claude-haiku-4-5-20251001 · $0.028
Engineer John Day reveals hybrid EM-to-solid-state controller retrofit preserving original machine soul while modernizing gameplay.
Target Alpha and Solar City games have notoriously unreliable bonus units that skip bonus, give extra points, and delay gameplay
high confidence · John Day, describing the mechanical issues he solved
The bonus unit replacement eliminated bonus delay and allowed target reset during gameplay, which wasn't possible in original EM
high confidence · John Day discussing Phase 1 improvements
Three machines (two Target Alphas and one Solar City) were converted and ran flawlessly for approximately two years without failure
high confidence · John Day on Phase 1 testing outcomes
EM machines run on 25 VAC with no common ground; the microprocessor ground rides on the AC waveform, requiring optocouplers and relays to interface with DC logic
high confidence · John Day explaining AC/DC domain separation challenges
5V relay outputs rated for 250 VAC at 10 amps failed despite being rated well above the 25 VAC requirements, requiring mitigation strategies
high confidence · John Day discussing unexpected component failures in relay implementation
AC optocoupler inputs pulse at 60 Hz, requiring firmware to detect pulsating signals rather than stable DC logic states
high confidence · John Day explaining firmware debugging challenge with AC inputs
One of the three converted machines is currently in the wild, sold to multiple owners, representing a one-of-a-kind hybrid EM
high confidence · John Day reflecting on the fate of converted machines
Phase 2 design uses a single PCB layout populated differently for playfield and relay controller, reducing manufacturing costs
high confidence · John Day describing Phase 2 design optimization
“I promise you will not fall asleep”
John Day@ 0:36 — Lighthearted self-aware introduction to technical presentation
“I didn't want to just rip out the EM soul of the game”
John Day@ 1:31 — Core philosophy: preservation of EM character while modernizing gameplay
“If you had no targets down the score motor wouldn't even spin it would just kick the ball out”
John Day@ 17:24 — Demonstrates how hybrid controller solved blank playfield problem
“The game's tilted so why is it telling me it's tilted and it's not tilted”
John Day@ 10:47 — Key debugging challenge that revealed AC pulsation at 60 Hz
“I've lost it, it's been sold to two or three different friends, I don't even know who owns it now”
John Day@ 18:57 — One original hybrid EM now in circulation among collectors/operators
“The solenoildwould burn and so this eliminated all that because now there's a separate microcontroller doing nothing other than managing all the relay timing”
John Day@ 23:01 — Safety architecture improvement preventing hardware damage from code errors
design_innovation: Novel approach to retrofitting 1970s Gottlieb EM machines with solid-state rules while preserving original mechanical components, relay boards, and game soul. Maintains full reversibility.
high · John Day's Phase 1 and Phase 2 designs show intentional architecture to keep all original EM systems intact while adding solid-state capabilities through non-invasive interfacing.
restoration_signal: Solution to chronic mechanical bonus unit failures in Target Alpha and Solar City games through solid-state replacement of the stepper unit, eliminating skipped bonus, extra points, and gameplay delays.
high · John Day documented bonus unit problems and demonstrated Phase 1 improvements: contiguous bonus counting, no missed bonuses, faster gameplay, three machines tested for two years without failure.
technology_signal: Adoption of Microchip PIC and SAM C20 microcontrollers for EM retrofit projects, with custom PCB design using open-source KiCAD tool. Demonstrates accessibility of modern electronics for hobbyist/restoration community.
high · Phase 1 used PIC 16F15345 (8-bit); Phase 2 uses SAM C20 (32-bit ARM, 256K RAM, 48 MHz, intentionally 'overkill'). All designs done in KiCAD.
product_concern: Standard 5V DC relays rated for 250 VAC at 10 amps unexpectedly failed despite operating well below rated specifications (25 VAC, <1A). Issue identified but mitigation strategy mentioned without details.
high · John Day stated relays 'failed anyway' despite official ratings, required mitigation, but presentation was cut off before explaining solution. Significant reliability discovery for others attempting similar projects.
positive(0.82)— John Day is proud of his engineering work and enthusiastic about sharing technical details. He demonstrates satisfaction with solving long-standing EM reliability issues. Humor is present throughout (promise not to fall asleep, ball mocking you after draining). Minor frustration expressed about unexpected relay failures, but framed as valuable learning. Positive about community engagement and future plans (potential return in April with further enhancements).
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design_philosophy: Intentional design principle to make all modifications easily reversible, acknowledging future owners may wish to restore machines to original EM configuration. No permanent modifications, only unsoldering/resoldering.
high · John Day emphasized: 'modifications are easily reversible,' 'all of those modifications could be reversed at some point,' and showed non-invasive wiring approach with minimal solder changes.
gameplay_signal: Hybrid controller enables target reset during gameplay and unlimited bonus accumulation, addressing core gameplay limitation of original Target Alpha design where dropping all targets leaves blank playfield with nothing to hit.
high · John Day explained original problem: 'knock all the targets down and now there's nothing to hit.' Retrofit solution: unlimited bonus (e.g., 50,000), target hunt skill shots, target reset during play.
technical_signal: Critical technical insight: AC optocouplers pulse at 60 Hz (7ms on/off cycles), requiring firmware to detect pulsating signals rather than stable DC logic. Represents non-obvious challenge when adapting DC microcontroller logic to AC EM domain.
high · John Day debugged unreliable tilt sensing and discovered AC optocouplers cycling at 60 Hz. Firmware fix required to handle pulsating inputs by measuring duty cycle rather than instantaneous state.
community_signal: Phase 1 bonus unit replacement successfully circulating in collector/operator community; one of three converted machines now 'in the wild' with unknown current owner(s), demonstrating adoption beyond original builder.
high · John Day: 'one of those Target Alphas is out in the wild... it's been sold to two or three different friends I don't even know who owns it now... it'd be interesting to see who owns it these days.'
design_innovation: Phase 2 design uses identical PCB layout for both playfield and relay controller, populated differently depending on application. Reduces manufacturing costs while maintaining design flexibility.
high · John Day showed side-by-side populated boards with same layout but different connector and component population. Cost optimization acknowledged as design driver.
restoration_signal: Detailed technical presentation at Pintastic New England demonstrating community knowledge-sharing around EM restoration and modernization techniques. Engineering deep-dive shared openly with collector community.
high · Full technical presentation at community event including schematics, board layouts, debugging stories, and documented failures to help others attempting similar projects.
product_strategy: Planned enhancements for Phase 2 include MP3 player integration for music and callouts, indicate ongoing development. John Day expects to show further modifications at Pintastic in April.
medium · John Day stated: 'we have plans to be using a DFR MP3 player' and 'if I return in April I would expect you'll see quite a few modifications and enhancements by that time.'