David is the founder and CEO of Barrels of Fun, a pinball machine manufacturer and design studio. He serves as the primary decision-maker for game theme selection, production, marketing strategy, and hiring. His company has produced or is producing multiple titles including Winchester Mystery House, Dune, Labyrinth, and Never-Ending Story, with David directly involved in IP acquisition, design collaboration, audio production decisions, and factory operations.
No aliases
Only Keith Elwin's designer name reliably moves pinball game sales units.
Keith Elwin's games consistently rank in the top 20 on Pinside rankings.
The original asking price for this specific Gorf Cabaret was approximately $900
CEO of Barrels of Fun; gave factory tour to Goran; described as operating company in positive trajectory
American Pinball personnel; played Cuphead with Don during testing sessions
Barrels of Fun representative; recruited Jeff for sound design work; one of first manufacturers Jeff interviewed for podcast
Leadership at Barrels of Fun; hired Luke Underwood; quickly responded to job inquiry; made joke about Pokemon being Luke's resume
Host of classic pinball podcast; asked about cabinet acquisition; mentioned playing original Pinball Circus at Allentown
Tournament player mentioned during multiball gameplay commentary
No linked glossary terms
At one point David had 60 cabinets on his back patio
Tapper conversion kit was created in late 1990s when Tapper was no longer profitable for operators
David started collecting arcade machines around 2000 after playing Arkanoid in the Army in Texas
David currently has 300+ machines in his collection
The Morristown venue operator David runs modified Lethal Weapon 3 software that removes free multiballs on the third ball
Barrels of Fun leadership; involved in Winchester IP acquisition conversation with Carl; addressed pricing and video asset production considerations
Barrels of Fun representative/founder who discovered Carl's homebrew work and recruited him to design Winchester
Barrels of Fun founder/lead; personable booth presence; disclosed Winchester details under NDA only to co-hosts
Leader/decision-maker at Barrels of Fun; directly addressed by Kaneda multiple times regarding marketing strategy and communication clarity; referred to in context of production decisions
Associated with Barrels of Fun, collaborated with Jeff on Labyrinth audio overhaul approval
Designer/lead at Barrels of Fun; worked collaboratively with Bergeron on game design and cited Adam Savage behind-the-scenes content about collaborative ideation.
Presumed founder/operator of Barrels of Fun. Kaneda suggests his game theme selections (Labyrinth, Dune, Never-Ending Story) reflect niche tastes.
Head of Barrels of Fun; made pre-order decisions and theme choices criticized by Kaneda
Leadership at Barrels of Fun; initiated Winchester project discussion with Clay; involved in manufacturing/shipping decisions
Owner of Barrels of Fun; criticized for Dune theme selection; praised for Winchester momentum; speaker encourages better theme curation going forward