claude-haiku-4-5-20251001 · $0.029
Game of Thrones major code update adds house abilities, rebalances scoring, and improves Castle Multiball gameplay.
The Game of Thrones code update is arriving in a couple of days, not today
high confidence · Keith Elwin, ~2:06:00 mark: 'This update isn't coming today. It's coming in a couple of days.'
Lannister house ability now gives 143% more gold than before
high confidence · Keith Elwin during update walkthrough: 'Lannister gives you a lot more gold, and I calculated it's going to give you 143% more gold.'
Ghostbusters update is larger in scope than Game of Thrones update and is being actively developed
high confidence · Keith Elwin: 'Ghostbusters (LE) update is even larger, and that's why it's taking longer... top men are working on Ghostbusters, myself included.'
Game of Thrones was Keith Elwin first game after returning to pinball
high confidence · Keith Elwin: 'Game of Thrones was my first game after I returned back to pinball.'
Work on the Game of Thrones update began in 2017 but stalled until after Munsters shipped
high confidence · Keith Elwin: 'In 2017 we started to do an update. We didn't get very far. Life got in the way... the update didn't happen... then zoom forward to after Munsters.'
Iron Bank cash-out value is now exponential with multipliers and caps at 5X or 6X, reaching approximately 300 million points
high confidence · Keith Elwin demonstrating Iron Bank: 'Now it's more and it's exponential with the multipliers... goes all the way up to about 300 million. So you do have a cap on it... the cap is 5X. Oh, 6X.'
Castle Multiball scoring was previously dependent on collecting castles for bonus, but now upper playfield completion directly advances game progression
high confidence · Keith Elwin: 'It used to be you completed these three, and then you shoot the castle, and you collect this castle, and then you had a collection of castles... But that didn't help you get to Iron Throne... I really want the upper playfield to be more integral with getting through the game.'
The update is being beta tested by Eric Wurtenberger, Ron Goltz, and Tom Nortz, with Stern in-house testers Mike Vinikour, Nick Wehner, and Keith Elwin assisting
“The game was fun. Now it's incredible.”
Jack Danger@ 1:37 — High-level endorsement of update quality by Stern's Head of Community
“Ghostbusters (LE) update is even larger, and that's why it's taking longer.”
Keith Elwin@ 4:32 — Confirms Ghostbusters update exists and explains timeline rationale
“I really want the upper playfield to be more integral with getting through the game.”
Keith Elwin@ 31:29 — Design philosophy statement: upper playfield integration with main progression
“Real players choose random.”
Jack Danger@ 9:23 — Humorous commentary on new random house selection feature
“Every house gives you stuff. Lannister gives you lots more gold and so on.”
Keith Elwin@ 8:57 — Explanation of balanced house ability design philosophy
code_update: Game of Thrones receiving significant code update introducing new house abilities, button abilities tied to house selection, rebalanced scoring, and Castle Multiball redesign with upper playfield integration improvements
high · Complete update walkthrough showing new mechanics: house button abilities (Stark dire wolf, Baratheon outlane lights, Lannister multiplier buying, Targaryen timer freeze), rebalanced Iron Bank with exponential multiplier payouts, Castle Multiball redesign with improved upper playfield, and gameplay path changes
community_signal: High-profile streaming event with 25,000+ concurrent viewers on DeadFlip platform featuring official manufacturer (Stern) and designer presenting major code update with interactive gameplay demonstration
high · Jack Danger mentions '25,000 viewers right now' during livestream introduction; event held at Stern Factory with factory tour implications
product_launch: Game of Thrones update scheduled for release in a couple of days following livestream showcase; update released to community with feedback period before finalization
high · Keith Elwin: 'This update isn't coming today. It's coming in a couple of days. But give your feedback on what you think because we definitely want to hear what's on your mind.'
design_innovation: New house selection system introduces multiple balance options: traditional houses each have unique house abilities and button abilities, new Targaryen house with auto-spot feature, and random selection option for varied gameplay
high · Keith Elwin demonstrates new house selection menu including Lannister (gold buff + multiplier buying), Baratheon (wall advancement + outlane light button), Stark (mode destruction), Tyrell (multiplier focus + Iron Throne button), Targaryen (auto-spot + timer freeze), and random option
youtube_groq_whisper · $0.304
high confidence · Keith Elwin: 'My beta testers are Eric Wurtenberger, Ron Goltz, and Tom Nortz... In-house testers... Mike Vinikour, Nick Wehner, and Keith Elwin.'
gameplay_signal: Upper playfield scoring increased significantly; Castle Multiball now provides faster path to progression; new corner shot ability allows mode completion with multiplier bonus; overall progression to Iron Throne and Head of King goals made more accessible
high · Keith Elwin: 'So now getting to Castle Multiball is much easier than it used to be... we're going to see people getting Iron Thrones and stuff a lot easier... yeah, a lot easier'
design_philosophy: Keith Elwin prioritizing upper playfield as integral part of main game progression rather than bonus-only feature; Castle corner completion now directly advances house modes and provides multiplier bonuses
high · Keith Elwin: 'I really want the upper playfield to be more integral with getting through the game... Getting to the hand of the king. So right now with this blinking, if I shoot this it ends my mode. It spotted the mode for me.'
content_signal: Stern Pinball conducting official livestream via DeadFlip platform with designer Keith Elwin demonstrating update; content is official manufacturer documentation of major feature changes
high · Jack Danger hosting from Stern Factory; Keith Elwin as official designer presenting memorized presentation about update features
machine_intel: Ghostbusters pinball update confirmed in active development at Stern; larger in scope than Game of Thrones update; development is ongoing with design work by Keith Elwin and others
high · Keith Elwin: 'The Ghostbusters update is even larger, and that's why it's taking longer. It's also taking longer because I wanted Game of Thrones to be first... top men are working on Ghostbusters, myself included.'
design_philosophy: Keith Elwin emphasizing community feedback on balance and potential issues; acknowledging some scoring may need adjustment post-release, particularly upper playfield multiplier interactions with new bottom playfield multiplier rule
high · Keith Elwin: 'Give your feedback on what you think because we definitely want to hear what's on your mind, what you think might be imbalanced, what might be kind of weird... the upper play field scoring is a bit whacked because of the new bottom player rule.'
gameplay_signal: Castle Multiball redesigned: removed frenzy mode, simplified scoring model, added choreography/speech, integrated with main progression; other multiballs fixed exploitation where balls looped between poppers and drain
high · Keith Elwin describing Castle Multiball changes and addressing multiball cheese: 'During multi-balls like Blackwater, the first ball will go to the Pops, and subsequent balls, if there's a ball in the Pops, subsequent balls coming out of the trough and shot up the shoot lane will go around the orbit.'
sentiment_shift: Positive sentiment toward Game of Thrones update from both Jack Danger and Keith Elwin; designer expresses pride in original game and satisfaction with new features despite lengthy development cycle
high · Jack Danger: 'The game was fun. Now it's incredible. But don't take my word for it.' Keith Elwin: 'I thought I was really proud of it, and I liked it quite a bit.'