claude-haiku-4-5-20251001 · $0.035
Jeff reports from IFPA 17 Worlds and discusses Fathom 2.0 shipments and upcoming Toy Story reveal.
Jeff qualified legitimately (top 64) for IFPA 17 World Championship at Pinball Asylum in Florida
high confidence · Jeff Theolis on Final Round Pinball Podcast 57, describing his qualification and performance
Keith Elwin conceded/withdrew in game 9 of a best-of-nine match against Escher after Escher scored over a million on Dialed In!!, after 4.5 hours of play
high confidence · Jeff Theolis witnessed the match and describes it firsthand; also mentions it was tied 3-3 after six games
Fathom 2.0 has shipped to customers in Australia and North America; feedback on new code is positive
high confidence · Martin Robbins discusses feedback received; mentions code feels like 1981 Fathom out of the box with new code options
Toy Story pinball was revealed/announced at Pintastic (Boston area) on a Tuesday (implied to be in June 2023)
medium confidence · Jeff mentions 'I believe it's going to be revealed Tuesday, your time' and expects Toy Story reveal before episode airs
Jersey Jack informed Martin 4-6 years ago (roughly around Hobbit's release) that Toy Story would be their next game
medium confidence · Martin states: 'I was told, I'm going to say four, five years ago, maybe even six years ago...someone from Jersey Jack was there and they told me that Toy Story was their next game. And that was after Hobbit.'
Pintastic New England tournament grew from 1 IFPA tournament to 3-4 IFPA tournaments
high confidence · Jeff mentions conversation with Steven Bowden about wishing for more tournaments at Pintastic; 'Pintastic has now gone from one to, I believe, three or four'
Eric Stone was 'easily the favorite' at IFPA 17 Worlds, playing at his own venue (Pinball Asylum)
high confidence · Jeff states Eric Stone was favorite; references his own pinball profile episode 300 prediction
Haggis is committed to Brisbane Masters and Pinfest Newcastle
high confidence · Martin confirms live on podcast: 'we've committed to Brisbane Masters. We've also committed to Pinfest in Newcastle'
“This podcaster is the only one that was there. And not only was there, was standing beside Keith as Escher was playing and blew up, dialed in.”
Jeff Theolis @ ~15:00 — Jeff emphasizes firsthand witness account of Keith Elwin concession, contrasting with speculation from other podcasters
“I see it as nothing other than a classy move by him to say, congratulations you did it...I don't care what anybody says. You're not Keith Elwin.”
Jeff Theolis @ ~18:00 — Jeff's interpretation of Keith's concession as respectful rather than quitting; defends the move against criticism
“It feels like a 1981 Fathom out of the box, which was validation because we have spent a lot of time dialing in the flippers, hardware and software, to get them to play like the original Fathom.”
Martin Robbins @ ~38:00 — Describes design philosophy for Fathom 2.0: recreating classic feel while adding new code elements
“Pinball in the Northwest is just so bloody massive...you can't walk down certain streets in Seattle without seeing an arcade or two.”
Martin Robbins @ ~48:00 — Highlights regional differences in pinball infrastructure and community strength; identifies Northwest as pinball hotbed
“We haven't seen it. Here's what can go wrong. Oh, it's not the original voices. Maybe they are. Maybe they aren't.”
Jeff Theolis @ ~60:00 — Acknowledges unknowns about Toy Story pinball design choices and potential sources of fan disappointment
“If it's following the story of one of the movies, then you already know what's going to happen in the game. Whereas...if it's the Toy Story universe...you can do whatever you want, that makes a better pinball machine.”
Jeff Theolis @ ~62:00 — Articulates design philosophy preference: universe-based gameplay over strict movie narrative adaptation
“Jersey Jack has said, okay Stern, you've got to step it up a little bit, and Stern certainly has.”
Martin Robbins — Comments on competitive dynamic between manufacturers and Jersey Jack's influence on industry quality standards
competitive_signal: Keith Elwin's concession at IFPA 17 (game 9 vs Escher on Dialed In) generates community discussion about competitive honor, energy levels, and defining moments in tournament play
high · Jeff witnessed and described the concession as 'classy move' despite community expecting dramatic table-flip; contrasts with Escher's concurrent concession on F14 Tomcat
product_launch: Fathom 2.0 machines shipping to customers in Australia and North America; positive reception at Northwest show; code feedback validates design intent to recreate 1981 original feel while adding new content
high · Martin reports email praising '1981 Fathom' feel; mentions 'only a few out there'; feedback described as 'very good' with 'really quite minor' negatives
event_signal: Pintastic Boston expanded from 1 to 3-4 IFPA tournaments; reflects broader trend of consolidating tournament experiences; allows players to maximize competition per trip investment
high · Jeff cites conversation with Steven Bowden about maximizing tournament experiences; mentions similar multi-tournament weekends at District 82, Delaware Collective, Wizards World, Brisbane Masters
rumor_hype: Toy Story pinball reveal speculated for Pintastic Boston; Jeff expects Tuesday reveal before episode airs; generates pre-release discussion about design choices (original voices, movie vs universe scope)
medium · Jeff states 'I believe it's going to be revealed Tuesday'; Martin reveals 4-6 year development timeline starting after Hobbit; speculation about voice talent and narrative scope
groq_whisper · $0.216
Keith Elwin beat Jeff in their first-round match 4-0 in all four games played, including Warlock and Avengers
high confidence · Jeff describes first-round matchup; Keith picked Avengers, Jeff picked Warlock; Keith won decisively
Northwest Arcade and The The Pinball Show (June version) had positive feedback on Fathom 2.0 machines on display in Fast Pinball booth
high confidence · Martin mentions Fathom 2.0s were at Northwest show; 'Feedback on the code has been really good'
“I was told, I'm going to say four, five years ago, maybe even six years ago...someone from Jersey Jack was there and they told me that Toy Story was their next game. And that was after Hobbit.”
Martin Robbins @ ~55:00 — Reveals long development timeline for Toy Story, raising questions about game complexity and polish expectations
“I'm not going to question Keith, and I'm sure someday he'll tell us his story.”
Jeff Theolis @ ~28:00 — Respects Keith's autonomy while leaving door open for future explanation of concession decision
“I think this is a great, great license. I think I have full faith that this machine will be as good as all their other machines...They push the envelope.”
Martin Robbins @ ~69:00 — Expresses confidence in Jersey Jack's execution capability while acknowledging fan expectations management as challenge
design_philosophy: Discussion of Toy Story design approach: whether game follows movie story literally (high FOMO risk) vs universe-based theme with creative freedom; Star Wars cited as example of high expectations challenge
high · Jeff contrasts movie-narrative approach (predictable) with universe approach (surprises possible); cites Jurassic Park as example of IP used creatively; mentions 'Star Wars effect' of setting unmet expectations
product_strategy: Toy Story pinball in development for 4-6+ years post-Hobbit; raises questions about long development cycles, polish expectations, and whether extended timeline guarantees quality
medium · Martin states he was told about Toy Story 'four, five years ago, maybe even six years ago' after Hobbit; notes extended timeline could mean 'the best game ever' or just long gestations
industry_signal: Jersey Jack's quality and innovation influences Stern to improve; creates positive competitive dynamic raising industry standards; Martin describes JJP as forcing Stern to 'step it up'
high · Martin: 'Jersey Jack has said, okay Stern, you've got to step it up a little bit, and Stern certainly has'
venue_signal: Pacific Northwest (Seattle/Oregon) identified as major pinball hotbed with dense arcade/venue infrastructure; compared favorably to other North American regions
high · Martin: 'you can't walk down certain streets in Seattle without seeing an arcade or two'; 'real hotbed for pinball, probably more than any place I know in North America'
personnel_signal: Haggis team structure: Damien (founder/show advocate), Martin Robbins (visuals/design), Greg (code); Martin clarifies he's 'more than just working there' but not official spokesperson
high · Martin discusses roles: 'pretty much a lot of what you actually see with your eyes on the game is what I've done, and then the code as well...we team up'
market_signal: Damien reportedly wants to attend every show; demonstrates manufacturer value in fan interaction, storytelling, and direct feedback; contrasts with remote/limited-show strategies
medium · Martin: 'if he could go to every single show, he would go to every single show because he likes talking to people...interacting with customers, fans, critics, whatever it is'
content_signal: Final Round hosting absences linked to Jeff's competing commitments (IFPA 17, 10-day baseball trip, family travel); creators acknowledge listener frustration while defending prioritization of live experiences over content production
high · Jeff: '20, 30 out of the last 35 days' away from home; Anne (wife) also traveling; Jeff chose podcast over time with wife mid-trip to justify listeners' patience
design_innovation: Fathom 2.0 design effort spent 'dialing in the flippers, hardware and software' to recreate original 1981 Fathom feel; suggests attention to physics/tactile accuracy alongside rule complexity
high · Martin: 'we have spent a lot of time dialing in the flippers, hardware and software, to get them to play like the original Fathom. And I would say it plays like a snappy original fathom'