Shadow is a classic Williams pinball machine with Art Deco theming that has become a sought-after title in collector circles. Designed with flow-heavy gameplay emphasizing shot selection over pop bumpers, it has influenced contemporary machine design. The game has been featured in multiple collector acquisitions and community discussions, representing a desirable piece of pinball history that collectors strategically rotate within their collections.
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Shadow requires manual dexterity with four buttons (two per side) to operate two diverters
Shadow machine in Main finals had no ball saver and sluggish upper flipper
Pinball game mentioned as part of game selection Lawrence felt unprepared for
Classic pinball used in Yegpin Open Division; features loop combo mechanics; Raymond scored 1.4B in qualifying
Classic pinball machine; won Battle No. 1; advancing to face Congo; hosts prefer it for long-term play but Congo for tournament play
Referenced as comparison point for artwork quality; compared favorably vs unfavorably to TMNT art
Modern pinball machine featured in Main finals with loop combos and multiball mode
Pinball machine in Eric's collection; Bree Reynolds mentions it has been challenging her throughout the tournament day
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Brian Eddy design featuring upper playfield and three-flipper layout; predecessor design pattern referenced for D&D's three-flipper approach.
Located at District 82; vintage machine with two manual diverters and four buttons (two per side); praised by Ian for mechanical control and playability
Classic pinball game Josh wants to acquire; secondary market asking price around $4,000
Pinball game referenced by Walt Wood as example of games with strong flow state and shot sequences
Pinball machine in Drew's collection; recent soundboard replacement from Jeremy Schmitz
Brian Eddy-designed game at location; more entertaining than Stranger Things per Hardy
Pinball machine used in early SDTM YouTube demonstration showing dramatic night-and-day lighting improvement with PIN Stadium
Pinball machine that Ian rented from friend; later had to return; prompted Ian's own experience with game loss
Pinball machine in Stellenberg's collection
Pinball game designed by Eddy while at Williams; first game after his return to pinball; featured projector and UV reactive paint innovations
Standby/backup tournament game; known for flippers miles apart, brutal gameplay, ramps close to flippers creating fast ball returns; both hosts dread playing it.
Brian Eddy-designed Stern pinball with three-flipper layout; comparison title to D&D for layout design analysis
Stern Pinball designed by Brian Eddy; praised by Tom for mechanical innovation and unique design elements
Bally Williams; peaked at $6,500 years ago, now low fives
Pinball title in Andrew's collection; referenced as example of well-designed video mode (unlike Jurassic Park Lost World's poor implementation)
Ken's earlier example of overestimated used game condition; mylar so hazy playfield art invisible
Potential future pinball theme never previously made; identified as opportunity for future title
Pinball machine (designer not specified in content) owned by Ryan C; Jessy Jay has been practicing on it extensively during Melbourne lockdown
Classic Williams/Art Deco themed game; Erik recently acquired one to replace World Cup Soccer
Classic title Scott has wanted for years; acquiring as part of collection rotation strategy with Monster Bash sale
Pinball machine referenced as example of game without pop bumpers; cited in discussion of flow-heavy design philosophy
Game whose sound effects are being used on Attack from Mars remake; mentioned as being in finals bank
Ninth-floor apartment machine from Ken La Point; features custom topper, orange translite, speaker panel kit, OG Color DMD LCD; shows minimal sanctum wear
Pinball game; seller Greg mentioned needing to raise funds for this game through Swords of Fury sale
1990s AWPOP game cited for multiple ball diverters on single shot, creating Arkanoid-like gameplay. Features magnet mechanism referenced as influence on contemporary designs (Looney Tunes, Tales from the Crypt).
Stern game designed by Brian Eddy; mentioned in context of his design portfolio