Carl is a world-class pinball player and lead game designer at Barrels of Fun, best known for designing Winchester Mystery House. He is recognized as one of the best players in the world with exceptional ball control skills. Beyond design, Carl is an active content creator who hosts the IE Pinball stream, demonstrates gameplay for various titles, and participates in tournaments as both a competitor and commentator. He has collaborated with multiple industry figures and contributed to the pinball community through streaming, design work, and competitive play.
No aliases
Carl from Barrels of Fun was working on a homebrew game before being recruited to design Winchester Mystery House
Dune difficulty increases as players better understand the rule set and gain experience
Dune's snork (ball save) mechanic is the highest priority strategy for new players
Winchester machine at Outlanes Pinball (Ace venue) experienced communication loss with sands table and ramp diverter failure resulting in multiple balls stacking on the sands table during winter league finals
Referenced as content creator with streaming presence (Carl's stream); Keith mentions Carl taking high score challenges
IO Arcade streamer; provides Dune gameplay footage for lighting demonstration
World-class pinball player and game designer; designer of Winchester Mystery House; positioned for friendly competition with Keith (other pro player/designer)
Host/streamer of IE Pinball, demonstrates Dune gameplay and mechanics on stream
Tournament organizer/contributor; busy with game production but serving as streamer and commentator
Host of IE Pinball stream; demonstrates King Kong gameplay and provides detailed rules/mechanics commentary
No linked glossary terms
Winchester pinball would be a suitable feature game for competitive tournament finals if adopted into tournament rotation
Water bonus in Dune battles is calculated at 1 million points per water unit, with a cap that increases per battle completion and can be further increased via Benny Desert reward
If the replacement board doesn't fix the Godfather machine, Carl will sell it and abandon further repair attempts
Neil McCrae sourced a replacement mainboard from Pinball Center for Carl's Godfather machine because other distributors were out of stock
Dune code v2025.11.26 includes small bug fixes, tweaks, and a new hunter seeker mode light indicator not present in v2025.11.24
Carl (Winchester designer) is a big tournament player and content creator
Carl's reputation alone was sufficient to drive 500 units of Winchester sales
Carl built the scaled-down portable streaming rig that became the industry standard
Swamp mode with multiball exploit allows 300 million point completion due to timer pause mechanic
2025 has been a strong year for new pinball game releases
King Kong Pro v0.85 has better code than earlier versions
Island locks feature was removed from the game and will be returned in a future update
Red rubber bumpers have shipped but not yet arrived
Power-up mode is not yet implemented in King Kong Pro
Keith's development team actively changes the game when exploits are discovered
Spinner lubrication is critical for game performance
Wizard modes must be played sequentially in order; player cannot choose which wizard mode to play
Spice combo values are undertuned and could benefit from higher point values
Dune Pinball is not set to custom/ultra-evil difficulty; played as factory configuration
Full game completion (both wizard modes) takes approximately 30-40 minutes of gameplay
Sand snorks are the most critical gameplay element for ball survival and extended play
Code v2025.08.13 was released yesterday (prior to stream date)
Live catches are less reliable on Dune Pinball than drop catches due to flipper setup design
Harvester multiball value scaling increases significantly around the fourth harvester completion
Dune Pinball requires substantial ball control skills similar to Attack from Mars
Carl looped Scooby-Doo on his first stream showing the software is still early in development
The Cube challenge was removed due to randomness
Two-Minute Drill was removed from challenge objectives due to scoring issues
Specter is the hardest of the five challenge objectives
Raymond Ashby coined the term 'David Raymondson' at the first IFPA heads-up championship in Vegas
The lock shot on 007 is much easier from the left flipper than the right flipper
Games are set to five balls for the tournament
The Sopranos multiball is set to hard difficulty requiring drop target hit twice to light lock
Carl built a custom mobile streaming rig that disassembles into a small case for airport travel
Carl achieved 5 Sim Cards on a single ball of Dialed In, which is exceptional performance
Carl won Division A in Thursday night tournament; commentator took second; Rob Smith took third
Carl's ~4.5 million point game is the highest score the commentator has seen on TNA
Collaborator with Loser Kid on Winchester Mystery House modes; podcast guest discussing 6 currently implemented modes out of 13 planned
Designer of Winchester Mystery House for Barrels of Fun; game designer known for tight shot design; well-liked personality; drove Winchester's success
Identified as key personnel at Barrels of Fun; Kaneda implies his work was critical to Winchester's success and company survival
Presumed lead designer of Winchester Mystery House; described as 'probably the best player in the world' and exceptional ball control player; potential concern about game difficulty being too high
Rules designer for Winchester Mystery House; played trumpet on game audio; designed unconventional rule mechanics (jackpot building, multiplier banking); created design document for game direction
Designer of Winchester Mystery House; noted as personally popular in community; fan support contributed to game's pre-order success
Player in Dune stream referenced by Kaneda; used to illustrate game experience quality
Pinball software engineer from 'I Pinball' channel; visiting streamer next day; described as important programming figure in pinball