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Tim Sexton reveals Black Knight: Sword of Rage details, rules, music credits, and behind-the-scenes Stern development insights.
Black Knight: Sword of Rage is designed by Steve Ritchie and is the sequel to 1980's Black Knight and 1989's Black Knight 2000
high confidence · Tim Sexton, Stern Software Engineer, official announcement on Slam Tilt Podcast Episode 126
Tim Sexton is the lead programmer/software engineer for Black Knight: Sword of Rage
high confidence · Tim Sexton confirms this directly; Ron and Bruce acknowledge and celebrate this role on the podcast
The game features music by Scott Ian (Anthrax) composed with Brendan Small (Metalocalypse), with original songs for every mode, multiball, and wizard mode
high confidence · Tim Sexton explains the complete music package during gameplay discussion
Steve Ritchie provides the voice of the Black Knight character; Ed Robertson (Barenaked Ladies) voices Bernie, a skeleton flamethrower character
high confidence · Tim Sexton corrects the IGN article claim and explains the voice acting credits
Black Knight: Sword of Rage will be available in Pro, Premium, and Limited Edition models
high confidence · Tim Sexton states this as standard Stern cornerstone release structure
The teaser trailer for Black Knight: Sword of Rage was released on the 25th (of the announcement week) and is the best teaser trailer Stern has produced
high confidence · Ron and Bruce discuss; hosts agree it surpassed Deadpool and Iron Maiden trailers
Tim Sexton has been at Stern for 14 months and working on Black Knight for approximately 9-10 months
high confidence · Tim Sexton confirms timeline; Bruce questions development duration
The game features a Lightning Wheel RGB element with 12 inserts as part of the rules
high confidence · Tim Sexton describes the War Lanes mechanic and RGB lightning wheel design element
Stern has recently hired multiple new staff members across software, art, and mechanical engineering departments, including Keith Ellen (2017), Rick Nagel (2017), and others
“Black Knight Sword of Rage is the next cornerstone pinball machine coming out from Stern Pinballs, designed by Steve Ritchie. It's the sequel to the 1980 Black Knight and the 1989 Black Knight 2000.”
Tim Sexton @ ~16:30 — Official announcement of the game, confirming lineage and Stern's positioning
“The whole sound package of the game is the Scott Ian music package, and he did songs for every single mode, every multiball, every wizard mode, plus some of those other features like the war hurry-ups.”
Tim Sexton @ ~35:00 — Clarifies the complete scope of the Anthrax founder's musical contribution
“Steve Ritchie is the voice of the Black Knight... Ed Robertson is the voice of Bernie, who is a skeleton that's part of the Black Knight skeleton army, who wields a flamethrower.”
Tim Sexton @ ~39:00 — Corrects media reporting about voice acting; provides character details
“I'll try the kid. And we had already been talking at work just, you know, at lunchtime and stuff... and then finally he decided, okay, I'd like Tim to be my lead software engineer.”
Tim Sexton @ ~48:00 — Explains how Tim was selected by Steve Ritchie; humanizes the professional relationship
“This was the best one by far. Yeah, I agree with that... I was enjoying more the music than anything else. That was the first overpowering, you know, your senses are watching everything, but the music was just like i want this fucking game.”
Ron Hallett and Bruce Nightingale @ ~43:00 — Host reaction to the official teaser trailer; emphasizes music impact
“So he must really like Dragon's Lair, too. But it was right next to this, like, art thing, like they were selling prints. And he had a Daphne print... and guess who was the first to save the princess? Nice. And I got the print.”
Ron Hallett @ ~7:00 — Anecdote about winning a Dragon's Lair competition at Pinball Expo; nostalgia element
“He said he was going to reveal all secrets... but the first thing he says is he's not going to tell us what the new game is.”
announcement: Official announcement of Black Knight: Sword of Rage as next Stern flagship game; designed by Steve Ritchie, lead software by Tim Sexton
high · Tim Sexton provides detailed gameplay breakdown, rules, story, and mechanics; confirms Pro/Premium/LE models; discusses teaser trailer release on 25th
design_philosophy: Game rules and mechanics are narrative-driven: player is a swordsman defeating the Black Knight through different realms; story guides design decisions
high · Tim explains: 'the rules are driven by the story, or at least the story establishes how to create the game' and describes first-person perspective from swordsman attacking monsters
design_innovation: Premium and LE models feature multiball stacking capability: Triple Knights Challenge (lower playfield) can combine with Catapult Multiball (upper playfield) for 6-ball multiball scoring opportunities
high · Tim describes: 'on the premium and le those multi balls you can stack together... then you get both of those multi balls at the same time and that's six ball multi ball'
design_innovation: Enhanced version of Black Knight 2000's WAR hurry-up: three simultaneous dangerous shot sequences (flail/Black Knight bash/shield mech) with pop-bumper value building; defeating all three triggers skeleton explosion visual effect
high · Tim provides detailed explanation of WAR lanes mechanic with simultaneous hurry-ups and skeleton defeat sequence
product_strategy: Black Knight: Sword of Rage licensed from Williams Electronic Games; Steve Ritchie retains design rights to original IP he created; business model allows for multi-edition pricing tier strategy (Pro/Premium/LE)
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high confidence · Tim Sexton explains Stern's expansion and hiring during game development discussion
Black Knight: Sword of Rage will feature a playable demo at Midwest Gaming Classic with Pro and Premium display/prototype models
medium confidence · Tim Sexton references Jack Danger's comments and upcoming show appearances; notes some uncertainty on exact details
Ron Hallett @ ~9:00 — Sets up the reveal; shows teasing approach by Steve Ritchie at TPF seminar
“I think it looks it reminded me a little bit of the artwork from like Capcom early 90's games... you get the full power of these characters that you're going to be playing in the game.”
Bruce Nightingale @ ~22:00 — Comparison of game artwork aesthetic; positive reception of visual design
“So he just said like, OK, I'll try the kid. And we had already been talking at work just, you know, at lunchtime and stuff.”
Tim Sexton (paraphrasing Steve Ritchie) @ ~48:00 — Shows Steve Ritchie's willingness to work with newer team members; informal selection process
“You think it'll be the pro first? I can't say. Okay. That's cool.”
Tim Sexton @ ~60:00 — Demonstrates tight control over marketing/release details; Tim's reluctance to confirm specifics
high · Tim notes game is 'licensed from Williams Electronic Games for the Black Knight games that Steve created when he was there'
licensing_signal: Scott Ian (Anthrax) and Brendan Small (Metalocalypse creator) composed complete music package for Black Knight: Sword of Rage with original songs for every mode, multiball, and wizard mode
high · Tim explains: 'The whole sound package of the game is the Scott Ian music package, and he did songs for every single mode, every multiball, every wizard mode'
personnel_signal: Tim Sexton (14 months at Stern, ~26 years old) selected as lead software engineer for flagship Black Knight game by Steve Ritchie; informal selection through workplace conversations; suggests meritocratic approach despite Tim's relative inexperience
high · Tim recounts: Steve 'decided, okay, I'd like Tim to be my lead software engineer' after observing discussions at lunch; Steve had choices among other available engineers (Dwight on Munsters, Lyman on Batman)
business_signal: Stern Pinball has significantly expanded staff across software, art, and mechanical engineering departments; named hires include Keith Ellen and Rick Nagel (both 2017); expansion to support increased production pipeline
high · Tim states: 'we've hired up a lot of people... including myself... Keith Ellen was hired in 2017 and Rick Nagel who worked on iron maiden he was hired in 2017 and a bunch of other people have been hired'
product_concern: Stern maintains strict control over game development details; Tim unable/unwilling to confirm specific release timelines, show appearances, or version numbers despite being lead software engineer
high · Tim repeatedly declines to confirm details: 'I can't say' on which model first; 'I'm not going to confirm 100%' on show appearances; notes 'I have to code the game so i i don't want to make any promises on exactly when marketing things happen'
event_signal: Black Knight: Sword of Rage expected to have playable demo at Midwest Gaming Classic with Pro and Premium models; Jack Danger has already playtested with stream announcement coming 'soon'
medium · Tim references Jack Danger's comments about playing the game and upcoming stream; mentions 'it's supposed to be at midwest gaming classic i believe... there will be pros there and at least a couple of maybe display models or proto like premiums'
sentiment_shift: Strong positive community reception to Black Knight: Sword of Rage teaser trailer; hosts describe it as 'the best one by far' among Stern teasers (better than Deadpool, Iron Maiden); music package drives purchase intent
high · Ron: 'This was the best one by far. Yeah, I agree with that.' Bruce: 'I was enjoying more the music than anything else... the music was just like i want this fucking game i really was like man this thing is just like kicking some fucking ass'
design_philosophy: Software engineer's role in pinball design is primarily responsive/constraining: can influence design through feasibility feedback, rule implementation choices, and technical recommendations, but primary creative vision comes from designer
high · Tim explains: 'software engineer might say, well, if you change this, this isn't going to work. Or if you want to do this and this, like I have to change a lot of this stuff. But then that's sort of like what the designer will use.'