WHO dunnit is a 1995 pinball machine featuring a murder-mystery theme based on the board game Clue. Manufactured by Bally (with one source indicating Williams), the game incorporates story progression and Clue board game mechanics as core gameplay elements. The machine is known for its detective/noir aesthetic and was designed by Dwight Sullivan, with notable code contributions. The game gained attention for featuring a controversial super skill shot exploit.
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The super skill shot exploit in WHO dunnit involves repeated plunger shots due to playfield validation, making tournament play impractical
WHO dunnit's basement multiball jackpot value persists across players in multiplayer games due to a code oversight
Best players on WHO dunnit can surpass 10 billion points, with scoring comparable to Jack*Bot where 1 billion is considered good
1995 Williams/Bally pinball machine with murder mystery theme, designed by Barry Oursler with code by Dwight Sullivan
Williams table released on Pinball FX in 2025
Pinball machine owned by Dwight Sullivan at home
Williams Pinball title (1995); Zofia Ryan contributed mechanical design
1995 Williams DMD pinball machine designed by Barry Oursler with code by Dwight Sullivan; murder mystery/detective theme with Clue board game mechanics
Bally-manufactured pinball machine from 1995; ranked #11; mystery/noir-themed, designed by Dwight Sullivan; plays like board game CLUE
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Roulette betting increases bonus multiplier regardless of win or loss, allowing players to recuperate roulette losses later in play
WHO dunnit's equipment system (revolver, magnifying glass, flashlight, map) provides context-sensitive gameplay progression similar to Terminator 3 mechanic
WHO dunnit FX recreation is slightly easier than the real table due to more consistent auto-plunge
WHO dunnit features an exploitable super skill shot that can be repeated up to 3 times per ball
1995 Bally pinball machine with murder-mystery theme based on board game Clue; features story progression, equipment system, and controversial super skill shot exploit