Revenge from Mars is a pinball game developed by Williams as part of the Pinball 2000 platform, designed by George Gomez and released immediately before Star Wars Episode I. It features a CRT monitor display and PC-based architecture using a Cyrix chip, incorporating innovative technology like the Pepper's Ghost effect. The game has become notable in the pinball community for its gameplay quality, accessibility to families, and has been the subject of extensive custom modifications and preservation efforts by enthusiasts.
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Revenge from Mars sold 6,878 units
Revenge from Mars successfully integrated screen without playfield layout restrictions
Gottlieb Pin 2000 system game; smaller playfield; round one of tournament; host got 40 million for second place
Pinball 2000 title; graphics considered ahead of their time 20 years ago; example of platform potential
Pinball 2000 technology game being played in tournament, uses CRT monitor and Pepper's Ghost effect
Pinball machine owned by Dwight Sullivan at home
Final Williams pinball game; featured Joe Dillon memorial in attract mode
Pinball game; coded by Lyman Sheets; listed as major work in his portfolio
Retro pinball machine with integrated screen playfield; cited by Hardy as example of successful screen integration without layout restrictions
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Williams Pinball 2000 machine with hologram projection technology; paired comparison with Phantom Menace
1999 Williams WP2K sci-fi pinball game; Keith Johnson's first pinball programming credit; sold 6,878 units
Pinball 2000 platform title; supports Jim Askey's online tournament system
Pinball machine featured in 'Pinball thru the Ages' historical display section
Bally, 1999 pinball machine; located at Arpino Orthodontics in excellent condition, set to free play
Pinball 2000 title owned by both Chuck Hess and Don Weingarden; inspired creation of Nucore due to concern about hardware failure
Production Pinball 2000 machine; original operating system incompatible with modern hardware
Last Bally pinball machine; featured Greg Freres' work
Williams Pinball 2000 game that serves as the platform for the networked tournament system
Classic Williams pinball game; announced in development pipeline for 3D translite from Pinball Dreams
One of two released Pinball 2000 games; had mode-heavy design criticized for allowing up-the-middle play
Pinball 2000 title by Williams; multiple working machines and prototype playfields are part of Rockland's inventory
Bally Pinball 2000 machine (1999); author notes both Pinball 2000 games displayed consecutively at venue
Pinball 2000 machine; Jared initially disliked, later appreciated after understanding screen focus mechanic
First game in the Pinball 2000 platform; Star Wars Episode I was a conversion kit option for this machine
Praised example of Gomez rule set philosophy; requires completing nine modes to destroy Mars; designed with mini-wizard and final wizard progression.
Williams pinball game designed by Lyman Sheets; game that inspired Josh Roop's passion for modern pinball
1999 pinball receiving 2019 code version 2.0 update after 20 years; includes new hurry features and championship tracking
Williams/Pinball 2000 (1999); unlicensed sequel to Attack from Mars; sold 6,900 units at higher price point during industry collapse
Gomez game he's satisfied with; wouldn't change significantly
Pinball 2000 platform game in Jerry's collection
Williams Pinball 2000 sci-fi themed game (Jan 1999); 6,878 units sold; Keith's first wizard mode; sequel to Attack from Mars
Pinball 2000 game; Gomez's highest-selling game with 6,878 units sold
Williams Pinball 2000 game; Cengiz acquired this via trade, which became foundation for WWE Wrestling LE acquisition; demonstrates cross-era collecting patterns.
First Pinball 2000 platform game, developed concurrently with SW:E1, praised as superior alternative to SW:E1
Bally Williams up 4%, low-to-mid fours
Game for which caller sought Hyperthin Cliffy Protector
Pinball 2000 game developed at Williams where Keith programmed two modes and bonus content
Williams pinball game that Sheets worked on
Pinball game designed by Gomez at Williams; part of Pinball 2000 platform
Pinball 2000 game; Rhine worked extensively on 3D graphics; Rhine purchased a unit as parting gift from Williams; complex animation development with Greg Ferris storyboards
Pinball 2000 game; Uban handled systems work; George Gomez designed
Pinball 2000 game that was the subject of extensive custom modification and transplantation into a modern cabinet
Pinball 2000 series game, produced immediately before Star Wars Episode 1
Original game from Pinball 2000 system being modified; donor playfield and software base for project
Pinball 2000 game using Pepper's Ghost effect technology cited as precedent
Pinball 2000 game using Cyrix chip and PC-based architecture; featured at Carmine's Pizza in Richardson, Texas; Robert enthusiastically played despite not understanding references
Pinball 2000 title around which Shannon quit competitive pinball for ~25 years
Pinball 2000 game; featured CRT monitor; George Gomez appeared on stream related to this game
Colin's second machine, family-friendly, enjoyed by wife and children
Bally machine; defeated by Tales of Arabian Nights in bracket voting 88-19