Hi, I'm Elliot Elliot Eismin, lead game designer for John Wick. We've been working on some exciting rule updates and gameplay features, the first of which we released today. I'm going to turn it over to Mike Vinikour, and he's going to explain some more. Hi, I'm Mike Vinikour. Some of you know me as MXV. Lonnie D. Ropp and myself reunited our tag team to bring the best out of Elliot's first baby here in John Wick. I've got some exciting gameplay changes to talk about, the first of which, the enemies no longer block shots in this game. they enhance the scoring of them. They work very much like a shot multiplier. So if you've got a job with a shotlet or a multiball running, there's enemies on that shot, it will multiply the scoring accordingly. We've made things easier to start. The adversary battles are no longer random. They're on a fixed number and it's lower than it used to be. The jobs also easier to start from the beginning. They graduate to become a little bit harder to start. On the topic of the jobs, we've added really exciting perks to all of them. So if you complete a job, you now get a reward in a perk that will help you for the rest of the game. One that I'm really excited about is that we took the motion sensor from Lights Out and now we've made it a perk and the behavior is different than it was before and a lot more exciting and fun. There are other perks too, such as multiball extend, add a ball, longer ball savers, etc. The multi-balls, the Winston one, is a little bit easier to start. It's the same on both games now, as I mentioned earlier. And we redid the rules to the deconsecrated multiball to make them a lot more exciting, including a repeatable super jackpot feature. On top of that, we've added a whole bunch of new polish, more light shows, some additional sounds, display effects. And this is just the first of many updates to come. And there's more exciting stuff in the works that you'll be seeing sometime soon. And with that, why don't we play a game? Elliot, would you like to do the honors? I'd love to, Mike. Let's start this game. So what I'm first going to go for is the skill shots. One, because it returns to my flipper nicely. And two, why we can start a job. Okay, I missed that. But now I'm going to try to start a job. You can see it's blinking only once, so that means I only need to hit one crate. Is that correct? One crate to open it, and now when you shoot it in there, you will start the job. Nicely done. Man, I'm clear. Influence is everywhere. So I got the high table, which is escort the VIP, I believe. Yep. And it will always escort the VIP. I was trying to go for the deconsecrated and I missed it. Yeah. A great strategy that Ellie and I both like to employ is start a job and start a multiball. The multiball will help you in your job and then you're also getting points for both simultaneously. the what was I going to say? Anyway, I'm going to go for the same skill shot Elliot did because I like that controlled feed to my flipper and I want to get that crate open when I've got the safety of the ball saver still running. And if I can, I'll pick up a couple of Winston letters before it runs out. I think I got one right there. Nice. I got the car. Here we go. Get that car out of the way. I got the car ready. The car is ready. Let me see if I can backhand Winston. Which multiball is he going to go for? Let me get that crate open. Here we go. Get that crate open. I love that feed from the crate into the Winston car area. I'm going to get cocky, and I'm going to backhand that Winston ladder. Oh, that was a good chip. Uh-oh. Here we go. Now, let's see if I can... Nope. On my machine, I can backhand that left ramp all day long. I'm going to get it all. Oh, I have setup, though. I got a job ready to start, and I got a multiball ready to start. Right. So I at least set myself up nicely. I have nothing ready. But now you're two shots away from your job because you're on the second job. Super. Well, that's fine. Very nicely done. Super crate is great. So one more hit will open that crate. So I'm going to try that. Nice. Get my car out of the way. Start my job. You're two shots away from lighting your locks for deconcentration. We kind of walked through a little bit of this job here, but now they got trapped. Try that. Oh, not as cool as Mike. I've had a lot of practice on that, backhanding that Winston, because Lonnie and I worked on that multiball last week to make new rules for it. See, he's got an advantage. He's cheating is what he's telling me. I had more practice than LA did. I have an unfair advantage. All right, so I got the job started. Now I'm going to try to lock those three balls as quickly as I can, and that's not the way to do it. And I got a multiplied shot for the job. I definitely want the crate. Is that? Did I get it? Oh my god. I'd never get that one. Oh no. Oh no. It's hyper-focused. Oh. Oh, come on. I'm gonna need that more time. Oh, come on, come on! Okay. Oh I am just the postmaster general And we did not update that the post to now score so it not helping him Yeah, that's not an enhancement we put on the LE, was it? The post to not score. I just need one more lock. I feel that I'm going to do it now. At 31 seconds, can he do it while still having the job? Having the job. And then I can, well, during the job, I can still open that crate up and add more time. Oh, and I've rigged it. Oh, no. Pressure's on. There we go. He gots it. Okay. All right, now the first thing I'm going to try to do is hit that crate to get it open because I want to extend the time on my job because I have not made much progress on this job. You can see this is the new, part of the new enhancements with the consecrated multiball. All shots are lit. Yep. And then what you need to do is spell out Winston. Get seven jackpots. You can see each jackpot that he's got, it starts to spell out Winston. So you know exactly where you're at. And then what does that start when you spell seven jackpots? When you spell Winston, it now takes you to the super jackpot mode, where every time, when the first time you hit the captive ball, the continental, it gives you a super jackpot and starts a 20-second timer. And then you for as many times as you can hit that in that 20 seconds every hits a super jackpot on it nice I believe you're starting that phase now You can see oh yeah, you can see the Winston lights are chasing He's got another one The other thing that's different is we changed the Ataball rules. So they are a perk that you would get. We also changed lights out. The lights out qualifies and behaves the same, but the motion sensor is now a perk. All right, so he is absolutely killing it. I need to end that job on that scoop, on the left scoop. He's got a lot of points there. I hope he leaves them on the table. Oh. Come on. All right, this will help. There we go. Oh my gosh. See, that should end the mode, I hope. That was a pretty big cash out. No, the mode is still running. Oh, it's still running. I thought I was done, but I'm not. Oh, I think you're out of it. Oh, the jackpot. I'm looking at the jackpot. I'm sorry. Sorry, we got a little confused there. That was a really good Deconsecrated multiball What is your strategy now That you're trying to do Now I want to start another job And then since I've got The car multiball ready to go I'm going to try to stack those two And now I will That's a good job start Well I'm being presumptuous That I'm not going to brick The left over bits But I'll do what I can here. He does not play it. I did it. Now I'm going to start lights out and really take advantage of the 2x scoring. Sadly, I did not play the job that gives me the motion sensor perk. I really would have liked to kill that up. I think if I remember correctly, we just put those in like this week. Yeah, I think it's Rusk Aroma is the one that gives you the motion sensor. I don't have it. I didn't. I think I did the high take. The Marquis. Yeah, Lights Out is pretty similar to how it was before. All lights go out and you get 2x scoring during Lights Out. That is correct. Also, you cannot extend it with the motion sensor anymore. The extending of the time on Lights Out is a perk. It's a job perk. That adds 20 seconds to lights out. And you can no longer qualify lights out while you are in lights out, and you can no longer stack lights out, so you can't just bank a whole bunch of them and be in lights out for the whole ball. That's some new... So now I have multiball extends. When I drain down to one ball, now it's going to resurrect my multiball and pick it up where I left off which is exactly what happened I actually saved myself by finishing the job because I just was draining out of that and I got that during the grace period so that was very that was good planning on my part but I didn't realize that's what I was doing but that was a good that was a good representation of some of the new display effects yeah yeah yeah I very good at showing off this game This is one of my better games I usually like I usually take a lot of games to warm up on this because it is kind of a shorter playing game. You know, it's... It's challenging. It's mean. It's high intensity. It is. Yeah. And it's fast. You know, if I'm particularly tired, my reflexes aren't as fast as they should be. But I'm not even caffeinated, so I'm actually pretty proud of this display I'm putting on. So now you're saying to here to start more jobs? Start more jobs. I actually want to try to get enough enemies killed so I could start an adversary battle. Okay, you've got five enemies left to kill. Okay. You've got a ton of enemies in the playfield. I got it shouldn't take me very long to get them as long as I stop missing shots. I Shoot that right orbit From a ramp to get one go real out No That scoop is looking mighty cheese, I know that's exactly what I was trying to hit Oh no. This is a Elliot. I feel it. I believe in me. Oh, wow. On command. Alright, now I just gotta get back in there again. Start the job, right? I should be enough. No, I think I'm one shot. Oh, because one of the enemies is armored. Oh no. It's okay, you've got an extra ball. I believe in you with this ball. Thank you. Only one enemy. I think I can do it. I think if I just flail away, I'm gonna hit one at some point. And they're all on the left side of the playfield currently. Oh, I just started a job, so now I can't get it until... But I can still qualify it while I'm in this job, so now I should be ready to go when I either drain or finish the battle. I started X-Amino Karaka. I'll do that one. Nice. we will be doing a little bit of rework on this multiball in the future but for now the rules are as they were nice A whole lot of health. Looks like we have only one shot. Yeah, there he comes. Now it's a center shot for the mode and we still have two outside shots but he got both ball. Alright, looks like I got the center top of the mower. Gotta cash that thing out though. Scoop. There we go. Finished the job. I'll get that bird. Oh, I added a ball. I got... Oh, I'm on a new ball, so I got an extend multiball. Yep. And my ball savers are now longer. Looks like the red button is flashing. Does that mean you have lights out ready? I have lights out ready, yeah. Looks like I got the super lit at the dance club. There we go. The super. If I would have moved the other jackpot over by making it enough times, I would have doubled that super. But I did not. I saw, it was no offense in fighting. Oh, I got an extent. That gets you a new ball favor as well? Yeah. It resurrects it basically like you started it again, except you pick up exactly where you were. So it's not the rule. Those shots don't reset. Think of it as a continue. All right. Now I want to start that battle. You got Cassian lit. Now you're wanting to go for that. Yep. And I bricked it. Oh, or Sarkar Mokiball. That wasn what I intended but happy accident Pass failed successfully Yes I think I struggle the most Like the hardest shot for me I think is that administration scoop It can be tricky Of course now I hit it Once you find it, it's really satisfying. It is. I always have to remind myself it's a little bit later on that flipper than I think it is. This game very much shoots like how you want to shoot everything on the fly. Yeah. So everything is in motion. You're constantly moving around, constantly balls coming out. It's a fast-playing game. Definitely. A lot of action. And I find that that center ramp is a little earlier on the right flipper than I think it is. And then once I remember that, I can usually be pretty good at nailing it. So now I've changed to Ares. Oh yeah. Now I'm in zero. I think it's the stand-ups toggle it, if I remember correctly. Ah. There you go. Oh, and he doesn't get it. Well, that was an amazing ball. Thank you. I'm putting up a performance of a lifetime on this game. I'm glad we're documenting it. It's all for you to see the features. That's what it is. And that's why I'm allowing it to happen. Otherwise... Otherwise... So I've already got two jobs that I attempted. I did succeed, but I'm going to go for my third one. And I got a car, so I'm going to try to stack that. That's my strategy. here. Let's see if I can do it. You know what's terrible? I'm not logged in. So this game doesn't even count. Yeah, that's what I was going to say, too. Oh, nice save. And you only got away with one warning. That was very impressive. I want a car. I want a job first. Job first. You're ready to go on the job. I'm going to lock a ball here. And then I can plunge into it. Oh, very smart thinking. I'm thinking of a strategy here. It's almost like you designed this thing. Almost like I designed it. Oh. If I didn't, whoever did it was very smart, very handsome. And then there it is. Look at that. Oh, what do I need to get to? 418? Okay. You can do it. Might be here a while, but we can do it. Just copy what I did and here we go. That's right up. Why more people just don't do that. I Laid out the blueprint for you No, I have white cell lit so I'm gonna try it Nice I love the intro I was getting too cocky Was that 418? I'm pretty sure that was, right? You're close. Okay. Yeah. One zero away. Oh, shoot. Alright, I want that adversary battle. That's all I'm going for. Nothing standing in my way except my own poor aim. Alright! That's it. But fucking nobody is John Wick. All right, so I don't remember how many things I have to do on this to get to the BC&U, but BC&U used to be worth $10 million, and it is now worth $25 million. Because those BC&Us are hard to do. The requirements, you know, you've got to do really well to get that bonus. We wanted that bonus to be well worth your time. The effort. You can see here, he's locked in on the orbit. I am. It's not with Stun Missions. I'm going to loop this thing all day. You're going to loop it all day. Again, not doing him anything, but it's impressive. Oh, come on. There we go. There it is. My eyesight is very poor, so I see flashing lights. I thought I was aiming for him, but I was just hitting to the right of him. Note to self, design a repeating orbit bonus. I love back-ending that left-right. It's very satisfying. That's how you really want to do it, Elliot. You want to clip that Continental on your way through the orbit, so you've got two birds with one stone. Okay, I'll make a note of that. Yes. If you master that, you are truly elite. Oh, no. Oh, no. Was that ball three? That was ball three. Okay, what are the totals here? What do we got? Was I close? I think you were pretty close. I feel you were close. Okay. All right, so we really enjoyed showing you all some of these new features in John Wick for you. We're really excited for you to play it, so we're going to let you have at it yourselves. Thank you all for tuning in, and there's plenty more exciting stuff coming in the future for this game, too, so stay tuned. Woo!