Lonnie D. Ropp is a person mentioned in 2 episode(s).
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Lonnie D. Ropp is the software lead on John Wick and significantly improved the game through version 1.01 update
Lonnie D. Ropp has worked at Stern since 1987, present since the first line of code was written at the company.
Lonnie D. Ropp is Director of Software at Stern Pinball
Stern Pinball programmer; worked alongside Klyce during early tenure; one of experienced programmers Klyce assisted
Stern Pinball figure; connected Jerry Thompson to Rolling Stones and Mustang games; helped launch Thompson's career in pinball sound
Data East/Sega/Stern programmer credited as lead game designer for Austin Powers alongside Borg's concept and mechanics work.
Original programmer at Data East; met Lyman on Vegas trip; influenced his decision to enter the industry
Programmer at Data East; one of the key developers on the 1993 Tommy machine; worked closely with Lyman Sheets
Prolific pinball industry figure credited by Thiel as having 'touched more pinball projects than any human being on the planet'; worked with Thiel at Action Graphics
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Led code and rule design for Stranger Things pinball
Prolific pinball programmer; worked at Action Graphics and Data East; credited with touching 59+ solid state pinball projects across 40 years. Currently employed at Data East (as of presentation date).
Legendary pinball designer, co-designer of James Bond, known for preferring not to do public appearances, participated in panel with Vinikour at Expo 2023
Director of Software at Stern; one of three key developers of ToPS system
Software lead on John Wick pinball game; credited for extensive work on v1.01 update released May 27, adding wizard modes and extra ball opportunities
Software lead for John Wick, credited with major improvements in version 1.01 update
Software engineer credited on Sharky's Shootout.
Code assistance on James Bond 007; previously collaborated with Mike Vinacore on Stranger Things
Senior software engineer at Stern since 1987; described as present since 'the first line of code was written at Stern'; serves as technical resource and mentor for newer developers.
Sound designer credited on Star Trek (2013)
Stern Pinball designer; referenced for track record of incomplete early code that improves significantly through development cycle (Guardians, Stranger Things)
Co-led code development for Stranger Things alongside Brian Eddy
Co-developer with Mike Vinicore on John Wick code updates; worked specifically on redesigning Winston multiball rules
Director of software at Stern Pinball; leads code/rules development
Director of Software at Stern Pinball; software engineering manager responsible for game management decisions and core programming
Data East programmer/designer; set dot-matrix display effect preferences; worked with Orin on various games
Criticized for excessive unskippable animations in games like Star Trek
Director of Software at Stern Pinball
Software engineer at Stern Pinball; featured in video introduction and wrestling hypothetical segment
Director of Software at Stern Pinball, oversaw software development for Transformers