claude-haiku-4-5-20251001 · $0.033
George Gomez on Stern's manufacturing, dev cycles, licensing, and Spike 3 platform at episode 1000 milestone.
Stern's main facility is just under 200,000 square feet with an additional 80,000 sq ft building for CNC machines
high confidence · George Gomez stated this directly during facility tour discussion
Stern employs approximately 500 people across the facility
high confidence · George Gomez explicitly stated '500' when asked how many people come through the door daily
Standard game development cycle is 14-16 months; Jack's game (John Wick) was accelerated to ~12 months
high confidence · George Gomez provided specific timeline and compared to Monster Bash development at Williams
Stern has not raised prices in approximately 2-2.5 years
high confidence · George Gomez stated this when discussing post-COVID pricing strategy
COVID-era supply chain required Stern to pay for parts upfront and take immediate delivery, breaking traditional vendor relationships
high confidence · George Gomez detailed specific changes in supplier payment terms and inventory management during COVID
The James Bond 60th game's high pricing was requested by the licensor, not Stern's original plan
high confidence · George Gomez: 'we didn't intend to do it. The licensor requested it.'
Stern will likely not do another 'call for price' dealer pricing model in the future
high confidence · George Gomez responded 'Probably not' when asked about future call-for-price models
Batman (Stern) had 240 LEs and 80 SLEs produced; other games like a 50-game LE also exist
high confidence · George Gomez provided specific production numbers when asked about Batman rarity
Stern passed on Back to the Future and Beetlejuice licensing opportunities because designers were not interested
high confidence · George Gomez: 'I can't get anybody to raise their hand' on Back to the Future; mentioned designers must be passionate about themes
“This hobby is so incredible because of all the men and women who make these pinball machines that we get to critique every single year.”
Kaneda (podcast host) @ ~0:30 — Opening sentiment about the pinball community on the milestone 1000th episode
“Anyone who wants to get into manufacturing pinball, if you do one lap here, it is not for the faint of heart.”
Kaneda @ ~4:00 — Commentary on manufacturing complexity after touring Stern facility
“A lot of times when something fails, it's not because we didn't test it. It's because we designed the wrong test.”
George Gomez @ ~6:00 — Insight into Stern's quality assurance philosophy and real-world vs lab testing challenges
“COVID was an anomaly... this is business before COVID. It's less than COVID, but it's not a recession for us yet.”
George Gomez @ ~12:30 — Post-COVID market assessment and clarification that demand normalization is not a business crisis
“Raising prices... we're sensitive to the notion that the market has a certain elasticity that they can tolerate.”
George Gomez @ ~14:30 — Manufacturer's approach to pricing strategy and market sensitivity
“I don't want people making a game that they don't want to make.”
George Gomez @ ~27:00 — Design philosophy prioritizing designer passion over forced themes
“When I was a consulting designer, I wanted to do The Matrix... and Gary said I want you to do Lord of the Rings.”
George Gomez @ ~30:00 — Historical anecdote about executive override of designer preferences and long-term success of Lord of the Rings
“Iron Maiden was a niche title. I was really scared... mom's not going to let it in the house.”
George Gomez @ ~35:00 — Risk assessment in licensing decisions and unexpected market adoption of niche themes
manufacturing_signal: Stern operates 200k sq ft primary facility plus 80k sq ft CNC production facility with 4 large router machines cutting playfields; employs ~500 people; state-of-the-art filtration and OSHA compliance
high · George Gomez detailed facility during tour; specific square footage and staffing numbers provided
product_launch: X-Men and Ali both entering full production on Monday from recording date; John Wick (Cornerstone) currently on assembly line with design team signing off on initial LE units before handing over to production
high · George Gomez: 'on Monday, those guys are going to be in full production on X-Men and Ali's'
supply_chain_signal: Stern no longer carrying COVID-era inventory buildup; backlog cleared; demand normalized to pre-COVID levels; supply chain has stabilized with return to traditional vendor payment models
high · George Gomez: 'we don't have the backlog of games that we had during COVID... this is business before COVID'
market_signal: Stern implemented 2-2.5 year price freeze; no recent increases despite COVID-era cost pressures; sensitive to market elasticity; avoiding aggressive price increases
high · George Gomez: 'we haven't raised prices in like two years, two and a half years or something'
product_strategy: Stern backing away from 'call for price' dealer model for high-end LEs after James Bond 60th backlash; likely not repeating dealer-set pricing going forward
high · George Gomez: 'Probably not' on future call-for-price models; acknowledged feedback on pricing model
groq_whisper · $0.157
The next 2 years of Stern's product line is 'locked and loaded' in development
high confidence · George Gomez stated this when discussing future theme possibilities like Barbie
“We're not dumping product at Costco. These games are selling really well and I think by Christmas they'll be gone.”
George Gomez @ ~40:00 — Response to criticism about Costco distribution and confirmation of strong sales performance
“Spike 3... you're going to feel it. Elements will feel incredibly familiar but you're going to see the difference.”
George Gomez @ ~45:00 — Teaser about Spike 3 platform improvements while maintaining backward compatibility and familiar aesthetics
licensing_signal: James Bond 60th was licensor request (not Stern-initiated); Back to the Future and Beetlejuice both passed on due to lack of designer interest; Batman renewal in question; next 2 years of product locked in; Mandalorian was rare quick-turn deal
high · George Gomez: 'The licensor requested it' on Bond; 'I can't get anybody to raise their hand' on BTTF
technology_signal: Spike 3 platform will feature different screen size than Spike 2; backward compatible; modular architecture allowing future generations as modules; familiar aesthetic maintained; will be noticeable difference in user experience
medium · George Gomez: 'you'll probably more than likely get more of everything' on Spike 3; screen size change confirmed; 'you're going to feel it'
design_innovation: John Wick features non-traditional playfield bottom (not classic Italian); initially met resistance from Gary Stern and George Gomez; mock-up testing proved playable and fun; approved for production
high · George Gomez detailed the approval process for Jack Danger's unconventional playfield design
business_signal: Costco distribution partnership for Stern games performing well; games expected to sell through by Christmas; described as experiment in reaching new demographic; high-income customer base
high · George Gomez: 'These games are selling really well and I think by Christmas they be gone'
design_philosophy: Stern prioritizes designer passion over forced theme assignments; George Gomez prefers not to 'hold a gun to somebody's head' on unpopular themes; anecdote about Lord of the Rings override vs Matrix request shows tension between corporate strategy and designer preference
high · George Gomez: 'I don't like to do it, but every once in a while you have to make adjustments'; 'I don't want people making a game that they don't want to make'
market_signal: Golden era of Stern LE secondary market (2000-3000+ profit on Ghostbusters/Batman) no longer present; Elvira 400-unit edition after 200-unit edition caused rarity backlash; market shift from reliable appreciation to speculation risk
high · George Gomez acknowledged collector backlash on Elvira editions; Kaneda noted end of guaranteed secondary market gains
personnel_signal: Jack Danger compressing game development timeline (12 months vs standard 14-16); other design teams working on locked-in 2-year product roadmap; mentions of upcoming games suggest healthy design roster
medium · George Gomez: 'Jack... was on an accelerated schedule' and 'the next 2 years of our product is locked and loaded'