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Dirty Pool Pinball Live - Pokémon Pinball Reactions & Stern Cornerstone Talk w/ MNretrogamer

Dirtypool Pinball·video·1h 5m·analyzed·Feb 16, 2026
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Analysis

claude-haiku-4-5-20251001 · $0.038

TL;DR

Firsthand Pokémon Pinball media event breakdown with operator perspective on three-tier design and arcade viability.

Summary

Jeff Dodson (Dirty Pool Pinball) hosts MNretrogamer (Andrew), who attended Stern's Pokémon Pinball media event. Andrew provides firsthand gameplay impressions across Pro/Premium/LE tiers, discussing playfield layout similarities to Junkyard, art direction by Pokémon Company, Insider Connected integration with custom Pokédex (182 Pokémon in phase one), and mechanical differences between models. Key takeaway: game designed for operator appeal and accessibility rather than competitive depth, with two-flipper layout and straightforward family-friendly gameplay.

Key Claims

  • Pokémon is the biggest franchise in the world, bigger than Nintendo/Mario, Harry Potter, Marvel, and Star Wars combined, generating ~$288 billion annually

    medium confidence · Andrew reporting what Stern said at media event pitch; cited as marketing justification for operator purchase priority

  • Pokémon Pinball art was 100% created by Pokémon Company, with Jeremy Packer providing playfield layout consultation

    high confidence · Andrew directly stating what he heard at media event regarding art credits and collaboration structure

  • Game covers Pokémon seasons 10-25 TV show only; early seasons are no longer considered canon; no Game Boy/Game Boy Advance version replication

    high confidence · Andrew explicitly stating information provided at Stern media event; clarifies licensing scope vs fan expectations

  • Insider Connected integration includes Pokédex with 182 Pokémon currently collectible in phase one; Pokémon trading was considered but deemed too complex for current implementation

    high confidence · Andrew answering chat question with specific details from media event discussion

  • Pikachu head magnet mechanism and left ramp-to-scoop conversion only in Premium/LE, not Pro tier

    high confidence · Andrew comparing mechanical differences across three tiers based on hands-on play

  • Stern CEO Seth Davis spent 45 minutes to an hour individually with Andrew and his brother, answering questions and physically demonstrating Spike 2 vs Spike 3 hardware differences

    high confidence · Andrew's direct personal experience at media event

  • Stern facility lobby has significantly expanded demo machine inventory since 2024 Expo (from ~15 to current extensive Pro/Premium/LE lineup across multiple games)

    high confidence · Andrew comparing his 2024 visit to current media event based on visual observation

  • LE model includes custom Master Ball shooter rod that may not be available for separate purchase when Stern releases standard Pokéball rods

Notable Quotes

  • “If you're an operator, even if you don't know anything about Pokémon, you need to buy this game. You're gonna pay itself off way faster than a lot of your other games.”

    Stern representative (paraphrased by Andrew) @ early in discussion — Core operator-focused marketing pitch revealing Stern's strategy to position Pokémon as must-have location title

  • “This is not the [criticism] on Stern for what they did versus what they should have done. I think the game looks fun and that's what a pinball machine should be.”

    Jeff Dodson @ ~5 min — Jeff establishing framing that game is appropriately designed for its target audience (locations/casual players) rather than collectors/competitors

  • “Do not expect Pokémon [Nintendo game] and do not expect Pokémon Go because those are two completely different licenses within the Pokémon universe.”

    Stern representative (quoted by Andrew) @ mid-discussion — Explains licensing constraints affecting game scope; clarifies why trading/progression systems differ from official Pokémon games

  • “I know that like most people are not going to care, but like someone like me when it comes to, you know, Stranger Things for instance, it's incredibly important getting your rollovers because that gives you between your bonus and your mystery and you can get up to 5x bonus.”

    Andrew (MNretrogamer) @ playfield mechanics discussion — Tournament player criticism of Premium/LE diverter mechanic that bypasses rollover collection; signals potential code/rules issue for competitive play

  • “The art 100% was done by the Pokémon Company. [Jeremy Packer] would give insight into like where on the playfield or how big on the playfield these certain things should be.”

    Andrew @ art discussion — Clarifies art ownership and Packer's limited consulting role vs full design responsibility

  • “This is exactly the change of artwork that Stern needs. It's got more solid bold colors in different areas...you're reading the UI design straight off the playfield.”

    Jeff Dodson @ art evaluation — Contrasts Pokémon's clear visual hierarchy with busier recent designs like Walking Dead; endorses Stern's shift toward readable playfield layouts

Entities

MNretrogamer (Andrew)personJeff DodsonpersonSeth DavispersonKylepersonJeremy PackerpersonJack Dangerperson

Signals

  • ?

    community_signal: Dirty Pool livestream format bringing together first-person media event attendee (Andrew) with home audience for real-time gameplay analysis and chat Q&A; demonstrates community appetite for rapid-response detailed coverage and technical breakdown of new releases

    high · Stream structure showing live chat engagement with specific mechanical questions (diverter function, app integration, tier comparisons); Jeff fielding questions from YouTube and Twitch simultaneously

  • ?

    community_signal: Stern CEO Seth Davis demonstrated direct personal engagement with media attendees, spending 45+ minutes answering questions and physically demonstrating hardware; facility shows expanded demo inventory and professional presentation

    high · Andrew's direct account of CEO's individual attention and hands-on facility tour experience; comparison of lobby inventory expansion since 2024

  • ?

    design_philosophy: Tournament player identified mechanical issue: Premium/LE diverter diverts ball below rollover switch when Squirtle Squad mode active, preventing rollover collection despite successful shot; violates typical pinball principle of no penalty for hitting target; potentially fixable in code per player request

    high · Andrew's detailed technical analysis of diverter placement and switch routing; explicit statement that this is 'one of the things that I don't like about the premium'

  • ?

    design_philosophy: Pokémon Pinball designed deliberately for operator/location appeal and casual accessibility rather than collector depth or competitive complexity; two-flipper family layout; straightforward mode structure (regions with train/battle/catch objectives); emphasis on IP franchise strength ($288B value) as primary operator selling point

    high · Stern's media pitch emphasizing operator purchase priority based on franchise value; game design structure and feature set; Jeff's framing that this is appropriate for target audience

Topics

Pokémon Pinball playfield design and mechanicsprimaryThree-tier pricing model (Pro/Premium/LE) differentiation and value propositionprimaryOperator vs collector design priorities and market segmentationprimaryInsider Connected integration and Pokédex collectible systemprimaryArt direction and visual clarity in pinball designsecondaryLicensing constraints and their impact on game scopesecondaryStern facility, CEO accessibility, and customer relationssecondaryTournament play implications (rollover mechanics, difficulty balance)secondary

Sentiment

positive(0.72)— Jeff and Andrew are enthusiastic about Pokémon Pinball's operator appeal, art direction, and accessibility focus. Mild criticism of Premium/LE diverter mechanic from tournament player perspective and speculation about LE value vs cost, but these are framed as minor concerns within overall positive assessment. Strong praise for Stern's facility, CEO engagement, and art team execution.

Transcript

youtube_auto_sub · $0.000

spots like these and this and this. Everybody loves a free stream. Only you can bring upon the summoning of the Great Pyramid. Hello everybody. What's going on? It's What [music] day it is? What day is today here? Oh my god. Monday. It's Monday. [music] I had to look that up. Uh anyways, what's what's going on everybody? Uh today's not really like an official Dirty Pool podcast. This is kind of just like a live beat and shoot [ __ ] Uh, I'm joined by fellow streamer, uh, also fellow pinball lover, MN retro gamer, also known as Andrew. Say hi, Andrew. Hello. Yeah, we met online. You did? We met on, uh, on OkayCid, but [laughter] Yeah, I heard. But ever since then, it's been a love for pinball. Anyways, so Andrew went to uh Stern's media event. Uh, I was invited, but unfortunately had uh some other pressing matters that needed to be attended to. Um, so we have a firsthand experience uh individual we're going to talk about. So yeah, what let's talk about what today's chat is going to be about. This isn't a speculation video. This is going to be firsthand experience from Andrew, what the game was like, what it is, what it isn't. Maybe a little discussion about where the code's at, stuff like that. Um, the video and stuff that we have from it is mostly from um the pre-recorded events. Hey, what's up, Vic VP? Good to see you, my dude. Um, I'm I grabbed Cool Toys video for today. I think Doug did a really good job of just some dry recording of what the game's looking like and playing like. So, uh, I reached out to him. Maybe he'll stop in. Um, but regardless of that, let's at the event. Yeah. So, I for people who don't know what a Ster Media event is like, why don't you give him a crash course on that and I'm going to pull up the uh the card about the game. Yeah. This is my first one. Um, it's a day for literally starts uh 9:00 a.m. hang out in the lobby, wait for your host to come and grab you. Um, and then uh I guess every time it's been a little different. This is the first one I've been to, but we went immediately into a room and kind of got like the pitch of the game, the ideas, uh, behind the game, all of that. Um they they have you watch a like vendor video to talk about Yeah, it was so usually when Stern puts out a movie or a release they do like the trailer like a short one and then they do the more in-depth one, right? They haven't released the more in-depth one, but I will say I've been able to see it. So that's been fun. I'm guessing this is licenser stuff cuz last time with Star Wars, you know, they dropped it almost immediately after the media day event where you got to see how the mechs work more than just like kind of like a teaser which we'll uh which we'll jump into in a second. I'm actually the driver's running so we keep getting clicks in the audio and it's driving me nuts. Driving me nuts. It's all good. Tell the people. Uh but yeah, I'll just walk us through. So they walked us through the uh the machine. They said stuff like um Pokemon is the biggest franchise in the world. It's bigger than Nintendo or maybe it was just Mario, but I think it was Nintendo. Uh Harry Potter, Marvel, and Star Wars combined. Wow. Like I think it's like 288 billion a year that it makes. So if you're an operator, even if you don't know anything about Pokemon, you need to buy this game. like you're gonna it it will pay itself off way faster than a lot of your other games. And to give to give a little context, you are an operator as well. Yeah, I operate four machines. So I live in uh MN Retro Gamer Minnesota. So not New Mexico like [laughter] this this whole thing of people mixing mixing that up. Uh so actually four blocks from me. We have an American Legion which is like a VFW but just a different branch or whatever. Um so I have four machines there that I route. Uh, I would love to get Pokemon, but currently finances aren't quite there. Um, but yeah, I this is one that I would buy right away and put on site right away. So, yeah. Uh, I'm laughing because I did a hair flip for for Papa since they were talking about my hair. Uh, so, and I think this will be a theme kind of of what we're talking about today because I think a lot of what the immediate feedback about the game is is that it's going to do well in location. It's like more of an easier game. It's like uh more accessible. like words like that. And uh before before we get any deeper in that, I kind of want to just give like a nice little press release that like this is not the [ __ ] on Stern for what they did versus what they should have done for Pokémon. I think that from what I've seen, the game looks fun and that's what a pinball machine should be. And this game is very much in line with Stern's objectives of getting more people into pinball. That's a good thing. I think overall I totally understand that some collectors may be frustrated that the game is not as immediately I it's a fan layout. It's it doesn't have a third flipper. You Gomez likes two flipper games and this is a collaboration uh with Gomez after Jack Danger kind of stopped working on the project. There's not a lot of information on that and we're not going to get into any like rumor mill you know stuff. It just doesn't matter. Game was started with Jack. It was finished by Gomez and this is the game we have to talk about. Yeah. Yeah. Um I got to play it. I first game I played was on the pro, then it was premium, then it was LE. They were all right next to each other. Obviously, there's a line for them. Uh but actually I think there was probably about 20 or 25 of us, but the cool thing about Stern is um I think I sent you a video of the lobby. Uh there is like almost every single Spike 2 and you know every Spike 3 that was just only a couple in the lobby and it like they have really upped their game from the last time I went there two expose ago in 2024. When I was there in 2024, I think there were maybe like 15 machines in the lobby. And now they have like pros, premiums, less of almost every machine in the lobby. And it's just like insane. So it's nice. And they have red carpeting on the floor. Like the experience when you walk into Stern is really impressive. Like amazing. Uh you know, really tall ceilings which is cool. They've got all their artwork uh across it from all the way back to like Lord of the Rings and stuff like that. Um, but it's it's a great all-around experience. They really took care of us. Uh, we can get into this in a little bit, but like Seth Davis, the CEO, like I was so impressed that he just like sat down and talked with us for like like not like the whole group, like just my brother and I, who my brother was my plus one for it. Um, for like 45 minutes to an hour just like hanging out. And so, uh, he answered a lot of questions. My brother's super new to like pinball. He doesn't own any. I'm trying to get him into it. Um, but my brother had a ton of questions and like the CEO of the company was just like, "Yeah, sure. Let's talk. Let's literally took the back glass off of one of the games and like showed us what is in the back of the machine and the difference between Spike 2 and Spike 3 and all that stuff. So, um, it's a good opportunity for people to ask questions outside of just like they're not just Yes. they're inviting everybody there to push the game, but also like consumer relations is like a huge part of it. And they've always been very, I don't know, like you said, welcoming and and chatty in the best possible way. Uh, I want to give a special shout out to Kyle. I don't know if Kyle Spiterry was there, but last time I was there, Kyle just really showed a good time around Chicago. I just had a blast checking out his personal collection. I just think Kyle's a really great guy. Is Kyle uh the guy that does all the videos? He does the factory tours. He used to do the tech tech broadcasts over at Marco Pint Live, I think is what it's called. He's he's a monster. He's he's a giant man. Everybody that works at Stern is 7 feet tall or more. [laughter] Yeah. Jack Danger, super tall. Like a funny story with Kyle. So my I've done the tour before, but my brother hasn't. So we did the tour again. Um, we don't have any video footage of the tour because they don't allow you to film in there, but there's a really cool opportunity where they're shut the tour was shut down or the the factory was shut down for the day because they were getting ready to swap everything over for Pokemon building. Sure. So, we got to do a full tour without like all the noise. We got to go into areas of the tour where there's like a white or yellow line that's like you can't usually cross over. Um, so we got to like see a lot more than you usually get to on a tour, which is fun. And then uh I asked him a question. I was like, "So you guys have old parts?" And I totally forgot like a year and a half ago that I called and was like, "Hey, do you have any parts for the Jurassic Park Lost World? Like I know it's Sega and it's not Stern, but like any chance you have any?" And like Kyle remembered me and he's like, "Yeah, sorry. I remember you asking that like a year and a half ago [laughter] and we know we don't." And I was like, "How did you remember?" And it's like, "Well, literally no one else is ever asking for parts for Jurassic Park: The Lost World like that." Yeah. Generally, you don't reach out about games that are manufactured by kind of somebody. If you would ask for data e stuff, at least there's like some Gary Stern relationship, right? But then even with that, it's like the game only sold 600 machines. So, it's like nobody else is asking for parts for that machine. Of course, you would do that. Do you want to tell everybody what your lineup of pinball machines is real quick just so they can either completely respect or disrespect you? Uh, it'll be more disrespect than respect. Except for um so the first one I got was Jurassic Park the Lost World Sega 1996 I believe. Um John Borg Design I flew to Kansas City, rented a minivan and drove it back drove it back up home. I don't know why I just was like I have to have this machine. There's only 600 in a Jurassic Park. That's so cool. Uh, that is neat. Andrew, this is fascinating. But we got to get through the whole list. We need to talk about Pokemon. Black Pyramid, uh, Gold Ball, Hard Body, Lady Luck, X's and O's, and then I have Foo Fighters, Avengers, Infinity Quest, uh, Stranger Things. Those are all pros. And then Police Force, an amazing lineup of not all sterns. You got to respect that. Um, all right. So, let's actually let's jump into Pokemon so that we can we can actually appease the masses. I'm going to play the trailer video muted. I want you to kind of just talk about maybe tell us like how modes start. Just give us like kind of the rundown from walking up to the game to what an beginner level playthrough would actually feel like for it. Did you freeze? Why are you a robot? I don't know if he's freaking me out or not. I think we lost him. [laughter] All right. [gasps] Well, you get me for right now. We'll watch the we'll watch the trailer while uh while Mr. Robot Andrew just stands there. [music] catch them all. Who will [music] be the champion of the arena battle? Oops. I wanted to stop it right there at the end. So, I will say for sure like it's nice. Let's go back to this one. Hey, there's two of me. Hey, I'm retro gamer now as well. What's up? You get double Jeff. Um, all right. Well, he's figuring his [ __ ] out. We'll we'll continue to talk about this. So, even though it does look like a traditional fan layout, and granted, you have to understand I haven't played it. That's the whole point. M& Retro Gamer is here, even though I don't look like MN Retro Gamer down there currently. Uh, Few more double jet streams. That's funny. Um, so you can see that there is both like a scoop under here that feeds some sort of subway. There is a toilet bowl. There's a diverter that drops the below the toilet bowl, even though they both look like they feed the inlane, which I would really love to know what that's all about. Like, personally, that seems uh very unique. We're going to, of course, get into uh Junkyard, which is a game that this shares a lot of similarities with. Um, I'll pull up the playfield for that. We'll talk about that real quick hopefully while Andrew figures his [ __ ] out. Um, I want to go off the immediately on the record here that like of course this does very much look like Junkyard. Like Pokemon has a lot of similarities to this and people are already flaming it that it's like, oh, they just replicated Junkyard. Bro, Junkyard came out 30 years ago. That's not rip. When a game is that old, you're not ripping, you're iterating at that point. And there are enough differences. They definitely did keep this whole center playfield kind of like bash scenario. There's no doubt about that. I mean, you can see if I could find it, like I mean, this setup of kind of V things. And if you like Junkyard, then you're going to extremely like this game. Um, I also think that the art package for this is the best Stern has done. Um, I know that they're working inside of uh probably limitations with the art package based on licenser approval, but I think Jeremy nailed it. This is awesome looking. They're using this is called a rule of thirds where you break down the art into kind of like essentially 1/3 segments. And each one has a different kind of like composition to it. Uh, so you can see on the pro model, it's the ball texture here. It's more of a literal ball here. And then the the Ellie's got this uh yellow and purple combo. Very cool stuff. Hey, he's back. Nice. It's okay. Entertaining the people. The moment you played the video, it just like cut me out. Don't blame me. You You crash you. I'm just saying that's exactly what happened. You hear this [ __ ] What is he talking about? Anyways, so we I talked about the playfield a little bit. Uh yeah. Yeah. What we're talking about is that it looks like a traditional family L, but there are a few things that are different about it. There's a scoop, there's a subway, there's a weird diverter uh on the inlane return. Tell me, how the hell does the diverter here up at the front work? Cuz it looks like it dumps it into the in lane just like the toilet bowl dumps it into the in lane. The diverter, not for the toilet bowl, but it for the the right ramp. No, the one that's right in front of the toilet bowl. Oh yeah. Okay. So, this is only on the premium, the Ellie, right? Um the Pro, it just goes straight down. Uh the left ramp with the Pokeball shot is also the Squirtle shot. From what I remember, you hit it three times and in hitting it three times, it starts what's called Squirtle squad. Um that is once that that puts the diverter down and sends it into the bowl. Um, and then you've just got got to keep hitting that ramp over and let's see. Let's see how he blames this one on me. [laughter] Cuz you can't blame me this time, Andrew. I didn't change [ __ ] [laughter] Well, this is the diverter he's talking about on the upper left there. While you get more double Jeff, is that me, too? No, that was me. Uh, I got I got a call and it ended. So now I'm on do not disturb. I'm very sorry. I apologize. Everybody go take a second to go check out MN Retro Gamer on his Twitch. Make sure you subscribe if you love really like amateur hour streams that have tons of tech difficulties like this. You are going to love his stream. Go check it out. How's our first date going, Jeff? So good, man. Okay. So, you hit that Squirtle Squad shot and then it just gives you the bowl and you just have to keep hitting that over and over and over again. Um, but so, but the diverter goes to the in lane. They both feed the in lane, right? So, when it's up, it feeds the in lane, but when it's down, it does still feed the flipper, but it doesn't roll over the inane rollover target. Okay. So that's the that's So yes, it does feed the left in lane, but one is above the switch, one is below the switch. Yeah. And to be honest, that is one of the things that I don't like about the premium because when it comes to me and code and like wanting to advance in a game, once you get your rollovers, you get a ball save um on your left or right out lane. Okay. So spelling, what is it that you spell? Is it just collecting Pokeballs or something? No, it's team. Team M. Uh but it is a Pokemon Pokeball that lights up. So, the thing that to be honest I don't like and I know they could fix in code which if anyone at Stern is listening I don't they don't watch my stream. Yeah. Okay. I don't feel like you should be um penalized for hitting a shot and then not being able to collect something because right now you do not get your rollover. So say you hit that left ramp 12 times for Squirtle Squad. That's 12 different times that you could with your flippers advance your rollover that you will not get because the diverter puts it past that ramp. I'm assuming the right shot feeds that flipper though, right? Like because there's another ramp turn here. The right ramp goes back to the right flipper. Okay. So, you can always still spell it as long as you hit that ramp instead. Yeah. But like if you're in that mode, when you're in that mode, you want to keep hitting the left ramp, right? So, it's it I know that like most people are not going to care, but like someone like me when it comes to, you know, Stranger Things for instance, it's incredibly important getting your rollovers because that gives you between your bonus and your mystery and you can get up to 5x bonus, right? So, right, um not the end of the world, but that's just me. uh the the um I mean I'm assuming they did that because it would be too easy to light out lane saves and already the feedback is that this game might be too easy. So if they had it so that you could just like bank immediate outlane saves constantly that that would be but on the pro you can that's true. That's a very good point. That's a very good point. I feel like again they probably haven't even thought about like that being a big deal but to me as a tournament player it's kind of a big deal to me. This is so just as a quick interjection, this is live. Obviously, we are fielding questions both from YouTube and from Twitch. Uh we've got a handful of questions in. So before you dive into that, I want to fire these at you. Casual GC wants to know, "What's the electric bolt in the left in lane about?" Uh actually, I don't know, but I do know that Jack Danger always puts a lightning bolt on his playfield. Um so that actually was not brought up and nobody even nobody even uh asked. So, my bad. DJR, DJR's got a really good one. He's asking, "What's up, dude, by the way? Nice to Good. Thanks for hopping in." Uh, is there anything different with the app integration that you noticed? Did they talk about how it in integrates with Stern Insider Connect? Yeah, so you can collect your Pokemon. They have their own Pokedex that they created. Um, they actually were required to create their own Pokedex, I guess. Uh, which is kind of cool. I mean, that sounds like a a Pokemon licenser thing that would need to be done. Yeah. Yeah. There's 182 Pokemon currently you can collect, but that's just phase one. There will be more down the road. Um, I did ask the question about trading Pokemon and they said no. Uh, they thought about it, but it would be currently way too much within to try to figure that out. You're a Pokemon fan. How do you And chat, I want to hear you, too. Like, that's pretty big for Pokemon is trading is trading Pokemon. So, yeah. Uh, I wish that they could find a way to do it. Um, but right now, and again, early code, it's actually really good. Uh, also, this is a pinball machine. You're not playing Pokemon. So, they have to make some changes to what the experience is going to be in order to make it in line with fitting with their whatever ambitions for making the pinball machine. That's actually the biggest takeaway I got from the day was they said do not expect Pokemon Nintendo and do not expect Pokemon Go because those are two completely different licenses within the Pokemon universe. Sure. Did they say what is this directed from? Like what generation of Pokemon? I don't know a lot about Pokemon. You're going to have to handle me here. 25 I think they said. So they're actually not doing early generation or sorry uh seasons. So, seasons 10 to 25 is what they said. It's strictly TV show. And apparently, this is something I was not aware of. Early uh seasons of Pokemon are considered not part of the canon anymore. I I I wasn't aware of that. Um so yeah, 10 to 25, the whole entire thing is based off the TV show. So, if you've played Pokemon Pinball on Game Boy or Game Boy Advance, like don't expect that. Um, I did bring up video modes because that's a big part of Pokemon Pinball and they said we thought about it. Currently not there, but maybe something that could happen. Um, I I'd like I'm I'm on team video mode personally myself. Really? A lot of pinball developers don't like video modes. I know that like Eric over at Barrels does not like video modes. Carl doesn't like video modes. Yeah. I I think it's because of my Jurassic Park and literally the video mode on that is hitting the button two times to jump from one rope to another and then to jump over a T-Rex and it's just the stupidest video mode in the world. And yeah, they're mostly just not fun at all. Like unlike the Shadow, which is behind me, which has like an amazing built-in mode. All right. Uh here, rapid fire, we got a few ones. Pennies, I'm not sure I get your question. You said, "Can can the game be clocked through insider connected?" What do you mean? Do you mean like set the clock? You can log in in Insider Connect and you have a Pokedex. Um there is no locked mean in regards to that. Means uh there is no gym battles currently. Uh there is no progression of like you know D and D you can save your progression. None of that. Sure. Um I there's four regions you can travel to and Jack Danger was saying think like uh Godzilla where you have different towns you go to or cities you go to and there are things to do within those cities which is train battle catch and uh oh and then I think just a you can collect a mystery within that city or something like that. So and that's on the play field. Gary, we by pinball wants to know if Gary's likeness is in the game. There's Easter eggs for Jaws and King Kong. I don't know if they could push that with this. I mean, they got it in Jaws. All of the art was done by the Pokemon Company. Um, oh, but Jeremy Packer (Zombie Yeti) is credited for it on uh he apparently like had involvement from what I heard in how like he would give insight because of course these Pokemon company has never done a pinball machine before. So like he would give insight into like where on the playfield or how big on the playfield these certain things should be or on the back glass or all those things. Um, so that's probably why he's credited, but like the art 100% was done by the Pokemon Company. Oh, that's that's unfortunate. I really thought I mean I could believe and see Jeremy doing this. I think somebody said in chat that the people are complaining about the simplicity of the art. Look, I'm sorry. Like this is exactly the change of artwork that Stern needs. It's got more solid bold colors in different areas. Like it's just it's so much. Look at the playfield here on the right. You can immediately see what the lanes are, what the shots are, what the flow is. like you're reading the UI design straight off the playfield. Whereas, for example, we'll take Walking Dead as an example, whether you like the color scheme or not, but like it's a busy playfield and you can't really read what's like the the flow of what you're supposed to be doing it as a player from it. So, for me, this is I love this artwork. I think the P cabinets look great, the back glass look great, and the playfield looks awesome. Yeah. Uh the the premium back glass is my favorite because it reminds me the most of the '9s Pokemon uh like TV show. Um the Pro is also pretty similar. Uh the LE it feels like the most different obviously. Um yeah, their package is very different. And these these color schemes look a little bit like uh I don't know like different Pokéballs. Isn't there a yellow and purple like Pokeball? It's supposed to be the Master Ball, which you get that shooter rod. I think this is the first STM that like the Ellie comes with a custom shooter rod. And potentially may not be purchasable. I'm guessing when they put out their shooter rods, it's just going to be a normal Pokeball instead of the Master Ball. So, that's cool. I'm okay with that. I think people have been asking for the LE's to be like a little bit more different to make them worth and and the cost to make more sense and and that's that's what we're looking at here. So, Uh, no mirrored back glass and no foil art on the outside. Um, but the art blades on the inside are foiled. Um, okay. That's like King Kong if you guys have had or seen a King Kong Ellie, which I have a King Kong Ellie, which I just didn't want to put all the stuff in. Whether that was a smart decision in hindsight, I'm not going to go into that. But I do think the foil like does look pretty neat. Um, one thing they did on Kong, the the uh the lock bar and and armor was like matte. It wasn't their normal like glossy. Is that is it matte on the premium or pro or is it glossy? No, it's your normal glossy. Um and then with the Spike 3, you get the inside and outside lights. Um and that all can be purchased for the premium or the pro now too, which is cool. Sure. Uh also on a pro you are getting um protector. God, I'm blade protectors. Not art blade, but like rails, you know, like the that go over the buttons. Oh. Oh. Um, yeah. What do they call it? Flipper armor or something like that. Yeah. Yeah. You You get that on a pro. Like that's cool. Honestly, like it's such a small cost. I think that should be on every pinball machine cuz that area gets a lot of wear and tear. Um, all right. The chat's really blowing up here. I want to give a few of these questions. So, Behemoth 3800 is saying that the uh the LEA is going to be uh mirrored. it just wasn't approved for media day, which is again, you know, that's probably some of their licenser back and forth they were dealing with. Um, can you talk about the cabinet lighting on the LE uh versus the other versions? Do the Pro and Premium seem extra dark? You can put the uh Spike 3 lights in a premium pretty easily. It's a modular system, at least last time. That's what they were talking about with Falling the Empire. So, and the Pro. And the Pro even better. I didn't know that. Yep. Um, yeah, it wasn't much darker. It just more gave that little extra sizzle, you know. Um, it's cool. The out the out side, I guess I personally don't care as much about because you really don't see it a whole lot when you're playing it, but I've never seen it or thought about it like right next to another game. Maybe that adds a little bit more element because it's bouncing off of another game. Sure. Um, but I mean, yeah, a kid walking into a a space with a bunch of machines and if they see a Pokemon le, they're going to obviously go straight to that one. Um, so did you uh prefer the pro or the premium? Musket D is asking. Sure. Uh, I played the premium the most. Now I have to think operator brain and I have to think like financial cost brain. Like if no money was an issue, I'd buy the premium, but I would personally buy the Pro because you get all the sculpts, which is super cool. Like you get a Pokeball fully sculpted, you get a Pokemon or you get Pikachu fully sculpted, and you get the mouth balloon is the same exact thing on all three of them, which is amazing. Um, the only real difference is the left scoop or the left ramp turns into a scoop on the premium Ellie uh for catching a Pokemon. Pikachu's head moves. There's a magnet underneath the playfield or the battlefield which adds a little bit of chaos. But that's not in the pro. That's not in the pro. But to be honest, once you shoot up there, like it already kind of bounces around enough. So for those who are like, man, I'd really like to save some money, you're not going to miss anything on the Pro. But for those who are like, I really want to get all the full package, like get the premium. You know, the the reason that question is relevant for people who are not into pinball like a ton and are curious is that the pros generally have played faster in the past because of certain mechs being missed and things like that. Thank you so much for the raid. We love pinball. I appreciate that. Uh we're hanging out talking about Pokemon uh Pokemon Pinball uh with Andrew from Minem Retro Gamer who went to the Stern media event day. So we have firsthand kind of feedback of what's going on. Let's talk about the the battle arena. Um, yeah. So, you when you were busy doing your not being here while your phone was being stupid, uh, I was showing off its similarities to Junkyard and, uh, yes, I presented before we go down that road that it's like this game is 30 years old, there's no reason that you can't iterate on like once you do a playfield concept, that doesn't mean that it's permanently locked off from ever being used again. As long as you're not just like straight ripping it off. And there are a lot of similarities. It is a fan layout. It does have a battle arena essentially with this like hanging crane mech that you bash the ball around and it hits targets. Um, did you feel like this game felt like Junkyard or is it just inspired by? I think more inspired because that pop bumper makes a big difference. Um, because there isn't a pop bumper on Junkyard and that area I mean that pop bumper gets hit quite a bit. Uh, also the one pop bumper are you talking about? There's a pop bumper in here. Yeah, on the left side there. It's really hard to see. It's right behind the Pokeball. Um Oh, yeah. Yeah. Yeah. Got it. So, it's I do like these utility pop bumpers. Although, it looks like there's another one in the inlanes or I'm sorry, the uh rollers. Big difference. Uh and then the one of the things I don't like about Junkyard is that that cap that captive ball on the crane like always stays there. And so, if you want to try to hit a shot behind it, from my understanding, it doesn't move. Right. I don't think it lifts or anything like that. No, but it it just dangles. It dangle dangles. Dangle dangle dangles. It always gets in the way. But on this like that goes up and down. So when they want you to be hitting that captive toy, you hit it and then it goes up. You're done with it. So it's a very smart design. Um, it's super easy to get a multiball and even within a multiball I think you only have to hit four jackpots and then you get an add ball which always you know this is the primary mech kind of in the game and it's included in the pro as well. Yep. Yep. That's what I'm saying. Like if you're worried about if your money's tight like you're not really going to be missing anything with a pro. If you're an operator get a pro. Like nobody no kid is going to be like oh it's a it's not a premium. like they're going to be thrilled that they're playing a Pokemon pinball machine. Sure. So, I mean, and that's I think really like this is a game about theme integration first for people. Like you're not you're not waiting for this game like a like an Elwing game or something to see what the rules and layouts are and then care about the theme afterwards. I think that if you're interested in Pokemon Pinball, it's because you really love Pokemon and you're glad that they're making a Pokemon pinball machine. Yeah. Yeah. I would say think like Stranger Things and Jumpyard put together is how I describe the game because uh your ramps are this, you know, it's your typical three hit it three times, then you start the mode. You start uh Squirtle mode, you start Pikachu mode, you sp you start Charmander mode. Like it it's currently in its code right now, it's very much that. So it's like a like a attack from Mars kind of stack where it's just like you keep hitting the shot and then eventually it closes it out and there's like a is there a multiball associated when you log or close out all four of the different ramp shots or orbit shots? I did not I did not get to the spot of playing all four modes. I think I only got to three. Um, but there is many wizard modes like on the playfield. You can see uh there are some many wizard mode options and I think the the goal right now with the final thing is going to be something to do with Mewtwo, but I don't know if it's baked into the code yet or not. Gotcha. I mean, it's a pretty popular not villain, I guess, kind of villain character, but it's it's a well-known Pokemon. Thought it was. Yeah. Sweet. Let's get some ads. So, this footage here is is from Cool Toy. Shout out to Doug at Cool Toy. Uh, I think that this is just really great footage of just the game being played. I'm going to let this kind of just run in the background while we talk more over it. Andrew, if you see anything on it that's relevant. Uh, please shout out. So, there there's four like kind of bookmark arrows in the center of the playfield. Uh, what's that? What is that? I'm assuming those are the the modes associated with those characters. Again, I'm talking about that is the the mini wizard modes, but again, I didn't get to those. Um, I mostly focused on multiballs and uh just like how to shoot the shots, which this compared to Star Wars, like if you complain about Star Wars being like too tight of shots, like this is super easy to shoot compared to Star Wars because there's probably three or four less shots available. Are we are we talking like Surf and Safari level of wide ramp? Because I feel like Surf and Savari is like that episode of Seinfeld where he like blacks out one of the like extra lanes on the freeway and it's like it's like that wide, you know? Yeah. Yeah. No, it's an easy shooting game. Uh the right ramp has the total Gomez ramp feel of like Monster Bash, Lord of the Rings, you know, there there's something about Gomez's ramps that like there are times where you hit it and you're like, "Ah, I didn't hit it quite right." But somehow you still make the shot. Like there's still somehow enough inertia to get the ball up and around and you just I don't know. I can't explain how Gomez does it, but there's something about his ramps that are like buttery, you know, and it feels just like that. Um I vaguely remember Jack when I was there last media event, them talking about how Gomez is just like a mad scientist when it comes to like ramps or ramp iteration. Yeah, it's weird. Yeah, he's he's it's great. I mean, that right ramp, I don't know if it's just not that steep or what it is, but it works really well. Uh, the left ramp is cool, too, because it's an actual jump, which that feels like a Jack Danger thing. I can't think of anything. Interesting. At what segment is the jump? So, you know how it l goes up and loops around and back down? Yeah. So, right where Yeah. Right. Basically, right where you had your cursor where there's going to be like a six, seven second delay, but Yeah. Yeah. It it jumps over it. Um, but that the cool thing about that is if you don't make the ramp all the way, it still is going to safely feed back down to your left in lane. Interesting. So, it just does an automatic return. Uh, Gomez has said in his designs that the having balls that should be doing something also do something else is kind of like core to his kind of like philosophy is big and I I think that's seen here. Um, we got a handful of questions. I don't want to I don't want to leave chat hanging. Hold on a second. So, Dost asked you, "What are your thoughts on the collector value of the LE?" That's not really what our channel's about in terms of like value of games, but what I what do you think in terms of it? Yeah, I think I mean it's kind of annoying and stupid how people are already selling it for like I think I saw a post the other day for like 30 grand. Yeah, [laughter] that's that's kind of silly, but it's people's money to do what they want with. I wouldn't be surprised if Logan Paul gets a hold of one of them and makes them just like stupid expensive and all of that. like, yeah, I think out of any of them, especially since there's only going to be 750. I think that, you know, don't quote me on this, but they're probably going to be one of the more valuable Ellies on the market compared to like you know, other ones. Um, DOS brings up the point that a lot of collectors are going to miss out, and I think that's what's going to help drive that. Please remember, please remember that the pros and premiums do not have a limitation on how many are made. you will always be able to get this game in some capacity as long as it is on the line until it is put into the Stern vault and even then games are always sold and collectors need to make space. So, I don't know. I think FOMO needs to be something that isn't a deciding factor in pinball purchasing. However, if you really want an LE and and feel like you're going to miss out, then [ __ ] go for it, you know? Yeah. Um, but you can also they they've made it much easier than ever to like leify like a premium or a pro. Like you can get the same side art or the side blade lights and uh you can get a shaker motor. You can get art blades like you know you can even if you want get a powder coater to powder coat it purple just I mean there are services that do that but I mean when you buy a game if you're not a pinball person the last thing you want to do is go do those things you don't you don't know who to reach out to for that it's just not condescentive to buying a new game. All right some more questions. Did uh Metanite wants to know how backhandable the ramps are. Uh I didn't try that too much because it flows really well. Did you see anybody else backhanding it? I mean, I guess if there's no risk on draining off people backhanding it. Um, that's the nice thing about the left ramp is like if you don't get it all the way up, you still get it back down to your left flipper. Yeah, I'm not going to make the easy joke about that. It's like it's like some Viagra. I'm just low hanging fruit. I'm not um Yeah. Right. Uh, but yeah, I the thing is is like it flows so well that there's not a whole lot of trapping up that I've done that that you do on it. like it just because the shots are so easy to hit. You just want to keep flipping. So, I mean, I got my own opinions about fan layouts personally, like it's not always my favorite thing, but out of fan layouts, this was definitely my favorite to shoot. Like, I like it more than Stranger Things. I like it more than Star Wars. I like it more than Venom. Like, I I think it's one of the most accessible fan layouts I've ever played. All right, I'm going to give you rapid fire, so try to try to shrink your answer down to like yes or no. When does the when does the poke main Pokemon theme song play? Shout out to Roller Crisis, by the way. I think it read Yeah, I think right when you start it. I mean, that would make sense. That's what they did on Fall of the Empire. There was so much noise. There was so many machines all going on at the same time. It was hard to really think about that. Alan Ed Robertson of Pinball wants to know, is there a way to sneak into the Meowth shot from the back like Elvra House of Horrors? Is there like a back door entrance to that top? No, there's a total rail that gets prevents that from happening from my understanding. Okay. Uh Dennis wants to know he's surprised that there's no Charizard sculpt on the table. No, because Are you surprised? Pikachu is the primary. [laughter] Yeah, Pikachu and Meowth make a lot of sense. and obviously a Pokeball. Um, do you like Foo Fighters as an overall experience and shooting layout more? Yes. Um, personally, uh, when it came to Jack Danger, uh, design, I he's my one of my favorite designers. And so, when I found out as a fan layout, I'm like, that doesn't feel like Jack Danger. Um, you know, it's a Jack Danger, Gomez combination. And also, if I worked at Stern, I would have made it a family out, too, because it needs to appeal to a incredibly huge crowd. So, uh, this is an absolute excellent question. Remy Y, I don't know if I'm saying that correctly. 88. What does the action button do? Uh, it's a add a ball during your multiball if you get it. Um, other than that, I don't think anything else is programmed yet. Um, somebody asked earlier, way earlier, what the code number was. Do you remember what the decimal? Because you can read a lot of what that does from I didn't need a book. I was too busy just enjoying the game and hanging out with all the people that were there. See if we can see it when they starts here. Uh, you know, generally like the decimal iteration kind of defines how much the code has in it over time. Yeah, it still says licensing approval on the back glass. Um, anybody worried about that though? Like I challenge you to pick a Stern game that hasn't been brought to completion with its code. And I'm there have been plenty of games that came out that were like fairly bare bones, you know, like 007 comes to mind off the top of my head. Jaws was like a little light. People even complain that Godzilla didn't have a whole lot to do. And now like good lord, like those games have maybe even too much to do now, you know? Oh my god. Yeah. So I can't hear James Bond. I'm just like, yeah, roller coaster said John Wick John Wick and X-Men, which is fair. Those games have not kind of been completely completed yet uh in in my opinion. But yeah, they have been updated. Yep. And and again, if you get the game right out the right out the gate, like there is enough to do in it. Um so I I think it's a fun game. Um there is like ways to battle Pokemon, which I don't know if you have that video. Uh I don't how explain how that works and uh use that as a way to slide into if you get a rare Pokemon card with every p purchase because I know that was playing with that idea. No. Uh, they're they're not doing anything with cards. They're not doing anything with Nintendo. They're not doing anything currently with Pokemon Go. I don't know down the road if they'll change that, but currently it's only TV show. Um, sorry, what was your question again? Uh, you were going to talk about the battling of Pokemon system, how that works. Uh, I don't know exactly how you get Well, you can catch a Pokemon, right? Um, there's certain shots you have to hit, then you have to hit the C. um a purple shot in the middle, then you have to hit a captive ball. After you hit that captive ball, then you have to hit the left ramp. Premium, you hit the scoop of the left ramp. Pro, you have to hit at least halfway up. Did you find that sequence of events to do like overly easy, overly difficult, pretty easy, although um there is kind of like that tension of like, oh, I want to catch this Pokemon. And so, you know, when you play worse because you're like feeling the tension. I've never played bad pinball. Yeah, I know. I don't know what you're talking about. Incredible. I know, right? Um, but yeah, I mean, you know, I was able to catch a handful of Pokemon, but there were definitely quite a few times that like I lost them because I was still learning the shots and all that. Uh, but then once you get the Pokemon, um, I don't know how it lights, but on the right scoop, kind of just like Godzilla, only a much easier scoop to hit, um, you're able to then battle a Pokemon. And there is like the paper rock scissors thing built into it, which is really cool. So like if you had Charmander and you're versing a grass type, you're going to do much better damage to that Pokemon than if you were like a water type against a grass type or something like that. Can you change what your Pokemon is that you're battling with? I'm assuming you battle by spelling battle inside the arena. I mean, that would be insane if that is not how you start it. I'm pretty sure you can, but I didn't do it. Uh, what is this woman doing? Why is she cutting her egg up? Oh my god. Yeah. [ __ ] Look at that. Mr. Demon, I'm George Gomez. [groaning] This doesn't have anything to do with pinball. Get out of here. Ad. I don't understand how those make so much money, but they do. Um, she brought me tea. I appreciate that. Thank you, Sid. By the way, group will start the battle and then I only had one Pokemon whenever I did it. Hey. Hi. I only had one Pokemon when I did it. So, um, I never got the chance to choose different ones, so I don't I don't know. But um they did mention uh though when it comes to code like obviously they have phase 2 and phase three already in their mind. Um but obviously they got to get the basics down uh to get the thing out on the market. They also mentioned if you're a fan of the show and if you have specific moments of the show, let them know because they want to know what are the like really big moments of the TV show and they want to put it in the game. I mean, that's fair. The TV show has been on for how long? I mean, there's probably I just the archive of footage is probably so overwhelming for them to have to dig through. Uh, I do want to give a special shout out. Serge from Pin Pin Pals is here. Uh, if you have not watched Electric Bat and his excellent, excellent commentary on it. I want everybody in chat right now to to tell Serge that he needs to be on the podcast. We have been he's warmed up to it. We're very close to him being on to talk about what it's like being the best pinball commentator. He's very humble. He doesn't want to talk about that, but it's the whole point of the episode is to get more people into podcasting and commentating on live events, and he is the best person to do that. So, don't be afraid, Serge. Uh, he also pointed out that apparently not after spelling battle is when you battle a Pokemon. Battle is lit automatically after you capture a Pokemon, which that does not make any sense to me whatsoever. But again, I haven't played this at all. So, oh, you know what? I think it's because battle is battling Team Rocket. Okay. [clears throat] when the balloon comes down. But to be honest, Serge is going to know more than I am. And I've played the game and I don't think he has. Um I'm sure that they'll do an excellent uh pin pal's dive into that. Uh Serge generally has taken new games and kind of broken down both speculating how they actually function, which he did one for Winchester. Uh I was shocked at how accurate that was. He had talked to me a little bit, but there were things that in his video that he had just like kind of guessed how they may operate and was completely correct. So I pretty impressive. Um, Metanite Man says you need a Pokemon before you can battle. How do you acquire a Pokemon? Right. Uh, I don't remember exactly what the shots are, but eventually you have to for sure hit a It says hit a purple shot, which is within the battle area. It's either the three on the left or the three on the right. After you do that, or maybe it's the other way around. I'm trying to remember off the top of my head. You have to hit that captive ball, which is actually three captive balls, which is really cool. Um, pull a shot on it. It's over here on the uh I'm sorry, you can't see my mouse cursor. It's just to the left of the yellow ramp. Uh, yep. It's really cool. Uh, and when you look at it, you're like, how is that going to work? But man, when you hit it, it just goes boom boom like really fast. It's all three. And that's uh people have been saying that's a little bit like a game I used to own which was uh Judge Dread had the very similar sequence on the far right. There's like these three reactors. I think it did like either add a ball or extra ball. It was like a pretty important shot in the game. But these kind of cascading kinetic balls, captive balls are really cool. I'm glad to see it in a game. Yep. So once you hit that, then the Pokeball on the left is lit for you to capture your Pokemon. Sure. Um, I'm not sure to be honest what shots you have to hit to start that phase though, but maybe Serge does know, right? Chime in Serge if you know. Raphan says, "I would like Stern users to be able to adjust the volume of the music shout outs and effects directly on the device." Well, if you have a barrel of fun machine, you can do that because I added that functionality to it. So, [laughter] um, yeah, I mean, Eric did, but you know, my food because doing the thing I'm saying. Um, don't play too young. What does that even mean, Zap? Uh, all right. So, yeah. What does the captive ball chain do again? I know you just said this, but Well, it it's supposed to be the Pokédex shot. So, currently in the code, it is for uh identifying a Pokemon. So, it's kind of like you know that there's a Pokemon out there, but you don't know what or which one. And once you hit that, then it identifies what it is um in order to actually catch it. All right, we got Serge has chimed in. You ready? So, capturing Pokemon is this process. Step one, random switches trigger for the 182 Pokemon available in the game. Step two, you mash the captive ball. Step three, you hit the purple lit standups to spell catch. I'm guessing those are like just to the left of the captive ball here. Um there we go. There's two more over on this side. Uh, and then when you spell catch, step four, the Pokemon is lit on the left capture ramp, which I'm guessing is the Pokeball. Is that right, Andrew? Yeah, this blue shot. Uh, and then five, you battle at the lit at the right scoop. You know, I didn't even realize there was a scoop over here. Look at that. Yeah, that's like the the Godzilla scoop, right? Where once those things are lit, if you hit it, you do those things that are lit, right? You got battle, travel, mystery, and extra ball, which is fairly similar to the the four that are on uh at le battle and and travel definitely are identical to the uh scoop on on Godzilla, right? Um Joe Bob, we kind of talked about that. He asked if you could backhand the left ramp on the Pro. It's too steep. Andrew doesn't remember directly, but you did say that you saw enough people backhanding that it seemed like it was a thing. I played the premium a lot more than the Pro. um just because for some reason the pre the pro was busy a lot. Not that the premium isn't good, but I don't know why it seemed like people maybe wanted to experience the pro and then the Ellie was right next to it. So you right next you had the two. Um yeah, because you got the ramp with the jump. Um to be honest, I don't want to I don't want to be quoted as Yes, you can. You're not going to get quoted. This is, as much as I like to be a legitimate news source. This is basically a speculation live video with your experience. Um, Tatter D has a really excellent question though, I would like to talk about that. Uh, well, he said he's excited to play it, but he's asking if the game serves to train inexperienced players in the language of pinball. Have did you notice was there anything in this that seemed like it was babying people that may not know what pinball is? There's a lot of great call outs already. Um there's, you know, hit the captive ball, hit the purple. Yeah, but are they like a captive ball is a ball held behind metal brackets and stuff like that. [laughter] Um nothing like that. Uh a lot of the assets on the back glass, like even when you're in a battle, it'll show like the health, but you can tell that like it's not fully finished yet with the graphic. So there may be some stuff that they do, but I mean, you know, we're in this weird small niche of a of a hobby that like most people that do pinball, they're just like, "Oh, you just got to keep the ball going." I can't tell you how many times I've told people that there are rules to the game. And they're like, "Oh, really?" Um, so I think that a lot of it's just going to be for casuals the most fun that they can have on a pinball machine, you know? Uh DJR has a question which actually I have a question that kind of follows that up. He said it he knows it's noisy in there but did it sound good in terms of bass and stereo saturation. Before you dive into that, Gomez told me last time I was there that they were going to there were the new iterations of Spike 3 in the future were going to have concealed boxes around the speakers to act as proper wave guides for it so that there wouldn't be any kind of like frequency cancellation and other issues that happen when you put speakers inside of a giant box with another speaker. So, I'm curious if they did you get to see inside of it and was any of that involved? No, no, we didn't. No, it's not in there or No, you didn't get to see in it. We didn't get to see inside the machine. We did open up a Star Wars, but you know, I know what the inside of that looks like. They don't have any Yeah, they didn't do that. Uh, so no, we did not get to see inside. Um, but it did sound good. I mean, the Spike 3 system is already better. Uh, I don't think you need to get the pen sound amplifier or anything like that anymore. Unless if you're off die hard when it comes to that kind of stuff. Those pin sound speakers are really amazing. I will say I've noticed that even like the King Kong LE, which has the stern upgraded speakers. Granted, this is Spike 2. Uh, the Pinound ones are still substantially better in my opinion. Yeah. Um, [clears throat] sure. Uh, what's up, Sign Out? Pun Daddy's here. If you guys want to hear a really dumb dad joke, I'm sure he'll throw one out there. Um, yeah, keep those keep those questions firing if you have any more. Uh, I don't Do you like this game, Andrew? Yeah. So, people ask me, would you buy it? And, um, as an operator, absolutely. As a home use owner, I think I'd wait a year, but I'm also the type of person that buys used games. Um, I am a Pokemon fan, but I haven't been as much into it as it's more of a nostalgia thing for my childhood. Uh, I remember when Pokemon cards came out and it just took over our entire school. Like it was insane. And the TV show and the video games and all that stuff. And so if you're a fan of that, like that's right up that alley. I mean, all of the art is that same kind of vibe. The back glass. They're trying to make it look just like the '9s, all that stuff. Um, I again I'm not as big of a fan of fan layouts. Not trying to make a pun there. Um, but uh I don't know if it would be Here's what I say. I would sell my Stranger Things to get this game. Oh, interesting. You know, if that helps with answering that question. So, I mean, they're both fan layouts. Do you think Stranger Things is uh Oh, man. I can't do the full screen because you're not in the middle. Ah, fine. Uh, but Stranger Things, there's only certain moments that you can do something up the middle, right? like you got your drop targets and then you've got when the thing comes down and you can shoot through it and all that, but like you're really limited to the left and right side of the playfield for most of Stranger Things play where this like there's a lot more to do in the middle playfield. That's fair. Um, what's up Dustin Echo? What up original OG uh Great Pyramid? Throw it up. Um, Roller Coasters is asking what the most common drains are. Did you notice if it was like heavy in one area or the other? Yeah. Um, it really wasn't that. It was more down the center and that was just a scale issue. Uh, this the games are also super slick because they're brand new, you know. Um, but I would say probably the right more than the left uh out of the two. But um, also I will say the LE or sorry, the premium like seems to lean a little bit to the right. Both Ian from Nudge and I noticed that right away. Do you think that was because of leveling or I mean I'm assuming they leveled their games cuz that's actually not true. The Star Wars weren't totally level when they were in there. I don't know if that's just for what reason? But machines can be very sensitive to being at a correct angle and at a correct levelness. I know Barrels of Fun games can be like that and getting it dialed in is like really kind of critical for flow. So yeah, it was just a level thing more than anything. Um which is totally understood. Like they've got so much that they're doing. I'm sure they games up and didn't worry too much about that. Uh Joel Bob says that the boxes are or that they are in the Walking Dead remake. We have one at Ace Cody. I'm going to pop that open if Shane will let me. I want to check it out. Um I'm sure it's in the Pokemon. Yeah. So I mean if it's in that, there's no reason that they wouldn't put it in Pokemon. And I'm sure that they want I mean Stern wants their games to sound awesome. And this what these boxes do is essentially shield the speakers from being affected by what another speaker is doing so that it can produce better sound the direction that it's supposed to be going. Um he also asked if I put a pinwoer kit in my labyrinth or Dune. I haven't. The barrel systems come with a fairly beefy like 5- in uh mid-range and tweeter combo along with like a fairly big 8 in sub if I remember correctly. Those dimensions may not be totally right. Um so I've been fairly happy with it. I have seen people on pin sound or pins saying that they have upgraded the pinwolfer kit in their games and have been impressed by it. So I might do it just for fun out of curiosity. Um, again, if you do that, you need to know that the sensitivity of those speakers and those frequency ranges are not designed for how I had done the EQs and loudness for the game. So, you will have to adjust your game. If you are putting a subwoofer under your game, if you're putting third party speakers in your game and you're wondering why things sound different, you don't like it, bro, that's on you. Those are not the speakers that are supposed to be in the game. So, you're going to have to figure out how to dial it in, which I'm happy to help you with if you want to hit me up on pins and if I have time. But uh yeah, just FYI to also adjust things. Yeah, you can adjust the volume of all the different categories independently. There the EQ is built into the Backbox amp right now, which I've talked about in previous videos. Uh there's currently no software EQ. I'm struggling with whether that is something that we should or want to put in just because some people on pin side are more confused having more options and are less confused with others. So, I'm struggling with whether I want to like simple it to like more treble, more bass, and have it do like a like a shelf EQ on it on each sides. But in any event, side tangent alone, no, I have not put pinwoers in my Labradon yet. I'd love to give a quote from Gary Stern about Pokemon. He was like, "I don't know anything about Pokemon, but this is the type of game that grandpa will buy and win Christmas when all of the grandkids come over." And like, you know, obviously like he's thinking about it of his age range, right? But like, yeah, if if you are that age range and you're looking for a a toy to have for when your grandkids come over, like get Pokemon Pinball. Um, also if your grandpa buys you a pinball machine, you've got the coolest [ __ ] grandpa on the planet. Grandpa, [laughter] seriously, get you that grandpa. Send him my way. I'll take your grandpa. Give me your grandpa. My grandpa. But yeah, um, he's totally right in that that like you don't need to know anything about Pokemon for you to enjoy the game or for other people to enjoy the game. So yeah, seriously though, give me your grandpa. Give me your grandpa. Give me your grandpa. Give me seriously though. Give me a grandpa. Give me your grandpa. Give me your grandpa. Uh, cool. So, I don't know what else to uh to really say about this. I think this looks like a fun game. I probably won't get it. Like, I just don't have space and I I want a little bit more complexity in my playfield layouts. I'm just not a huge fan layout individual. Uh, I'm not saying that it's a bad game. I'm very much looking forward to playing it at Ace Goi. I'm sure on Tilt will get it as they do. Did we lost MNRO? Oh, wait. Did we lose your audio? Say something. No, I'm right here. Oh, yeah. It did break it. Hold on. Now it's on me. I know. Now I broke it. Now I crashed the whole thing. Uh, it looks like it looks like we lost more than that. Now my stream's crashing, so I got to close it and relaunch it. [laughter] Hold on, baby. We'll be right back. No, I'm just saying it. God damn it. It won't It won't go back up because it thinks that the stream is still going on [ __ ] Twitch. Well, we're back on YouTube. [laughter] God damn it. That's what I get. There we go. That's what I get. That's what I get for doing the stupid [ __ ] slow motion joke. Aren't you like an audio engineer? And never I don't even touch audio. Me know me know nothing. We know nothing about audio stuff. Aren't you somebody else? I [laughter] don't know. I know the two audio guys or some of the two audio guys on on pinball. And here we are. Now we're even after you had your fuckups earlier. Okay, we got a handful of questions. Let me throw these out there. We should be back up and running now. I won't do any more stupid [ __ ] slow-mos that potentially [ __ ] up the stream. Um, also, can you hear my fan? No. Well, they fixed that on Spike 3. Oh, yeah, for sure. That's been Yeah, even the late Spike Twos did didn't have it. Like King Kong didn't have uh any fan issues. Giant, which I still need to replace my 007 one. I got to get one from Pin Mon. Um All right. Zack 8953. He said, "Some of the assets look digitally cleaned up too modern up until certain season." Uh they were using traditional cells with physical ink paint with poster ground color backgrounds. I mean, yeah, they're pulling from You said they're pulling from newer assets from the show, right? Yeah. Season 10 to 25 is what they said. Okay. So, you're probably not going to see any cell animation stuff in general just because they're not pulling from that far back historically from Pokemon the series. So, um Okay. I don't know. I think that's I think that's it. If anybody has any other questions, now is your chance. Uh or you could just go over to MN Retro Gamers channel and subscribe and uh ask him directly if you'd like. I'm going to be putting out a review video by the end of the week. Um, just got to film my uh monologue and then throw that into the editor and get it out. But yeah, throw it in the editor. That's all you do. You just throw it in there and it just takes care of it. Do your thing. And Jacob and company, what's up? Shout out to Nudge Magazine. If you don't know what Nudge Magazine is, you should check it out. Uh, they want season 10 on because it's HD. Well, there you go. An excellent answer to that. instead of upscaling a low resolution 720p and below or 420 756 I guess it depends on whether you're in PAL or USA NTSC. Uh that's why they did it because they have high resolution assets. There you go. Um DJR, you can get pyramids. If you want silly magnet pyramids, you can head on over to Albreight Art. Uh he he's got them over there. I appreciate everybody who's been vandalizing their local uh arcades with our silly pyramid uh initiative. There's one right there. That's the butt. That's the front. Uh, Pester Albbright, I think we're going to do another load and try to send them out to people. Uh, I mean, I got Where's mine? I got Here we go. I got one over here, too. Yeah, baby. Uh, it's incredible how much this has just changed your pinball playing, right? It's improved it. Great. Here we go. Yeah. You going to focus? Probably not because my face is because of it. Yeah. There we go. So you can get your fine little magnet or if you're Sid, you can vandalize this game. She vandalized my pinball machine whenever I'm streaming. Now it has this on it which says uh you shravuck, you know. So yeah, there [laughter] you go. Um uh all right. Thank you everybody who joined. Uh that's it. That's Pokemon Pinball. Uh, we're going to go raid somebody as we do just cuz that's what you you should do. If you're a streamer and you don't raid people, you're a big jerk. Um, thank you to all the new people that had followed and subscribed. I really appreciate it. Uh, and to all the OGs that are here hanging out with us. I hope you had a good good time. Hope you had a good time. [snorts] Andrew, thanks for hanging out. Thank you. Uh, go buy a Raven. You know, Roller Coasters was telling me to make a make a Raven joke, but you like you beat me to it. I already bought a Raven. I will be streaming it soon. I just have to get it from Carl. [laughter] Carl still has it in his garage. Saying this, but it's been like two weeks. Carl got sick. He lives really far away. He didn't go to league last Thursday, which is when we were going to do the drop off, so it's not on me. And I appreciate him filling his garage with my shitty games. [laughter] Also, everybody go and give it a 10 out of 10 on pin side. Have you? That's true. I mean, if you think that Raven's a really good game and you think that it's the best game and deserves a 10 out of 10 rating, you should go spread that information. That's something you should go share with people on Pinide. Maybe there's a way to rate a game and maybe that's what you should do if you believe that that game truly is a fine fine topofthe- line top 10 amazing pinball machine. Just a thought. You do you though. You do you. All right, I'm gonna hit the button. We're gonna Let's go find somebody cool. Oh, praise the great pyramid. R. Come on, Andrew. Throw it up. Bye bye. [music] The great pyramid. Does your life lack purpose? Have you wondered is there anything more? [music] Join the cult of pinball. [music] I pray.

medium confidence · Andrew speculating based on pattern observation from past LE releases

  • “I would personally buy the Pro because you get all the sculpts...the only real difference is the left scoop on the premium/Ellie and Pikachu's magnet...you're not going to miss anything on the Pro.”

    Andrew @ tier comparison — Operator assessment that Pro tier represents best value; suggests LE differentiation is cosmetic rather than functionally substantial

  • “They said we thought about it [video modes]. Currently not there, but maybe something that could happen.”

    Stern representative (quoted by Andrew) @ features discussion — Confirms video modes not in launch code; leaves open possibility for future updates per Stern's post-launch support philosophy

  • George Gomez
    person
    Pokémon Pinballgame
    Stern Pinballcompany
    Pokémon Companycompany
    Insider Connectedproduct
    Junkyardgame
    Walking Deadgame
    King Konggame
    Jawsgame
    Stranger Thingsgame
    Falling of the Empiregame
    Shadowgame
    Jurassic Park: The Lost Worldgame
    Cool Toysperson/channel
    Stern Media Eventevent
    Eric (Barrels of Fun)person
    Carl (Multimorphic or related)person
  • ?

    licensing_signal: Pokémon Company exercised tight IP control: required custom Pokédex system (can't use official game mechanics), limited to TV show seasons 10-25 only, created 100% of art assets with Stern providing layout consultation only, prevented video mode implementation at launch, may still have approval holds on LE mirrored back glass

    high · Andrew quoting Stern's explicit statements about separate licenses (Pokémon vs Pokémon Go), art creation ownership, and licensing scope restrictions

  • $

    market_signal: Stern has significantly upgraded facility demo infrastructure since 2024 (lobby expanded from ~15 to extensive Pro/Premium/LE inventory across multiple games) and is emphasizing customer experience (red carpeting, high ceilings, artwork displays, CEO engagement) ahead of Pokémon launch

    high · Andrew's direct comparison between 2024 and current media event visits; visual observation of expanded lobby with all tier variants

  • ?

    personnel_signal: Jack Danger initially designed Pokémon Pinball but stopped work before completion; George Gomez (CCO) took over final design phase; Gomez known for two-flipper game preference; this may explain layout conservatism vs expectations for Danger's typical design approach

    high · Jeff and Andrew's explicit acknowledgment of designer transition; note that 'there's not a lot of information on that and we're not going to get into any like rumor mill stuff'

  • ?

    announcement: Pokémon Pinball officially announced and demoed at Stern media event; hands-on play confirmed across Pro/Premium/LE tiers; Insider Connected integration with 182-Pokémon Pokédex in phase one; video modes not at launch but future updates possible

    high · Andrew's firsthand media event account; detailed feature specifications and limitations provided directly by Stern

  • ?

    product_strategy: Pokémon Pinball uses strategic three-tier differentiation: Pro includes flipper armor/protectors and all playfield sculpts; Premium adds Pikachu magnet and ramp-to-scoop conversion; LE adds custom Master Ball shooter rod, foil art blades, cabinet lighting (Spike 3), and mirrored back glass (pending license approval)

    high · Andrew comparing hands-on experience across all three tiers; itemized feature list by model

  • ?

    technology_signal: Despite media event emphasis on Spike 3 capabilities (inside/outside cabinet lighting, modular upgradeable system), Pokémon Pinball Pro uses only basic features; Premium/LE added post-launch; raises question about Stern's platform differentiation strategy and cost optimization pressure

    medium · Jeff noting that Spike 3 lighting 'can be purchased for the premium or the pro now too'; observation that LE features still relatively modest for price tier