claude-haiku-4-5-20251001 · $0.033
Stern launches Transformers G1, TMNT preorders open, Pedretti announces Arabian Night 2.0 remake, European distribution shifts.
Transformers: More Than Meets the Eye was designed by Elliott Eisman with software lead from Elizabeth Gieske, marking her first software lead role
high confidence · Jonathan Houston, discussing official Stern reveal details
Transformers game shipped with surprisingly complete code at launch, which is unusual for Stern releases
high confidence · Jonathan Houston, commenting on his hands-on play experience at Park Avenue Open Day
Optimus Prime on the playfield does not transform in the Transformers game; rumors suggest either mechanical reliability issues or cost concerns prevented implementation
high confidence · Jonathan Houston and Martin Ebb, discussing physical playfield features
Pinball Heaven has been added as a new UK distributor for Stern alongside ElectricCoin, breaking ElectricCoin's monopoly on Stern distribution in the UK
high confidence · Martin Ebb, discussing official UK distribution announcement
Team Pinball purchased a Big Bang Bar remake prototype from Melvin Williams, performed work on it, but lost access to the prototype and royalties after Pedretti severed the relationship
medium confidence · Martin Ebb, citing independently verified information from Team Pinball post
Sam Stern distribution strategy aims to reduce prices by cutting out markup layers and adding multiple importers per region
high confidence · Jonathan Houston and Martin Ebb, discussing distribution model and Gary Stern conversations
John Buscalier from Stern plans to head up a European office in Amsterdam before the end of the year, though this timeline has slipped before
medium confidence · Jonathan Houston, referencing previous announcement at Park Avenue Open Day
WMNT: Battle in the Sewer is expected to ship in October 2026 and is only available to US and Canada initially
high confidence · Jonathan Houston, citing Wonderland Amusements' official announcement
“It's almost like Back to the Future. But that's not a game we're talking about at the moment.”
Jonathan Houston @ early in episode — Humorous reference to Stern's pattern of remaking classic licensed games, hinting at future Back to the Future remake
“The Pro doesn't have anything. The Premium nearly has Megatron that shoots the ball from a cannon mounted on Megatron's shoulder. There's no transformation of Optimus Prime... you end up with a rather unattractive looking Optimus Prime model that maybe should transform but doesn't.”
Jonathan Houston @ early-mid episode — Critical observation of a major design limitation in Transformers game, suggesting mechanical/cost compromise
“I'm busy enough during the day and no pinball company can expect me to drop everything because they just revealed a new game. I need time to write a decent article instead of just copy-pasting a press release.”
Martin Ebb @ mid episode — Industry commentary on embargo practices and media professionalism, critique of Stern's lack of advance asset distribution
“It would be really nice if you could actually have a game completely done and then release it... They didn't think that was particularly likely anytime soon because they always try and tie things in with licensor events.”
Jonathan Houston @ mid episode — Gary Stern explanation of why Stern games launch incomplete; tied to licensor marketing coordination
“Version 1.01 came out on the 27th of May. That is much much more fully featured... has a mini wizard mode, a final wizard mode, lots more feedback to the player. It took a long time to get there, but now looks like a much more fun game.”
Jonathan Houston @ software corner segment — John Wick code update received as major improvement, crediting Lonnie D. Ropp for satisfying player complaints
“Apparently the rights for that game are now owned by Melvin Williams. So he was working with Pedretti to bring the game to fruition... there was a falling out, basically, with Pedretti.”
Martin Ebb @ Big Bang Bar discussion — Explanation of Big Bang Bar rights holder and subsequent industry dispute
announcement: Stern Pinball officially revealed Transformers: More Than Meets the Eye (G1 cartoon-based) with Elliott Eisman design and Elizabeth Guiske software lead, three flipper six ball game with Pro/Premium/LE tiers at standard Cornerstone pricing
high · Official Stern media day and Park Avenue Open Day demo; Jonathan played Pro version; pricing confirmed at $6,995 Pro, $9,700 Premium, $13,000 LE
product_concern: Optimus Prime does not transform on Transformers playfield despite being core franchise element; rumors of mechanical reliability or cost constraints prevent implementation
high · Jonathan's hands-on observation: 'you end up with a rather unattractive looking Optimus Prime model that maybe should transform but doesn't'; teaser video shows transformation state briefly, indicating original intent
code_update: Transformers launched with surprisingly complete code, unusual for Stern, likely tied to Hasbro licensing approval requirements before launch
high · Jonathan: 'It was released with surprisingly complete code. So kudos to Stern for doing that.'
market_signal: Stern restructuring European distribution by adding multiple importers per region (UK: Pinball Heaven + ElectricCoin; Germany: Freddy's Pinball Paradise, Pinball Universe, KMS Handel) to reduce pricing through margin compression, part of broader European market penetration strategy
high · Official announcement of Pinball Heaven as co-distributor with ElectricCoin; existing resellers now able to import directly; European pricing still higher than US; Gary Stern and John Buscalier in London discussing expansion; IFPA Europe in London September 2026 expected to detail further changes
groq_whisper · $0.291
Transformers (LE) pricing is $13k USD; Premium $9.7k; Pro just under $7k, following standard Stern Cornerstone pricing
high confidence · Jonathan Houston, citing official Stern press release pricing
This is the first time Stern has included recommended retail pricing for Europe and UK in euros and pounds in a press release
high confidence · Jonathan Houston, observing new practice in Transformers release materials
“If you're a programmer and you're considering like, hey, I love programming Pinball machines, well, don't do it just for the royalties because if you get sacked, then you get nothing.”
Jonathan Houston @ Big Bang Bar aftermath discussion — Industry warning about programming contract risks based on Team Pinball situation
“I guess you can still buy the Aliskators. Yeah. Sorry.”
Jonathan Houston @ Wonderland Amusements discussion — Humorous reference to Wonderland's original Alice Goes to Wonderland game still available
business_signal: John Buscalier planning to establish Stern European office in Amsterdam before end of year, though timeline has previously slipped; tied to broader distribution restructuring across EU markets
medium · Jonathan: 'He certainly would like to move over to live in Amsterdam before the end of the year. But no, no. That's what he said last year.'
product_launch: Wonderland Amusements opened pre-orders for TMNT: Battle in the Sewer with two tiers (Standard + Turtle Power Edition $300-$350 premium) for October 2026 US/Canada shipping only; $50 Kickstarter backer discount on standard edition
high · Official announcement; extended discount deadline by one week; standard edition only eligible for discount
code_update: John Wick received major version 1.01 update on May 27 addressing player complaints about incomplete v1.0, adding mini wizard mode, final wizard mode, expanded extra ball paths (5 vs 2), and enhanced player feedback
high · Jonathan: 'Version 1.01 came out on the 27th of May. That is much much more fully featured... It took a long time to get there, but now looks... like a much more fun game'; credited to Lonnie D. Ropp
announcement: Pedretti Gaming announced Tales of the Arabian Nights 2.0 remake after 18-month silence since January 2025 hint; prototype photographed at Planetary Pinball facility with rear backbox lighting, purple legs, Brian Allen potential cabinet artwork; no timeline, version tiers, or pricing disclosed
medium · Martin: prototype photographed at Planetary Pinball facility in Sparks, Nevada; announcement confirms project after long silence; early stage (front unknown, no release date)
industry_signal: Major dispute involving Pedretti Gaming, Team Pinball, and Melvin Brown Williams over Big Bang Bar remake: Team Pinball purchased prototype from Melvin, performed programming/board design work, but Pedretti severed relationship and refused to return prototype; Team Pinball lost investment and future royalties
high · Martin independently verified post by Team Pinball; Melvin split first, then Team Pinball purchased prototype, performed work, Pedretti replaced artwork/playfield and severed, refusing prototype return; outcome unclear for Big Bang Bar viability
manufacturing_signal: EPC (Euro Pinball Corporation) has very packed production schedule; Pedretti Gaming appears to be running only one game in production (Funhaus) with possible second (League of Boogs) but no confirmation; historically ran 2-3 games simultaneously
medium · Daniel Janson confirmed 'very packed schedule' and 'very hard to get any production time'; Martin observes only Funhaus visible, unclear status of League of Boogs and no Pinball Brothers production
sentiment_shift: John Wick game sentiment significantly improved post-v1.01 update; previous version 1.0 was incomplete despite being labeled final version; community satisfaction improved substantially with new wizard modes and extra ball paths
high · Jonathan: v1.0 'wasn't ever going to be the fully full featured version... version 1.01 came out... much more fully featured... looks... like a much more fun game'
content_signal: Stern's media embargo practices vary; did not provide advance assets for Transformers reveal to Pinball News/Magazine editors, forcing reactive coverage rather than planned articles; requires advance notice and coordination with marketing company to obtain assets
high · Martin: 'I didn't actually get any of the assets in advance this time'; requires advance request to Zach Sharp to bug marketing company; otherwise assets arrive 'an hour before, which is useless'
regulatory_signal: Stern constrained by Hasbro licensor approval on Transformers marketing content; media day had restricted recording/photography; launch timing coordinated with licensor events (e.g., 40th anniversary) rather than Stern production schedule
high · Jonathan: 'They were quite a little more reticent to allow people to record things this time as well. I think there's a certain amount of licensor approval pending'; Gary Stern explanation of tie-in with 'licensor events'