claude-haiku-4-5-20251001 · $0.027
Homebrew builder Brad showcases Top Gun Pinball, shares construction process and future projects.
Top Gun Pinball is Brad's first public showcase, having been built over 6 months in VPX before physical construction
high confidence · Brad's direct statement: 'this is the first show that Top Gun has been at' and 'I started with VPX in the virtual platform. Um, I had an idea, concept, drew it out on paperwork, and then I transferred that over to the the program just to make sure that things worked...So after about 6 months of that, I got the idea that I can build this for real'
Brad used Claude AI to learn coding for the pinball machine, treating it as a tutorial tool by asking first-grade level explanations
high confidence · Brad: 'I'm using Claude AI to help teach me how to do it. So I I put prompts in there saying, "I want to do X, Y, and Z. Tell me at a first grade level how do I do this?"'
Brad obtained the playfield from Ernie at Trident Pinball and contacted Aaron (likely Aaron from Fast Pinball) for hardware consultation
high confidence · Brad: 'I contacted Ernie from Trident Pinball and uh got a play field that um he sent me just basically the shooter lane' and 'I contacted Aaron from Fast Pinp. Spent about an hour and a half on the phone with him telling him everything I had envisioned'
The game features themed mechanics from both 1986 Top Gun and Top Gun: Maverick with 10 different pilot missions inspired by movie characters
high confidence · Brad: 'The top five are from the 1986 movie. The bottom five are from Toptime Maverick. They're there's they're inspired by the pilots that are on the playfield'
Player response over the first 36 hours at the festival was uniformly positive with excitement about the game
high confidence · Brad: 'What I've seen is excitement, which It warms the heart because that's the goal, right?' and 'Everyone has just been so excited and had such great things to say about it'
Brad plans to build a Hot Rod Pinball next, followed by a Fast and Furious Pinball game
high confidence · Brad: 'My wife and I are on the same page. We both would like to do Fast and Furious' and 'Hot rod. Pinball is kind of what my wife and I came up with'
“I started with VPX in the virtual platform. Um, I had an idea, concept, drew it out on paperwork, and then I transferred that over to the the program just to make sure that things worked and they were going to be something that I could tweak and and make it flow properly cuz I don't like clunkiness. I like flow.”
Brad@ 1:45 — Core design philosophy: testing in virtual environment before committing to physical build to ensure proper flow
“I'm using Claude AI to help teach me how to do it. So I I put prompts in there saying, 'I want to do X, Y, and Z. Tell me at a first grade level how do I do this? Give me step-by-step instructions of how do I add this to my game?'”
Brad@ 6:08 — Novel approach to learning pinball coding using AI as a personalized tutorial system, democratizing skill barrier
“My goal for this game was for people to feel like they're part of the movie, experience the movie, have fun, talk about it, and then walk away and think that's not a garage game.”
Brad@ 12:57 — Design intent and ambition for homebrew machine: professional-quality experience with thematic immersion
“What I've seen is excitement, which It warms the heart because that's the goal, right? Everyone has just been so excited and had such great things to say about it. It just makes me feel great.”
Brad@ 13:09 — Festival reception and emotional validation of the project after 36 hours of public play
“There's one thing that I can't stand personally is clunkiness. I don't like a game that the shots rattle. They don't they don't go where they're supposed to go.”
Brad@ 11:20 — Design quality obsession: focus on shot consistency and feel as priority over other factors
design_innovation: Brad's approach of building VPX virtual prototype for 6 months before committing to physical playfield construction represents a validated workflow for risk reduction in homebrew builds
high · Brad: 'I started with VPX...after about 6 months of that, I got the idea that I can build this for real because it was working well'
technology_signal: Use of Claude AI as a personalized coding tutor represents an emerging approach to lowering the barrier to entry for homebrew developers lacking formal programming background
high · Brad: 'I'm using Claude AI to help teach me how to do it...Tell me at a first grade level how do I do this?'
product_launch: Top Gun Pinball successfully completed and publicly debuted at Texas Pinball Festival 2026 after multi-month build cycle, with immediate positive community reception
high · Brad: 'this is the first show that Top Gun has been at' and Marco: 'I have watched the ball time on this and it's one of those things' indicating playable state
community_signal: Strong community support for homebrew developers evident through knowledge sharing (community members sharing code), resource provision (Fast Pinball consultation), and positive reception at festivals
high · Brad: 'The community home is great. Uh I reached out. I was really struggling with the concept. A couple guys shared their code with me' and Aaron offering Fast Pinball package consultation
gameplay_signal: Top Gun prioritizes smooth ball flow and responsive shot mechanics with intentional unpredictability via ramp diverters to maintain challenge throughout learning curve
neutral(0)
youtube_auto_sub · $0.000
Brad has no formal background in CAD, coding, or welding and taught himself through community resources and AI assistance
high confidence · Brad: 'I work in finance marketing...I didn't know how to do anything...no experience with CAD, coding, welding or anything like that, but I wanted to teach myself some some new skills'
The game features a dual-flipper eject mechanic as a skill shot mechanic that can result in player death if failed
high confidence · Brad: 'If you do, shoots the ball up the playfield to eject you successfully. If you don't pay attention, you don't flip the flippers, you die. And it and it plays the unfortunately plays the goose scene'
“I do not know how to code and I feel like that would be I think that's probably a a solid barrier for a lot of people, but it sounds like there are resources out there that people can kind of use to kind of learn that skill.”
Marco Pinball@ 6:50 — Recognition of coding as a barrier to entry for homebrew builders and identification of available learning resources
“My wife and I, we're really into cars. We're really into I'm really into pinball. She puts up with it. She's Yeah, she's great, right? She lets me do the things I want to do.”
Brad@ 15:28 — Personal context: family collaboration and spousal support as enabling factor for hobby projects
“I just got to figure out how I can from a time perspective how to make something else and then it's it's not cheap unfortunately, right? So figure out how I can how I can afford to make the next game.”
Brad@ 15:51 — Cost and time constraints as barriers to scaling homebrew pinball production beyond single machines
high · Brad: 'I don't like clunkiness. I like flow' and 'all the shots like the ramps lift and they have different ways the balls can travel underneath the ramps that come back at you in different ways'
design_philosophy: Brad's design approach deeply integrates movie narrative into mechanics (ejection mechanic tied to film plot, multiball as final battle, reverse flippers for inverted scene) for immersive thematic experience
high · Brad on eject mechanic: 'In the movies, they have to eject. Sometimes they eject successfully and sometimes they don't' and inverted mode with reverse flippers referencing iconic scene
rumor_hype: Brad has announced Hot Rod Pinball and Fast and Furious Pinball as future projects, with Fast and Furious generating immediate enthusiastic response from Marco (content creator/influencer)
high · Brad: 'We both would like to do Fast and Furious' and Marco: 'I would also like for you to do Fast and the Furious. If you do Fast and the Furious, the justice that you have done to Top Gun'
design_innovation: Top Gun integrates content from both 1986 original and Top Gun: Maverick (2022) with separate pilot mission sets for each film, representing approach to spanning franchise versions
high · Brad: 'The top five are from the 1986 movie. The bottom five are from Toptime Maverick. They're inspired by the pilots that are on the playfield'
market_signal: Brad's non-technical background (finance/marketing) successfully transitioning to complex pinball build via AI tutoring and community resources signals expanding accessibility of homebrew development
high · Brad: 'I work in finance marketing...no experience with CAD, coding, welding or anything like that' but successfully completed machine
product_concern: Brad identifies cost and time as primary constraints limiting his ability to produce multiple homebrew machines, suggesting capital and labor requirements remain significant
high · Brad: 'I just got to figure out how I can from a time perspective how to make something else and then it's it's not cheap unfortunately, right?'
sentiment_shift: Brad's explicit goal and achievement of making a homebrew machine that doesn't feel like a 'garage game' reflects and reinforces growing quality expectations and legitimacy of homebrew category
medium · Brad: 'My goal for this game was for people to feel like they're part of the movie...walk away and think that's not a garage game' and positive reception achieved