claude-haiku-4-5-20251001 · $0.040
Don shares hands-on impressions of Spooky's Looney Tunes and TCM pinball games after factory visit.
Looney Tunes and Texas Chain Saw Massacre share the same playfield layout and ramps but have completely different insert patterns, mechanisms, skill shots, and code written by separate teams
high confidence · Don played both games at Spooky HQ and confirmed different insert cuts, different mechanism operation, different skill shots, different modes access and mode gameplay
Spooky has doubled production size again with a new larger facility coming online in 2025, all on one level with professional production lines
high confidence · Don visited the facility and observed the new factory construction; heating system is already on
Spooky reduced the price of their top-tier Collector's Edition by approximately $800 compared to Scooby-Doo pricing, while other tiers increased slightly
high confidence · Don cited Collector's Edition at $9,700 (down from Scooby's higher price) with Bloodsucker edition at $9,000 and Standard at $8,300
The games feature a meat grinder mechanism with worm gear auger and diverter on left ramp that Don believes Stern would never approve for production
high confidence · Don observed 3D-printed/resin prototype parts and expressed skepticism about durability on location machines; expressed belief Stern would not allow such fragile parts
Both games feature an upper flipper layout with repeatable shots, including an inner orbit loop similar to Iron Maiden that's not infinitely fast but fair and rejection-free
high confidence · Don played both games and described the inner orbit feeding into scoop and Vuck, with repeatable shots on right upper flipper without excessive rattle rejections
Texas Chain Saw Massacre features a magnet lock mode where the ball gets stuck on the magnet and requires another ball to knock it loose for multiball, similar to Munsters
high confidence · Don observed and described the magnet behavior during gameplay and compared it to Stern's Munsters implementation
Spooky manufactures everything in-house except cabinets: armor cutting/bending, playfield printing, vinyl graphics, acrylic cutting, back glass printing, LED light boards
“I think you are the only one in the whole industry except Bug and Luke of course that has played both games. And even among them, right.”
Cengiz (Retro Jingo) @ ~3:45 — Establishes Don's unique access and credibility as first non-manufacturer person to play both games; positions him as authoritative source
“Different inserts? Yeah, yeah. So it's not just, you know, cut out a whitewood and then put this graphic on this one, this one on this one. The inserts are cut differently. The game plays differently. The modes are accessed differently.”
Don @ ~6:30 — Key revelation that games are not reskins but fundamentally different designs with separate insert patterns; challenges industry expectation of dual releases being copy-paste
“This is the flowiest layout I've ever seen from Spooky. There were no, you know, no Rick and Morty, you know, just reject shots or something or where everything has to be precise like Alice Cooper.”
Don @ ~11:45 — Positive gameplay assessment comparing favorably to previous Spooky games; suggests design improvement in shot routing and accessibility
“Stern would never make it. But the effect, I don't know how it is when you play, but when I saw it in the video, it looks so cool.”
Don @ ~27:15 — Notes manufacturing risk with 3D-printed parts on meat grinder mechanism; expresses concern about durability but acknowledges visual appeal; implicit criticism of Stern's risk aversion
“And I think that's what they mean by they've been able to bring the price down, but bring their costs down as well, but probably still preserve the same margins.”
Don @ ~19:45 — Analysis of Spooky's vertical integration strategy enabling price reduction while maintaining profitability
“Every time I was on Looney Tunes and I'd start a mode and the cartoon would start, I would giggle to myself and be like, cartoon. Every time.”
Don @ ~38:20 — Humorous but genuine enthusiasm for Looney Tunes mode experience; demonstrates emotional appeal of full-cartoon integration vs. TCM's clip-and-callout approach
business_signal: Questions about manufacturing cost structure given Spooky's vertical integration and production order size (1776 parts per machine) while reducing prices and maintaining quality
medium · Cengiz: 'I mean yeah so so touring around through the factory one thing that they've done...bring everything in house...they've been able to bring the price down, but bring their costs down as well, but probably still preserve the same margins'
community_signal: Spooky actively incorporates player and operator feedback into game design and code iteration; demonstrates openness to modification and improvement
high · Don: 'They're open to feedback, too, and they're actively putting in that feedback into the games' and discussion of ramp replacement/service policy
sentiment_shift: Strong positive community reception to both new games evident in Don and Cengiz's enthusiasm; Looney Tunes particularly noted for broad appeal across casual players and families
high · Don: 'I couldn't buy one because I had to buy I had to buy two I have to have both of them now' and 'If you have your kid there and let them play it...everybody else, it's nostalgic'
design_philosophy: Spooky has implemented angled posts and improved shot routing based on community feedback from previous games (Rick and Morty, Alice Cooper) to reduce rejection shots and improve flow
high · Don: 'They have been listening...They have even taken that feedback and a lot of the posts and a lot of the standup targets are actually angled. So if a ball does hit the post, it doesn't necessarily come straight down the middle'
groq_whisper · $0.118
high confidence · Don toured the factory and confirmed in-house manufacturing of all major components; uses their own custom board design with improvements based on Scooby feedback
Texas Chain Saw Massacre uses prismatic dual-step powder coating on ramps (base coat plus heated gel plus clear coat) that creates nail-polish-like hardness
medium confidence · Don described the coating process for the ramps and noted Spooky said customers can unscrew and replace ramp parts if chipping occurs
“I made two videos where I said, Spooky, the audio part is so important. you need to concentrate you need but this game okay the audio package the music is so scary it's so well done it's 10 out of 10”
Don @ ~41:00 — Positive audio design assessment for TCM; implies previous Spooky games had audio quality issues but this one resolved them
“You know, the guys have been working on these games for years. They're intimately familiar with every detail of it. And then it's released and then I have no experience on it. So a video like that really kind of tells the story.”
Don @ ~36:15 — Endorsement of Zach Minney's featurette video production quality and approach; suggests other manufacturers should replicate this style of game reveal
“If you have your kid there and let them play it, sure. And then everybody else, it's nostalgic. So it's like the perfect location theme.”
Don @ ~34:00 — Assessment of Looney Tunes' commercial viability for location operators; suggests broad appeal across demographics
“I couldn't buy one because I had to buy I had to buy two I have to have both of them now”
Don @ ~8:20 — Indicates strong product differentiation between games convinced Don to purchase both despite being torn; validates design approach of making them distinct enough to warrant dual ownership
manufacturing_signal: Spooky's new facility represents complete vertical integration with in-house capability for armor, playfield printing, vinyl graphics, acrylics, back glass, LED boards, and powder coating; facility coming online in 2025
high · Don: 'they've doubled their production size again...they built an even larger facility where they can really stay all on one level and run some professional lines...The building is done and the heat is on'
market_signal: International distribution gap identified; Denmark/Scandinavia has no Spooky distributor despite expressed interest from venue operators; represents potential market expansion opportunity
medium · Cengiz: 'We have seven locations here, but we have no distros here in Denmark...we're going to contact Spooky. And if they're interested, import their games here'
market_signal: Zach Minney's detailed game reveal featurette videos receive praise as superior marketing approach compared to other manufacturers; suggests featurette production quality influences buyer enthusiasm
medium · Don: 'Zach is a he's a gem in this pinball industry...I really want to watch a Texas Chainsaw movie again...every pinball manufacturers call zach many from flipping out you know him make let him make these'
personnel_signal: Christopher Franchi (Spooky artist) involved in fine-tuning Texas Chain Saw Massacre artwork, providing continuity with Spooky's artistic direction
medium · Don: "There's a little hand touch of Frenchie in this, too. He was involved a little bit in the process here and there, fine-tuning things for him"
market_signal: Spooky reduced top-tier (Collector's Edition) pricing by approximately $800 from Scooby-Doo levels while slightly increasing other tiers; positioning under $10k for premium option
high · Don: 'Collector's edition, 9,700. Bloodsucker edition, 9,000...Standard...8,300' and 'they did bump the price of their top end down about 80 from where uh scooby was'
product_strategy: Looney Tunes and Texas Chain Saw Massacre are not reskins but fully differentiated games with separate insert patterns, different mechanism operation, different skill shots, different code teams, and different mode gameplay despite sharing ramp layout
high · Don: 'different inserts...different insert patterns. And so, yeah. Different inserts? Yeah, yeah. The inserts are cut differently. The game plays differently. The modes are accessed differently.'
product_concern: Texas Chain Saw Massacre meat grinder mechanism uses 3D-printed/resin prototype parts (not yet injection molded) that Don believes would fail durability standards; expressed skepticism Stern would approve such materials for location machines
high · Don: 'The one I saw, it looks like it was either resin or 3D printed...My hope is that it's an injection molded part because that's going to be getting a lot of action...Stern would never do that. George Gomez would never give that green light'