Lonnie D. Ropp is a person mentioned in 2 episode(s).
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Lonnie D. Ropp has worked at Stern since 1987, present since the first line of code was written at the company.
Lonnie D. Ropp is Director of Software at Stern Pinball
Software engineer credited on Sharky's Shootout.
Code assistance on James Bond 007; previously collaborated with Mike Vinacore on Stranger Things
Senior software engineer at Stern since 1987; described as present since 'the first line of code was written at Stern'; serves as technical resource and mentor for newer developers.
Sound designer credited on Star Trek (2013)
Stern Pinball designer; referenced for track record of incomplete early code that improves significantly through development cycle (Guardians, Stranger Things)
Co-led code development for Stranger Things alongside Brian Eddy
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Co-developer with Mike Vinicore on John Wick code updates; worked specifically on redesigning Winston multiball rules
Director of software at Stern Pinball; leads code/rules development
Director of Software at Stern Pinball; software engineering manager responsible for game management decisions and core programming
Data East programmer/designer; set dot-matrix display effect preferences; worked with Orin on various games
Director of Software at Stern Pinball
Criticized for excessive unskippable animations in games like Star Trek
Software engineer at Stern Pinball; featured in video introduction and wrestling hypothetical segment
Director of Software at Stern Pinball, oversaw software development for Transformers