And essentially your goal is just to line up those shots and then just well away on the middle. And what I like to do also is I'll hit the right ramp, hit the left eject to start one of the tour multiballs. See, I said it right that time. One of those multiballs or at least one of those modes to get to the multiball. And you can do ramp, you can do spinner, you can do whatever you want. Whatever you like bringing in. And what I like to do from there, I will actually use my multi-balls to build up my playfield multiplier. The only time I won't do that is when those shots are back aligned up on the center ramp, in which case I'll just chase balls over and over and over again. And legitimately, you will hit, if your aim is solid, you can legitimately hit 25 to 30 center ramps within one rotation. I've done it before. Game goes so quick. It's just bam, bam, bam, bam, bam. And you just keep going, keep going, keep going. And if you do this, even without a play field multiplier, your scores are going to start getting higher. Because all of a sudden, before you know it, it's going to be worth $4 or $5 million per ramp. And obviously, if you're doing that for 15, 20 times, it'll start to go up. Now you add a multiplier on it, it gets insane. And this is why I say that consider bringing a song in first besides that song to where you try to build up your values overall. Now, I think that's how the scoring works. If it doesn't, somebody please correct me. But I think you can basically build up value to different places throughout the game. And by doing something like this, I've actually gotten it to where I've gotten over a billion just focusing on cashmere. And even if I accidentally hit the right orbit or I get it up to the pops and it goes into the top scoop or the top eject up there and it tells me, hey, you can switch your song. Whatever you do, do not switch your song. Whatever you do, especially when you have those shots lined up, especially that. Because if you have those shots lined up and you switch your song, guess what? Those shots are not lined up anymore. Even if you come back, it's gone. Now, if you are on a code that is not 0.95, there is an exploit, though, to where if you drain, right, while the song is ending, the song has to end while your bonus count is going. Guess what happens? The song will then restart, but your progress will not restart. And so if you have something that's less than 0.95 and you want to show a great party trick for your friends or you want to blow it up to where you're going to have a potential 15 to 25 billion point game, if you're really on at least a 5 to 10 billion point game, just do something like that. It gets ridiculous. That center ramp gets worth about 12 to 16 million on its own without a multiplier, if you're doing that. But that only works with 0.93 code. It does not work with the new code because they patched that, unfortunately. But that being said, that's the strategy that I really like to do. And then you can just layer things on there as you like, whether it's different multiballs or Zet multiball. And like I said, whenever I'm in that, if I get into a multiball, I use that to build up the multiplier and hit different combo shots. And I just go from there. And I let the chaos kind of dictate how high that multiball or how high that multiplier gets. That's kind of where I go with it. You will score a lot of points doing that. So try that out. If you've got a Led Zeppelin at home, I highly encourage you to let me know how that goes for you. I think it will go really well. All right, so next question. I just bought a new pen that is due in next week. I see setup videos everywhere, but is there anything in particular I should know or check for before I start playing? Now, that's actually a pretty good question. What I like to do personally, and again, this is assuming you have the pen inside your house because there's a whole other list of things you probably want to do before you even accept the delivery. And that's namely just checking to make sure there's no damage, there's no box that you don't have to make claims or anything like that. But this is assuming that you've got the game inside your house. And this isn't a setup. This is just what you should check for or what you should know before you start playing. Well, what I like to do personally, as soon as I get my game set up, I will, number one, look for any loose things going on, Like any mechs that might be loose, any screws that might be loose, anything like that, that's good to check for. You know, I hate to say this. This is crazy. But check and make sure everything is there because there has been horror stories before because mistakes do happen. I've seen it a few times to where the ball trough is legitimately missing in there. I've seen that before. And so not saying that that's likely to happen. That's obviously highly unlikely. But it's good to at least check different things. for example i had my iron maiden le behind me game one it goes into i think it was the sarcophagus it went into and the mech all of a sudden i just heard a loud clank and what happened was the mech just completely fell apart ball fell to the cabinet everything just fell and that was my first game on iron maiden limited edition and i did not check and make sure things were secure or anything like that obviously it just kind of fell apart in transit so make sure you do that that's very important anybody gets a new pin make sure everything is where it's supposed to be the other things that i like to do personally i make sure the eject power from the trough is down as far that i could put it just because i don't want damage into my shooter lane or anything like that i will make sure the flippers are aligned properly because there has been a couple of times in which the flippers were slightly misaligned. It wasn't that big a deal. I don't think people would really notice it in general, but for me, I noticed something like that. And that's pretty much the main things that I do. Other than that, I mean, I'm sure there's other things that I'm missing off the top of my head. If anybody in the comments down below wants to tell us what you guys do whenever you're setting up a new pen like that, that's something you can do. And that's just for new in box. Now, obviously when you're getting an EM or something older, it's a whole different ball game and that's something that I am not very smart on I have no idea how to do a lot of that that's more my wife she loves the em she tries to restore them she gets them set up and she knows a lot more about that than I do all right so next question and hopefully that that works out for you all right next question are we going to see an infinity quest review soon I hope so I hope so I know it's taken a little bit longer for this to get out and obviously this came out before Led Zeppelin, but my Led Zeppelin review came out before then. The reason for that is obviously Led Zeppelin is not near as deep as Avengers Infinity Quest I feel like I have to experience a lot more with Infinity Quest to really come out with an in review on it Now, if you want my just fly-by review, it's a great game. If you're thinking about getting it, I would recommend that you get it, depending on what a lot of your options are. But Avengers is a really fun game. Now, if you're brand new to pinball, and you haven't been playing that long, and you're not a huge Marvel fan, it may not be the pin for you because it is a difficult playing pin. Honestly, for me, it's my most difficult one to play that Elwynn has designed. I have a much easier time with Jurassic Park. I have a much easier time with Iron Maiden. Much easier. Now, I've talked to a lot of people that don't feel the same way. Other people feel like Avengers is actually the easiest Elwynn pin. And obviously, we don't see the eye to eye on that. But when it comes to Infinity Quest, I really do enjoy the pin. hopefully I have something out at some point at the end of March. It's just, it's going to take a lot of high end effort to do that. Just like Led Zeppelin, it was over 30 plus hours putting all that together in total. And I imagine Avengers might even be more than that because the rule set is just, it's crazy. It is insane. Just the last code update, add it back in the main wizard mode that was redone and then it added in a mini wizard mode that's up front after you get the soul gem and two other gems which is the thanos attacks which is actually really fun but that one mode in itself the thanos attacks mode has made it to where any strategy i had early on i'm having to retool completely just because the the chance is there or the risk is there that you're going to lose a gym and if you lose a gym all the work that you just did to set things up is gone and you have to readjust again so it's one of those pins that i have about four different strategies on how to attack it and i'm still trying to refine what the proper way is to go to try to minimize risk and you know i'm getting in the weeds on my explanation but with all that being said it's for me to get a full review out it's going to be very hard but it is a great game and i will get one out pretty soon. I'm hoping at the end of March. That's my goal at the latest beginning of April. So hopefully it'll be there. All right. So next question, I kind of skipped ahead here just because I was thinking of the rule set. The next question was actually, do I think that rule sets are getting too complicated and what can be done to help the average casual player understand them better? So when it comes to rule sets with pinball, my take on it is they have been difficult all this time. To me, they have not gotten easier just because it's 2020 or they haven't gotten more difficult just because it's 2020, 2021. I think rule sets have been difficult since the early 2000s. Now for me, early nineties DMDs, those are a little bit easier to deal with. Obviously solid States, a lot easier to deal with. And obviously EMs are much easier to deal with from a rule set point of view. But I do plan on coming out with videos and I have a full video series lined out. I've actually got my first three videos on that completely scripted out. I just need to film it and get it all done. I'm going to come out with a series explaining my exact process on how I understand rule sets and how I process rule sets. I actually, believe it or not, behind the scenes, I study a lot on memory techniques. I study a lot on how to organize my thoughts properly, how to study properly. And I know a lot of people don't want to hear, well, it's pinball. It should be fun. You shouldn't have to study and all this and that. But I'm not saying I sit here for hours at a time. I'm saying I've developed a system to where I can look at a rule set, whether it's the PDF sheets that Stern puts out, which is great. All the information is out there. And I can look at that and I can formulate exactly what to do probably within 10 or 15 minutes. It's not difficult to do. I think people just psych themselves out that it's too difficult to do. And when you think something's too difficult, that becomes your reality and you're not going to try at that point. So I don't feel like in general that they are too complicated. I think that they can be complicated for certain people depending on how they think about it. But I feel like if you make an effort, you're going to figure it out pretty quick. And the common train of thought is that a bunch of world-class pinball players know the rules to everything. And there are some rules junkies out there. Don't get me wrong. There are people that I've talked to who I feel like have forgotten more pinball than I will ever know, you know, and you don't hear their names too often. Some of them, you would recognize the names obviously, and some of them work for the companies and that's just the way it goes. But you know, when it comes to these rule sets, the, the dirty little secret out there is that a lot of us don't know the rules to everything. And sometimes when you're figuring out the rules to something, even if you're playing in competition, you're just figuring it out to the point of navigating through the game to a certain end. You're not necessarily trying to get the wizard mode. Now, that being said, if you are listening to this and you feel like your game is very complicated on the rule set, what I encourage you to do, especially if you don't want to study it, if you don't want to read up on it, attempt to get to the wizard mode. Now, that doesn't mean that you're necessarily going to get there. You may not be skillful enough to get there, But set your pin up in such a way to where that is your end game goal. Don't worry about score. Don't worry about any of that. Get to your wizard mode. Try to do something like that. Even if you have to set the pin up on easier, even if you have to bring down the settings to make starting a mode easier or starting a multi-ball much easier, do something like that because what that does immediately, it programs your brain to start to see the entire play field. And then you start to see what happens when you hit, say, the targets. What happens when I hit this captive ball? What happens when I start a mode? And then all of a sudden you start to see all the different parts of the game, and you see them so often enough it starts to really click. And you start to think about, well, if I do this, then this will happen. Then if I do this, this will happen. And that's kind of an easy way to do it to where you're still having the fun element and you're getting to play your game and you're getting to figure things out along the way. So that's one easy way, I would say, if you're trying to learn a rule set that you feel like might be complicated, just do that. And at the end of the day too, if you're ever playing a pin and you're not sure what to do, just stick to the main principles of modern pins, which is figure out where the modes are, how to start your modes, figure out where the multi balls are, and then figure out if there's a playfield multiplier on there. Those three things right there and you'll be golden. And even then you don't even need the multiplier to have fun. If you're just purely having fun, you don't care about score, just find where your modes are, find where your multiballs are. Things fall into place because you're logically going to start following the lights. Most of these modern games do a great job of leading you the direction that that particular game or coder or designer want you to go. Hopefully that makes sense. So, all right, we're going to wrap it up there, guys. We made it 30 minutes in. If you guys made it this far, thank you guys so much. I really do appreciate it. Again, we will be coming out with more videos on all that stuff. If you have any comments, please leave it down below. If you have any questions that you want answered, feel free to either email me at apinballpodcasts at gmail.com, or you can just leave a question down here in the comments, and I will get around to it. But that's all I got, though, guys. If I don't see you guys before, you guys have a great weekend. Thank you guys once again so much. Later, guys.