claude-haiku-4-5-20251001 · $0.026
Cary Hardy pans Stranger Things pinball after hands-on play, citing mechanical issues and bland gameplay.
The virtual ball lock rod comes completely out of the playfield on multiple machines and is not glued, clamped, or bolted—only held in place freely, requiring Loctite fix
high confidence · Direct experience and technician confirmation; widespread reports on Pinside/Facebook/Twitter
Dimpling/cratering occurs within the first 10 seconds of play on the Pro model, requiring gate removal or adjustment to function properly
high confidence · Personal experience and multiple Pinside complaints cited
Demogorgon mouth shot requires precise machine leveling and pitch adjustment; Hardy only landed it once in many attempts
high confidence · Direct gameplay experience documented with footage
Premium and LE versions have identical hardware to Pro; only differences are projector and multiball telekinesis toy—not substantive gameplay changes
high confidence · Hardy's observation comparing hardware across versions
Callouts are delivered without enthusiasm, with 'okay' being overused and bored-sounding, particularly annoying during repeated gameplay
high confidence · Hardy's direct experience playing and hearing audio repeatedly
Hardy's Jeff Patterson/This Week in Pinball ranking is higher than what he would give now after hands-on play
medium confidence · Hardy's statement; implies lower current rating than initial impression
The left eject hole shoots balls toward drop targets unpredictably and appears to be an afterthought in design
medium confidence · Hardy's gameplay observation and design critique
Stranger Things Pinside forum thread has devolved from machine discussion into political/religious arguments, indicating lost community interest
high confidence · Hardy's direct observation of forum dynamics
“The thread for Stranger Things on Pinside has the ebb and flow of what I can only parallel to as basically the remission and relapse of cancer.”
Cary Hardy@ 0:32 — Sets tone for community sentiment and declining interest in the game
“I have to remove hardware from a pinball machine that's at least $6,000 in order for it to function?”
Cary Hardy@ 4:14 — Highlights frustration with design-required modifications on new premium-priced machine
“Brian, you've done better and I'm not going to sugarcoat it and I'm hoping that people can understand this and this is not your best work and I'm sorry this is not your best work.”
Cary Hardy@ 10:18 — Direct criticism of designer Brian Eddy; acknowledges his track record while calling out underperformance
“I would be very upset because the game is not what i like that's just me.”
Cary Hardy@ 15:40 — Frames critique as personal preference while warning potential $6k+ purchasers
“You put lipstick on a pig it's still a pig guys.”
Cary Hardy @ Late review — Sums up position that cosmetic upgrades (Premium/LE) don't fix fundamental design flaws
“I didn't really feel like i was really doing anything i mean every shot that i was making like oh another ramp oh another ramp.”
Cary Hardy@ 11:53 — Conveys lack of engagement and kinetic satisfaction during play
“When you have all the other machines from the designer of Stranger Things and you would definitely much rather play all of those games compared to the new one that you're right in front of that says something.”
community_signal: Stranger Things Pinside thread has become site of heated political/religious disputes rather than machine discussion; community fragmentation and defensiveness emerging among owners
high · Hardy observes forum 'ebb and flow...basically the remission and relapse of cancer', notes thread 'has become only a way of insulting others via their political or even religion views'
product_concern: Ramp is reportedly bending over time due to aggressive left eject hole design, which will further compromise Demogorgon targeting difficulty and mechanical reliability
medium · Hardy mentions 'smaller amount of complaints but i think this is probably going to become worse over time that the ramp is getting bent'
design_philosophy: Stranger Things fundamentally lacks kinetic satisfaction; playfield is bland and barren; shots are repetitive (ramp, ramp, orbit); Demogorgon mouth shot is core mechanic but nearly impossible to land reliably; left eject hole appears to be afterthought
high · Hardy's gameplay observations: 'not much going on', 'I didn't really feel like I was really doing anything', 'another ramp oh another ramp', struggled to land Demogorgon shot once out of many attempts
design_philosophy: Brian Eddy's Stranger Things design significantly underperforms compared to his classic catalogue (Shadow, Attack from Mars, Medieval Madness); appears rushed or misaligned with his typical standard
medium · Hardy played multiple Eddy classics at same location, found all more enjoyable; 'this is like your first one. And then this is where you're going to learn from'; calls it 'not your best work'
negative(-0.85)— Hardy is highly critical and disappointed with the game across nearly all dimensions—mechanical reliability, gameplay feel, audio, design decisions, and value proposition. While he acknowledges others may enjoy it and attempts to frame critique as personal preference, the volume and specificity of criticisms, combined with his prediction of declining sentiment, creates overwhelmingly negative assessment. Tone is frustrated and sarcastic rather than merely disappointed.
youtube_groq_whisper · $0.067
Cary Hardy@ 8:59 — Uses Brian Eddy's own catalogue (Shadow, Attack from Mars, Medieval Madness) to highlight the new game's weakness
“I believe as the days and the weeks progress more and more of these people that have either played it or even purchased it are going to feel the same way.”
Cary Hardy@ 14:47 — Predicts growing negative sentiment as more players experience the game post-release
“The honeymoon phase is already over within the first month of this game.”
Cary Hardy@ 16:15 — Signals rapid community sentiment deterioration
“I highly recommend you play it first just for your own sake.”
Cary Hardy@ 20:23 — Central advice to potential buyers—location test before $6k+ purchase
market_signal: Hardy's initial Jeff Patterson first-impression ranking is higher than his current assessment post-play; expectation-reality gap suggests early buzz/media optimism has reversed after consumer hands-on
medium · Hardy states: 'the ranking that i put in there in review is better than what i would give it now after playing it'
community_signal: Brian Eddy's Stranger Things design represents significant deviation from his established high-quality catalogue; raises questions about creative direction, time constraints, or design-by-committee interference on licenced IP
medium · Hardy emphasizes contrast between Stranger Things and Eddy's classics: 'you would think that this is like your first one'; suggests this is 'not your best work'
market_signal: Pro model at $6,000+ price point delivers subpar gameplay experience with multiple mechanical flaws requiring user fixes; premium tiers offer only cosmetic value; market viability questioned
high · Hardy repeatedly questions $6k+ investment for this machine quality: 'I have to remove hardware from a pinball machine that's at least $6,000 in order for it to function?'; advises playing first to avoid poor purchase decision
product_strategy: Premium and LE tiers lack substantive gameplay differentiation from Pro; only differences are cosmetic (projector, multiball toy animations); hardware is identical; $1,500+ premium doesn't change core mechanical experience
high · Hardy's direct observation: 'All the hardware is the same. All the hardware is the same, guys'; projector is 'simply aesthetics'; 'lipstick on a pig' metaphor applied to tier upgrades
product_strategy: Virtual ball lock rod requires Loctite application as fix; gate removal/adjustment required to prevent dimpling; metal railing bending needed to fix Demogorgon return path; multiple design flaws requiring end-user modifications
high · Technician applied Loctite to Hardy's machine as fix; Hardy documents multiple user-reported modifications on Pinside
product_concern: Multiple widespread mechanical issues on Pro model: virtual ball lock rod comes completely free (unfixed design), dimpling/cratering within 10 seconds, loose hardware throughout, Demogorgon targeting requires precise leveling, left eject hole unpredictable
high · Hardy's direct experience with multiple issues documented with footage; technician confirmation of rod design flaw; widespread Pinside/Facebook reports cited
sentiment_shift: Stranger Things community sentiment rapidly deteriorating post-release; forum discussion has devolved into political/religious arguments; interest decline evident within first month; Hardy predicts further decline as more players experience game
high · Forum thread comparison to 'remission and relapse of cancer', observation that thread 'has lost its fire', 'honeymoon phase is already over within the first month'