Journalist Tool

Kineticist

  • HDashboard
  • IItems
  • ↓Ingest
  • SSources
  • KBeats
  • BBriefs
  • RIntel
  • QSearch
  • AActivity
  • +Health
  • ?Guide

v0.1.0

← Back to items

The Mandalorian Pinball Game Reveal

Dead Flip·video·1h 34m·analyzed·May 22, 2021
View original
Export .md

Analysis

claude-haiku-4-5-20251001 · $0.030

TL;DR

Stern reveals Star Wars: The Mandalorian pinball with three-path rules, Beskar economy, and physical Grogu toy.

Summary

Stern Pinball officially reveals Star Wars: The Mandalorian, a highly anticipated new machine featuring innovative gameplay centered on three core rule paths (Missions, Encounters, Multiballs), a physical child/Grogu toy controlled by magnets, multiple playfield configurations (Premium with up-down scoop vs Pro with integrated mini-playfield), and deep strategic layers including equipment purchasing via Beskar currency, mini-modes (Hunter, Bounty, Ambush), and a final wizard mode called 'This is the Way.' Designers Brian Eddy and Dwight Sullivan emphasize flow-based gameplay, layered rules, and accessibility for casual players with depth for skilled competitors.

Key Claims

  • The Mandalorian features three distinct multiball modes (all different scenes from the show) accessible via hitting the Razor Crest target X times

    high confidence · Brian Eddy explaining Razor Crest mechanics: 'You have three different multiballs here that lead to precious cargo... They're all different. They're all different scenes from the show.'

  • Pro version removes the up-down scoop and integrates the mini-playfield into the main playfield with single flipper vs two flippers in Premium

    high confidence · Brian Eddy: 'The Pro changes a little bit. We don't have the up-down scoop here, and the mini playfield is built into the playfield, which is actually a really interesting thing because it plays different than this one. You have one flipper versus two.'

  • The Foundry is an in-game currency shop where players trade 200 Beskar for equipment (armor, Ammon Rifle, Whistling Birds, Flamethrower, Jetpack) that provide strategic advantages

    high confidence · Dwight Sullivan explaining Foundry mechanics: 'Anytime you get 200 Beskar... you can trade your Beskar... you can trade it for equipment like armor or whistling birds or your jetpack or the flamethrower.'

  • The Flamethrower equipment catches playfield shots on fire for 2x multiplier per shot, activated by a flashing orange button after launch

    high confidence · Dwight Sullivan: 'The flamethrower allows you to... the button will start flashing orange. If you hit it or hold it in, you'll catch shots on fire across the playfield... A shot on fire like this is now a 2x.'

  • Ambush mode features a loop mechanic (up-down scoop or continuous ramp/shot sequences) and can accumulate value in the tens of millions via 2x multipliers on the ramp

    high confidence · Brian Eddy and Dwight Sullivan demonstrating Ambush: 'You can get it up quite high. You can get it in the tens of millions.'

  • Encounters is a three-level progressive mode system with gameplay difficulty increasing per level, featuring accuracy scoring and bonus round mechanics with moving targets

    high confidence · Dwight Sullivan explaining Encounters: 'Encounters work like this... It starts off super easy, and it's two shots and four shots and the playfield's kind of level. And it'll get more cheap as you go... The bonus level? Yeah. So two purple lights move back and forth and you have 12 seconds to hit it.'

Notable Quotes

  • “We're here to show you the brand new Star Wars: The Mandalorian Pinball Machine from Stern Pinball.”

    Jack Danger@ 1:44 — Official reveal statement framing the announcement context

  • “This is a smooth flowing game... A lot of flow.”

    Brian Eddy@ 3:41 — Core design philosophy emphasizing ramp and orbit flow patterns

  • “The show is about you're hunting, you're going after Grogu, and every once in a while you're ambushed. Every once in a while you're on a mission or a quest or something.”

    Dwight Sullivan@ 19:58 — Design rationale connecting show narrative to game mechanics

  • “One of the coolest features we've ever done is this thing where you can kill the game.”

    Dwight Sullivan@ 10:54 — Highlighting perceived innovation in equipment/ability system design

  • “This is the Way... Randy Martinez in chat is the artist that did all the art on this game.”

    Jack Danger@ 18:38 — Final wizard mode name reveal and artist recognition

  • “I love working with him a lot. I think we have a great working relationship. We bounce things back and forth, and we're always so proud of what we come out with.”

    Brian Eddy@ 29:58 — Brian Eddy on collaboration dynamic with Dwight Sullivan

  • “These are strategies that are sort of layered on top of the rest of the rules. So as you're playing, though, you start off... you're going to get a little bit here and there... to get huge amounts of Beskar you need to actually play The Hunter or other things.”

Entities

Brian EddypersonDwight SullivanpersonJack DangerpersonRandy MartinezpersonMike VinacorepersonJerrypersonStern Pinballcompany

Signals

  • ?

    community_signal: Stern conducting in-person reveal stream with live gameplay, real-time chat interaction, and artist/contributor credits

    high · Jack Danger providing commentary, Randy Martinez artist credit callout, Mike Vinacore visible on stream, chat participation noted throughout

  • ?

    design_philosophy: No design criticisms or mechanical concerns raised in official reveal; all elements presented as intentional and refined

    high · No negative commentary on design choices, rule balance, or mechanical execution during entire reveal and gameplay session

  • ?

    design_innovation: Flamethrower equipment mechanic allowing players to activate 2x multipliers on shots via button press during gameplay; described as 'one of the coolest features we've ever done'

    high · Dwight Sullivan demonstrating flamethrower: 'One of the coolest features we've ever done is this thing where you can kill the game... the button will start flashing orange... A shot on fire like this is now a 2x.'

  • ?

    design_philosophy: Three-tier rule system (Missions, Encounters, Multiballs) designed for accessibility to casual players with progressive complexity and strategic depth for repeated play

    high · Brian Eddy: 'Not too hard to get to for your average player, but definitely harder to master for your better players.' Dwight Sullivan emphasizing layered strategies on top of base rules.

  • ?

    gameplay_signal: Beskar currency system (starting with 50, accumulating via Hunter mode and other activities) gates access to Foundry equipment purchases (armor, rifles, jetpack, whistling birds) that modify gameplay difficulty and multiball mechanics

Topics

Playfield design and flow mechanicsprimaryRule system architecture (three-path design, layered complexity)primaryBeskar currency economy and equipment purchasing systemprimaryPro vs Premium edition differencesprimaryMini-modes (Hunter, Bounty, Ambush) and their mechanicsprimaryPhysical toy features (Grogu/child magnet mystery, Razor Crest)primaryEncounters mode progression and difficulty scalingprimaryCabinet customization and aesthetic design (shooter knob, side armor)secondary

Sentiment

positive(0.88)— Enthusiastic and confident tone from design team throughout reveal. Emphasis on innovation ('coolest features we've ever done'), iterative development with collaborators, and pride in final product. No significant criticism or controversy raised. Community engagement (chat, artist credits) adds celebratory atmosphere. Minor comedic self-deprecation from hosts does not diminish overall positive sentiment.

Transcript

youtube_groq_whisper · $0.283

Beginning self-destruct countdown. Thank you. Manufacturer's protocol dictates I cannot be captured. I must self-destruct. What is going on, ladies and gentlemen? Welcome to what might be the most highly anticipated Stern reveal in a very, very long time. I'm Jack Danger, if you're not familiar. I clean out the trash cans here at Stern. And we're here to show you the brand new Star Wars The Mandalorian Pinball Machine from Stern Pinball. We're just going to jump right into it, right? So we have the dev team with us here today. Up first is our good friend Brian Eddy to talk a little bit about The Mandalorian. All right, thanks, Jack. I'm definitely excited to be here and excited to show you guys the Mandalorian. We've been working on it a long time. A lot of cool things to show you today. So like Jack said, let's just jump right in. I'm going to do a little overview for you, and then we're going to bring Dwight in to give you a little more detail. All right. So I'm just going to describe the play field a little bit to everybody so they kind of know the lay of the land as we start playing a game. We're going to start from the left here. So we have a loop on the left in orbit that goes... Start the game with our body. Start with the famous belly start. So we have an orbit on the left side that goes all the way around back to the right flipper, or it can be stopped in the center and go into the child area up here. I'm going to come around you here. So then we have a scoop on the left here that starts a number of different things that Dwight will get a little more into. If we decide to divert the ball into the child from the orbit or from the shooter, either way, it goes up into the child area. And when the child's lit, he does some cool things with the magnet, and we got a whole physical mystery award going on there where the child controls the ball and makes your choice for you. It's really fun, really fun to get up there and see the interaction. And then next over here we have the left ramp. And the left ramp is a loop that goes all the way back to the left flipper, or it goes up to the encounter mini play field. And this is something that we're going to show off. It's a ton of fun up there. It's a challenge. Even though it seems simple, it's one of those simple to play but hard to master things. I think you guys will really have fun with it. We're doing some really interesting things with the rules that Dwight will get a little more into. But it's one of the main cores down here. We have the encounters here. And that's what takes you up to that play field. And there's different modes that Dwight will dive a little bit deeper on for you. and then if we move over one more we have the razor crest of course you got to have a razor crest right it's mando's home very cool ship and this is where multi balls happen right up the center so the razor crest down here we have three different multi balls here that lead to precious cargo wizard mode just like the encounters we have three encounters that lead to a wizard mode you have what i want so treating the razor crest the uplift target i I think we're calling it now officially. So if you hit that X number of times, you go up to the center ramp, and it holds it, and it starts a cool one of these three different multiballs for you. They're all different. They're all different scenes from the show. Definitely a lot of fun. Not too hard to get to for your average player, but definitely harder to master for your better players. So then that center ramp that we just talked about is also a loop that comes back to the left flipper. It's a very quick shot, a lot of fun. There's definitely a lot of flow in this play field, you'll probably see once we start playing. Let's move over one more. And then we have the up-down scoop here, which is where ambush starts. And I'll have Dwight talk a little bit about it. But when you make that shot, initially, it's a quick loop that comes back toward the flippers. Really smooth, quick loop. And when you make it, the scoop actually comes down and it changes to when you make the shot, it loops back to the flippers. So this becomes a continuous loop that you can keep doing. It's a really fun mode that Dwight will explain a little bit more of in a second. And then we'll move over one more to the right ramp, which loops back of course to the right flipper, so you can get this pattern of ramps going along with orbits. A lot of flow. The center ramp in this game, it definitely is a smooth flowing game. And then over the last shot of course is another orbit. It does similar to the left orbit, the right orbit can either go around back to the left flipper or into the child area. And one other of these three, since I started talking about these, we have missions, and it's one of the things that starts on the left scoop here. All you have to do is make ramp shots and it will light a mission to start on the scoop. We have five different missions, and when you complete those, you get a wizard mode. So when you complete all of these, play all the wizard modes, you get the final wizard mode, which is this is the way, which Dwight will maybe get into that a little bit later. We'll see. Maybe. So that's a good just overview of the features of the game. This is the premium. The pro changes a little bit. We don't have the up-down scoop here, and the mini playfield is built into the playfield, which is actually a really interesting thing because it plays different than this one. You have one flipper versus two, so there's a lot of bit of bumping and knocking it around to keep it on the flipper and get all the targets at the different ways that we do it. So you'll see on this one you get both flippers and hold them up. You can capture balls and stuff. So they're definitely both different feels, but they're both really fun. So I think regardless of which one you get, you're going to have a lot of fun. It's a premium cabinet. And this is, yeah, let's go through some of those. So this is the premium cabinet with all the accessories, actually. So we have the shooter knob here, which everybody recognizes as the control knob from the Razor Crest that the child plays with. Perfect addition. It looks awesome. It's even weathered a little bit. I don't know if you can see that on the camera, but it's definitely really cool. and it's made out of metal, so it's very heavy, solid. Feels really good. And then we have the side armor with the ant-ban rifle. This is Mando's rifle. Again, I think it looks awesome. Fits the shape perfectly. It's laser cut to the shape of it. And then we have the inside art blades for the Premium War Pro. Yeah, this whole package together, holy crap. alright so that's it, so let's bring Dwight in and he'll go a little deeper on some of the more rules there's definitely a lot in this game a lot of deep things, a lot of strategy things I think you're going to have a ton of fun with so Dwight, do it hey, hello Pinball Land, how's it going? it's Dwight Sullivan can they see me? can they hear me? say hi Dwight where's the camera, right there? hello Pinball Land so let's get going You ready? Let's just hop in Alright, so Brian did a great job at showing you the first level You walk up to the game and you push start and there's some basic things you want to do. You want to complete your missions You want to complete your encounters Who are you? Who am I? When you start a game. Oh, you're Mando You are Mando! When you push start, you are Mando Carl Carl Weathers all throughout the game, he talks about Hey Mando, why don't you do this? Why don't you do that? Good job Mando! and so I think you're going to get the idea that you're Mando. So anyway, so the base level of the game is these three areas. And when you push start, those are the things you're going to want to think about. But along the way, you're going to learn that there's a whole bunch of other things to distract you or other strategies that you can add on top of that. And that's what I'm going to try and get into a little bit right here. Hey Dwight, can you say that this is not pre-recorded? This is not pre-recorded. Thank you. The date and time was wrong on the screen. they're like, uh, this was recorded a month ago. Right. Well, it was, because that's just how great we are. We can't get anything past these guys. All right, so in addition to the three main areas of the game, there's two, there's other little mini-modes that you can do, or you can go into the Foundry and buy equipment that will help you with these three main areas. and let's, you know, I guess let's talk about the mini modes first because that sort of gets you to the foundry anyway so the first one is Hunter, let's start again can we start again? alright ok so completing this 3 bank lights this return lane and then you can lane change it, you know, here or there so then when you shoot a ramp shot, you know, like this one it'll start and then it's, the rules are always the same but the theming is going to be one of three different sets of theming. So you can shoot the opposite orbit from where you started. So you started it here, then your first shot will be this orbit. And you're capturing the Mithral because you're trying to earn points. You're trying to earn Beskar, right? So Hunter is about earning Beskar, mostly. So you're going to earn some points, of course, not much, but Beskar is what you really want. And then you finish it off. Oh, I think Hunter will run a stake because of my belly. Good job, buddy. So let's talk about that now. Let's hear it. One of the coolest features we've ever done is this thing where you can kill the game. All right, so when you push start, you have all this equipment that you could get, right? And the thing you have right off the bat is the flamethrower. And the flamethrower allows you to, once you launch and you've made it on the playfield, the button will start flashing orange. If you hit it or hold it in, you'll catch shots on fire across the playfield. It takes about two seconds to go all the way across. Here, watch. And you can do this any time you want. You can do this when you're trapped. You can do this while the game has the ball, as long as it's flashing orange. Now, a shot on fire like this is now a 2x, which you can see in the screen. So you want to time catching shots on fire with, like, oh, I have super jackpot lined up. I want to set it, I want to get 2x going and use it then. Because they go out as soon as you shoot it. So you shoot it, and if nothing was going to go, you know, if that shot wasn't valuable right then, then you've sort of wasted it. Okay. Can you hold this really quick, Brian? I've got to turn the game on. Yeah, sure, Luke. That's a tick. One, two. There you go. Okay. Looking good. Thank you. Alright, you're good. Okay. So now we're going to go back to Hunter. Okay. You know what, look, we're going to go to Foundry and then work our way backwards. We're going to show you what's cool about Foundry. Yeah. Then, and then how you get to Foundry. Okay, so... Foundry... Anytime you get 200 Beskar, which is here, right? Anytime you get 200 best car and the three bank gives you best car doing hunter gives you best car doing scope gives you best car You can get to that you can get the time All right, here we go welcome to the foundry welcome to the foundry So the foundry is a place where you can trade your best car First first up you can trade it for equipment like armor or whistling birds or your jetpack or or the flamethrower but I already have one, so then it skips that one. It's grayed out. Your Ammon Rifle. Start Missions. This would be a Razorcrest, but you don't have enough money for that right now. Start Encounters. Scope. Heal, like Heal, is a feature in the game. Extra Ball is this one. This is a plus one multiplier, but I don't have enough Best Guard for either of those two things. Or, of course, you can pass so that you'd save up your Best Guard for later. Does that make sense? Absolutely. Am I talking too fast? No, you're doing great. Okay. Did we pass? We ended up passing. Okay. Alright, let's do it again. So, we're going to buy... We're going to buy the Ambon Rifle. We didn't buy it. We created Best Star for it. Okay. So now, in your screen, you have... It shows you... It's bouncing back and forth. I don't want to do the flamethrower thing again with my belly. So it's showing you the two different things you have you have the Ammon rifle and you have the flamethrower And what they do the Ammon rifle will let you add a ball during multiball and flamethrower of course like I showed you earlier Will let you catch all the shots on fire So there's five total different things you can get here Okay You can get armor Which will give you more ball save for the rest of the game on the beginning of your ball and all multi balls The Ammon rifle, which gives you add a ball. The Whistling Birds is going to be like a smart bomb and knock out all of your shots during a mission. The Flamethrower catches shots on fire for 2x per shot. And then the Jetpack is going to spot you or make encounters easier. So... No, you're doing great. Okay, cool. So you have three paths, right? Well, not three paths, but you have three areas of the game that you need to accomplish to get to the end. and the equipment can help you with each one of them, different pieces of equipment. So as you play, you're constantly going, well, I think I'm going to play a multiball soon, so I'm going to go get the rifle. I think I'm going to do an encounter soon, so I'm going to go get the jet pack, and so on. Does that make sense? Yeah. And these are strategies that are sort of layered on top of the rest of the rules. So as you're playing, though, you start off... Here, we'll start off. You start off with 50 Beskar, so at just normal play, just normally going after this thing, you're going to get a little bit here and there, you're going to get some from this, but to get huge amounts of Beskar you need to actually play Hunter, or other things. So in Hunter, after you've made one orbit, the ball comes out that same shot you need to shoot so most people can't then put it right back in that shot so what happens is the opposite ramp is lit so you can shoot the opposite ramp and it will increase it'll increase your best car so you can just keep doing this all day if you want to read best guy right and then and then you see the shot you don't get any of us not let's repeat it though me throw right so now I have that that like the lights foundry because I was over 200 and I'm good to go so So that's one of our little mini modes, is hunter. Another little mini mode is scope. When you shoot, when you light these three blue arrows, so each one is from shooting that thing. So this is this one, the target is this one, and then the... That's that one. Now scope is lit, and the easiest way to get scope then is to shoot the left ramp. Maybe actually shoot it. And then it puts you into scope mode. There's three different flavors of scope. Mayfeld. The other two went out of my head just now. So here we'll do it again. You got a light and three blue arrows and then that lights scope and then the ball comes down, puts you in, oh Cobb Vance, right? Then you hit one and then each one is a different award. So the middle one is Beskar, the right one is two items from the boundary and the left, or the right one is points and the left one is two items from the boundary. And it's a really precision shot, right? You You only get a couple seconds to hit it. It's like, pick up the ball, shoot it now, or miss. Rock and roll. Scope it. Another little... So there's ambush. They're calling you two gentlemen proud fathers right now. Oh, we are. Yes, thank you. Oh, my mic. Okay. So ambush is another little fun rule. and it's a little bit deeper in the game so as you play as you're doing this stuff you're going to gradually every time you go through there this comes down and then the ball comes back and then you can throw it up here again and then at five you're like right so if you can do it all in one that's great but if you I can't usually it takes me five different tries So then Ambush is lit here, right? And Ambush is one of those little modes where it's sort of a little movie wizard mode. By the way, ladies and gentlemen, Randy Martinez in chat is the artist that did all the art on this game. Hey, Randy. Hey, Randy. Randy, the game looks amazing, man. Give him a shout out, Randy. You did a beautiful job, Randy. All right, here we go. So Ambush is really, really simple, and it's complicated at the same time. At its core, it's just you shoot one shot, and then that locks in a value, and then you shoot the ramp to collect it. And that's it. You're done. But you did all that work for 150,000 points, right? So what you could do is we could start it again. And there really are two ways to start it. You can do like what Dwight said. You can get that continuous loop going with the up-down scoop, or you can just keep making loops and shots, loops and shots, one after another at any time during the game. And that's why it's sort of going to be... That's why it's called ambush, is because you'll work your way toward this all throughout while you play, and then when you're between things, when nothing else is going on, the right ramp will be lit, and you can just start it. One more. Okay. So this is... So this is the second one, the Ravnik. The Ravnik grabs the ship. He ambushes you. because that's, we thought that that's what the show is about, right? The show is about you're hunting, you're going after money, and every once in a while you're ambushed. Every once in a while you're on a mission or a quest or something. So in ambush, you can shoot shots which will add time, which is the same as adding points, making this bigger, right? But this is, your final shot is this ramp, and the thing I didn't show you earlier is there's these two 2x multipliers on the ramp. So anytime you want, you can hit these and increase it. So now I'm up to 3 million. so now if I shoot this and then shoot that I collect the three million which is much not you know or 2.6 because it's counting down. Get a chunk of change that. Yeah it's much better than the 154,000 and so that so between between all of the things you can do there you can get it up quite high you can get it in the tens of millions. Oh damn okay. Right. Oh yeah. So that's ambush. Is that okay? Yep. Maybe in Encounters? Yeah. We didn't show an encounter, so maybe we can explain some of the modes. Yeah. Okay. So Encounters work like this. You shoot the left hand. No, no. Oh, because scope is lit, you can't do an encounter. Hold on. Scope activated. Hold up that scope. And then look at the background changes as we go. Ooh, yeah. See that internet, the background of the LCD? It keeps track of time, and as time goes by, when we come back, it's going to be a different color. Oh, nice. Yep. So now this is keeping track of how close you are. Now when it's all red, because encounters are red, you're going to play it. Right? Can I get it? Oh, you're going to play that. Yeah, get in there. They're all coming around. So it starts off super easy, and it's two shots and four shots and the playfield's kind of level. And it'll get more cheap as you go, and then after you complete whatever it needs you to complete, it takes you into this bonus round, this bonus level. Yeah, this is cool. Cool cutscene. There we go. Oh, baby! Isn't he a badass? Can I say yeah? Yeah. That's on you. Can I say yes? That's on you. Accuracy? I was only 20% accurate because I suck. So that was the first level of the first encounter. What happens during the bonus round though when you get to the... The bonus level? Yeah. So two purple lights move back and forth and you have 12 seconds to hit it as many times as you can. So now we're on the second level. I'm going to go a little harder. I'm a little bit steeper. There's more shots to shoot. It flashes red when you miss and green when you hit. And then the bonus level, it initially goes flat, and then it starts getting steeper as you go. And you keep it going as long as you can, and accuracy counts. You get a bonus for accuracy. Yep. And this is another cool thing. There's lots of great cut screens in this whole game. I mean, there's literally dozens. We have tons of footage. Oh, 14%! That sucks. Oh, but it's darker now, look at that. Oh yeah, it's nighttime now. Yeah, so that's Encounters. Encounters keeps going deeper and deeper like that. And we can... There's three different Encounters, right? Yep. And each one is a little bit different in the ruleset Yep Cool And do something more different than this completely different yep um missions are mode so here the split welcome to the foundry welcome to the foundry this car is very valuable yeah it's valuable I have 800 now that's pretty that's yeah let's let's buy we can buy an extra ball get it oh you light it lighter yeah yeah no you have to make a shot and I have drained that's So that was start a mission. I'm starting the fifth mission. This is another great episode with Bo-Katan. I heard a podcast today with I forget who, and she was a big fan of Bo-Katan. So shout out to you, whoever you are. Oh, we're in the third level. So the encounters will stack with anything that's not multiball or wizard modes. So if you have an encounter going, Almost They're meant to be fast action battles Just like the show That's what the whole encounter is about Here's our extra ball So that was That was The first episode Of the second season When he's walking through town And there's those murals on the wall They're not murals, it's graffiti That's where our extra ball is Shoot again is similar. I love Ramones. Proud Papa. There's the graffiti. Shoot again! Alright. What have we talked about? Oh, modifiers. Modifiers are pretty interesting. There's three basic modifiers here. One from just hitting this target. Gives you that one. And then scope. ah let's go defeat the dragon I have a bad feeling about this oh oh that's right a hunter is going all right that's fine so we have a true hunter now we have scope Yeah. Yeah. We have everything. But you made me miss my score. Watching the screen. Game's not on the screen? Alright, so now, since we've done it three times, only one was lit. Oh, damn. Well, now, because you have all three, and these are RGB, so they change color based on how many you have, how many points, how many multipliers you have. Yeah, well, you know, you're pissing me off. So now... All sports are 5X, so you want to start a multiball. Hitting from here. No, just hitting this. Starts a multiball. Tom would be mad that I'm... There we go. Oh, TIE Fighter. So TIE Fighter uses the mini-playfield. So during a multiball you can't do encounters, just because it just, well you can sometimes, but most of the time you can't do encounters during a multiball. But the play-thru is still used to this. Here, so during this multiball, you're grappling and then you're, ah, shit. You can't talk at the same time. I do it all the time, right? I don't even seem like you. Alright, so then I completed a level up there and it kicks out another ball. and then basically what you're doing is you're collecting you're collecting you're building your super jackpot gun by everything you do so this battle goes on the show right this battle goes on and on and on and eventually you get down to one ball and super jackpot lights and you blow it up spoiler and that value is based on how well you did during the other things oh you don't need audio well it's not falling out all right all right um what else we want to talk about i think those are the big ones really i think they probably just yeah let's just play right yeah let's get the glass on all right all right internet let's throw the glass on and start flipping we want to can we go to commercial okay let's go to commercial hi internet it's me jack danger we're gonna put the glass on give us a moment the moment you've all been waiting for have they asked about anything that i didn't cover uh we can answer questions right now truly it's you know people playing okay they're ready to see us so i don't want to play i'm gonna watch you guys play and i'm gonna commentate is that okay yeah are you and mike can play or i mean brian and mike can play by the way just remember you have a mic on your person yep in case you go to the bathroom or anything uh brian also should i leave the room before i go to the bathroom well please don't go to the bathroom here okay all right all right let's just let's restart okay all right let me just run this under and then i'll strip All right, Internet, let me just plug this first-person cam on the play field, and then we're golden, okay? I love you. And just because I know people are asking, Mike Vinikour is here. He comes to every stream. You'll see him, Internet. We love inviting Mike. And I fall in part of the game, too, and helping us balance it. Mike is extremely valuable. Every time I get in his jam, which is like every day, five times a day, I call up Mike and I say, hey, Mike, what should we do here? And we talk it out. And sometimes we don't agree, but he's pretty great. Two, three. Three, two, three. I want to just commentate. All right, let's just jam out here. Hello, Internet. It's good to see you all again. It's been a very long time. This is the first time I'm doing one of these in person since Ron and I did the Stranger Things one. So we did the Turtles one virtually. Right. But anyway, to what Dwight was saying, I love working on games with Dwight. This is our fourth or fifth game together now, I think. A hundred years. Yeah, but Dwight and I have known each other since the old days. So anyway, I like working with him a lot. I think we have a great working relationship. We bounce things back and forth, and we're always so proud of what we come out with. Am I not talking loud enough? Yeah, just be a little. Sorry, I'm not used to talking with a mask on because I never leave the house almost ever. It's funny. Usually I've got to tell you to shut up. That's true, yeah. But it's different. That's just one-on-one. All right, anyway, let's get to the game. And hopefully I won't do too bad. and then we're gonna get some of the more some of the other features later yeah we'll take a break at the midpoint and show a few more right but we do need to take the glass off can I see chat yeah this is the way aren't people sick of saying that oh Oh, it's for the magnet use. Yeah, so we need to show the child more. But you'll see the child while they play. It comes up all the time. It's a physical mystery feature. I mean, we've all seen mystery features many, many times. This one's pretty cool because he grabs a hold of the ball, and then he throws it out one of the exits. And depending on the exit, you get a different award. So, Internet, really quick. Does everything look and sound great? We spent a lot of time working on this audio setup. All right, let's blow this thing apart. Okay, so everything Dwight and Brian said went in one ear and out the other, so let's flip on the game. I did, though. Yeah, but they'll record it and then watch it over and over again. Also, it's really hot in this suit of armor, so there's that. It's way too hot. I don't know how Mando does it, bro. Well, you've seen him take it off, right? Yeah, like a hundred times, bro. All right, so he just got ambushed, which he could have. So then the ball came back to him, and he could have just kept looping that and finished it all off. But often you don't. I never do that. They're hitting the Razor Crest target, getting him closer to the multiball. Oh, multiball's lit. Ooh, that's my multiball. Whip. Let's get it. I like pirates. So, Mike, if you stand over here, they'll be able to see you. Yeah, so Jerry, just... Jerry knocked it out of the park with his audio. Are you kidding? Jack has pop play for every single one of these. Tried. I've certainly tried, Internet. Jackpot! Jackpot! Jackpot! Jackpot! Alright, so this is the pirate attack, don't be lost. It's about shooting the spinner to keep your jackpot's value high, and then shooting the jackpot, and working your way through the waves of pirates as they come at you. and then eventually you'll you're working with you all the way and then get to the super jackpot and pluck it and then we can then we just keep repeating as long as you have balls in place hey you can back in Jim the loose super jackpot for 10 that's pretty cool so then again if he had that if he had a 2x if that shot was on fire it would have been 20 oh I got my the stupid cameras well no but that's that's exactly what this is for you play the game and you just learn all the rules and then later you you start going well I should have done this and I should have done that you go back and you play it again with the different features yeah really allows people to form your own strategy playing yeah yeah and that's what we really strive for for it. Let's freaking go. Brian, um, base this on any of your previous games. No. Completely different. Yeah. No, this game is very fresh. Yeah, than anything. But, you know, I did just realize that, Dwight, you made me play with two of the best players. I don't have a chance. You playing was my only chance to win. That's why I've seen you perform when you clean out on the ball. Reading the chat and commentating. How did you change equipment to use the button? All right, so that's a great question. So he's asking about when you have multiple pieces of equipment and you only have one button, the button is contextual. So if you're in a multiball, it wants to light green. If you have the ambien rifle and you're in a multiball, it'll light green, but it won't light green even if you have the rifle to add a ball when you're not in a multiball. So depending on what you're doing and where you are, it'll try to give you the correct thing. Does the doll move? It moves me. If you shake the game, the leaf will move. You know, the Earth is moving at 66,000 miles an hour right now. It moves really fast, then. Yeah. It's 7% shadow. Yeah, alright. Oh, spider multiball is a really fun multiball. One of my favorites. Right, so what Mike just said is when you get the Super Jackpot lit, it stays lit for a few seconds, and then you can just keep repeating the scoop over and over and over again to collect Super Jackpots. There's one on the left ramp. Thank you everyone for subscribing and all the bits. Hey, I really appreciate anybody that subscribes to Jack and gives Jack bits. No, he said that. If you give Jack bits, then I don't have to. He's saying that in a weird way. I was just asking to say thank you. I'm sorry. I really do appreciate all of you. I really, really do. You know, I think if you wore the mask, you'd probably get a little bit more. I would throw in a few bits if you wore the mask. Put the dude thing in. All right, here, I started a mission. Oh, look at that. Somebody's giving you some bits. Well look at this! It's awesome! It's fucking awesome. Can I say that? We're counting on you! Oh wait! Can you tell that to your friend? Huh? That's not what we want to do. We can donate to kids. Ah, you know, we, I guess. Donate to kids? Alright, so how do I do that? I'll donate. Do I just hand Jack money? Just give me money. Just give me 10 bucks. Okay, so I'm going to donate to Jack. I'm going to donate to Jack. I'm going to donate to Jack. I'm going to donate to Jack. I'm going to donate to Jack. I'm going to donate to Jack. I'm going to donate to Jack. Oh wait wait no that's a different that's the wrong Star Wars pod racing this is the cool Star Wars Mandalorian man this is Jon Favreau and Dave Filoni killing it crushing it I know I did a lot of flipping I'm not sure I did a lot of scoring what's the point of the magnet compared to the pro. So on the pro, without the magnet, it becomes just a really quick and dirty mystery award. So you'll light child, just like you do here. Then you shoot up there, and the ball will just fall through and go out of lane and give you whatever, wherever it exits. But on the premium, in LE, the child grabs the ball and tosses it around for a little bit, teases you about where it's going to go, gives you a minute to read the screen, and try to, you know, so you get your hopes up of where it's going to go, and then it will go out the wrong one, the one that you didn't want. He knows where it's going to go. Right. Well, his child is tedious. Oh, wow. Well, somebody wants you to be a stripper. Thanks, Mike. I mean, that happened already, so there's that. Player two is up. Hey, pinheads. It's me, the Mandalorian. Part man, part DeLorean. Here we go. I can't see anything. Well, that's a handicap. We actually have a chance to beat you there. Here we go. All right, grab it. A little 200 best value. So somebody was asking about the ball rolling off the mini play field. And yeah, if you're in the middle of an encounter, the encounter stays lit, and you can keep shooting back up there to complete it. Hold on. One second. Unless you're in a multiball. Like, if you start a multiball or wizard mode or something, then you can... These counters shut down for a minute. What are we doing? You're talking. I'm sorry. No, I mean you're talking good. Okay. We dropped a bulb. The child threw a bulb at us. Oh, I see. How dare it. He is devious. He didn't say that. Here, Brian, have you been locked in? We're going to be coming. Yeah, please. You were that freaking thing. It's over. Here, take my picture. that's going to have to be Marduk oh there you go you broke it that's what I do that's not allowed to play I think my hijack broke it already listen internet if you're new to my show you know that a game doesn't last more than 20 minutes in my hands before something happens he's very violent I'm a very violent I'm a very violent player oh but my ball's over that was great I'm not saying I planned that or anything it's just a secret easter egg I put in the game yeah the jack's playing and here let me skip I love that glass it's almost invisible it's like it's not even there I want to just reach in and touch the child that sounded really bad didn't it do I apologize immediately I'm sorry. I wanted to touch on Grogu. Yes. Who gave him a mic? Oh, come on. He didn't talk about the skill shots, right? Oh, the super skill shots. Another distraction. It's one of the best super skill shots I've ever done. It is. It feels so good when you nail it. Yeah. Bonus level. Damn, I love that scene, it doesn't get old. Oh, but you hit once then. Yeah. Uh oh, no, the Zaktarp's not here. Perfect precision! Perfect precision! What happened to him in here? What are you doing? So we're doing a few things new with the stream today, ladies and gentlemen. There's a good question. We'll wait for Dwight. All right, so there's a good question. You want to hold the ball? Or no, what are you doing? Can I hold it? All right, do your thing. Oh, yeah, no, no, just go ahead and play. You want to play? Yeah, yeah, yeah. There, thanks, Wade. Hold it down here if you want. Okay, you want me to hold it now? Yes. All right, go. All right, so there was a really good question. What happens when I do the, after you do the third encounter? So all three of the main areas of the game, the whole objective is you do five missions, and then the mission wizard mode lights, and then you play the wizard mission, wizard mission, the, you play, what's the name? It's, it's, I Like Those Odds. Right, so you play I Like Those Odds, and then, and then that, so that, that third of the game sort of, sort of freezes and tends to play this is the way. So it's all leading toward this is the way. When you play the three encounters, then you want to play, you have what I want, and then after that, then that sort of freezes and it's waiting for you to finish all three thirds so that you can play this is the way. Wishing Wizard. So now go do your thing. Oh, no, I was just saying, you could play, right? I could play now? Yeah, you're doing great. We worked out a few technical details that we tried to with the last few reveals. Everyone's wirelessly mic'd. so everyone could just do their thing. Well, Mike is here. He didn't get a laugh. And then if you're in the room with us, he can't hear it because you guys are getting direct audio, and then Brian, Dwight, and I have it in our ears, which is pretty cool. So I'm glad this is all working. I'm playing at a great handicap because I have no audio. You need a handicap. Exactly. Oh, look, it's dark now. Wait, why is Brian winning? What are you doing? Don't let this happen. He designed the game. Shouldn't he win? It's a small trick. There's a super skill shot. So the super skill shot works just like a lot of other games. You hold in the left flipper button, and then the ball will come all the way around when you plunge, and the scoop is lit, and then the scoop will bring the ball back to the left flipper, and the ramp is lit, and then you shoot the ramp, and then that brings the ball back to the right flipper, and then three shots light up on the left-hand side, and the ball is on the right flipper, and depending on which shot you shoot on the left-hand side, you get a different award. That's at the beginning of every ball. find the asset and i got thanks guys thanks to everybody that's saying nice things also shout out again to randy martinez yeah he did a beautiful job randy yeah i forgot to have any art questions oh there's also randy martinez is the randy martinez 40 he's the green yeah randy frickin rock you have jerry's on right i bet he is jerry are you there jerry say something yeah well Jerry that was my team Jerry the sound master that is I'm gonna to X all my shots right now the flamethrower well my jackpot is ready good friendly I need some help but it's actually got it yeah so that's a very good early strategy is you start a multiball and then while you're starting the multiball use your flamethrower because you the ball is already being held for you you don't you're not at risk you can hold in the button catch all the shots on fire and then some of the shots are going to go to waste but some of them will not but it's a one shot too right so once you use it you got to buy another one yeah yeah all right and And there's a lot of strategy there. You have to train. It's like you really want to line it up with your super jackpot after you've built your super jackpot really high. And, you know. Well, I don't know. I might want to use it on my jackpot. Then do that. Then do that. I'm not going to stop you. What else we got? Somebody asked me something hard. That's a story of my life. Oh, me too. I finish the encounter and then I train before I can totally blow it on the bonus wave. That's for the points I do. Thanks Jack. If I had a lav, one of those fancy lav mics, it wouldn't be a problem. Oh hey, I get it. How does the co-op work? We're going to get to co-op and impossible play and another surprise in a minute. Maybe after this game. After this game we'll play co-op and then I'll show you the gameplay menu. menu and then we'll play co-op or impossible or something yeah you get one shot yes go I couldn't hear it oh yeah so we got 200 best car for his for his scope which then lights boundary for him oh yeah and you can do You can do Foundry anytime you're not playing a multiball. What are you going to pick, Mike? I would do Vision Start, Mike. Or, or what would be, I don't know. What else you got going on? This, you must choose. I'm going to make this just to catch you guys. All right. All right. I got to light my action. No, that's, that's, you know, that's cheesy. Good choice. I prefer, I prefer the more fun things to do, like, like, you know, like the Ammon Rifle or the Flamethrower. But miss and start, I like you can start too because, ah see that's why you bought extra ball, because you didn't get a drain. I thought I was going to drain But if you hadn bought extra ball your ball wouldn have let me left See your kick out on this one feels different than my one at home I so used to feet on mine Player one is up. Super skill shot. Oh. Let's try that again. You'll get it next time. Unbelievable. Wow, alright. All right. After the extra ball, I still didn't get it. Does that mean I didn't come in last? It's a me. Oh, you still got it. You look fresh. All right. Let's freaking get it. Then, Brian, you remember that flipper code I showed you, right? That gives you the next 20 miles? Stop it. Internet, thank you for being here. I love you. If you haven't already, please click follow. It's free to do, and I'll love you forever. All right. Here comes the points. And a punch. So is that why you love me forever? Because I followed one? Yes. One time, you followed me. Alright, so, skill shot lights the tile, giving you a Lullifier, and a Super Box. Grab the ball! Oh! That kid is unruly. So I can't... I can go to the... So it gave him really big points, even though it didn't catch the ball. I love really big points. Oh my god, it was just him flowing like the... Go, go, go! Seize the blue targets! Seize the blue... You think I'm good at pinball? Dwight! There you go, there you go! Oh, I did it. He blows up. You hit a Beskar. The scope is one of the two ways to get lots of Beskar. Is that not the point of the delay? You do not need an extra ball. No, I'm not getting extra ball. I'm not, listen, I'm not... So, when we play in possible mode, he can't get extra ball. Oh, okay. So in impossible mode, you can't get extra ball or armor. You must attack. in the context. And there's no ball save. There you go. So that's fun, because that actually is going to take some skill to use. So I have to get into the multiball, right? Yeah, when you get into the multiball and your boss and your shuriken stops blinking, the button will flash green. Oh, the button gives it to you, okay. The button gives you flash green, and then when you hit the button, you know, you get out of it. Raise and press multiball! But I wouldn't use the rifle for this one because it would then prolong. Well, maybe you should. Can I use my blaster right now? So as a strategy, I'm not sure I would use it here. So what I like to do on this one. Oh, he's got, so he's got scope. He's got 2x, he's got 3x going, right? All the jackpots on this one build for the value of your super. You don't select the place you're going to go off. Right. And then you have like 15 seconds, you know, to shoot your super. Adam, would you sit? No! Adam, would you sit for a place? Woo-hoo-hoo! We can sit, baby! Let's go! Right. I like the 2xL of jet-frogs. Right. Right. Right. Right. That's literally what I did. There's no video mode. Brian and I thought about doing a video mode, but we decided not to. Okay, now I gotta put it up top? No, no, you have to get the scoop. It's not caught on that light scoop. Oh, I had to get the scoop. Okay, damn. Is it gonna time out while I'm up here? Nope. Well, soon enough. Oh, it's missing one this time. Listen. I wasn't laughing at you, Jack. No, Mike said something really funny. Mike kicked me, and so... Oh, you did give me something to shoot for, at least. 100 million. And that's sort of what we're shooting for, is 100 million is a pretty good game. And there's a java walking in the background there. That's a little java. So I love video modes. They will come back again some... At some point in the future I will do a video mode. I don't know when. Yeah, most of this chat does not like video modes. Sorry, guys. Yeah, what's up with that? All right. Hey, perfect timing. Hey, perfect timing. We got something to do really quick, Internet. I won, by the way, Internet. So can I get some yuppers in chat? So we're going to stop you from winning. Yeah. I have a wave. So this is Director's Putt. And in Director's Cut, you're automatically in free play, you're automatically turned on so that you can kill the game, and it's automatically 10 initials. I knew you could do it! So we have a... Enter your initials! Do you want to... Player 3! Brian, put your name in. I'm going to put one in, actually. Okay, folks, so we got something we need to do really quick, and then we're going to jump back into showing you the cool back-end modes. The back modes? What do you call them? Gameplay modes. Gameplay modes, thank you. Backgammon. Backgammon. He integrated Backgammon into the game. You should put that mask back on. Could you, Matt? You got a high score. You got a high score? You didn't even do anything. Oh, wait. Mike, that's Mike. well they were all sorry Mike I love you you didn't even do anything hey I got an extra ball this is true this is true alright now take it away you know what we're going to let Roper come in here and explain what's going to happen but hide this so that it doesn't give it away so Roper wants to come in Just come in and talk really close to this. Here, I'll just hold the microphone to your face. Yeah, that works. Hey, everybody. Oh, look at that match. Wait, we didn't see the match. Wait, duck. All right. We'll show it later. Okay. We'll show it later. We've got a Stern Insider All Access Playfield winner to announce. Wait, someone already won a playfield for this game? Awesome. The May 2021 All Access Playfield winner is Jonathan Mattis. Yeah, Jonathan. Congratulations. You just got a freaking playfield for this game that just came out. I don't even have one. Yeah, exactly. Well, now since I didn't win, I will be stealing one from the back there. I probably shouldn't have said that on camera. Roper, thank you for that, buddy. All right. now that we've done that, let's show the gameplay modes, as Dwight has been calling them. So move out of the way. Let them see that. Which way? Where do you want me to go? Just away from the screen. Oh, jeez. Well, can we get it back so that they can see me and the screen? Yeah, hit F5. Hit F5. Oh, no. Oh, God. Why am I letting them do this? Okay, we're good. All right. Oh, but they... No, you're good. They'll see you. Okay, now they can see the screen. What do you want? Well, I just want to be able to do this. So there, this is the menu You don't need this either, Mike Okay, so how I got here was Here You walk up to any game and it's a track mode And if there are credits in it Or it's on free play You can hold on to the buttons And then you can choose A different gameplay mode Look at that, there's a new one So There's impossible play, there's team play There's co-op and competition and then of course standard. Standard is your normal play. Competition is the thing that we've been doing forever. It just removes all the randomness in the game. Co-op is something that I've been doing now for a couple of games. It's not a new thing, but it's kind of new again. And then team play is very fun. Let me just quickly show you that. So team play is, it keeps track of the scores, you know, so that as you play, and like players one and three are on one team, I mean, yeah, one and three, and then two and four are on the other team. And then it will tally them up on the right-hand side there. Yep. Right? So then we can kill this. I'll tell them what's different and pull up, too, because that's kind of cool. Yeah, yeah, I'm getting there. Okay. I was starting with the most boring. None of them are boring. Well, okay, starting with team play. I like team play. Team play is kind of fun. You and your buddies could be at a bar, and you could play. And so there's even 2v1 team play, right? Razorcrest. 2v1? Two people gang up on another person and try to beat them. That's kind of fun. There's also 3v1. So like the dad versus the three kids. Or three of us turned into employees versus Keith. I think we'd need more. Right, well, yeah. There's not room for like 7v1. Okay, so then we have co-op. Co-op in Mandalorian it does three things. It shares your score. So like as you play Look at that, that plunge is so cool Everybody gets the same score That's just kind of basic co-op But what's also cool is See the 53 Beskar As I get more and more Beskar And then when I drain Everybody All the Beskar that everybody gets, everybody shares. So it's a pool of Beskar. And what I want to do is I want the people to talk amongst themselves and say, Hey, we've got like 800 Beskar. You get the extra ball, and then I'm going to buy this, and you do that, and I'm going to go after the multiball. And I want people talking about where to spend that Beskar as a group. And I think that's it. Player three wastes all the Beskar. They can do that. They can do that if they want to. But that's the way it goes. So then the other thing that happens in co-op play is your modes are all shared. So if I complete an encounter or a mission or a multiball, then I drain my ball. Then all the other players playing will also have that completed. And we'll play a game in a minute and show you. Oh, goddammit. Dwight, I swear. Listen. I talk with my hands. You shouldn't put anything in front of me. Okay, we're going to kill this Alright, so that's co-op I think co-op's pretty fun On Turtles, it got huge reviews It got huge, you know, everyone loves it Right, um The new thing on this game What is it, Dwight? Is impossible play So impossible play is this Wait, look at that new bar Yeah, so impossible play is Very hard and no trapping And what that means is like all your rules will be tightened up a little bit, there's no ball save, all of your timers will be tightened up a little bit, but the really kind of cool thing is, I'll see you, the button is in my... So what happens is, if I try to, if I hold the button in too long, it really is impossible. It is. See that? I would have cut that ball alive. Oh yeah, the whole left side went red and the flipper died when you ran out of juice. It will, but it didn't dip then. Oh, there it is. Yeah, you're right. Is there a term for that bar? Is it like... That's your flipper time. It's not like Mando juice or anything? No, it's not themed to Mandalorian. This is a gameplay mode that we will use across multiple games. Or at least I will. I think I'm going to be a friend for this. Flipper juice. Flipper juice. You're out of flipper fluid, ladies and gentlemen. So when you hold in the flipper, it turns red. When you let go, it turns blue. It takes about two and a half seconds to drain and five seconds to recharge. Oh, nice. And so that's kind of fun. But then the new thing that we added on top of or in addition to Impossible Play is Hero Play. Hero. So we have Hero Play. I must self-destruct. Hero play is basically impossible play, but it's only for player one. Player two. So this is the people versus Keith Elwin. This is literally the people versus Keith Elwin. We may only need four to beat him if we had this. Right, so impossible play, now the first player has impossible play. He's the hero, see how it changed to hero. And then player two, and three and four, if we had that. The child has something for you. Come on, Dredd. Shoot the left or the right. Oh, right, I'm a hero, so I don't get a ball save. Oh, you don't get a ball save because you're... Yeah, okay. So now player two is just normal, right? Player two will get a ball save. That's awesome. And the hero is locked up from getting extra ball in the foundry. Or armor in the foundry. Or armor, okay. Dwight is a hero. So Mike should be the hero because then we would stop him from getting extra ball in the foundry. Oh, man. Shade being thrown. Okay. I think whoever won the first game has to be the hero. Right. I mean, that's fair, right? Are we going to play a hero game? Let's play hero versus, you know, like you three. Yeah, load it up. Why aren't you playing with us, Dwight? I'm like, you should have. Because I suck. Just clap. Please just stop sucking. Well, all right. I can play if you want. I'll play. Yeah. All right. We'll play four-player hero. Yep. Who's the hero? You are. Oh, shit. Okay. Hey, Internet, it's me again. Hero Dancer. Don't forget to follow, like, and subscribe. Hi, YouTube. I mean Twitch I love you alright here we go I got a cape like a superhero there's currently no challenge mode on this game dang it alright and I don't get a ball I hate this perfect I literally didn't nudge because I'm like oh it's too soon that ball it drank too soon I'm good get out of the way get out of the way alright here we go Watch this, I can just let it drain. Shut up! Too close! Oh my god! It won. That one's still going. Go ahead. See, we should let Roper play. Yeah, I think, Roper, you play and change it. You want to play it? Yeah, you need to play a game. I'll go laugh. It's like you're doing him a favor. He gave a play field off the least we can do. So Roper, things around Aaron. Oh my god. The fun never stops. You see the child. Shoot the right orbit. Alright, your child is lit. He gets one more throw at a multiball. Three more shots. Two more shots now at the middle will give him a multiball. He lit his encounters. He's a right ramp away from lighting his missions. He's got his 1x going. Look at that. Or now a 2x, I guess, right? Show us the way. We're not going to take this all the way to the wizard mode. Well, we're not going to play all the way there, but we're just going to cut to it. Oh, okay. That's coming up. Yeah, because we're pre-recorded. Right. There we go. Now he's lit missions. The guy just has everything lit. This was taped live before it's turned into audio. All right, so right up the middle, Roper, is a multiball. The left scoop is a mission. Do the mission first, because then they'll stack with the multiball. No, the scoop. The scoop on the left-hand side. The yellow arrow on the left-hand side there. Oh! it's easier from the left liver Mayfield no they fell here comes here comes to one of the world's in the great period and he's yeah like everyone with arachnophobia is getting scared we should have like an adjustment for different videos. Oh, because you have spiders and blur around. But there's a lot of spiders in this episode. Beating all of them. You can get up to 6 balls eventually. I did. Nice stat. Nice first throw. Makes up for all my other crappy experiences. I did. Nice stat. Makes up for all my other cracky characters. Super Skill Shot. My favorite part of Hero Mode is that Player 1 says Hero. My favorite part of hero mode is that player one says hero. Somebody asked if they'd say if this would be a player's game, and I actually think it's both. It's really accessible. Yeah. What that has these deep strategies, it's the balance we strive for, is that everybody can have fun playing. It makes me smile when I play. Me too. Yeah. Does Hero have its own high score? It does not, no. Deceive the Magistrate! Oh. My shell shot's... Oh, shell shot it. yeah that's that is my feed I call it center feed I think his name is center feed anybody figure that out no the 3d one does not pull up it's just team Right, so I, so, what is that, some dude, who doesn't agree with you? TMNT is a great game, but it is really fast. This game is not as fast as TMNT. This game flows really well, like TMNT, but it's not as fast. And that's a good change. Looks that way Here you go Here comes the hero With the freaking best score on the table It's not much of a hero yet Not yet Alright let's get that money Jack there's no ball set That's what I'm feeling It's the child lit Oh wait! Timer! What am I doing? That was awesome. I forgot that I can't hold the freaking blipper. I was about to warn you. And the game will warn you too. So what happens is, when you get to the one second mark, the whole half of the game will flash red and you'll hear a buzzer sound. I'm sure you guys have heard it already. So the scoop came down to Vant's ambus. There he could have advanced it like four more times if he wanted to but I guess he didn't want to. I'm gonna get this internet hold tight. Am I player two? He didn't want to get freezed. And I'm gonna I'm gonna be that stupid and not and not drain on purpose All right, we will go for the super skill shot. Super skill shot! You'll get it next time! Oh look at that! Save Dwight. Look at that! Child lit. See? I am no hero. You only have to get 3rd away from the hero so you figure 7 is the best. I'm going to go with the 5. Player three. You only have to get third away for the hero, so if you do your third, you're good. Internet, I'm excited to get this game to the studio so we can have some alone time with it. I'm taking the mask away, Jack. It's a little too much. Player four, you're up. Kill shot collected. That's okay, Arthur. That's not what I said, Jeff. So we can do, um, you have what I wanted for this. Oh, yeah. How long do we have to go? Let's do that, maybe we'll play one in the pin shop. One with what? One game in the pin shop. Is it me? Is it the hero's turn? Yeah, the hero's up. This is your last chance to be the hero. Watch this. Hey, player one, you're up. All right, this is it. Yep. Yep. Give me heal. Give me nothing. Actual heal. Good, Adam. It's not bad. Oh, why did I do it? Oh, God, I'm scared. I'm like nervous now about holding the ding We only good bro someone says we almost got got One of them gets harder to get harder step up Oh okay yeah I don care about that It actually the hardest in multiball I think I just going to flip my It looks like I so good I don need to trap No balls to hit, Jack. Oh, wait, you can multiball? Well, it's really short. It's like... Wait, it is? It's like three seconds. You're killing me, Dwight. It's impossible for a reason. Yeah, no kidding. Be a poop! Okay, sorry for swearing, Internet. I can't trap. No, you poop. Come here. Okay. Okay. What do we need? What do we need? What do we need? Let's go back up this. And then over here. Super Pops or lift? Okay. Now let's shoot up. Okay. Okay, stop. Friend, I love you, I love you. Okay, I got an idea. I'm going to hit that, and then I'm going to hit... You've got Hunter running. Okay. Hold on. You've got half of Hunter running. I'm so nervous going... Second half. It's his button, dude. Not what you think. Oh, is that me? Jesus Christ alright here we go I'm gonna take the music I'm gonna go tease no prediction no yep I lost congratulations nofers see I should have been the hero then I'd have an excuse I don't want to hear it oh Neil thanks my goodness It counts. What do we have? So the two bank will change what multiball you're playing. But I want to play one because one is the Ice Lightning. Here we go. I'll catch all my shots on fire. Multiball! There. So now... But Dwight, I thought you said you saved that for Super Jack. Well, you could. That's what I said. So you're saying you're using my strategy. strategy I think that no this is not better it's the obvious easy strategy internet I just want to point something out also like my Mandalorian armor it is maybe the sweatiest thing I've ever worn during a reveal ever in my life Oh, I have Hunter going too. Get Hunter. Get Hunter. Bam. Keep it clean, please. I can keep the shop. Protect the child! Oh my god. The whole purpose is to get to the bonus round. The bonus level. suffer like the mandalorian jacks what is he doing what i'm trying who doesn't love a stormtrooper getting stuck by a giant boulder i love the quick thing out of this No, no Yeah, there you go I'm gonna finish in the counter, guys I gotta get six more That one was the baby Yeah, that was a good one Wow, I sucked at all three levels What did you think of that ending in season two? I can't believe that Jar Jar Binks was the Mandalorian the whole time. There we go. Have I beat the hero yet? I think I did. Destroy the hero. He's a Mandalorian. He's a no touch of the baby. spoiler alert sorry if you haven't seen the show that was a bit of a spoiler you probably should have covered that before you said it no white is killing it here Yeah. We got the hero. Somebody claims he can't play. I play every day. Every once in a while, I get my keys. Let's see there. Thanks a lot. All right, Robe. We're breaking the game. Player three is up. One, two, three. Welcome to the foundry! Use it wisely! I think you got a couple hundo. Can the chat tell me what the ball is? The chat said to buy heal. Mission start. I don't have enough. I like heal. Heal? Yeah, heal is good. You could have saved up for extra ball. I could have. I see, I didn't even know that was an option. But then you'd be like Mike, you know, but drain really fast. Yeah, I still did. What flavor? You don't want to start a riot in here and talk about flavors. Oh. Oh That was a great ball Like The bolt strikes back. Yeah. That freaking bolt. That gives the high ground. Bonus level! Five! Four! How sick is... Oh. You've got a sweet haircut. Commercial break. Bonus level! Good, Ted. And then you can flip her out of this, too, and just keep playing. Oh, the ball was on the table? Yeah, it popped out again. That freaking baby keeps shooting the ball. I need some esthetic ones. All right, Roper, you're due. We're going to kill your game, bro. No! We need to move now. Wait, if I open the door right now. Right now, right now. I tried, bro. Pull it off, pull it off. You got the kill screen. That means you win. Just keep it out. Yeah, we'll just keep it out. It's the spotlight to the child. I think it's a little hook that holds it in place. Oh, true. Digital version when? Oh, imagine. Alright. Back in business. Good job, Mardude. But Roper's ball is toast. We did that on purpose to keep you from winning, Roper. Really? We don't need Roper winning. Get it. Just try and beat me, Mike. Aim carefully. Excellent shot. It's Mike's fault. Thank you. It's all my fault. Oh, no. Oh. I saw him pull that bulb out a little bit earlier. All right, good bonus round this time, Mike. If you get down to five seconds left, Carl Carl Weathers will count you down. Well, of course, you could do it another way. You get one shot. oh there's your goat too well I wouldn't be able to hear him I put the bet on that one internet dang well gentlemen what would you like to do Dwight's got something to show oh yeah yeah yeah we have two things we want to do so one cool thing that we added to this game I think it's been in other games oh they want to see the tilt animation too oh the tilt's very cool So there's an adjustment. It's right there. So if you are streaming the game and you are worried that you're going to get cut off, or I don't know what the terms are. Oh, yeah, like DMCA strikes or anything demonetized on YouTube. So guess what, Internet? You can replace the licensed music so that you could stream this without any problems from the man. The music is really nice, but it isn't, you know, then it's not the music. It's inspired by it, but yeah. Yeah. So there it is. Discommando. So we replaced all the tunes. We took the main play tune that we licensed and we cut it up into several tunes and all of those tunes are replaced with other ones. Yeah, buddy. I'll show you another one. Hold on. The dude hates the eagles, he really does. So then this is different, the shooter groove is different than the previous one. Oh it is, yeah. I can hear the jamming. And then here's the main, here's this ball two main play. Which will be different. Yeah, there should be nothing that will get you pulled out. Right, hopefully. We'll figure it out, we'll see how this video does. Ha ha ha ha ha ha. and then there's high schooler Dave is different and game over music is different and ball three yeah we'll get past this we'll pass so then this shooter groove is different than you've heard and so on because they were all different in the regular game you can place them all in one by one Give that another try! There. So you guys get the idea, right? Yeah. Alright, so what? We have one more thing? We... So I was gonna... I was gonna cut straight to the... You have what I want, right? Let's go ahead and play a wizard mode. So if we make these a three... And we make this one a three... Now everyone will have the wizard mode lit. Oh, it just starts lit? Oh, baby. Who wants to play? And we could do... This could be combined with hero or whatever, but I don't think we need to... Yeah, let's give him a taste of it. Player two. Get it, Dwight. Super skill shot. So... You have to... So all of the wizard modes, You have to light them and play them exactly the same way you would you know a mission So I have to get one more blue shot Wow, sometimes I'm pretty great. You're doing that backhand you got left there we go. So now it's lit And I failed hit it See The more important they are, the shots get smaller for sure. Somebody else do it. All right, so what do I do? Shoot the left ramp twice. Left ramp twice. Yeah, that's what I'm going to do. All right, let's shoot the left ramp twice. Right, standing on your head with, you know, with the Mando mask on. With the Mando mask. Upside down. Center? Yeah, left, left. This one here. Yep, yep, twice. There's one. Come on down, baby. We're having a ball save. I don't know what to do with myself. You can crop up all you want. And you can backhand the shot? Yes. Oh, yeah. It's a little later than what I thought. I didn't do it on the fly. Am I not going to get it either? There you go. All right, so this is the cool part that Mike Vinagore thought up. We were holding the ball there on that football. I'm not doing that, yeah. Right? He's got his hands up here in the air. And now it's going to serve another ball. And you play this ball, you need to make four shots, and then the fourth one will be up the left ramp. Oh, really? Yeah. Oh, wow. For a two-ball multiball on the mini-playfield. That's awesome. Okay. Well, let's actually hit some play shots. So I've got to shoot up the middle. And the sounds on this motor are awesome. And some of the light shows are pretty cool. Okay, my shot's got smaller, too. There you go. Two more shots. Well, what two shots do I need? Well, the right ramp and then the left ramp. In that order. Okay. And you can backhand the right ramp, too? It's a little tougher. It's easier from the left, I'll say. Okay. It could be tough. There you go. I'm going to try it. Is it timed? It's really timed. It's not timed. Oh, it is really early. Yeah, really early. Right away. And does my flamethrower do anything during this? No. Okay. Well, it would, but just don't. I don't get it. Well, I mean, because it's not needed. There you go. Now the left wrench. Nice. So now we're in that phase. We got onto the ship, right? That's wild, yeah. And then Luke shows up. Spoiler alert. Wait, Luke who? There we go, see? And then the second phase is all about Mando fighting one of the Dark Troopers. Look at these! So, but during phases two and three, the upper playfield is always loop fighting his way through the ship. So now you have to flip any time you want. Oh, oh, look at this! Or wait until it's shallow. Oh, look at that! Oh, look at that! They call me the Mandalorian! So now you're up there and down here. Can you face flip? Yep. Oh, you can? They like? I love you. Okay, hold on. But meanwhile, you're trying to complete eight shots down here. Oh, there are shots down here. Okay. Look at that shot. Wasn't it neat? All right, here we go. Boop! Is it over? Nope. Still going. Oh, like that? That might be a little biased, but that's my favorite. Because Mike thought it right. No, but you... Oh yeah, you're good. Two left hands. Oh yeah. Uh oh. Oh no. So somebody's asking about how you deliver the ball to the upper playfield even when it's at different angles. And that was Tom Capera who thought that up. And the magic, it's really simple as soon as you learn, like all great, brilliant things. The magic is this little delivery thing curves down with the playfield as, you know, so that no matter where it's tilted, the ball is delivered over there. It's hard to explain, but you can see it. But Tom Cabrera deserves all the credit there. All right, Spidey, we're about to fill our ball setting. Yeah. Just as a thing about it. Oh, no, don't you screw me. Uh-oh. Mike, you play this every day. I know, but you know what? I'm used to sticking my hand in there and saving the balls. And with the HD glasses, you can see the... I know, I've been tempted. Like, oh, I can just reach in there. I walked away 10 minutes ago, Mike, and... What's going on? Mike, you're making me do more shots. There you go, look at that. Right here, right here. That's how you do it. Yeah. Uh-oh. He wanted to shoot the left ramp there I know Oh but the game keeps going So as soon as you drain that ball It pulls you out of the wizard mode And then releases the ball from the playfield Yeah yeah I think we're done for the day That's awesome Yeah so that wizard mode is pretty cool Alright so what else do we got again? It's the one I wrote One more thing? Okay. Well, we just, nothing, I just wanted to make sure that everybody understands that, you know, Brian and I and Mike, you know, and Randy, we're sort of the Tom Capera, we're sort of just. Jerry. Jerry. We're the, we're the sort of the heads of this, you know, Hydra. But, but there's a whole team of people behind us. Where are we? Oh, I can talk with my hands. Yeah. People can see me. All right. So I just, you know, like I have three programmers working with me that have made this possible. Like I could never have done this all by myself. They were, I'm going to get their names wrong, Corey Stoop, Dean Grover, and Mike Kizavatz all helped me write the software on this. The art team has been incredible, like you guys have seen in the last two hours, right? And then Paul Chahante, is that his last name? It is. I'm not sure how to properly pronounce it. Yeah. So Paul has been my counterpart on the team. He's the lead artist, and he and I talk every single day about where we are, what we're doing, what we've got left to do. We've got all kinds of spreadsheets and stuff. And then he has a whole team of people, and I'm probably going to forget some, but it's like Olivia and Tom Kizavets and David Lovowski. Damn it. That doesn't sound like a real person. That was a real person. and then Mark Reines and who am I forgetting? Did Deny work on this one? No. Deny. Mimi? Yeah, Mimi did some stuff. Alex? Alex did some stuff. Alex 4 and Mimi Ernst. So anyway, the point is that we're the face but it takes a team to make a great game. And there's a huge team and everybody on this team has been awesome. It's been really collaborative with everybody. ideas come from everybody and it's really come together amazingly well so definitely shout out to the team for making it happen we're really lucky that we have such a great talent pool here and Mark Ritorelli and I always do a talk about how it takes a whole army to make one of these games and most of the people are behind the scenes you don't get to see them but without them there would be no games rock and roll yeah yeah so that's all we got today Yeah, that's it. I think it went really well. I hope you guys loved it. We had a good time playing it, showing it. Pinheads, I hope you had a wonderful evening. Congratulations to everyone who managed to get their hands on an LE, because what the heck. And I'm excited to see this game being flipped out in the world again. Once I can start staring at all your mouths, it's going to be fantastic. I look forward to the day that I can start having people challenge me in games and pinball shows on this machine. hopefully that will happen sooner rather than later heck yeah all right pinheads thank you so much this video is going to be uploaded to youtube immediately and then you can frame by frame it and dissect it and go on pin side and say that jack is the cutest person you've ever seen all right friends i love you to death have a wonderful night and i will see you on the next one
  • The child/Grogu is a physical mystery feature controlled by magnets that grabs the ball and ejects it to one of multiple exits, each providing different awards

    high confidence · Brian Eddy: 'When the child's lit, he does some cool things with the magnet, and we have a whole physical mystery award going on there where the child controls the ball and makes your choice for you.'

  • Brian Eddy and Dwight Sullivan have collaborated on approximately four or five games together

    medium confidence · Brian Eddy in gameplay segment: 'I love working on The Games with Dwight Sullivan. This is our fourth or fifth game together now, I think.'

  • Dwight Sullivan@ 15:23 — Describing layered rule complexity and player choice architecture

  • “Really allows people to form your own strategy playing... you play the game and you just learn all the rules and then later you you start going well I should have done this and I should have done that.”

    Brian Eddy@ 33:53 — Design intent: progressive discovery and strategic depth for repeated play

  • Star Wars: The Mandalorian
    game
    The Mandalorianproduct
    Grogu/The Childproduct
    Razor Crestproduct
    Dead Fliporganization
    We Are Pinballorganization

    high · Dwight Sullivan: 'Anytime you get 200 Beskar... you can trade your Beskar... you have five total different things you can get here' with specific equipment effects demonstrated

  • ?

    personnel_signal: Brian Eddy and Dwight Sullivan confirm 4-5 prior collaborative game designs; both express satisfaction with working relationship and iterative process

    high · Brian Eddy: 'I love working on The Games with Dwight Sullivan. This is our fourth or fifth game together now... We bounce things back and forth, and we're always so proud of what we come out with.'

  • ?

    announcement: Official reveal of Star Wars: The Mandalorian pinball by Stern with comprehensive rules walkthrough and gameplay demonstration

    high · Full production reveal with designer commentary, playfield overview, rule explanations, and live gameplay on Premium edition cabinet

  • ?

    product_strategy: Pro and Premium editions feature distinct playfield layouts: Premium includes up-down scoop and two-flipper mini-playfield; Pro integrates mini-playfield into main playfield with single flipper

    high · Brian Eddy: 'The Pro changes a little bit. We don't have the up-down scoop here, and the mini playfield is built into the playfield... They're definitely both different feels, but they're both really fun.'

  • ?

    product_concern: Design team emphasizes playtesting involvement (Mike Vinacore's role), iterative rule refinement, and balance considerations throughout development

    high · Dwight Sullivan: 'Mike is extremely valuable. Every time I get into his jam... I call up Mike and... we talk it out.' Discusses rule stacking limitations (Encounters can't stack with multiball).

  • ?

    licensing_signal: The Mandalorian game incorporates specific show elements (Grogu character, Razor Crest ship, Bo-Katan, Cobb Vanth bounty hunter scenes) with multiple cutscenes and audio dialogue

    high · References to 'dozens' of cutscenes, specific episode callbacks (murals/graffiti from season 2), character-driven callouts, and thematic mode names ('This is the Way')