Well, that's – yeah. The criminal element isn't always the smartest element out there. Everyone likes to think of the Lex Luthor. But most of the time, they're pretty simple or they're going really quickly. So yeah, in terms of what they targeted, it was the easy-to-remove, high-end – I'm using that in air quotes – electronics. So I ran a room out to someone. So my housemate, they stole his PlayStation 4 and they stole his Xbox One, but they didn't touch his prior-generation gaming consoles. in the living room. That's where mine was set up. They stole my Xbox One. They left my Xbox 360 alone. They left the stereo alone. Why don't they want the 8-track player, Jeff? What's the matter? I'd be all over that. That's my first go-to. Well, I made that up. I don't have one. I just wanted you to feel like you were still accepted. So, yeah, they did that. They got in my room. They got, of course, it's America, so I had guns. So they took those. I had a case locked up. One of them was from my grandfather. That's probably the only sort of... Most of the stuff I lost was gifts, But he was a hunting guide, and so he had a number of firearms, and he gave me one of them. So they took the case with those. Left my lockboxes. They tossed one on the bed, but they couldn't get them open. They didn't find the keys. They actually had the container with the keys, but they couldn't open it, which was good because I had a grand in cash in that box. That's my buy-a-use pinball project fund. So they left my cash. They stole my piggy banks. So they took all my loose – it wasn't quarters because I take all the quarters to play pinball. But they took all my dimes, man, my dimes. Piggy banks are huge in Canada because we have loonies and toonies. That's big bucks. Yeah, I had a couple of these. They look like AA batteries, but it's just like a bank version. I got them years ago, so I just dropped the loose change in them because I don't like to carry loose change in the wallet. Yeah, it was about 30 items that were missing. Now, some of those are really small things. They grabbed my laptop bag. I had all my laptop stuff in one bag, very convenient for them since I always put it away after I stream. So there were a lot of USB cables and hubs and external hard drives. They took stuff like that. Didn't take any TVs, didn't take any monitors, didn't touch the pinball machines. A couple of them were covered in glass because they smashed the room where the pinball machines are to get in. So I vacuumed that room three times. I still am finding shards of plate glass. Not fun. There's got to be an easier way to get into the news than having your house broken into or, in the case of Christopher Franchi, having a flood. I mean, you do enough. You don't need to be a victim to get into the news, because as we talked about, you've got the Eclectic Gamers podcast. You're frequently on This Week in Pinball, a great podcast with Zach. And even on the website, too, you've contributed more than once, too. Is that a lot of fun for you? Yeah, I like writing. I actually started in November of 2017 with Pinball News. I had researched a piece on the premier street-level series of games for the podcast, for the Eclectic Gamers podcast. And then I thought, this would make a lot more sense written down. No one wants to go and listen to an audio podcast to do research. It's too tedious. So while I enjoyed putting together the segment, afterwards I thought I should write this up so that anyone who wants to learn about them later doesn't have to listen to my voice droning on trying to find the timestamps. It would be hard to search for it anyway. So I compiled that and gave it to Martin over at Pinball News, and he liked it, and he ran it. And then it just kind of snowballed from there. I had another podcast episode where we had Nick Schell on, who's with the Roanoke Pinball Museum now. And he was doing his tour around America, giving lessons on how to fix EM games. And so that kind of led to a thing about Harry Williams and how he had some games over with Bally, which I didn't know until we were talking about that segment and when I was putting together my research so I don't look like an idiot when I have the guest on. And then Jeff with This Week in Pinball reached out and won an article on competitive pinball, or excuse me, the growth of pinball. And I looked at it from the competitive growth aspect and also what I could try and piece together on the collector side. And he said it went over well, and he had some guides he wanted. So I did a guide on manufacturers, and then I suggested a guide on design. So anyway, I think I had like eight articles last year, including the ones I co-wrote. I've been so busy lately, I haven't actually made much progress on the next one I've been toiling away at. But yeah, I like doing that sort of stuff. That's my interest in the hobby, is I like to learn about the history of the games and understand why those decisions were made that they were. I like to play too, of course, but I'm not going to ever be a big-time collector. I'm not going to ever be a big-time competitive player. So that's sort of where I like to participate in the hobby. Well, let's talk about that first article, the growth of pinball, whether it's collections or competition. Here we are in 2019. We've seen the number of players in competitions on IFPA continue to grow. Sure. But obviously, as we see game manufacturers make different editions, limited editions, collector's editions, are pinball machines being purchased more by collectors or more by competitors? What do you think? I think more by collectors. I think the purchase level is mostly on the home market at this point, at least in the United States. But I think worldwide it's mostly the case. I do believe that there has been, because of the growth and competitive pinball, a surge of people willing to operate games. Now, a lot of those are more hobby operators that maybe have an arrangement with one bar or a restaurant or something, and maybe in their mind they're doing it to make a little bit of money or have a place to sort of station their games so they can actually own more games, even though they don't have the space in their house for it. And the numbers from the IFPA don't lie. There's clearly a large amount of growth on the competitive pinball scene, but it's very easy to get in on the competitive pinball side of things without investing enough money that, think about if you had 10 people, it would be my example. So 10 people, and you go out and you're going to play on location once a month in a tournament. And that's going to be, let's say that when you do that, you generate $10 worth of coin drop. And so you're talking $120 per person per year. Even if you brought in 10 new people, that ain't going to even buy you one half of one new machine. So I don't know that in most of the markets that the competitive growth is enough to fuel the game purchases that we're seeing. So while that's going up, it's maybe more of a, what's the cause and the effect, or what's the chicken and the egg? I think that the competitive of pinball, seeing more games on location has sort of increased the ability for people to go, oh, I can play now. And oh, look, they have leagues or they have tournaments. Let's go do that. That will be so fun. And then when that growth happens and people are like, well, look, we can operate these things again. So I think it does feed itself. But I think most of the new sales are still going to the collector side. I know in our area, a lot of the games that are operated are older games, not real old, usually DMD and beyond. But we'll see those just they're just sending those back out. They're not having to make those fresh investments. When new games come out, we hear a lot of people talk about the code. And let's just assume the code is almost done. Let's not talk about when it first comes out. Let's just say nearly completed code. Are they spending timeless amounts of time, the people like Lyman and Dwight and Lonnie and Kiefer, are they spending endless amounts of time for the collector or for the competitor? Probably depends on the coder, on how their mind works. My general impression from interviews with Lyman Sheets and Kiefer, well, let's start with Lyman first. I think he very much, because he's a high-level competitive player, he seems to be really big into balancing and having these rules with all these particular stacks. And you get this multiplier going for this one shot. I'm kind of thinking Walking Dead right now. and it just seems it jives really well with the competitive mindset at least the high-end competitive mindset and i know a lot of competitive players if you ask them name your favorite coder a lot of them will say lyman sheets but you take someone like dwight sullivan and you hear i know zach minnie with uh this week in pinball straight down the middle will often say well he he codes moments about these you know the light show going off during game of thrones and this is really big build up and and the sounds and how it all integrates together and the feeling you get when you play Ghostbusters And that sort of approach might be seen as something that's more for the casual player, which I think Dwight still wants it to be competitively viable, but I don't think that might be the first foremost type of player in his mind. And you've got Kiefer over with the Jersey Jack, who very good competitive player, thinking about balance and stuff as well, but it seems to me that most of the games that he's working on with Jersey Jack are these really deep journey pins, and I'm assuming that's because when you're asking for over $9,000 for a game, it better last more than two weeks. That's definitely the case with the new Pirates of the Caribbean. I know some people that have just purchased it, and good friend of pinball from IE Pinball, Carl D'Angelo, just rants and raves about how much fun that game is. And again, even locally here, people I know who've purchased to just go on and on. Ryan C. can't get enough of it from head-to-head pinball podcast because he says it's just so fun to play in multiplayers and the plundering and everything else. So, you know, I feel bad for Jersey Jack, the delay to get that game out, but that is a massive, massive sleeper hit game. Yeah, and we've seen that depth from them before with Hobbit. We saw it with Wizard of Oz, and those were Kiefer-coded games. And Lord of the Rings, that's the whole thing. I mean, if you really want to have the challenge and journey of trying to get to Valinor, very, very difficult. And most of the journey pins seem to be oriented that way. Now, you can have another game, like I'm thinking the ultimate do or die in Iron Man, where the code itself is not particularly deep, but getting through what is there is very challenging. So there are sort of two angles you can go at it. I know with the new Munsters game, one of the things I've seen some highly skilled players complain about who have acquired the game or put a lot of time on the game is that it's got that rule set that reminds them of Iron Man, but getting through it isn't as hard as Iron Man. And that's frustrating to people that if their ultimate goal is to basically get all the way through and they're sort of done with the game, there's a collector type that's like that. It's like, I want to see the wizard mode, and then once I've seen the wizard mode, I've quote-unquote won the game and I'm done with it. What did you think of the theme of the monsters? I've played it a few times, not many, although I have to get up to speed for the Stern Pro Circuit Finals. It was one of the games announced. Beautiful game, great shots. Yeah, the code's not the deepest in the world, but I thought the integration with the video was spectacular, the sounds, the art. I really like the game, and again, to me, any game, if it shoots well, I know code will catch up, and I'm excited by that. Yeah, I think it looks to me, I still have not played Munsters. We have one on location, but the weather has been atrocious out here, and I've not gotten a chance to get up north and play it. That said, from what I have seen on the streams, I agree with you. I think that the theme works really well. I actually like the simpler rule set styles. Iron Man's one of my favorite games to come out of Stern. And so when I heard that that was the approach Dwight was taking with Munsters, I thought that's really going to appeal a lot to me. As to the theme selection itself, I think that was a miss. I don't think Munsters was a good theme. It might not associate with younger people for sure, although you look at it and you go, well, that's a Frankenstein, even though we know it's Herman. So the black and white video, yeah, that might not be something to a younger person. But again, for somebody older, I think it's, if you're looking for the collectors, we'll see how that one goes. But again, Stern doesn't release their numbers. They're a private company. They do not have to. I'm just curious how that one will do. I know a lot of people that have purchased them. I was at one of the dealerships, and this guy I was talking to, I think I mentioned this earlier, he bought 20 pins in the last eight months. And that's all he's ever bought. So he's just like really into it. He was buying the monsters. He was quite excited by it. although he was flipping a coin between that and the new Monster Bash. And he asked me, and I said, they're both great. It depends what your fancy is. Wow, you were a huge help with that. Okay, if it's me and money's not an issue, I'm actually buying Monster Bash, and only because I already know what I'm getting with that. I don't know what I'm getting with monsters, although I love it. I mean, if money was an issue, I'd have them both. So Monster Bash for 20-plus years has been one of my favorite games, So I guess I got to lean that way. And all the new toys that they've done with it, it looks pretty good. But he also asked me the week it came in, right? Let me get more time on monsters. I might flip a coin on that. I might switch. Tough to say, right? I think of Star Wars. I played Star Wars last night. And we're now a year and a half into Star Wars, correct? Yeah, I think so. I'm just starting to understand the game. I'm just... You've mastered the action button. Yeah. Smack, smack. Yeah, that's fine and dandy. It's more about the multipliers in the right spots. It's more about the hurry-ups. It's more about which character, getting into the multiballs. I hear you can just lock the multipliers on anything you want and go for any multiballs you want. You can just do whatever you want. Josh says he doesn't move it. Now, as your multipliers go up, instead of it being three multipliers, it reduces to two and then one. So you better make sure you're on the money shot. So if you're in Han, make sure it's on video mode or make sure it's on the hurry up for the Death Star, those kind of things. So there's a little bit of maneuvering going around, but it's a different game for me. You know, I don't think of it as a Steve Ritchie game, and I know he did it. Well, whose game do you think it is if it's not a Steve Ritchie game? Does it remind you of anyone? The left ramp reminds me of Steve Ritchie. The going around the Hoth or Death Star reminds me of Steve Ritchie because of no fear. I don't know. You know what? Sure, the layout is very Steve Ritchie. the rules are so different that it, I don't know, I feel like it, I'm also sick, so who knows. Yeah, okay, well, I mean, when I see it, I see a Steve Ritchie, but the reason I see it that way is it has the tropes I associate with him, so it's a high flow game, he always uses the same Italian bottom layout, like, exactly, he likes to keep the shots on the same spots on the flippers from game to game, he's confirmed he likes to do that, so you've got two ramp shots, as usual, They're both backhandable, which is another feature that he likes to do that a lot of other designers are willing to deviate from. I mean, the horseshoe shot feels a little different compared to a lot of his more contemporary games, but it's just a minor point. And it's got that brutality. That's the other thing. Yeah, he's high flow. Everyone knows he's the king of flow, but he really likes a lot of brutality. So there's usually shots relatively close to the flippers that can be very dangerous. And that's a game that can be dangerous on the plunge. if you full plunge, goes into those drops, and those drops aren't always very cooperative, and you know the rest of the story. So when I see that, I definitely see Steve Ritchie. What I think is an issue for a lot of people, and maybe you're one of those people, and maybe you're not, is you don't really like the direction that Dwight went with the code on the game. Well, it's unique, that's for sure. And I'm actually a big fan of Dwight, believe it or not. It just took me a little longer to get behind it. And, you know, I see a lot of people do the same path. There are two paths I've only seen people do when they play Star Wars. When it comes to Game of Thrones, I've only seen two different paths. It's funny, we were playing some what we call loony throwdowns last night, and we were picking different houses in Game of Thrones just to try them out, just to see what they are. And it made it different, but from a strategy point of view, it's not something we would do. And so then you kind of go back to the old faithfuls. Well, sure. And that's where you're competitive, you're a high-level competitive player, your mindset's always going to be you're you know you are you're not you're not a scrub like me see i will go on location i will play land i will choose to play lannister you don't have to give me no loonies to do it i'll do it because then i know i have a chance to get on the leaderboard and then people will see it and think i'm a badass even though i'm terrible and that's just to trick the casuals so that's why i would ever play something like lannister but as a common mindset for high level tournament players you're going to look and when i'm playing competitively I try and look at it the same way. I'm just not as good at it. And say, what is the best, easiest, aka the safest way to blow this game up? And so, of course, I'm going to say, oh, okay, well, let's do Martel because I want to have the add-a-ball option. And then if I get in my multi-ball, it gives me some flexibility. And that makes sense. And it's the same thing with Star Wars. And it's like, okay, well, maybe if I don't want to move the multipliers around, you want to do, what is it, R2-D2 and keep things a little bit broader or whatnot. Or now that more code came out And people were saying, do Leia, because there are advantages to doing Leia. And you just sort of remember all of that. And it's been on it. Even the games that aren't Lyman games have always had those sort of things. Like up until that latest update, what was it with ACDC? Hell's Bells, do Hell's Bells. And then new code comes out, and it's like, okay, well, now don't do Hell's Bells. Do something else. What are we going to do? Well, not all songs are created equal. You don't see everyone doing Hell Ain't a Bad Place to Be or something. So that sort of thing is almost inevitable. It's going to be inevitable with pirates. You add 20 plus characters, they're not all going to be equitably balanced. It's impossible. They'd either have abilities that are so weak to the general gameplay that they'd be meaningless, kind of like choosing cities in Kiss, or they're going to be a few capabilities and you're going to be like, okay, well, because I can get locked out of a character, I'm going to pick four characters. What are the four best characters to play in pirates? And those are the four that are going to get played by everyone. I think it's inevitable. But that's the challenge of not only the competitive person looking and saying, what's the easiest way to maximize points or not necessarily, you know, because it gets a little weird because, again, Game of Thrones, Greyjoy, for example, if you want to blow the game up, that's the way you go. But in a tournament setting, you don't want to take those risks. So there are better, safer strategies that probably will win you your tournament but would never win you grand champion. So you have got all that stuff in the mix. And some of that exists now more than it used to because the code is so much deeper, because they're trying to appease the collector's market. When you've got something as deep as pirates and everyone is like, oh, well, we got to just have a different experience every time. It can't all be equal. It's too much work, especially as small as the programming teams are for pinball machines. This isn't like Red Dead Redemption 2. We've got hundreds of people programming it. That is one thing that you hear a lot about on the Eclectic Gamers podcast, the different video games. and there's a perfect example of something that sold millions and millions of dollars. Are pinball machines ever going to get to that level? I mean, video games now are bigger than major motion pictures as far as revenue being brought in and the time that is put into it, the actors, the voice characters. I wonder if pinball will ever get there, and if so, how? I heard Josh talk about it would be great to kind of have some of that big buck hunter competitions that are so successful with that game, with Raw Thrills, is there a way to tie that into pinball? George Gomez has talked about there's got to be some way to connect to other machines. How are we going to do that in pinball, I wonder? The growth potential exists to see more and more improvements. And we've been seeing improvements for years on the pinball side. So let's be optimistic about that. But it will never be remotely near what video games are. And the biggest issue is the barrier of entry to pinball is a lot more steep. and that's on two fronts. Obviously, given the price of these machines, you cannot expect people to go out and buy them. They are too expensive, and they're just getting worse. When they're giving Fortnite away for free, and then you just pay for the downloadable content, I mean, that is brilliant. It is, and that's the thing. That's the difference from when pinball had its past heyday, like you're thinking late 70s or the renaissance that happened in the 90s, and even the renaissance that's happening now. But the big difference between the renaissance now in those past experiences, especially the pre-90s experiences, is the home video game market wasn really a big thing before then It wasn until the Atari 2600 came out people started getting those things There was the video game crash of 1983 It devastated devastated the home gaming market There were video game manufacturers who thought that home console gaming would never be a thing. It tanked so hard. Nintendo Entertainment System comes along. All of a sudden, you've got a whole culture of people, people like me, who grew up on that stuff. And pinball, it can't compete in the same sense because I would come home from school, and I put in Legend of Zelda and I could play that. I couldn't do that with pinball. I didn't have a pinball game in my house. And you think about it today, you've got all these games that can even be played on the phone, like Fortnite, for free. So low barrier of entry. And pinball requires you to travel somewhere. Depending on where you live, you probably aren't within walking distance to an arcade. You would even be allowed to go by yourself anyway, depending on your age. So those barriers are the main things. It's too expensive to really expect most people to put one in their home. especially if they've never really tried it before. It's not like you could just go out and go, gosh, Pinball's kind of curious. Maybe I should buy Pirates. No one does that. It's too expensive. True. We're hearing a lot of people, when you do your podcast, when I do mine, say, oh, Pinball still exists? I mean, we still get that to this day. It's exciting to see what Zach Sharp and his marketing mind at Stern Pinball has done, where he's going to be bringing Pinball in the form of the Stern Pro Circuit to ESPN. on the Ocho, which will be great. So they're going to film this big event that I'm very, very fortunate to be a part of in Chicago at Bottom Lounge. And there, I assume we're going to take the finals, maybe put that into some sort of package. I don't know how they're going to do it for TV because we who watch streaming on pinball, the better you are at pinball, the longer the game goes. Do you think of the poker and how many hands they edit when they show that on television? Think of darts. These guys are hitting 180, 180, 180. so the game goes faster. Ellen gets on a game or another great player, Raymond Davidson, take your pick. You could have a half an hour game before the first person even plays their first ball. How is that going to relay on TV? Oh, terribly. It is. Watching pinball sucks. Are you kidding? I play pinball and I hate watching it for long stretches. And it's not just that. There are a whole host of reasons that make pinball very difficult for the television market. I bet they show the final ball. I bet that's what it's going to come down to, right? Well, I mean, you've got a mix of factors. I mean, think about any stream that you watch or if you've ever put on a stream. What's the first thing that you probably notice? Have you ever noticed how TVs are oriented horizontally and the pinball machines oriented vertically? Yes. It doesn't really work very well. You take up a third of the screen. You've got this whole huge play field, and you're only showing a third of a screen because, you know what? The homeowner isn't going to go and turn their TV on its head at a 90-degree angle to be able to watch pinball. Yeah, they have pivoting monitors and all that, and people talk about them on the pinball forums. The common man isn't going to go out and buy that crap, people. It's almost unwatchable. You've shrunk it so much. Even on a 60-inch TV, now all of a sudden it's like I'm in 1984 again watching on a tube. Dennis, I blame you for this, and I will explain why, Dennis. So much hate. Because of your hatred, whether it's on Twip or Eclectic Gamers Podcast, your hatred for wide bodies, which would be better to see on those screens as opposed to the standard bodies. Wide bodies look a little nicer, but because you bash them every single week, every opportunity, even here on Pinball Profile, you, sir, are to blame for the lack of growth for streaming. Of course, I'm joking. Of course you are. I was actually very restrained. I even mentioned Hobbit and used it in a totally neutral light. I thought you would have been very proud of me, but here you are baiting me into my renowned shtick. Yes, my oft-lamented complaints about Widebody. Yeah, imagine Widebody is on stream. Okay, I'll give you this. They'd fill up a little bit more of the screen. You were already complaining about slow games, and here you are chucking a Widebody. Hey, look, let's watch the ball move side to side to side. Okay, some of them aren't as floaty. There are definitely floaty games. Look at Demolition Man. That doesn't play like a lot. Demolition Man is a standard body game with a left-hand side that isn't even used. So, yes, it's a great wide body. It's the best wide body that was ever made. Congratulations. That's one. What else? Full throttle also, because of all the ramps it has, actually shoots pretty well because it keeps its speed going because as long as you've made those ramps, there's no side-to-side action. The ball is coming back into play. It's the side to side that cause. Look, there's a whole mathematical thing I could explain about why wide bodies don't work as well. I know you're a fan of wide bodies. I'm also a fan of math. You are you? I went to university for honors math. Really? Wow. And then you ended up in radio. Did some stand up comedy, did some radio. And I use it's funny because, yes, I talk on this podcast. I use math every single day. I'm in sales and radio. So numbers, that's all I see. OK, well. Just give a quick summary. I've actually, Jeff Patterson with This Week in Pinball has asked me if I would ever be willing to write up an article explaining my arguments on wide bodies. I'm like, no, that's just going to create drama. Transcribe this, Jeff. Go ahead. Maybe at some point. I actually was going to get out a tape measure and start doing it while I still had Superman because I did own a wide body. Yeah, the issue. Here's the way I would just initially think about it. When people feel like wide bodies are slow because it takes longer for the ball, generally speaking, to get back, here's the first thing I would start with. Think about the lower section of that play field. All Italian bottoms now. That's what all these pinball machines have. And you think about that it's just as wide at the bottom as it is at the top because we're not tapering. Flippers are the same size as they are on a standard body. So you've got segments, especially in the lower portion of the play field, where you can't really interact with the ball. You're just waiting for the ball to get back to the flipper. And because the width is more, the inevitable outcome is you must wait longer before you get to be interacting with the ball again. The solutions are either expand the outlanes a la Paragon, you know, beast lair death zone, or you do a hobbit where you stick a whole bunch of inlanes in and the game's super safe. But you're still waiting in that whole section for the ball to get back to the flipper, and you can't shoot down there. The flippers can't reach those shots. The only way you could have shots off to the sides in the lower section would be to add additional flippers on the side. But the designers know that how would you ever feed those flippers cleanly and actually have an enjoyable shooting experience? You can't. You could have wide bodies that were fun that weren't like Demolition Man, but you'd have to do things like either taper to a standard width at the bottom and then get bigger at the back so that you fan out those shots. That would be a solution. Change the flipper sizes from the three inches. That would be a solution. But pinball people don't like change, so we don't get to have fun wide bodies. What do you mean pinball people don't like change? I'm joking. Pinball people don't like change. That's why we have to have Italian bottoms all the time. We can't have middle pop pinball anymore. We can't have our fun, Jeff. We can't have my fun. Well, you love high flow games. I'm right there with you. I do. So I love Italian bottoms. I'm as much a hypocrite as anyone. You love middle pop pins. Yes. You don't see those anymore. I think Sega of Tokyo made the last one I'm aware of, the only one that was a solid state. I've never played that one. But, yeah, Freedom Prototype is a pretty popular one if you ever get a chance to experience it. Or Fantastic or Spanish Eyes is probably the one most people know. I like that style. Spanish Eyes is pretty cool, yeah. But, I mean, the only thing about that is all you're doing is hitting that, I call it the silver ball mania shot, that arc. Yeah, I would like to see someone do a middle pop with our new knowledge, our more advanced knowledge of rules design and layout, where the pop could actually be worth a lot. You're using it as a passing tool, kind of like how center posts, Kirk posts used to be. Use it like that, maybe really incorporate it in a game. It moves you away from the standard bottom, the Italian bottom, and also changes up this trap all day. I know everyone likes to complain about Premiere and their end-of-stroke huge flippers as a bone busters for letting you trap up easy, But trapping today is really easy with these Italian bottoms compared to what it could be. And I wouldn't mind to see a little more challenge like that. But a lot of people feel very comfortable just sticking with that consistent bottom. There's a reason why everyone does it. Game of Thrones is one of the easiest games to trap long. Sure. Trap all day and then die on the and then die on the battering ram. But hey, there's always a price. Steve will punish you eventually. Just make sure you're in multiball when you're battering that thing. Yes. You love hurry ups as well, too. Oh, yeah. One of my favorite Premiere games is Hoops, and that's a game that's driven entirely by hurry-ups.