claude-haiku-4-5-20251001 · $0.033
Scott returns post-paternity; discusses Evil Dead value retention, Harry Potter weak code/theme integration, and manufacturing quality concerns.
Evil Dead is Spooky's best game by a million percent and the only game in their lineup that holds its value
high confidence · Scott, discussing Evil Dead market performance on Pinside
Evil Dead didn't sell out on day one despite being the best Spooky game, taking until end of March after November 22 launch due to previous reliability and build quality concerns
high confidence · Scott explaining Evil Dead sales trajectory
Evil Dead shotgun shell casing cracked due to poor protection, discovered the week before UK Open
high confidence · Scott describing a specific mechanical failure he encountered
Harry Potter code is awful and feels disconnected from the theme, playing like a whitewood with Harry Potter paint dumped on it
high confidence · Scott comparing Harry Potter negatively to Jaws at Papa 22
Jaws feels like you're in the movie with design, rules, and play attached to theme better than probably any game ever
high confidence · Scott praising Jaws' theme integration
D&D has two areas on the playfield that should have had cliffies but didn't, and one scoop was placed too low in build despite manual showing different placement
high confidence · Scott criticizing Stern's D&D build quality
Spooky sent Scott a replacement shotgun shell part within two days to the UK after Evil Dead damage discovered
high confidence · Scott praising Spooky's customer service response
Playfield chips are more damaging to game value than almost anything else and will prevent purchase
high confidence · Scott and Neil discussing playfield damage as major quality concern
Harry Potter voice callouts read like PowerPoint slides with no energy despite Marc Silk being a nice guy
high confidence · Scott critiquing Harry Potter narrative delivery
“Evil Dead is Spooky's best game by like a million percent, right? There's nothing, absolutely nothing close to it.”
Scott @ N/A — Establishes Evil Dead as standout Spooky title and frames market expectations
“There's nothing devalues a game for me more than a chip playfield. I'm a chip playfield will put me off buying a game a hundred percent.”
Neil @ N/A — Articulates collector priority: playfield condition as primary value driver
“Jaws literally feels like you're in the movie. I mean, it's the whole play is attached. The design of the game and the rules and the play is attached to the theme so well, probably the best ever, I would say.”
Scott @ N/A — Highest praise for theme integration; establishes Jaws as design benchmark
“Harry Potter is literally like there was like a whitewood pinball machine with no theme on it. And along comes a wizard and just dumps the Harry Potter paint on it.”
Scott @ N/A — Negative comparison establishing Harry Potter as thematically disconnected
“Just for God's sake manufacturers, Cliffy Up or Mylar Up or both. It's peanuts in the big scheme of things.”
Neil @ N/A — Industry critique: manufacturers ignoring basic playfield protection despite minimal cost
“It just doesn't... the play field and the gameplay and the theme and the call outs just, they don't seem connected to me.”
Scott @ N/A — Core criticism of Harry Potter's design cohesion
“It feels more like I'm being told how to build Ikea furniture.”
Neil @ N/A — Vivid metaphor for Harry Potter's instructional, lifeless callout delivery
“I'm not tempted to get one then, it doesn't do anything for you? No, I'm not really, it kind of reinforced that.”
Scott @ N/A — Scott's final Harry Potter verdict after play-testing
product_concern: Evil Dead shotgun shell mechanism lacks adequate protection; plastic casing cracks under play, causing mechanical failure. Playfield chipping reported after minimal play (300 plays). Spooky redesigned protector but implementation incomplete.
high · Scott: 'The shotgun shell thing. It's not well protected. It's a couple of points and it's just plastic... actually cracked the case, which makes the whole mech fall apart... week before UK Open.' Playfield chipping on left ramp areas reported.
product_concern: Multiple manufacturers (Stern, Spooky) shipping games without cliffies or mylar protection on known damage-prone areas. D&D missing cliffies in two areas; Harry Potter lower playfield described as fundamentally flawed design.
high · Neil: 'Cliffies, Mylar, these are things that have been around for donkey's years and they cost nothing.' Scott: 'D&D, there's two areas of that playfield where there should have been cliffies. They didn't put them on.'
design_philosophy: Jaws represents gold standard for theme-to-gameplay integration (Keith Elwin); Harry Potter criticized as thematically disconnected with generic whitewood core. Shows divergence in design philosophy between top-tier and mid-tier designers.
high · Scott: 'Jaws literally feels like you're in the movie... the design of the game and the rules and the play is attached to the theme so well, probably the best ever.' vs. 'Harry Potter is literally like... a whitewood pinball machine with... Harry Potter paint dumped on it.'
gameplay_signal: Harry Potter callouts criticized as instructional and lifeless despite Marc Silk being professional. Callouts described as 'PowerPoint slides' and 'Ikea furniture instructions' rather than immersive narrative.
high · Scott: 'The voice unfortunately has been given a set of PowerPoint slides to bore everyone to death with.' Neil: 'It just doesn't... feels more like I'm being told how to build Ikea furniture.'
groq_whisper · $0.307
Evil Dead secondary market prices are expected to jump 3-4 grand upward from launch price, already seeing offers
high confidence · Scott discussing Evil Dead market appreciation on Pinside
collector_signal: Evil Dead exhibits rare secondary market appreciation for Spooky title. Already seeing 3-4k upward price movement from MSRP. Described as only Spooky game that reliably holds/increases value.
high · Scott: 'Evil Dead is Spooky's best game by like a million percent... might be the only game in Spooky's lineup that holds its value... people are expecting to take three to four grand off of it... You'll be going three to four grand in the other direction.'
market_signal: Evil Dead's slow sell-through (November 22 launch to March sell-out) attributed to accumulated trust issues from Spooky's previous reliability problems. Represents test of whether quality improvements rebuild confidence.
high · Scott: 'This game should have sold out on day one... it took... until the end of March... that's because of previous reliability and build quality challenges.'
product_concern: Evil Dead and Pulp Fiction both experienced main board transistor failures. Scott suspects code robustness issue in coil detection/prevention. Harry Potter code described as 'awful' with no connection to theme.
medium · Scott: 'The main board blew a transistor which I think the code is not as robust as it should be in detecting things that are stuck... Pulp Fiction had a similar issue.' On Harry Potter: 'The code for me is just awful.'
venue_signal: Harry Potter at Papa 22 had extremely dirty glass ('like something out of a McDonald's Happy Meal area'), poor maintenance from operator despite having dedicated staff member. Reflects operator neglect of premium titles.
high · Scott: 'The glass of this game was like something out of a McDonald's Happy Meal area. It was... Smeary.' References staff member who takes pride in maintenance and disallows fingerprints.
content_signal: Facebook group 'Pinball Memes' active and engaged. Scott posted joke meme: 'It's 2060 and Harry Potter is still on the line at JGP.' Reflects community skepticism about Harry Potter's long production window needed to recoup expensive license.
high · Scott: 'I made a joke on... Pinball Memes... 'It's 2060 and Harry Potter is still on the line at JGP.''
event_signal: Limited edition/exclusive game availability (Evil Dead, Pulp Fiction) drives expo attendance and creates FOMO. Scott noted both years had exclusive playable games that 'really showed' the value of in-person experience vs. streaming/media coverage.
high · Scott: 'Having titles that you can't normally access or play, that's what the event should be about... It's not the same as just physically being in front of it and experiencing it.'
product_strategy: Harry Potter described as expensive license requiring extended production run to break even. JGP expected to produce game for very long period, possibly 100 years metaphorically.
medium · Scott: 'An expensive license, right?... I think they're going to be making that game for a hundred years. But they probably have to to make their money back.'