaging. It's a different type of game than Elton John completely. Elton John is a spectacle, man. You're at this show, and the music is thumping, and the sequins are everywhere. This, you're on an adventure. It's like a theme park and an amusement park. An amusement park has big, flashy rides, right? and like big thrill and like the tallest and the fastest and whatever. You know, they don't give so much thought to like theming that environment. This is the opposite. This is like the big dedicated theme park where they're taking you into another world. You know, people throw on as a phrase world under glass, and that's exactly what this is. This is a playground ripped from the world of Labyrinth that you can play in. Not only are you flipping balls around, and I mean the flipper shots are strong. The ramps don't reject. if you play with intention you can hit things shots are appropriately hard when they need to be, shots are appropriately easy when they should be, there's kind of a mix of everything and it's got that convoluted layout where you wonder what's actually going on up here what's that diverter doing and there's innovation in it as well that I want to get to about a specific area of the game which isn't a complicated mechanism, it's just simple brilliance but playing this game there's multiple modes that you can get through. There's inserts for the three main friends that you can collect, and as you do, you get bonuses. You can do modes. It's a mode-based game. Hit the shots, start the mode, and then you play through it, whether you're doing the cleaners or whether you're doing the doors or you're doing the Bog of Eternal Stench, which has fart sounds with every stand-up target, and it's hilarious. There's also music lifted from the scenes from the film. They're all in there. and you don't want to drain a mode because you want to keep hearing the music and watch David Bowie going crazy on the dual screens that they have, right? The traditional between-the-speaker-back-box LCD screen is there and there's also a lower back-of-the-playfield LCD screen. They're probably LED screens. But it's like a horizontal rectangle that just fits back there and just, you know, when you light up the letters of Labyrinth to start a mode, that's where they're displayed. There's probably more code coming, but you could put a sunset back there and change the whole feel of the game. You could put a sunrise up there. You could put a night scene. You could put terrible creatures up there. It's got so much potential for the utilization there. They're doing one trim level for this game, and everything is at a premium level. It comes powder-coated, including the speaker panel. Thank you very much. This mechanism I want to talk about is on the left side there. Now, you have little creatures that pop up all over the play field. The call-outs are synced in with the gameplay. They do it in a fun way. there's creatures that pop out of the apron there's creatures that pop up from the back near the lcd screen but on the left side there's a cool little mechanism essentially you have a spinner a set of forks and a drop target and what they've done with it is create an area that can be wide open as a left orbit or during certain modes your ball can go up there through the spinner the forks will come up and the drop target behind it will come up trapping that ball creating you know a newton ball situation so then you get fed another ball your ball can go up and hit that ball through the forks, knocking it backwards through the spinner, it'll hit the stand-up target, which will just knock it back down, back to the spinner again. And you can just repeatedly hit that shot and carry on this ball back and forth across the spinner in its little trap dungeon area. And it makes for a fun little mechanism. Now, other games have captive balls, which is what this functions as. But this one is one that can be there one moment and not be there another. And it's pretty simple how it works. It's a set of forks and a drop target and a spinner. And you can have like a full open spinner that goes around. You can use a stand-up target that works as a ball diverter. Or you can get a captive ball in there with a set of forks. Like it's just, it's fun and it fits those modes. There's a wise man up there in the back of the play field who has a drop target in front of him. It's a tight little shot. But if you drop that and get in there, you get a side quest, right? So in addition to just playing the game, flipping the ball around, playing the modes, Listening to the music, you can also gain these side quests where, you know, longitudinally throughout your gameplay of three balls, you have to get, you know, five scoop shots or five orbits or something. And if you do, you're awarded with points. So it's like it's got that Godzilla feel where there's like a secondary goal that you can accomplish, you know, while you're playing with everything else. And it's all in this world of Jim Henson's Muppet characters, man. So, like, well done. Balls of fun. This game's $10,600. The topper is amazing. You know, the three sculpted, like, full-scale goblin creatures up there. The two on the sides turn their heads back and forth. There's call-outs that are coordinated with them. Their eyes light up and blink. The thing just works, man. It had the longest line of the show, at least a half hour consistently, and that's across four machines on the floor. There was about 1,500 people playing at the pizza party. I had just let my live streaming rig go. That's up on YouTube. You can go through and scan through there if you want to check out the gameplay of that. and then the banter that we were having. But what a great night with a great game from a company that we just didn't have the highest expectations because it just came out of nowhere. But they absolutely slayed it. So thanks, everybody, and thanks for letting me be part of that. All right, let's keep going with this, man. Spooky Pinball was there. They didn't have a new game revealed yet. They're in the latter half of their build for Scooby-Doo. What they did have was a Halloween and Ultraman and a Total Nuclear Annihilation for sale and then about five Scooby-Doos. and last I checked, they had sold three of those Scooby-Doos and they sold all of the other ones for what looked to be nearly full price. So well done, Spooky. You're still moving units. Your games are still fun. Your people are still fun to talk to, man. Hung out there with Bug. We had a raffle that we gave away from Don's Pinball Podcast and Mad Pinball. My wife took a little gift basket and she filled it up with T-shirts, pins, books, accoutrements, just all kinds of things. We got stuff in there. We absolutely packed these things and all you had to do was come by on Friday Fill out a free raffle ticket, drop it in there. We drew a winner, and congratulations to you, sir. You should be getting your gift basket here very soon. But thanks for orchestrating that, Spooky. Thanks for being cool, guys. They were selling playfields, they were selling merchandise, and people were coming up steadily and purchasing it. Talking to Buggs, he still hasn't told me what their next game is, which is appropriate. I don't want to be surprised just like everybody else. I love that surprise in pinball. I would still speculate that their next game, which may or may not be a dual theme again, like Halloween and Ultraman was, I think we're going to see something at TPF, the Texas Pinball Festival, in March. That's the next huge pinball event that we're going to have. And it wouldn't surprise me to see a reveal then. So, you know, Spooky Wars, you know, kind of coasting on the success of Scooby-Doo. All five machines had people playing it the whole time. And just nothing but good feedback. No problems with the games at all that I could see. Everybody's just having a great time at the Spooky Booth. as one does. I'm going to transition over to Pinball Brothers who were there. I spent a lot of time at this booth. Rudy, what's up? The social media manager. Nice German fellow. Me and him hung out for a while. We had some refreshments together and I interviewed him. He's on the podcast I uploaded from Expo. Go check that out. But basically they were there still with Alien and Queen. They have another game coming and it's coming soon and it's probably going to be a TPF. But they are re-releasing an edition of Alien. Their wide body atmospheric game set in the world of Alien and Aliens. It was like two different gameplay codes right in that game. Well, now they got the rights and likenesses to Ellen Ripley character, Sigourney Weaver's character from Alien and Aliens. And so those call-outs and those scenes from the movie are now in the game. I was able to play it. There's new graphics coming. They weren't finalized yet from what they had. So I don't think we've seen exactly what they're going to look like because they're still waiting for licensure approval. But they're having another version of the game. So they have a limited version, their LV they call it, and it sells for $10,000, which seems like a bargain for a top-end machine. It's got some beacons on top. It's got some lighting upgrades inside the machine. The Ellen Ripley version is very similar. It doesn't have those lighting upgrades, but it does have a sculpt around the LCD screen that's in on the play field. And the Xenomorph sculpt is now hand-painted by Lior from the Art of Pinball, right, who's now working with Pinball Brothers as well as Dutch Pinball. there's also a topper that's released but this game I'll come back to it here for a second the Ellen Ripley edition from what they're calling it new art on the cabinet and the back glass new assets in the code this code will be released for every version of Alien as well which is a win and then there's a new design for the lower apron too which looks pretty sweet I had to spend some more time on the game revisiting it now that I've been playing pinball a little bit more playing more competitively. I've gotten better with my skills. I've got a better appreciation for Alien in the game than it is for this wide-body game that's fairly packed. So if you're a fan of the theme at all, you're going to be a fan of the new price. So this Alien Ripley Edition is actually being sold brand new in-box, new build, being made soon under $8,000 for a wide-body machine. That gets an air horn. $8,000 for a wide-body machine, just brand new out of the box with atmosphere to the nth degree. There's an optional topper also sculpted from Art of Pinball, Leor. It features the xenomorph, some alien pods, and a moving tail mechanism. And then for an extra $100 or something, you can get some beacons added, just like the LV edition. I think you've got to go for that if you do. This topper looks sweet. It looks like this sort of diorama that would look great just on your shelf if you're a fan of the movie. function without the game, if you want. So, they're cranking these aliens out. This is a great way to renew interest in your game, and you're not going to alienate the people that have bought your prior game because you making the code available to everybody I forgot to mention earlier but Stern Pinball with the new Elvira House of Horrors will also come with a new code drop for everybody So thank you for addressing this and providing content for your games post Spooky does this as well. I like to see Stern doing it. I like to see Pinball Brothers doing it. Jersey Jack Brothers, come on, man, get out there and update these games. So, yeah, so Pinball Brothers was firing on Saturday. We did the second raffle from Don's Pinball Podcast. An identical brother gift basket was given out. A couple of 12-year-old kids won that drawing, and they were just happy as can be. Check out the Facebook page to check it out. But we love to give things away, man. Longitudinally, throughout, I had the gift bags, the people that came up and gave me the whirlwind. I had more people telling me the whirlwind passcode to win yourself a free prize package than I had prize packages to give away. I was going to do three per day, but I had to exceed that and reach into my bag and give out even more shirts because I felt so bad. The people were just so happy and wanting shirts. So everybody got t-shirts that wanted one. I made sure of that. It was so cool seeing people come to Expo already wearing a Don's Pinball Podcast t-shirt. That was great. Spending time with the people was the best part of this for sure. I was running nonstop for four days, it seemed like. But it was just having time to stop and talk to people, put faces with names, names with faces, kissing hands, shaking babies. It was just a great time all around. So I want to thank everybody that did come out to me. I hope you love your stickers and everything else I gave you. Dude, Duck Pinball was there. Duck Pinball. Dutch Pinball. I got to meet Barry, the guy that gave me the skull from the Big Lebowski. What a swell dude. I got the game. The game is amazing. You know that. They had two there, and I didn't see any problems with either machine, and I didn't see anybody having any bad times playing that. Jeff and his wife came by. Lovely people from the Vancouver area. And I got to introduce somebody to the Big Lebowski for the very first time. I kind of walked them through it. and, you know, show them what the shots are, show them, like, the hidden right flipper shot where you hold the button, hit launch, and it goes to the upper play field. We bowled 10 frames of bowling and just had the best time. So get a big Lebowski. They've got to be coming to the end of their run soon. You know, get one ordered. Cointaker is selling them. Email Melissa. But play this game any way you can. Find it on location. Find a friend. Come by District on Arcade and play it. But the game is just great. The people are great. And I think we've got something just nuclear coming from them, like, next year soon. Like, the Back to the Future rumor from these guys and the quality of games they make, man. Like, fantastic. Pinball Adventures was there. I was able to meet Andrew in person. Been conversing with this guy for a while. Buying his crazy inventions, like the Pin Boost, like the Pinball Paws, like the Pinball Wedge. All products that I love, man. I love these things. I was able to get some more time on Punny Factory, this time the non-engraved version. I played two Punny Factories now. Punny Factory was shooting okay. You know, still a couple little issues around here and there. The very target would get stuck every now and then. Elements was there, and I think it's a little preliminary. I was kind of thinking that this game was going to be ready, you know, for launch, for deposits. I believe they are taking $150 non-refundable but transferable deposits for them if you want to lock it in. Still some issues coming with it. I think it was just an early build of the game. You know, the layout was much more interesting than what is in Punny Factory, although Punny Factory, I think, still shoots a little bit better. You know, if I'm playing with intention, I was able to hit shots a little more consistently with Punny Factory than it was with elements. The code still seems like it's a little rough. You know, I was able to start modes. Some of the modes were easier to complete, you know, the fire element in particular, The wood element. The water element, I had trouble hitting the captive ball system that they've got designed. They have a horseshoe with two Newton balls. And so, you know, I get the idea of what they're doing. The problem with that is if there's a Newton ball on one side without the captive ball behind it and you hit it, there's really no way to capture any kind of award for that. You know, but there is a little upper play field. It played fun. There's three drop targets on the upper play field and another stand-up target, which you can lie to earn in-game currency. so the code of the ambition for Elements is two-fold from what we saw in Punny Factory so I'd like to see them flesh it out a little bit more dial in the shots a little bit better and see what the final version is going to be like it's still a little bit dark in the play field so I've been talking to Andrew and they're already working on getting some more lighting that's back there so we'll wait and see but it was able to show some gameplay there still little hookups, I think this is still a preliminary machine that they have so it's still a little rough, but it was nice to see it and play it. Kind of like their work in progress. We'll see what has to come from Andrew and the lovely folks at Pinball Adventures. I met two of his techs, and they're screwing these things together. Nice gentlemen. You know, I got to talk to them. They're having fun putting pinball machines together, and, you know, having fun in pinball is something that we like, so we'll wait and see what's coming next from them. Turner Pinball was there. So this is the guy, Chris Turner from Turner Logic is his company, and he was involved in making logic boards with the Deep Root Company, which we understand what happened with that, and the whole thing went deep root, belly up, the root rots from the top down. But from the ashes of the burned roots, he was able to get some assets from them at auction, and then this guy took it upon himself to launch his own company. So Turner Logic, I think that's his name, is now Turner Pinball. So they have created a pinball machine with some innovations, let me tell you. So walking up to this machine, the first thing you're going to see is that this cabinet is about half the size of a traditional cabinet, which is off-putting. I've got a lot of constructive feedback for them because there's a lot of good that's here. The arcade one-up games are like quarter-scale size. Ad Games was there with an Addams Family with the worst flipper lag I've ever seen. It's not finalized, but it wasn't a good look for that. And this thing at first glance looks like a home version consumer toy level machine. It doesn't strike you as a commercial machine because it's not the same dimensions that every other pinball machine seems to have. And there's no coin door. And so that was the big mystery that was revealed when they revealed Ninja Eclipse and put the picture of it up there. They had a censored square around the front of it, coming soon, big reveal coming. We all thought it would be the return of the pin bar, right? That touchscreen control panel instead of the lockdown bar that Deep Root was pioneering? Well, that's not the case, but the functionality of the pin bar did come through. Maybe this was some of the assets that he got with the Deep Root auction. But basically, this is going to be an app-based control mechanism system for this. So a huge departure from open the coin door and use the buttons right there to select price per game and all that. So the idea is to play Ninja Eclipse, you will have an app that you will download and install, create an account, load it with cash, and then your money credits can then transfer wirelessly to the game. Assuming everything's working okay, assuming the Wi-Fi is working in the place that you're playing it, there's a lot of variables that are hard to control for in a commercial environment that wouldn't necessarily be a problem at home if it was on home play. So let's cover this first. How does the game play? Game play is actually really good. The shots feel good. This is the designer's first pinball machine, and you wouldn't know that going up to it and playing it because the shots do feel interesting and compelling. It had one of the coolest scoop mechanisms that I have seen in pinball. There are two scoops on either side of the field, two scoops just like a Raisin Bran. One of them faces to the left. The other one faces up the playfield. So what you can do is use the kickback from the left out lane. We'll shoot the ball up, most of the time get into the right scoop. That right scoop will then shoot out, eject across the playfield into the left scoop. The left scoop will then eject up the playfield to the upper right flipper, which you can then hit and then go up into the ramp that circles the back of the orbit of the machine. It goes around that big temple sculpt that's there in the back. So it's a fun, like, you know, caraming effect of the pinball, like working itself up the play field, which we don't really see. I've never seen a scoop feed to a scoop before. That was interesting. Almost like an old NES game, you know, where you're playing Zelda 2 and you go from, like, one dungeon straight across to another one and then pop out somewhere else. It felt like that. I would like to see that explored a little more. What if there was four scoops and it was all like a scoop system, you know, like with Donkey Kong Country or something, and barrels shooting from one barrel to another? That was fun. That was innovative. I did like that. It's a mode-based game. Essentially, I put about four or five games through this and then a lot of time talking with Chris Turner, but it seems like you're fighting some sort of magical boss of which you get to pick for the modes, and then, you know, there's various shots, and they all seem to work fairly good. There's a good number of inserts there. There's a spinning disc, which I didn't take a ton of advantage of in the middle of the play field. There's a big sculpt of a Japanese-looking castle with a couple of guard houses with lighting effects inside of them that I liked. The right ramp serves a wire form that returns to the flipper, and it also has a diverter for a physical ball lock behind there, which will then launch all the balls off of this cliff at you for a multiball mode. So it's a fun game, and it felt fun to shoot. There's no plunger. It's got a launch button. I'm not the biggest fan of launch buttons. I do like that physical characteristics with the shooter rod. But that's not a game killer. So the game was fun to play. The game has some peculiarities to it. Number one, the cabinet is half the size of a normal cabinet as far as depth. Width and length and backbox size, that was all standard sized. There's no coin door because, again, the idea is that you're going to have this app. but that's probably going to be a pretty big barrier to entry there. I'm thinking if this thing's commercially available at a bar, am I going to stumble over and want to throw a dollar in the Ninja machine, and I can't, and then I'm going to have to fumble for my phone and download another app, and I'd probably just go over and play ACDC or something instead. So I think I'll get to my summative comments here in just a moment. The other big innovation is that the back glass is not a back glass. It's polycarbonate, and it's also framed around the entirety, the circumferentiality of the game field with the aprons and the lock bar and then the back metal. You can reach underneath this thing like you're popping an old trunk lid. You pop it, and the whole lid comes off. Polycarbonate and armor and lock bar and all are one piece with LEDs running up and down the length of them that are fed with contact plates to the rest of the cabinet, so there's no wiring or anything. So it was cool to pop it and then pull the whole top off and have the entire game board exposed to you to get in and work around on. There's no glass to slide out or anything. The whole thing just kind of comes off. So some cool innovation. These guys have their own production facility located down in San Antonio. They're building these things themselves. They have a CNC machine. They cut the melamine cabinet out and everything. And the price they're asking is around $9,700, and they're looking to make around 100 of these units. If you want one, $150 will get you a reservation. No word yet on exactly when they're going to be made. I think they're going to build them to order to start with. But this is very much a family company starting out. So that's one of the most difficult things to do is launch a pinball company. We've seen it done successfully with Barrels of Fun, but you look at the pedigree of those people that have worked on games with Spooky and others. They've worked with artists. Johnny Crap did the art for Labyrinth. He just did the art for Jurassic Park 30th, and he does concert posters and other things. These are people with a pedigree, and these are people with a budget, and they're like an order of magnitude at a different level than Turner Pinball is, which is just very insular, just this core group of people that care about pinball and want to make machines. The thing that's hurting them, you know, the price. Like this machine, when you first see it, it looks like a home version, consumer version. It doesn't look like a commercial machine because it's missing those commercial things that we would see, like a full cabinet, like the full coin door. You know, so you've got to get past that. Like, that's a hurdle. You know, it's hard enough to launch a pinball company. You know, why put extra hurdles in front of yourselves? What I would like to see, and this would be my recommendation, if they were paying me as their consultant to come in and say, you know, hey, Don, how can we launch this company, you know, in the best manner? I would do a couple of things. Probably do about five things. First off, I would call this, I'd give another SKU for this, you know, machine. The one that they have is fine. but I would do a commercial edition is what I would call it. I would put it in a full size cabinet. I would put it in a double slot coin door for sure and have it bill acceptor ready and then I would keep the popping of the glass because I think it's great. I would do a glass in there though or if you could an Invisiglass so there was actual glass in there not polycarbonate. I know it's going to be heavier. It's going to be a little harder to manage but I think that's what I would do. You'd probably have to build on a mechanism to replace that glass if need be. But I would do that. So this thing would look like a commercial machine. I would do a double set acrylic topper lit with an LED strip. It's simple. The build material is not huge on that. That's something you could accomplish yourself with a glow forge. I would do what Jersey Jack did for their platinum edition where there's like a depth of field two panel acrylic topper. Just so this machine would look like a commercial machine. like just typical legs, full-size cabinet, coin door. So you walk up and you're like, okay, this is obviously a commercial machine. Add $500 or something to the cost of it for the commercial edition because it comes built except for ready and all that. I think then you've got a machine that people are going to look at and say, okay, I recognize this as a commercial machine. So now I'm already kind of set to know what we got. I'm hoping to work more with Turner. Chris was a great guy. I want to go down and get some tacos in San Antonio. I want to come see his setup. I want him to be successful, but I want his games to sell themselves. The other thing is I want them to sell themselves, too. That's one of the other pinnacles I would put in my five-point plan for Turner Pinball's success. I'd also, you know, I spent 30, 40 minutes talking to this guy, learning about himself, his family, his group, you know, how he's creating these sculpts. These things are hand-painted by the team, you know, and I think that needs to lead. I think they need to lead with that. like we are the people making this here's who we are i think a video expose you know a 20 30 minute documentary introducing the people of the company what they actually doing um and then having a more commercial facing product or least a SKU would do a lot That what I would do if I was being paid to market this company in the best way possible. The gameplay is good. There's good ideas here. There's good innovation. I don't hate the idea of the app, but there's got to be a way to play this just without that, too. The final thing I would do is take one of these machines, the commercial edition that I'm calling it, and I would put it on location or put it in three locations so that it could get play tested. You could come back with data and say, look, we put this game in here. Here's how many people it's attracting. Here's the audits. Here's what it's making per week. Here's what people are saying about it, and here's our plans for the code in the future. That's what I would do if I was paid and working for Turner Pinball. That's the game. I could sense the passion that's coming from them, so I want them to do well, but those are my thoughts. What else do we have? American Pinball, right? Who could forget them, man? They had the whole Galactic Tank Force team there. I got to meet Captain Dirk Streetwalker, or the dude that sat in the captain's chair. He's a super cool guy. His outfit looked great. I want that drip. You know what? Keep the thermos, American Pinball. For your signature edition, you can keep that thermos. I want that outfit. I want that jumpsuit. I want to dress up as Duke Caboom when I play that game, or Duke Moonrocks. or, you know, Kick McScratchy or whatever his name was. I want to wear that, and I want to play the tank. That's what I want to pay $16,000 for, for the top-end edition. The banners, fine, you know, include the banners. Give me a thermos if you want. I want that outfit. I want the jumpsuit. I want to feel like Tank Commander. Everybody I was talking to that played the game, it's a cool game. the game's fun and it is playing better now than some of the ones that I did play it's been hit and miss I think the launch has just been stumbling stumbling on moon rocks but I think it's getting finally to where it needs to be I didn't hate the game I'm not in super love with the game I'm not ordering one I play it on location when I see it but I'll tell you what I did do with American Pinball I walked right by all the Galactic Tank Forces and I walked up to Legends of Valhalla of all things now I played this game before and then kind of, you know, went off and played Oktoberfest and whatever. So this is the first time coming back to Legends of Ahala in like a year. And it's kind of a cool game. I kind of do really like the layouts of it. I didn't get, you know, deep into all the modes and everything, you know, but I'm playing it. And there's a lot of things that if I was creating a pinball machine, I wouldn't hate if my machine played like this. You know, the center ramp that goes up and feeds the wire form. You know, the left wire form is fine. I like the locking mechanism into the long boat. through that ramp. So there's three ramps in there. There's three flippers. There's cross shots. There's some flow that's in there. It's not the most engaging theme because it's not tied to an IP or anything. But it was actually pretty fun. I like the Thor hammer that's in the back. I like the Magnum in the play field with the Kraken. And as I was playing better, it was fun. I would like to get some more decent time on this game. This is a game I think of all the American pinball machines. Oktoberfest, Houdini, Hot Wheels, Galactic Tank Force and the other one what the hell am I missing? There's one more. This is a game of all of those I wouldn't mind actually having for a little bit. I was shocked. I went back and played another one there was a couple boosts over. Somebody had one that had some mods in it and I'm like where's this game been? It's pretty fun I think. I'll have to take a look at what the prices are in the used market but I don't hate it. It shoots well it's well made, the flippers feel good, the shots feel good they don't brick, you know there's interesting things here and there if I made a machine and it was that, I wouldn't be happy I wouldn't be sad about it I'd be fairly happy had some fun at the booth, ran into David Fix talked to him for a little bit introducing myself and giving myself away so we're not best buddies or anything but yeah, they're a company and I think they may have something for us coming soon as a follow up to Galactic Tank Force something with some He-Man in it. I think it's He-Man. I think they got the He-Man license. I think the Sonic guy is the guy that's doing it. If they make a game that's not full of cake toppers but it's full of as many things in it, if it plays like Legends of Valhalla with the accessories and embellishments and lighting and ramps of Galactic Tank Force and the mechanism of Galactic Tank Force, but it's Masters of the Universe? I think this game could have legs. Maybe not tank treads, but legs. so I'm happy to see what they're going to have so no big reveals from American Pinball at this time but I think they're going to be they're a little bit off cycle I think Spooky and American Pinball are on their own cycle everybody else was on this cycle where this was the big release I think we're going to see a big release with Texas Pinball Festival for American Pinball I'm feeling it what else do we have to talk about let's talk about Rocket City Pinball for a moment my boy Andy over there, maker of 3D printed start buttons of which I have one on every one of my machines I have a button for a machine I don't even have yet stranger things. I got a waffle. It usually comes in purple. He was able to do me a blue waffle. Those you know, you know. So I'm excited about that. And he's partnered with Flipmods, maker of some of the cool stuff coming out for Venom, like my Taco Bell building that I got. And they have a new building for the Clintard building. No, the Daily Planet, Daily Bugle building. They've got a new 3D printed replacement for that that's more three-dimensional, not just that acrylic. So take a look for that. And he also came up with a a fix for the right insert problem. Like when you're playing Venom, if you haven't played it already, particularly if you're playing the Premium or LE, Doppelganger, when he's in his rest position, you can't see if that insert behind him is lit or not from a player's perspective. You've got to crane your neck and kind of look underneath spider cheeks to be able to see it. So he designed a little mirror that goes back there, so you can see over Doppelganger into the reflection of the mirror to see if the insert is lit. It's brilliant. It's not expensive. He gave me one to go try, so I'm going to install it. We'll do a real. We'll do a short. and I'll show you all about how it works. So check that out if you think it would be fun for your machine. Not a terribly high-priced mod there. It also comes with an extra acrylic so the little swingy dongle doesn't flip over and get stuck in the launch lane. That's kind of cool. So some fun mods. And if you like the coin inserts, he's got those. If you like the start buttons like I do, tactile, they're so much better than just the green button. He's got them for spooky machines too. He'll get them to you. So Rocket City Pinball. There's your shout-out, buddy. as a homie. You make cool stuff. I've got one of your buttons on everything here. I bought them or I traded in merchandise for them. He did hook me up with the waffle though, man. He's legit. There's your love, buddy. What else do we got? Let's just talk about Expo stuff. There's a homebrew section. I'm amazed by these homebrew machines that people have made. I played Beavis and Butthead. 8 Ball Revisited. Amazing. And just everything else. Beer Fest was there, Ghost in the Shell was there, Plays Great, among others. There was also this time a homebrew topper competition, and I was so excited about it because I had been working on an Elvira House of Horrors topper with two gargoyles and light-up candlesticks for like a year, it seems like. Well, I finally finished it, and I brought it down there, and bless it, I won. I won the topper homebrew competition. I got my own little trophy, the same kind that Jersey Jack got for Best of Show. I got one, too, for Best Homebrew Topper. Now, I was unopposed in this category, but we will not consider that a detriment. It was nice to be recognized. The topper's dope. I would have voted for it. So check it out. There's photos of that. I'm just so happy that I got that. You know, thank you so much, guys. You know, so, you know, dreams do come true for me and you, not just in Disney films, but also in the world of toppers. What else have we got? Pinball Olympics. I can do a whole episode on Pinball Olympics. This is just briefly a private event that occurs during Pinball Expo at this dude's house in a close-by suburb in Chicago. This guy's got 100 games in his house among two different buildings, multiple levels, living room, downstairs, whatever. So they do a tournament, which on its own is not surprising. But about, I don't know, 20 of these games all have a different crazy gimmick with them. I'm talking about they had fishtails, but it was the ice fishing version of fishtails. so they took that frosting spray that you do on your windows to make it look like there's snow in there and they frosted the entire back glass so you could barely see through it so it was like you were playing on a frozen lake and that was a tournament game so you would play that game, you would get your score, write down your number and stuff and of course it's like near impossible to play the damn game but everybody's facing that same challenge so it's not just raw talent and pinball, it's raw talent and pinball and an insane gimmick that absolutely detracts from the gameplay and it was bonkers and I loved it. I loved what they did. They had no fear with like an air fan blowing and a big container of ping pong balls just flying around crazily. So you have to play through a field of ping pong balls bouncing all over the place and try to keep track of the game. They had games where you had to look through a kaleidoscope to play it. You know, a game where you had like those bee goggles where like everything is just pixelated and crazy and you can't tell what's going on. There was an Iron Man you had to play like that. it just there was a there was a hard body that they had the flippers rigged up to a shake weight so you had to take the shake weight and go right with the right flipper and left for the left flipper so you're playing a pinball machine with a shake weight right there was another game you had to play with boxing gloves you had to play black rose with an eye patch they had a giant air cash machine with a game inside there with balls and money flying around and you're trying to play it Scott Danesi built a torture chamber out of plywood like an isolation box with a total nuclear isolation in there with effects in the box like lasers and lights and strobe lights and fog machines tied into the game thumping with music. What's the opposite of sensory deprivation? That's what it was. So teams of four would go in, get sealed in, into a magical, mystery, crazy world of TNA and then try to play and compete. It's nuts. There was games you played on a sling with machines suspended with chains swinging all over the place. In this garage, there was a turntable with a homebrew subhumans game that was spinning around 360 degrees and you jump on the turntable and you're spinning around slowly playing pinball with the ball going all kinds of crazy places. I competed in the treadmill tournament. Let me tell you this. They took a treadmill and attached it to an Indy 500 machine and you have to play the machine while running at a full sprint on a treadmill. So like, you jump on there, hit the start button and run, run, run. You couldn't stop running because it would throw you right off the back and then you try to play pinball like that. And after about 40 seconds or a minute, like you're dying, especially if you're of the pinball brethren like us, dudes in their 40s haven't run in three years. Holy garbage, man. I made it all three rounds. The third one I had to tap out early though because I was about to buckle. But just insane. Like you would look at this and you would say, well, why? And then you would say, because it's there. There was so many more. I ended up playing in Indiana Jones with a balance board connected to the tilt bob for the game. So as you're standing on this balance board, you have to keep your balance, or else you'll upset the tilt and tilt the game. And then there was two PVC controllers with buttons that you would hold in your hands to operate the flippers, almost like you're in just a torture position, trying to balance on this thing and play with buttons. And dang it, I don't know if it's my skateboarding background, but I was killing it with that game. I think I blew it up and got the GC, because I got a gold medal at the end of it. So thank you, Pinball Olympics, for being amazing. Tickets were $100. There's a bus that's offered. Drinks and tacos are included. There was so much more. There was so much more. If you get a chance to go to Pinball Olympics, do it. Pinball Life sells the tickets. They sold out in a day and a half. You've got to do it once. You've got to do it at least once. It is insane. If you like pinball, if you like insanity, if you like treadmills, this is the event for you. So, gosh, man, just doing that. I was able to interview Pinball Brothers, the Electric Playground I interviewed, Pinball Adventures I interviewed on audio. And then I personally went and interviewed the folks with Turner Pinball with Barrels of Fun. I met Jersey Jack. He was dressed up in the Dodger outfit. He was dressed like Elton John. I met Steve Ritchie. He came up and grabbed my arm and we had a good conversation. And I met thousands of listeners out there too. Thousands. It felt like thousands. Y'all are great. Everybody I forgot to mention, dude, you guys are just amazing. It was such an awesome time at Expo. I'd heard before that if you spend more than one day at Expo, you're wasting your time. I was running nonstop, you guys, for four days between the events at Expo and the events that were going on just off the side of the field. I could have gone another two days and my body would have hung up and kept up with me. So just thanks to everybody that was involved in making that. Rob Burke, you're a gem of a person for getting this thing off the ground. David Fix is heavily involved in it. All the owners and the media people and the marketing people and the lady making the dang hot dogs at the food court. You know, thank you for everybody for making that event as cool as it was. Spooky Pinball, thank you so much for the media access band. You know, I'm going to pay that forward. The Poor Man's Tribe was in effect. They've got a bar masquerading as a yard sale. Just everybody from Rachel Risto to, you know, Andrew McBain to every listener to my buddy Gioff from Vancouver and his wife and Doug and everybody. Thank you guys. Thank you so much. Let's cut this now. That's my recap. We're going to have so much more coming up though. I don't think we're done with announcements. I think we're going to see even more. Sam at Stranger Things is coming through. Email Jeff. What's up? This is better. Email me. Don's Pinball Podcast at gmail.com to connect. Like and subscribe on the YouTube. I did a video for this, man. Go check it out on the YouTube channel. Follow the YouTube channel i do shorts i do live streams uh we interact don's pinball podcast at gmail.com it's the best way to get to me order a t-shirt man look at this drift that we got people on the video man look this thing is slaps man jengas talk to me later
Barrels of Fun
company
Spooky Pinballcompany
Pinball Brotherscompany
Pinball Expoevent
Marco Specialtiescompany
Jeffperson
Jim Henson's Labyrinthgame
Elton Johngame
Elvira's House of Horrors Shane Black & Dick White Limited Editiongame
Bugperson
Rudyperson
Texas Pinball Festivalevent
Scooby-Doogame
Alien Ripley Editiongame
Deadpoolgame
Stranger Thingsgame

high · They're still waiting for licensure approval. But they're having another version of the game... graphics coming... weren't finalized yet

  • ?

    manufacturing_signal: Stern Pinball not yet operating at full production capacity; parallel empty assembly line visible alongside Deadpool/Venom/Premium Edition production

    high · They aren't even at their boosted capacity yet... they were running three different machines... and there was a parallel line all set up and completely empty

  • $

    market_signal: High sales velocity across manufacturers at Expo (Spooky sold 3/5 Scooby-Doos at near-full price, Barrels Labyrinth had longest line, Stern distributor sold out Elvira LE) suggests strong market demand despite high price points

    high · Multiple manufacturers reported rapid sales; distributor inventory moving quickly; sustained booth traffic

  • $

    market_signal: Stern dramatically reduced Elvira LE pricing from $20-25k (40th Anniversary) to $12,999 (Shane Black & Dick White), signaling potential price ceiling pressure on limited editions

    high · Don explicitly notes 40th Anniversary LE commanded 'rocket-high price' and notes this new LE 'looks actually, honestly, looks a little better' at 40% lower price; distributor already sold out

  • ?

    product_strategy: Jersey Jack implemented new tiering strategy (Platinum unlimited vs. Collector's Edition premium) with feature stratification (LCD topper, laser projections, glitter levels) while keeping identical playfields

    high · Platinum $12k, CE $15k; both have same playfield; CE gets LCD screens, laser projector, pseudo-iPad topper vs. dual-field acrylic on Platinum

  • ?

    product_concern: Labyrinth's innovative spinner/fork/drop-target captive ball mechanism represents simple mechanical elegance that can be toggled between open and trapped states via mode logic

    high · Can be wide open as left orbit or during modes forks and drop target come up trapping ball... create... newton ball situation... it's super simple how it works

  • ?

    rumor_hype: Stern may release additional unannounced title before year-end and launch next Keith Elwin cornerstone game before end of year

    medium · There's a rumor that we may still see something else from Stern this year... there's even talk about releasing the next Elwin cornerstone and revealing it before the end of the year

  • ~

    sentiment_shift: Don's initial skepticism about Elton John as a 'granddad theme' reversed after gameplay; game now represents standout example of spectacle-focused design

    high · I hate that I love this game as much as I do... this thing slaps; wasn't expecting to like it but it won Game of Show