claude-haiku-4-5-20251001 · $0.025
Jason McKay creates detailed instruction cards for modern pinball with competitive strategy guides.
Jason McKay has created updated instruction cards for four games: Turtles, Avengers, Godzilla, and Black Knight Sword of Rage
high confidence · Jason explicitly states the four games he has completed instruction cards for during the interview
Jaws code is currently at version 0.8.3 with additional features and inserts not yet implemented
high confidence · Jeff Teolis directly states 'We're at 0.8.3 code right now' regarding Jaws, indicating the game is still in active development
Jurassic Park had a significant code change involving the Nedry mechanic that affected instruction card content
high confidence · Jason mentions 'the whole Nedry thing now' as a recent code change that made earlier card work obsolete, demonstrating active game evolution
Instruction cards released by manufacturers sometimes just show Stern Insider advertisements instead of useful rules content
medium confidence · Jeff mentions having a game where 'the right scorecard is just a Stern Insider advertisement' and calls it an unnecessary replacement
Jason McKay's instruction card business only became revenue-generating about a year ago
high confidence · Jason explicitly states 'I haven't been doing it. I just started releasing them for sale within a year ago'
“When I look at instruction cards and they give you a little bit tell you maybe how to light a lock or here's how to get a match or a special or whatever the case may be there's just so many rules with new games”
Jeff Teolis @ early in interview — Establishes the core problem that Jason McKay's product solves—inadequate official instruction cards for complex modern games
“You know what? I hope that people change them up once in a while. I hope people look at the cards and don't pick it just as whatever side is the prettiest but actually like look at the information”
Jason McKay @ mid-interview — Reveals McKay's design philosophy prioritizes information clarity over aesthetics, though he works to balance both
“I didn't love it until I learned the code. And certain things like potentially having a strategy for the drops and the gems at the same time can really increase your game”
Jason McKay @ discussing Avengers — Illustrates how detailed rule knowledge transforms player experience and appreciation for game design
“It doesn't pay well, but it's fun. But you know what? You didn't do it to make big riches. You did it to give back to the community”
Jeff Teolis @ late interview — Contextualizes McKay's business as community contribution rather than profit motive
“You don't need just access to the game. You need keys to take the glass off. Admit it. Come on.”
Jeff Teolis @ mid-interview — Humorously highlights the practical reality that creating accurate rule guides requires full playfield access
“I have to play it a lot. I know you're a good player, but be honest. You don't need just access to the game. You need keys to take the glass off.”
Jason McKay / Jeff Teolis @ mid-interview — Establishes that McKay's process requires hands-on experimentation and deep code knowledge, not just reading rules
community_signal: Jason McKay's System J instruction cards represent organic community-driven solution to inadequate official documentation, filling gap in game learning resources
high · Jeff explicitly states 'I think you found a great niche and something that has been in demand for a long time' and describes McKay's cards as improvement over manufacturer instruction cards that are sometimes just advertisements
design_philosophy: Separation of basic rules (front) from competitive strategy guides (back) reflects recognition that casual and tournament players have different information needs
high · Jeff praises the two-sided approach: 'you've got kind of the basic rules on the front and on the back a little deeper. If you're a competitive player, if you're looking for big scores...you need to know what the best strat is'
market_signal: Jason McKay's business growth from hobby to commercial venture in under a year indicates viable market demand for enhanced rules documentation; time management becoming bottleneck suggests scaling potential
medium · Jason notes he started selling about a year ago and is now spending significant time 'stuffing the envelopes, sending them out' to meet demand, which is taking time away from creating new cards
community_signal: Jason McKay represents crossover of traditional visual arts expertise into specialized pinball community business, bringing design discipline to rules documentation
medium · Jason states 'I was trained as a visual artist I worked in the arts field for a couple decades, and this was a fun way to mix a couple of my loves'
groq_whisper · $0.050
product_strategy: Enhanced instruction cards with QR code links to curated video resources represent post-purchase value-add accessory market emerging in pinball ecosystem
high · Jason describes cards including 'QR code that will go to a dedicated page which is a page that I work on while I researching the game' with links to forums, videos, and community discussions
technology_signal: Pinball game codes are rapidly evolving post-release with features not implemented at launch, creating moving target for documentation efforts
high · Jason cites Jaws at 0.8.3 with unimplemented features, Jurassic Park Nedry code change, and overall pattern that 'games evolve, and they can change drastically'