claude-haiku-4-5-20251001 · $0.023
John Borg interview: career highlights, design philosophy, upcoming Stern games after 24
John Borg is currently designing and prototyping a game two releases ahead of game 24
high confidence · John Borg in direct interview: 'I am just about to prototype a game that is two games ahead of 24'
NBA will follow game 24, with a very cool theme following NBA
high confidence · John Borg: 'NBA will follow 24 and a very cool theme follows NBA'
Stern is looking at several titles for the year following NBA
medium confidence · John Borg: 'We are looking at several titles for next year. I'm really pushing for Munsters'
A rock and roll game themed on a major rock band was cancelled after 6 weeks of work, causing John Borg to lose two months due to rescheduling
high confidence · John Borg: 'I was working on a rock and roll game themed on the best rock and roll band of all time. Unfortunately the license didn't go through. I was devastated and lost two months of work'
Steve Ritchie was designing a game to follow game 24, but the license status is uncertain
high confidence · John Borg: 'Steve started a layout for a game. I'm not sure if the license is secured yet or if it will be produced or not'
Stern's staff is smaller than previously and John Borg wears many hats across design, engineering, rules, manuals, and prototype building
high confidence · John Borg: 'I am wearing a lot of hats these days as are many of the small staff at Stern'
“I am just about to prototype a game that is two games ahead of 24. I am gaining ground and trying to get ahead in order to give software as much time as possible on future product.”
John Borg — Reveals upcoming Stern pipeline and Borg's strategy to provide software teams adequate development time
“NBA will follow 24 and a very cool theme follows NBA. We are looking at several titles for next year. I'm really pushing for Munsters.”
John Borg — Explicitly names NBA as next release and hints at future titles; expresses personal interest in Munsters theme
“I was working on a rock and roll game themed on the best rock and roll band of all time. Unfortunately the license didn't go through. I was devastated and lost two months of work.”
John Borg — Clarifies the cancelled project was a rock band theme, not Transformers as rumored; indicates licensing failure as a significant disruption
“Ramps and BMX - they are both gratifying. I like smooth long shots with smooth curves and a soft landing.”
John Borg — Reveals personal design philosophy connecting BMX passion to iconic ramp-focused pinball design aesthetic
“Yes Slash had design input on the GnR game. Joe Kamikow asked Slash to dig up an unreleased GnR song to put in the game. That was really cool and a nice touch.”
John Borg — Confirms artist involvement in Guns N' Roses design and custom content creation
business_signal: Stern's staff is notably smaller than in past; John Borg and team members wear multiple hats across design, engineering, production, and service roles
high · JB: 'I am wearing a lot of hats these days as are many of the small staff at Stern.'
design_philosophy: John Borg's design approach emphasizes ramp innovation with smooth long shots, smooth curves, and soft landings; connected to his BMX riding passion (restarted 2006) for gratifying mechanical experiences
high · JB: 'I like smooth long shots with smooth curves and a soft landing... they are both gratifying.'
licensing_signal: Rock and roll game based on major band was cancelled after licensing failed; forced John Borg to restart work and contributed two months of delay to the schedule
high · JB: 'I was working on a rock and roll game themed on the best rock and roll band of all time. Unfortunately the license didn't go through. I was devastated and lost two months of work.'
personnel_signal: Multiple legendary designers and engineers have left Stern (Ray Tanzer, Steve Ritchie, others); John Borg expresses missing Ray, Steve, George, Pat, Keith, and Dwight, hoping they might return when economy improves
high · JB: 'I miss Ray, Steve, George, Pat, Keith and Dwight. Maybe when the economy comes back some of the guys might come back.'
product_strategy: John Borg explicitly confirms NBA as next Stern title after Game 24, with an unspecified 'very cool theme' following NBA, and multiple titles under consideration for the following year
positive(0.82)— Interview tone is celebratory and nostalgic; Borg expresses enthusiasm about current work ('really nice game', 'awesome'), personal pride in accomplishments, and fondness for past colleagues. Frustration about failed rock band license is evident but quickly overcome by Indiana Jones opportunity. Overall reflects contentment with career and current role.
web_scrape · $0.000
high · JB: 'NBA will follow 24 and a very cool theme follows NBA. We are looking at several titles for next year. I'm really pushing for Munsters.'
rumor_hype: Interviewer claims to have heard John Borg worked on Transformers for 6 weeks before shifting to Indiana Jones; Borg corrects this, clarifying it was a rock and roll band game, not Transformers
medium · TPB asks about Transformers; JB corrects: 'I wasn't working on Transformers. I was working on a rock and roll game themed on the best rock and roll band of all time.'
business_signal: John Borg is intentionally prototyping games ahead of current release schedule to provide software engineers more development time; 'gaining ground' to stay ahead
high · JB: 'I am just about to prototype a game that is two games ahead of 24. I am gaining ground and trying to get ahead in order to give software as much time as possible on future product.'