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This Week in Pinball·article·analyzed·Oct 24, 2025
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Analysis

claude-haiku-4-5-20251001 · $0.025

TL;DR

Custom Revenge from Mars Pinball 2000 transplant into modern cabinet with emulator and upgrades

Summary

A pinball enthusiast documents a custom modification project that transplants the internals of a Pinball 2000 Revenge from Mars machine into a modern Barrels of Fun cabinet, replacing the original CRT-based display system with a high-definition screen and emulator, while upgrading electrical systems, speakers, playfield mechanics, and cosmetics to modernize the game's presentation.

Key Claims

  • Original Pinball 2000 special glass costing ~$400 per sheet is impractical for modern builds

    high confidence · Speaker discusses cost-prohibitive nature of replacement Peppers Ghost glass and justifies switching to standard glass with emulator display

  • Barrels of Fun Labyrinth QA reject cabinet purchased for $300 shipped

    high confidence · Direct statement about cabinet acquisition cost and unexpected delivery method

  • George Gomez originally designed Pinball 2000 Revenge from Mars with back corner building sculptures to fill 3-inch playfield gap

    medium confidence · Speaker references Gomez's original design intentions as justification for custom 3D building additions to fill dead space

  • Revenge from Mars Pinball 2000 is 3 inches shorter in playfield length than standard Williams Valley machines

    high confidence · Speaker provides specific measurement comparison

  • Pinball 2000 system originally limited to 4 pinballs due to cost reduction

    high confidence · Speaker explains factory design constraint and subsequent upgrade to 6-ball capability

  • Eric IIE on Pinside developed a Pinball 2000 emulator running on custom gaming PC

    high confidence · Speaker credits external developer for emulator software enabling the entire project feasibility

  • My pinballs.com provides upgraded Pinball 2000 code version 2.6 with enhanced features

    medium confidence · Speaker cites source for code upgrade including multiball and ball count enhancements

Notable Quotes

  • “1999 it was perfectly fine. I have no, you know, ifs or buts about it then. Um but doesn't really stand the test of time in my opinion, especially with, you know, a modern collection.”

    Content creator (This Week in Pinball) @ Early in video — Explains primary motivation for entire project—dissatisfaction with Pinball 2000 cabinet aesthetics in modern context despite appreciating the technology

  • “What would it be like if I could take all the guts of a pinball 2000 game and put them in a modern standard cabinet, if you will.”

    Content creator @ Early in video — Core creative concept for the entire modification project

  • “I'm not about to pay $400 for glass, especially if it only works on two games that were ever created.”

    Content creator @ Mid-video discussion of display options — Cost-benefit analysis driving decision to use emulator instead of authentic Peppers Ghost glass

  • “You would never know that it was running off an emulator.”

    Content creator @ When discussing emulator performance — Claims visual fidelity of modern emulator matches original hardware experience

  • “I'm a huge George Gomez fanboy, so I wanted to try to, you know, keep that as true to form and the fact that I could do a little tip of the cap to one of the original designs that did make it in the final production of the game I thought was a nice touch.”

    Content creator @ When explaining 3D building additions — Demonstrates respect for original designer intent while making creative modifications

  • “I didn't trash anything. Uh, the original cabinet I got had already had an LCD transplant, so it wasn't like I killed some beautifully working CRT or anything like that.”

    Content creator @ Closing justification section — Addresses potential community criticism by explaining the donor cabinet was already modified, assuaging concerns about destroying original hardware

Entities

Revenge from MarsgameBarrels of FuncompanyPinball 2000productGeorge GomezpersonEric IIEpersonBrian AllenpersonElectric PlaygroundcompanyBrad Albright

Signals

  • ?

    business_signal: Barrels of Fun selling QA reject cabinets at significant discount ($300) indicating either quality control issues or inventory management strategy

    medium · Mention of acquiring 'QA reject' Labyrinth cabinet and using second rejected speaker panel from same manufacturer

  • ~

    sentiment_shift: Preemptive defensiveness regarding potential negative community reception to significant modification of vintage pinball hardware

    high · Speaker explicitly states 'there's always going to be somebody out there that says I shouldn't have done this and I'm a terrible person' and provides detailed justification about LCD transplant on donor cabinet

  • ?

    design_philosophy: Respectful fan interpretation of original designer intent: speaker adds 3D buildings to back corners based on George Gomez's unrealized original design concepts

    high · Direct attribution to Gomez's original design intentions and speaker's explicit stated goal to 'keep that as true to form'

  • ?

    community_signal: Detailed technical documentation and community-oriented approach to complex project, demonstrating advanced problem-solving methodology

    high · Speaker references extensive documentation of process, offers email contact for inquiries, and plans to repurpose original components rather than discard

  • ?

    product_strategy: Reverse-engineering of Pinball 2000 playfield to work with modern WPC95-style cabinet using custom hinges and modified mounting system

    high · Technical discussion of adapting original carriage bolt system to Stern slider-based lockdown bar system

Topics

Custom cabinet modification and restorationprimaryPinball 2000 system modernizationprimaryEmulator technology and software upgradesprimaryDisplay technology evolution (CRT to LCD/emulator)primaryPlayfield mechanical upgrades and enhancementssecondaryCabinet aesthetics and visual customizationsecondaryPinball 2000 interchangeable game systemsecondaryCommunity reactions to game modificationmentioned

Sentiment

positive(0.85)— Speaker expresses genuine enthusiasm and pride in project completion, defensive only when preemptively addressing criticism about destroying original hardware. Strong passion for George Gomez's design philosophy and commitment to respectful modification evident throughout.

Transcript

youtube_mirror_subs · $0.000

[Music] Just a fair bit of warning. What you're about to see if you're a pinball purist is probably going to be triggering. So, if that's the case, go ahead and click out of the video. Otherwise, let me tell you about my uh custom Revenge from Mars pinball machine creation, modification, amalgamation, automations. So yeah, what you see before you is uh the end result of a wild idea I had where I'd always been a big fan of the game Revenge for Mars and Pinball 2000, but I just honestly always hated the cabinet design. 1999 it was perfectly fine. I have no, you know, ifs or buts about it then. Um but doesn't really stand the test of time in my opinion, especially with, you know, a modern collection. and it just really always looked hokey and honestly it looked lesser than even though it had more advanced technology than a lot of the machines next to it. Uh in a lineup of just, you know, other standard pinball machines, it just looked like a a baby brother, if you will, a lesser than a non-equal. And that's just not the case. The pinball 2000 system and the the software and all the ingenuity that went into it, very ahead of its time and very cutting edge, unfortunately. You know, it got its legs cut out from under it. I had the wild idea. I was like, what would it be like if I could take all the guts of a pinball 2000 game and put them in a modern standard cabinet, if you will. So, that's uh the project in a nutshell. So, how it started was I found a donor machine, a nice Revenge from Mars that had great bones, if you will, but not necessarily had been, you know, taken super well care of. Uh, needed a big time shop job. It hadn't been cleaned in a long time. It still had the original code that the manufacturer shipped it with. So, it had never even been updated, which meant you couldn't even do a super skill shot on it, which is part of the game's code because it was still running the original factory mainline code, which I thought was kind of hilarious. But cleaned it up, put some quality of life uh improvements on it. So, LEDs throughout the game. It still had the original incandescent bulbs, uh cliffy protector on the scoop, cliffy protector on the shooter lane. uh rebuilt the pop uppers, changed the skirts and uh you know the uh the buckets if you will. Uh got red skirts now, clear buckets, LEDs really brightened up this game. Pinball 2000, if you're not familiar, had a CRT that reflected onto the glass and you got that peppers go superimposed image to where you could see the the scoring and the animation, everything on the glass. Had special glass that had half of it coated in reflective material and the other half was just normal translucent glass. Um, big downside of that, it's modern day. That stuff is very rare and expensive and you're paying like $400 for a sheet of it. And I think that's absolutely stupid. I'm not about to pay $400 for glass, especially if it only works on two games that were ever created. So, another one of the reasons I wanted to upgrade/modify this into a modern cabinet. Speaking of the cabinet, this started its life out as a uh Barrels of Fun Labyrinth cabinet. That was one of their QA rejects that they were selling. uh got it for, you know, $300, shipped to my house for an additional fee, and it literally showed up one day without any kind of notification. I walked outside to check the mail, and there was literally a pallet with this cabinet sitting on front of my garage, which I thought was kind of wild. Um, but used this cabinet. It's basically a WPC95 style cabinet. Um, so as you can imagine, I had a lot of hurdles to tackle to get all the pinball 2000 stuff to work with a barrels of funw cabinet. But lo and behold, got it done. Just tackled it bit by bit. The first uh project I had to essentially tackle is find out even if I could get this playfield in the cabinet to, you know, sit comfortably, rest, and, you know, be level and all those type of things. Uh, pinball 2000 had its own unique uh, rail system inside the cabinet where it used carriage bolts inside the cabinet and they drilled through the sides and I think it's a bit of an eyesore. Barrels of Fun doesn't use that. They use kind of the stern slider that has inside elevator bolts in there to where it's all flush. There's nothing on the side of the cabinet. There's no bolt holes. There's no extruding bolt heads or anything like that. So, it's nice and clean and I wanted to utilize that. So, what I had to do is I had to modify the bottom of the pinball 2000 playfield here. Put on my own custom hinges, put on those kind of sliders inside the cabinet and get it in there. And now it works perfectly well. Uh, so that was object and obstacle number one. Once I got that, then I had to get the receiver cuz this uses a custom receiver for Pinball 2000's um lockdown bar specific only to those games. Got that in there. Everything lined up and worked, which was big sigh. uh and a relief because those are the main two things that were going to make or break this project right out of the gate. Then after that, had to drill the massive holes for the pinball 2000 action buttons and flipper buttons since they are, you know, like 2 and 1/2 in in diameter. Had to get the biggest uh step drill bit hole you could possibly find out there to drill bigger holes. Got those, got it all lined up, got it situated and everything. Uh and then it was like, "Oh, wow. Okay, it's theory time." You know, the proof of concept, it's actually working. So then I had to do a lot of cleaning and a lot of rewiring and reworking things. So the inner guts of the pinball 2000 Revenge from Mars cabinet I had were just absolutely disgusting. So I had to clean a ton of stuff. Not only did I, you know, LED stuff. I I replaced a bunch of plastics and posts and everything with bright translucent clear ones, change out the flipper themselves, put chrome alien spaceships here so everything's nice, bright and shiny and clean. Uh had to rewire and rework everything. So on the pinball 2000 cabinet, the transformer, the power supply board, all that kind of stuff is kind of figured in the back. Had a weird power switch in the middle of the cabinet. So I had to rewire all that. So my power switch is where it normally should be up here underneath the head on this cabinet. Uh transformer, everything's been moved. Had a plastic piece that covers the power driver board. It was absolutely disgusting. Scrubbed it up really good. Repainted it. Uh had to repaint a lot of stuff. Got my armor, all powder coated, nice bright metallic red. Uh, goes with the alien theme. I thought about doing green, but it was a little too much. Um, so did that. Got brand new speaker upgraded and everything. So, the original pinball 2000 cabinets had 4in speakers. Now, we got the upgraded 5 1/2 in speakers. Same thing with the sub. Uh, it had originally had a 6-in sub in there. I've got a brand new JBL 8 in sub. So, it is very beefy. Uh, we've got a 15.6 6 in 1080p screen here running, you know, the game animations. Like I said, pinball 2000, it reflected it on the glass. No longer the case. Don't have to do that. Standard clear playfield glass and all my scoring animations, display, and everything is on a, you know, nice little high def screen here, just like it would be on a modern Barrels of Fun cabinet. Powder coated the speaker panel here. Normally, I'm not a fan of this, but I kind of had to do it by design. Uh, Barrels of Fine uses actually a little bit of a wider speaker panel than say Stern. Uh, so I utilized uh another factory QA reject that they had from Labyrinth. Got a Labyrinth panel and since it was already powder coated like a bronze color and it wouldn't have matched this color way, I decided to go ahead and get it powder coated the matching red as I did with the lockdown bar and legs and everything. Got a new translite custommade custom size by Brian Allen for Revenge from Mars. It looks phenomenal. It was the last little piece of the puzzle if you will. Uh, the original translite, you know, I like the artwork and everything, but I'm a huge fan of Brian Allen's work. Um, he does awesome stuff for the Williams and the Ballet Games, but the original Transite, it's like a fraction of the size, so it wouldn't work. Plus, it was already yellowed and dingy and just all around nasty um from years of getting baked by bulbs and stuff like that. So, new custom translate by Brian Allen. Same thing with the Art Blades. custom size, custom uh Revenge for Mars logo there on the side. So that's, you know, all the icing on the cake, if you will. The finishing bling. And speaking of bling, up top, we got the the Attack from Mars topper from the Electric Playground. It's got the awesome artwork by Brad Albbright, and it just ties in nicely here. So, we got the topper, we got the new artwork, we got the fully functioning game in a full-size modern cabinet from Barrels of Fun with upgraded amenities. Like I said, um, upgraded speakers and everything. But that is not all. You're asking, "Well, how did you get this all to run?" Well, thanks to a very intelligent man overseas, um, Eric IIE on Peninside, he developed his own Pinball 2000 emulator, and I've got a custom gaming PC that's actually old that I had lying around, uh, that is running the emulator, and it plays this game phenomenally well. You would never know that it was running off an emulator. I've got the upgraded code from um my pinballs.com which is I think 2.6 now but this you know has a shaker motor in it a real knocker uh upgraded game code and aspects that were never part of the original game that actually just make it so much more enjoyable. It's got physical modifications. So the game itself was always limited to four pinballs cuz cost cutting reduction. Um same thing with its lock. It used kind of like a virtual lock where it would hold one ball and then spit out another ball and just keep doing it that way. This now has a physical three ball lock into the um scoop area. So I can shoot three balls back there and once you start multiball it will commonly eject all three balls out down the ramp um which was never done in the factory settings. And this now also is a six ball game. So, it's got updated optos in the trough as well as the updated code that allows me to play the game with six balls in certain mode, which is how it was originally designed and intended. So, we got that upgrade. Uh, speaking of original design intentions, so the Pinball 2000 games are about 3 in shorter than a standard Williams Valley pinball game, uh, as far as the playfield length. So, I had like 3 in of dead space here in the back, which just kind of look wonky. Um, and George Gomez when he designed this game, he originally had designs for having these kind of like buildings and sculptures in the back corners of the playfield. So, I kind of used that uh thought process and mentality. I got these 3D buildings that are all dilapidated and broken down and look like they've been in a war zone. Uh, situated in there in the back filled up that nice dead space. Also created a acrylic background as well that has burning buildings and, you know, just damage and all sorts of stuff going on. I've got a fire LED that kind of trickles back and forth and makes everything look like it's it's burning while you're playing the game. So, that was kind of my response and my answer to the, you know, how do I fill that dead space as well as stay on brand with the original design themes. I'm a huge George Gomez fanboy, so I wanted to try to, you know, keep that as true to form and the fact that I could do a little tip of the cap to one of the original designs that did make it in the final production of the game I thought was a nice touch. artwork. I had to, you know, of course, remove all the labyrinth decals and everything. And that stuff had like the most stuck on glue residue that I've ever encountered of any arcade project or pinball project I've ever had to work with. I was scraping glue residue off that for hours on end. I kid you not. By God, if you ever want to take it off, you're in for a world of hurt. But on side of the backbox, wanted to utilize some of the original artwork. So, I've got what was originally on the back glass, the girl, you know, shopping with her cornflakes getting attacked. Kind of redesigned and made my own there. Um, I always liked the Greg Ferraris artwork that was on the side of the cabinet for Pinball 2000. I just didn't like that it was like cropped and centerized there and had like black borders and all that kind of stuff. So, I basically blew it up, stretched it out, cleaned it up, uh, you know, revamped the image. got that on the side and then made my own kind of similar stuff on the front as well with aliens on each leg and everything. Um, also updated the game to have a shooter rod as well as the actual um, launch buttons. So, if I ever do find a Star Wars uh, playfield, I can drop it in here and I can use, you know, the shooter without having to switch out any components or anything like that. Because that is, you know, one of the perks of the Pinball 2000 system is that you can interchange games. And thanks to the uh emulator that this is running, I can literally just toggle it by a simple, you know, menu selection and switch this over to Star Wars if I have the playfield. So, anybody out there, if you do have a Star Wars Episode 1 playfield uh that you'd be interested in selling, hit me up, email me, because uh I'm interested in buying it. I'd love to be able to drop this into this cabinet, you know, switch between both games and have uh the best of both worlds. Probably skipping over a lot of stuff. Like I said, uh I just didn't want to be this super long winded video. I documented tons and tons of this process along the way. So, if you have any questions, hit me up. But yeah, at the end of the day, I think uh the project was a success, at least in my eyes. I accomplished what I wanted to do. I've got a, you know, a wonderful game that I absolutely adore with modern stylings and touchings and, you know, amenities and, uh, ended up selling the the guts and the rest of my pinball 2000 cabinet to somebody that needed it for their own project. So, the world was, you know, all grand in the end end of the day. I didn't trash anything. Uh, the original cabinet I got had already had an LCD transplant, so it wasn't like I killed some beautifully working CRT or anything like that. So, I think uh my universal karma is still intact as far as me not terribly ruining anything, but you know, there's always going to be somebody out there that says I I shouldn't have done this and I'm a terrible person for doing it, but they don't pay my bills and uh I still enjoy this machine. So, guys, let me know what you think of this weird, wild, crazy creation that I did. If you enjoy it, make sure you like button, share this video with your friends if you found the information helpful, and as always, thanks for watching, guys. Really means a lot. [Music] Go back to Mars and take your forearms with you. We'll turn you into [Music] Yahoo. [Music] Great job. Big Oda, [Applause] [Music] get back in the house. I'll take care of those marshes. Would you look at the size of that? [Music] Blow up the motor now. Look at the size of Bye. I'll be watch you. Why can't you Martians go by them city folk? [Music] All right, get off our property before I start shooting. Great job. Full move, please. Multiball. Get those weapons. The weapons of the matter. Let's go. Let's move it. More.
person
Star Wars Episode Igame
My Pinballs.comcompany
Pinsideorganization
Williamscompany
  • ?

    technology_signal: Pinball 2000 Peppers Ghost display technology becoming impractically expensive and obsolete for repairs/modifications ($400 per specialized glass sheet)

    high · Speaker describes specialty glass cost as 'absolutely stupid' and justifies entire emulator approach based on prohibitive expense

  • ?

    technology_signal: Transition from original Pinball 2000 CRT-based Peppers Ghost display system to modern high-definition screen with emulator, representing broader shift in how legacy pinball technology can be modernized

    high · Detailed explanation of replacing $400 specialty glass with standard glass and 15.6in 1080p screen running custom emulator