claude-haiku-4-5-20251001 · $0.033
Stranger Things arrives at Stern; Ken analyzes it despite early code concerns.
Project Pinball Charities 24-hour fundraiser raised over $50,000
high confidence · Ken Cromwell, opening segment of episode
American Pinball donated a signed Houdini playfield to the charity stream, won by Dr. John
high confidence · Correspondent report in Industry Buzz segment
Stranger Things ships with version 0.62 code
high confidence · Ken Cromwell's detailed analysis section; he states 'I think this game launched or is being shipped with version 0.62'
Rick and Morty by Spooky has approximately 400-500 custom call-out lines from Justin Roiland
high confidence · Bowen Kerins interview excerpt in Spooky Update
Eric Kripke is the lead programmer on Rick and Morty and previously worked on Cactus Canine Continued
high confidence · Bowen Kerins interview excerpt
Stranger Things was Ken Cromwell's #1 dream theme since the podcast started in July 2018
high confidence · Ken Cromwell's personal commentary section
Stern streamed the Pro version of Stranger Things, not the Premium/LE version with projector
high confidence · Ken's discussion of the announcement stream and his reasoning about why
Stranger Things Premium features a projector underneath the apron that displays graphics on targets and ramps
high confidence · Ken Cromwell's analysis of the Premium LE version features
Deep Root's launch event is March 25, 2025, with distributor/vendor/media focus but some live-streamed sessions
high confidence · Chris Chandler Deep Root correspondent update
Brian Eddy designed Stranger Things with Mike Vinokur and Lonnie Ropp as co-programmers using a collaborative think tank approach
“We are going to have a very good first version of the software that ships... We're going to have something that's really quite nice and robust right from the go. That is primarily the credit of Eric Kripke, who is the lead programmer on this game.”
Bowen Kerins @ Spooky Update segment — Indicates strong code quality on Rick and Morty at launch, contrasting with concerns about Stranger Things 0.62
“The version of code that we're running is the version of code that we're running”
Stern Pinball representative (per Ken's recounting) @ During announcement stream — Ken criticizes this non-answer as evasive; signals potential lack of transparency about game maturity
“I think that what I took away from watching the game on the stream is that it kind of reminds me of a modern day medieval madness slash attack from Mars type of machine.”
Ken Cromwell @ Stranger Things analysis section — High praise comparing to Brian Eddy classics, but with caveats about missing elements
“If I were to wake up tomorrow morning with my head sewn to the carpet, I would not be any more surprised than I am right now.”
Ken Cromwell @ Closing Stranger Things segment — Clark Griswold quote expressing overwhelming emotion about dream theme becoming reality
“There's a point in the game at .88 where there's nothing else that you can do because the code isn't there.”
Ken Cromwell @ Code version discussion — Real-world example of frustration with early code launches, citing Elvira's House of Horrors
“I don't know that it's in your best interest to base a buying decision on a new game that you haven't played because of what you've seen on a pinball stream.”
Ken Cromwell @ Stranger Things analysis — Cautionary note about stream-based purchasing decisions; advocates for in-person play experience
“I want the machine to be like, hey, man, you did it. That's awesome. Great job. And so let me blink some lights and shake the machine and give you some audio feedback.”
announcement: Stranger Things officially announced and released by Stern Pinball with immediate availability at distributor warehouses and public locations worldwide
high · Ken: 'the long-rumored arrival of Stranger Things is finally here... by the time you are hearing this, you should be able to go out and either buy or play this machine at a major city center near you'
product_concern: Stranger Things ships with version 0.62 code, which Ken considers bare-bones and concerning compared to previous releases
high · Ken: 'point six two is very bare bones code, especially lately with what we're used to. I was a little disappointed that it launched with point six two' and compares unfavorably to Elvira at .89
design_philosophy: Ken defends Stranger Things' use of traditional fan layout, noting it works (Medieval Madness and Attack from Mars are fan layouts) and doesn't need reinvention
high · Ken: 'a fan layout basically your shots from the flippers will encompass the play field going from left center and right... the reason that there's a lot of fan layouts in pinball is because a fan layout works'
gameplay_signal: Ken identifies lack of satisfying reward/feedback when completing the Demogorgon mouth shot despite technical execution looking solid
high · Ken: 'Nothing's more frustrating to me than getting into a mode, into a game, and then you complete the mode, but you just really don't feel good about completing the mode... I didn't see that necessarily last night'
content_signal: Stern chose to stream Pro version rather than Premium LE with projector; Ken analyzes technical/streaming reasons and strategic implications of this choice
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high confidence · Ken Cromwell citing Stern's official information on the design team
Ken Cromwell @ Demogorgon shot feedback section — Articulates missing 'pinball moment' rewards that should accompany major shot completions
“Maybe I'm not allowed to, but tough s***. Holy s***, you did it!”
Bowen Kerins (playing Justin Roiland call-out) @ Spooky Update segment — Example of custom call-out quality and profanity content in Rick and Morty game
high · Ken: 'I can completely understand why... a 90 degree angle that you're just not going to be able to capture... if it doesn't play well on stream because you're not capturing the view from the player standpoint, then that projector... it's not selling itself'
product_strategy: Stern declined to specify code version during stream reveal, providing evasive response instead
high · Ken: 'it was asked in chat if they could let us know what version code was running and the reply simply was the version of code that we're running is the version of code that we're running, which I kind of thought was a little bit unfair'
code_update: Willy Wonka received version 1.32 code update with candy code system allowing players to unlock secret features by capturing displayed candy sequences
high · Ken Rudberg report: 'players discovered a way to get into a screen to enter these so-called candy codes, and it allows for some special secret features to be unlocked in Willy Wonka'
product_launch: Jersey Jack released limited edition Wonkatonia ship game topper for Willy Wonka with lighting effects
high · Ken Rudberg: 'release of a limited edition game topper, which is a Wonkatonia ship with Willy Wonka standing on the bow... It's got a bit of a lighting effect behind it'
personnel_signal: Brian Eddy assigned as designer for Stranger Things; represents convergence of Ken's dream theme and favorite designer
high · Ken: 'if I could have a perfect storm of pinball, it would be Brian Eddy on Stranger Things. And guess what happens, guys? It's Brian Eddy who does Stranger Things'
community_signal: Project Pinball 24-hour charity stream exceeded expectations, raising over $50,000 with dollar-for-dollar matching
high · Ken: 'the pinball community raised over $50,000 for Project Pinball. Amazing... it ended up being it surpassed all of our expectations'
event_signal: Deep Root's March 25, 2025 launch event planned with distributor/media focus, live-streamed sessions, and technical breakouts
high · Chris Chandler: 'Deep Root dropped an early christmas gift... their march 25th 2025 unveiling including a countdown to the launch event... launch sessions... will be live-streamed'
design_innovation: Stranger Things Premium LE features innovative projector mounted under apron to display dynamic graphics on targets and ramps during play
high · Ken: 'the premium LE version of the game features a projector that's underneath the apron that can change the graphical displays on certain objects of the play field, like targets and ramps, which, assuming it works well, would be a very innovative thing for pinball'