Hello, everybody. Good morning. Thanks for joining us. Appreciate you choosing the seminar over the opening of the expo floor. We all know the games will be there all weekend, but we're just here this hour. So, yeah, so we are from Scorbit. I want to take a quick moment to introduce ourselves. So we'll start down with Jay. I'm Jay. I'm the CEO and co-founder with Ron and Brian. Happy to be here this fine morning. I'm Kate. I do marketing and venue outreach. And I'm Ron Richards. I'm also co-founder with Jay. I'm the chief strategy officer for Scorbit. And this isn't our first time here at Expo. It's great to be back, see some familiar faces. We thought real quickly we would just kind of recap kind of how we got here today for anybody who's not aware of what Scorbit is or what we've been doing. We've technically been around for almost 10 years now. Yes. It's been a journey. A little less than 10 years ago, we had the idea of could you connect the pinball machine to the internet? And we spent about five years figuring that out before we finally launched Scorbit back in 2020 by releasing our first device called Scorbitron, which just did that. It connected pinball machines to the internet. And for the past five years, we've been – we released a mobile app that allowed you to save your scores automatically. And we've released other great things like leaderboards, live scoreboards. Yeah, you probably first saw us at events like InDisc and national and international championships where if you're ever watching a streamed event and you want to see that score rolling up in parallel on the OBS stream or whatever, that was something that we pioneered back in the first time. I think our prototype was 2017. Yeah. We did that on a theater of magic. and most recently this past summer ESPN actually called us I don't know how many people watched the Ocho this past August when they had the heads up tournament with Uncanny X-Men but if you watch that the live scores that were displayed on screen on the ESPN broadcast were actually powered by Scorebit which is pretty cool and pretty fun and exciting we were the first connected pinball platform we released before Insider Connected came out we were the first leaderboarding we kind of paved the way for connected machines, connected pinball machines. And we're just so excited to be the ones to kind of launch that space and see what Stern has done, see what other people have done in the space. And we've all kind of collaborated and had great conversations. And we're super excited because now we're just getting started. Yeah, it's just the beginning. Yeah. And I don't know how many people have been looking online or seeing what's been going on, but you might notice if you're familiar with Scorbit, We have a little bit of a different look. We've changed up our look and feel. And just this morning we kind of announced – we're super excited to announce what's coming next, and that's what we want to share with you all this morning. So about two years ago, Jay and I took a step back and said, okay, we've done a lot with Scorbit, but what do we want to do next? Where do we want to take this? And really where we netted out was that we – our mission was to build a connected gaming platform. And what does that mean? That basically means that we wanted to take vintage and modern machines and connect them to the Internet, connect them to a cloud platform and bridge communities and competition and basically make a better way for everyone to engage with the games that they love. I mean, in the end, we win if more people play pinball. That was basically the North Star that got us all the way here. And that continues to be what we're what we're focused on going forward. So in doing that, we asked ourselves, how can we make pinball better? And I think before Kate started working with us a couple of years ago, we were at tournaments, and I would like cagily ask her questions. Because why don't you let people know about your background a little, aside from being a tournament player? Hi. I run a bar in Brooklyn that has like a bunch of leagues that kind of operate primarily out of the bar. and the crew that comes in is like consistent and quite large and they always, by the end of the night, everyone's playing $5 games and there was always like a need for like some sort of silly competition to get people out. And so if you could actually just have things consistently happening, I kept being like, God, if we just always had stuff happening, we would get more people there. And anytime there's a pinball event, there would be more people at the bar by almost double. So I would be just gripe like, why is it there just a way to just always have a thing and just nudging yeah and for my personal experience as somebody who started playing pinball in san francisco which has a very robust pinball competitive you know weekly league and tournaments and then moving to long island and having kids and not being able to get out to tournaments and not being able to invest 6 to 12 to 14 hours of a of a Saturday to go play in tournaments, I wanted a more casual way to compete against other people because, honestly, having machines in my garage is fun and playing my six-year-old son is fun, but he's not really good yet. So I feel bad kicking his butt all the time on Pulp Fiction. And pinball, just wait. He's about to be of the age where they're all going to be. You've got a year left, buddy. So what we want to do is we want to set out as how can we use the Scorber platform to help promote pinball, engage players, create new technology, and ultimately help grow the revenue of the arcades and bars and locations that we love. I mean, Jay, we were talking the other night, and you had a great point about those locations. Yeah, I mean, in the end, you know, I'm not saying that it's the hardest business in the world, but anybody who's operated machines or bars knows that you have up years, you have down years. And a lot of these systems, they're not really geared towards driving more business to the bar. They're not really driving more engagement, more plays. And there's lots of different ways to do that through promotions and events and these kinds of things. But in the end, whatever we do next, we felt it needed to be aligned with that ultimate goal because if they stay in business, we stay in business. Right. And coming out of the pandemic and seeing so many places get affected and hearing about places closing or having a hard time, we're like, how can we build something to make sure if this, God forbid, ever happened again, we could build something that bolsters them a little more and gives them another revenue stream. Right. And to be clear, one of the challenges with the pinball industry and innovating in areas where you want to help someone like that is that a lot of these companies are very long development cycle driven businesses. If you take a pinball manufacturer or anybody in the supply chain, decisions that are made today really don't see the light of day for another year. In the world where you're trying to develop software products to a very diverse group of users, you have to be willing to try things and fail and put things out there, experiment. And that's the world that we came from, and we entered into the pinball world, and we saw something that was very different, a lot more conservative. And so part of this is creating something that allows us to try and play. So in late 2023, we hatched a plan. We're going to make a new look for Squorbid. We're going to kind of refresh the look, give it a little more modern look and feel. You can see we've got lovely hoodies and the whole thing here. We wanted to evolve our hardware. Jay will get into a little more, but our device that we invented, we had a lot of learning about how to make it better. We needed a new app. How many people here use the Squarbot V1 app? How many people here think we needed a new app? Everybody. Right. So did I. So one of our main goals was to develop a new app from the ground up. And we wanted to build that business model that would help them focus on public locations. But we didn't want to forget all the great people with collections in their home arcades. as well as the robust vPin community that grew to love Scorbit, which is something I never predicted, which is awesome. So first we're going to start about what we're doing at public venues. And essentially, for those who aren't familiar with what Scorbit is, putting a Scorbit device in a pinball machine connects it to our cloud platform, and using our app allows the player to identify themselves, connect to the machine, play that pinball game, and now win real money. That's basically what we're doing as of today. Yeah, and the innovation of putting a device in a machine, it's not just that it's a connected device. It has to be designed so that it can go in one of the most, let's just say, hardcore locations inside of a pinball machine where you have people dropping beer on the machine. You have hot, smoke-filled back rooms of some of the weirdest locations in the world. And so this has to actually survive that. I feel like the people who made car radios to survive in sub-zero temperatures were thinking about some of the same things we were. So moving forward, the new Scorber platform is introducing a digital payment platform. So the days of needing quarters hopefully are gone. Being able to enter your credit card into Scorbit or your debit card and maintain a balance and use your phone to pay for games. And then additionally use that same money to enter a competition, to enter an entry fee. And then the more people that enter the competition, the bigger the jackpot gets. If you win that competition, you might win $500. It's true. winning real money deposited directly into your account. Now, the nature of these competitions are going to be driven by the venues, by the operators, by the people who actually own the machines. And the additional revenue that comes in to buy entries is actually shared with the owners and the venue operators. So it's not a scorebit cloud competition that we're hosting ourselves exclusively. It's something that's done very much in cooperation with things like leagues and tournament directors and bartenders everywhere. And you can just kind of say with a group of friends, oh, let's see who can get the highest score on Godzilla this week because it's always Godzilla. and like you just say we're going to do it until friday night and everyone can tap into the tournament play as many times as they want if that's how you have it set up and at the end of the week it wraps up kind of like a clock stop on a regular pinball tournament and you have your leaderboard and everything's kind of there yeah so what's great is that it's a platform that enables that competition and it can happen over in an asynchronous format so not everyone needs to be there at the same time. You could do that if you want to. You could set up a tournament where it's happening between one and five o'clock and everyone's going to be there and we're going to jam and we're going to see who wins at the end of the day. Or you could set it up to last a week. So in a scenario where I go to the bar and I play Godzilla and I get a score and I'm really happy with it. And then the next day Kate comes in and obliterates my score. I get a notification on my app, says Kate just beat my score. And I've got till Friday to go back and beat it. I'm going to go back to that bar and try to beat her again. And more and more people do that. The bigger the jackpot gets that location now is getting more people playing their games i'm going to that bar every time i go to that bar i'm getting a beer so they're getting more people buying drinks and basically the hope is is that we will see more revenue coming into that location both through playing pinball as well as just being customers yeah as a bar owner is that something that is attractive it's great and it's like we do selfie leagues a lot because it gets people out at their own time and a lot of like dads who want to play pinball but can't do it on monday nights or whatever will be like that we do a selfie league every winter where i live and it's got 50 60 people that will just oh i can go out this one friday night and i can hit as many machines as possible and this just creates that all the time like whenever you want it you can just say we're going to do this and you can set up your time frame so you can go whenever it works for you that the business is open. And eventually, not rolling this out and we're going to try different formats because we could try just about any kind of format we want. Eventually, the users themselves, the players themselves will be able to create their own. Right now, the focus is to do this in a sort of controlled way where the venue owners have access to a tool. And we'll get to that in a moment, which allows them to try different things, to see what actually drives the best response. And then later on, as we sort of build on top of that success, the players themselves can even do small, what we call invitationals, or small versions of that where either they invite their friends or they leave it open with an ante that they decide is required. And so then additionally, having Scorbit installed in the machines at the location also allows for integration with match play. so if there are tournaments that are running on a you know a big in tournament you got the added addition of uh easier for scorekeeping and things like that and basically just enhances the entire competitive landscape for that location with pinball So moving on in terms of how we do it, specifically the hardware, we've redesigned the Scorbitron. The Scorbitron 2.0 is brand new and much smaller and much faster. and now we're excited to announce that it's compatible with 89% of every electronic pinball machine that exists in the world. Right. As we continue our march to get to 100%, which we will get to. Well, and to be clear, so a couple things you should know. The old Scorbitrons that we've been doing for the last five, six years generally got most of their data from displays. So if you were plugged into a DMD, we would pull the display. We could actually change the DMD to say, like, you know, welcome back, whatever. Here's your position. We still have that DMD probe, and we still collect data that way as one of the sources of data. But the big change as we go forward is something we call the CPU probe. And what this does is it allows you to take any chip from any machine made from about 1977 until about 2009 when they stopped using 4D-Dip CPUs and put it in this slot. And you put this in where the CPU goes. It's a passive device. So even if score bits off or turned off, it still works the same as before. And it's configurable, so you can set it up for 6800s, 6802s, 6808s, 6809Es, 6502s for the Gottlieb friends in the room. And it sits there passively. It allows us to, without changing game code, add credits, read memory, even start a game, which is a really crazy innovation for one device, right? So this connects to the connected device, the Scorbitron, over just a standard USB. And we also have another piece that we'll get to in a minute, what we call the NSC tap pad, which sort of completes the circuit. So an old machine like something like Harlem Globetrotters in the Expo, that just needs the CPU probe in the Scorbitron. If you go to something like a Williams game from the 90s, like a Medieval Madness, you could use all of it together. And all of the data is collected by this in real time. You can view the games that you're playing even outside of competitions in real time. And, of course, the app allows you to connect to see that game in real time. Scorebit Vision continues to work so you can watch these live scoreboards. and so that's like a personal gripe of when i'm watching someone play a game and they've been playing forever and you can't see the score on the screen and i'm just like i just want to know where they are like i just need to know if they've beaten me where like it's this is well it's like mystery castle before the cpu probe you would have to wait for the for the screen to come up i think that's when i downloaded score bit mystery castle in the finals at indus because you could never see someone score. And I want to make something super clear. So what the CPU probe enables us to do is not only read the scores and enable the ability for us to do things like process payments and get score data and do what we do with Scorebit, but we're also giving the machine owner and the venue owners a set of tools to allow them to access the machine settings remotely via a web browser. So if you have, for example, there's an operator that we're working with that does not live in the city where his machines are at his location. And he would like the ability to change the price of games to free play on the afternoon so kids can come in and they have like a family hour kind of thing. They have not been able to do that because he doesn't live there and he can't manually go and open the coin door and go to the service menu of every machine. The owner of the bar has been personally just putting in like $20 into each game every couple of hours. and then they keep track of it-ish. Like there's no real system for it. And it's crazy. So now with Scorebit and the CPU probe, this operator who lives four hours away can go to his web and say on the web browser, on Saturday at one o'clock, change every machine to free play and put it back to paid play at five o'clock and hit enter and then it happens. Yeah, the tools are dynamic. You can configure them for things like scheduled pricing. Like for happy hour. For like happy hour. But you could also do things like, let's say you have every Wednesday night a league night, and you want to set all the machines to tournament settings, and you want to remember what those settings are, and then you want to set them all back again. You can just do that with the press of a button. So this is where we're going with this product, and obviously, in order to make that work, we had to speak the language of all of these different machines. And so that was hard. It took a very long time. I want to give credit where credit is due. Our team is not just us sitting at this table. Olivier Galliez, our head of hardware, some of you know, has been involved in the industry creating software and things like Pinball Browser, but he's also an electrical genius, and he has crafted a lot of this stuff. We've got Tom Collins here in the audience without his work in mapping the locations of CPU, which is, by the way, public, all part contributed back to the community. So those maps of where things are within the memory are available to everyone, not just Scorbit. A lot of people on our team, we have 15 people in this company all working really hard to make the software possible. But years of work went into making it that easy. So if that wasn't enough, as Jay mentioned, we also have the score of a tap pad. This is crazy. So we wanted to look at the challenge of how do you tell the machine who the player is? And we wanted to – with all due respect, Stern's implementation of QR codes was great and at the time was really cool. and, oh, that's cool. I can tell the machine who I am. It will log me in. But every time we did it, I talked to so many players, and I'm like, wouldn't it be cool if I could just tap my phone to the machine and it knows who I am? That's what we've done. Super hard to do. There's so many things that are – I don't want to bore everyone with all the technical details, but near-field communications is a real pain in the ass. But when you get it working, it's magic. And the challenge with pinball machines and anybody doing modern electronics, there's a lot of noise being generated by that machine. And the aprons that sit there act as like scrambling devices. They like absorb NSC. So we had to come up with a lot of different techniques to make that work better. And the experience, of course, you know, we're new at this too, and the software needs to be continuously upgraded. But what's nice about this platform is we can do that remotely. So every time we come up with a bug fix or an improvement to something, we can actually remotely from centralized servers push firmware updates to any component of this chain, including the NFC tap pad. One of the things that we love about this, and this is one of Olivier's innovations, is it has animated lighting, RGB lighting on it, that actually turn off while you're playing the game. So it doesn't distract you while you're playing. We can also give you access in the future to the ability to load your own animations onto this of anything you want. You can even integrate it with game code if you want it. And owners will be able to control the brightness. So if you're in a dark location, you can dim it. If you're in a bright location, make it super bright. We've been installing these at venues. We'll get that in a little bit, and not hard to install, right? I mean it's – No, I'm the least tech-savvy person on the planet and, like, figured it out after the first one, and now it's just kind of my job to do because I'm – Very good at it. It is relevant. I mean we do think the place to put this is underneath the glass on the apron. There's lots of different places to do it. And what we did is we created an installation kit that gives you the flexibility to be able to move it around and experiment and see what works for you. But we've also been getting feedback about could we put it on the coin door? Could we put it on the front? And we're exploring other locations where we could potentially put it through feedback from our participating venues and things like that. But we're super excited. This is one of those things two years ago where Brian, our other co-founder, Jay, and I sat down and we're like, we have to figure out how to make tap-to-play work. and I'm so excited that we can do it. So now you walk up to a pinball machine with our brand new app and you tap the machine and you tell the machine who you are and you're able to log into that machine and that's how you can send a credit to the machine. That's how you can enter a competition. And with our brand new app, which has been redesigned for both iOS and Android, which just came out today. So if you already have Scorbit V1, you can update your app. If you don't have it, you can go download it. We've got all the features that had previously in scoreboard B1, but now it supports tap to play with the NFC pad, and we'll be rolling out the support for digital payments and the competitions, as we mentioned, the ability to see competitions nearby at locations, enter them, see who's winning, and then receive the jackpot rewards as you play them. And here are some screenshots of the new app. Here on the left, you can see our new home screen. In the middle, you see my profile as I choose to express myself with one of my favorite games, Raven. which I do have in my garage, which I'm very proud of. And then every venue in Scorbit, we work with the fine folks at Pinball Map to make sure that we've got all the venues where you can play pinball loaded in there. Venues will have the ability to customize their location. Here we have our friends at Lit in Minneapolis, so you can see their location, the list of games that they have available. And then when you tap through to a game, you can see that individual game. You can see if there's a competition available. You see what the leaderboard is. And then when you start a game, you can see the live scores of who's playing. And then additionally, like we did in Scorpio V1, but now in a much better interface, we get live data of what's going on in the game. So if you're playing someone and you always wonder, whoa, how did they get that score? You can see when they're in multiball, when they hit a jackpot, when they've got 2x scoring. All those live scoring events are now visible clearly and cleanly in the app in a beautiful design. Yeah, and I will add, this is version 2.0.0. Yes. There will probably be an update today, tomorrow, and every day. One of the things that we are very well aware of is there's a couple features that are in the old app that are not being depreciated. They're being reintroduced with new infrastructure, like, for example, the timeline view of your analytics of your game. you've just played, also challenges and achievements and achievements, all of the stuff. None of that has been erased. All of it is being added. We're just going to roll these features out over time to kind of underscore. We've completely rebuilt the entire thing from the ground up, the infrastructure all the way up to the app that you have in your hand. So everything will get there. And we want to hear from everyone either in the audience or watching this on YouTube when it eventually gets out. If there are features that are missing that you're like, hey, where'd that go? write into us, let us know, because we want to get as much user feedback as possible. And especially if you use the app and you see stuff that's not working, please let us know so we can fix them as soon as possible. My only suggestion is that when you have a bad game, a little video of Escher pops up telling you exactly what you did wrong. It just goes back to that. I do think that one of our intense – one of the things that we hope to see sooner rather than later is more around the analytics of your game. help you actually play or give you some information that is actually useful to a novice or an expert. That takes a lot of work. We have the game record of every single game ever played on Scorebit. And all of that data, for those of you who know about big data systems, is fantastic training for machine learning and for giving that kind of information. And so we plan to do this over time. As you can imagine, we have a long, long list of things we want to do, and one of our long dreams is integrating with our friend Andreas and Pintips and having content about the game. So when you look up Pulp Fiction, be like, how do I get that mode? And being able to find that within the Scorbit app, we'll get there. We've just got to walk before we run. But the idea is that – and the hope is that Scorbit becomes your companion pinball app that when you go out to play pinball at a location or at home that you're using it to find places to play pinball, to keep track of the games you play, to learn more about pinball, to interact with your friends playing pinball, and to win money if you want to do that. And to pay your rent. Yes. So we're really excited to say that we are rolling out to venues across the country. um we got five arcades that are I mean awesome doesn even describe them I think that are going to be our first locations where you can try Scorbit It's in California, Lynn's Arcade in Seaside, California, Lit Pinball Bar in Minneapolis, Fun Spot in New Hampshire, Rulo's in Brooklyn, and Quarter Bandits in Spring Hill, Tennessee. Kate and I have been traveling the country for the past month installing Scorbitrons, and Jay has as well, in machines at these locations. If you've been to any of the locations, you might have seen the tap pad already installed. It might have distracted you while playing League Night, possibly. We apologize. But, yeah, so we've been seeding the hardware, and now that the app is coming out, we're going to start a phase of beta testing around the digital payments and the competitions. And by the end of this year, these locations will be the first ones where you can see Scorbid in action. And we're really excited and hoping to line up more venues as the year goes on. We totally will. You know, the process for all of this, it's very important to point out that if you're a venue that wants to have Scorebit integrated with your equipment, in the old version of Scorebit, you would have to buy hardware from us and then install it in your games. In the new version of Scorebit, that is no cost to you. It is actually provided to you. No money down. No money down. And like I said, we share the upside with you for any additional revenue that comes in. And the idea is that for like the first couple months or whatever, some of that helps to offset the cost of the hardware. So there's no cost to actually participate. This being said, we're going to slow roll the process of growing these things out as we debug it. If you're interested, if you're a venue that wants to have this in your equipment, on our website there's a form that you can fill out, and we'll go through the process with you. We're still learning the right process to make that all work really smoothly. But we have inventory, and we're going to be providing it as part of the relationship. Yep. Kate and myself are the ones to talk to, so if you see us at the show, come talk to us. But we want to be in your venue. Yeah, for sure. All right. And as we mentioned, we are building tools for operators to use. This is an example of the web interface that those operators can use to get that real-time data, see revenue coming in, see how many plays machines are getting, see how much money they're making, see how much money they're making from the competitions, use this tool to set up competitions, manage the settings on the machines, manage that dynamic pricing, and configure score revision, which is our awesome leaderboard system, which has also got a design refresh, as well as live scoreboards. In line with our new look, we hired a graphic designer who worked on the Call of Duty games to get kind of that video game kind of interface kind of look to it. And these live scoreboards are awesome because, as Kate mentioned, there's nothing worse than knowing what's happening. And so imagine a TV in a bar hanging above the game that someone's playing and that area underneath the score, which, by the way, is a very good score. I don't know if you see this. we're trying to design for the biggest score. We're trying to, you know, insight into what we're designing. That person is still playing the game. But instead of having to look over their shoulder, you can just look up at the TV and see, oh, they've got 2X play field scoring going on, and they just hit a jackpot. That lower area shows you how many balls they've got left, what the status of the game is, what modes are happening, et cetera. And then when the game is not being played, it rotates into the various leaderboards. It's totally configurable to show multiple games at once and add digital signage to share promotion of tournaments and competitions and things like that. Yeah, the leaderboards, part of our Scorbit Vision set of features, are available to everybody. Any player, any user of the Scorbit product will have access to it. The thing about Scorbit Vision, of course, as you know, is that it's best on a big screen. It was designed for a big screen. So part of what we're going to be doing over time is releasing those features sort of in that product set that are geared towards, say, showing the current competition, not just the leaderboards, but maybe the rules of the competition, the current state of the jackpot. And, you know, in between showing you your bar menu and your grilled cheese photos, we'll actually have the data to show you that number. It's not quite Kino level. It's more of a sort of engagement, and we hope to keep it exciting and animated. Now moving on to the home. As we mentioned, the past couple of years we've sold out of every manufacturing run of Scorbitrons that we've made since we started in 2020. Huge thanks to everybody who's bought Scorbitrons. I know some of us in the audience have bought a lot of them. Ms. O'Neill, I see you, and we thank you. And so that will continue. Folks with collections at home, we want you to use Scorbit at home as well. So Scorbitrons will be available. They're open for sale in our store as of this morning. Prices are starting at $359. And with that, you get the new Scorbitron. You get the tap pad at home, and you get all the probes that Jay mentioned and that sort of thing. and it comes along, you'll get access to a home version of Scorbit console, which allows you to configure Scorbit Vision, which gives you access to leaderboards and scoreboards for your own home screens at no extra cost forever. So no monthly charge, no subscription fee, nothing like that. If you buy a Scorbitron, you always have access to our services. However, if you want to send us money, you can. I mean, I'm not going to say no. And as we mentioned earlier, we now support 89% of pinball machines that are out there. And so if you're curious, on our store, we list all the different versions and flavors that are out there. If you're not sure, we support your machine. Email us. We'll help you figure it out. And not all machines require hardware. Yes. So that's sort of important, and we'll get just to, at a high level, understand that if you're a developer or a homebrew designer or even a manufacturer, we have now a published SDK that is free to use. You can download and access the documentation. I think we've released Python, C, and I don't even – we have multiple versions out there. there that you can download and install. And if you want some examples of that, we can share some. We have an example in a moment. But so for those systems that are software-based, don't require a Scorbitron. You can just buy a tap pad for $49 and it plugs in via USB and will connect with Scorbit software layer. And you can use that to tap into the machine, claim your slots, and have the cool little lights and everything. For those of you who bought Scorbitrons in the past, we have a special offer where you can upgrade to Scorbit 2.0. We recognize that you've supported us all these years, and we don't want to do this kind of thing. We're all, here's the new fancy thing, and don't worry about your old thing. So we're offering a trade-in offer where if you send us your old Scorbitron, we will give you $100 off a new Scorbitron. Kind of similar if you have cell phones. I've seen like OnePlus does that with their phones where you send them your old phone and they take money off your new phone. Yeah, but no contract required. Exactly. So that – details will be coming out on that soon. If you're interested in that, please get in touch with us and we'll work it out with you. Yes, Neil. No. No. ScoreBee V1s will continue to work. Ah, that's a really great question. Let's talk about that off the top of my head. Here's the important thing. We will have a solution for you. Yes. And Scorbitron, the version 1 Scorbitrons will work continually and continue to have access to score revision and everything. So if you don't want to change anything, you don't have to. Yeah. Okay. Very, very good point. Yes. If, if, if, so the, the, one of the things that if you've been using score bit a lot, you know, that when you turn on a game, it takes about 13 seconds, 13.7 seconds for the display to turn on. because what was happening before is that it would take a while for the for the score baton to boot up and then this would happen now it's instant so the second you turn that power up you can see the display there's no longer a delay and i know that folks who've been close to us and know we've been developing this can't wait for this to be replaced their dmd uh probes so uh we'll work it out i promise so you referenced our sdk um and we're super excited that there are some news around implementations of our SDK, specifically around one of the most popular games, I think, that we've seen at location, which is Pulp Fiction. It's everywhere. It's every place we've been that had a Pulp Fiction, and if not the next place that had a Pulp Fiction, then the next place that had a Pulp Fiction. It's everywhere. Yeah. It's great. So we've been working with the folks at Play Mechanics on implementing our SDK. It is so close to coming out. like literally like it's it's in the final stages of testing like i wanted to put coming soon in quotes but like it is this isn't just like marketing spin like we are literally like at this point we are just fine-tuning the responsiveness of it and working super hard um so you can expect that very very soon pulp fiction owners to be able to uh connect to scorebit without a hard piece of hardware be able to purchase a tap pad connect it via usb to the uh to the cpu in the Mac box and have instant connection to score bit. And I, and I should add is that, you know, I know, I know a lot of the Pulp Fiction owners have been waiting a while. You will not need another USB key device. You'll just be able to plug in your network into the, into the system and score. It will work at no additional cost. So I think that's kind of an important little thing. No subscription to score, but to make it work, anything like that, all I got to do is we, and by the way, super hard challenge because it doesn't have a DMD, a display as everyone knows, it's alphanumeric so we had to come up with how do we interface with the machine to pair it with the app but we figured it out, it's super cool the alphanumeric gives you a code that you type into the app to pair it to the wifi I have one at home it's awesome, the moment I got it up on the network I did a little dance it's very cool coming very soon but we're even more excited to make an announcement that hasn't been public yet. Scorbit is coming to the Big Lebowski. The folks at Dutch Pinball have been working to implement Scorbit as well, and they are close to release on it. And, in fact, I was just talking to them earlier this morning as we were tweaking their implementing our new logo into the DMD, and it looks pretty cool. So, yeah, so you'll be able to connect to Scorbit on the Big Lebowski again with no hardware, no subscription necessary. And this is just an example. The folks at Pedretti are implementing it on Funhaus. This is another example of how manufacturers can implement Scorbit at no cost. It's just – I hate to say it's just a couple of lines of code, but it's implementing our SDK and – No, that's right. That's right. What's nice is that, I mean, a lot of these newer machines are running Linux platforms that are powerful enough to handle a network. Some of the older ones were a little iffy, and it takes us a little bit more work to make sure it's efficient and we're not having to add hardware to it. Another example of how people have implemented the same SDKs with VPNs and using that over time. And one of the real nice parts of our new infrastructure and the way we've designed it is that as we come up with updates to things like improving the network and improving the speed of the software, you don't have to reinstall anything. We just issue a code update if you authorize it, updates, and you're good to go. And that's good for SDK users as well as people who use our hardware. So now, the interactive part of the session. Yes. I want to ask you, are we making pinball better? Not to entice anyone, Neil already asked a question, he doesn't apply, but I've got a couple bags of swag, so if anybody asks a question, you get a scourby bag. So right here. Yep. Yeah the uses of SCORBIT vision which was one of the great learnings that we had over the course of time was that everybody uses it differently And so what we're going to do is offer both systems simultaneously. So we're not going to disable the old technology. It'll work. over time, we're going to, as we make those features very scalable, we'll move it to the new infrastructure and to the new leaderboard system. Things like combo boards, like being able to filter on different types of users, being able to create personal leaderboards with just several people. These are the things that have to stay because it really feels important. But one of the things that we wanted to improve was the reliability of those boards. Right now, the existing ScorbaVision uses a lot of edge compute, and there's a lot of synchronization, and sometimes you'll notice that it doesn't update the way you want it to. We're addressing all of that with the new platform, which is why we're being careful about rolling out the features. You can actually see some of the new stuff today. I think we're going to have it later on at our event, right? Yep. Okay. And also obviously make it improved in terms of how the interface and the tools and things like that. Dave? Thank you for using it. What's your vision for games that have swipe card systems? Like you're getting into digital payments, so now you're directly challenging. Yep. And we got the prospect of two different card readers on the game and stuff. Great question. Scorebit works alongside everything. So it's up to the operator of the venue. Also, we work alongside Insider Connected. You can have a machine with Insider Connected and Scorebit. No conflict. If you are a venue operator and you have a swipe card system and you really have invested in that, you don't want to change Amusement Connect, which is a great system, you don't want to change that, you can install Scorebit and only use the competition tool and not use the digital payments tool. We have created Scorebit to be flexible, to meet the needs of the venue operator, and not to be like, you've got to use us and not anybody else. We're not in a position to edge anybody out. We want to be complimentary to all the services that the venue operators are out there and just be additive. As well as coming from a small bar background myself, if your games are cash and that is the thing that your games need to stay on, they can stay as just cash. Yeah, absolutely. For the coin drop. Yeah, and that's a really important point is that we don't make any profit from coin drop. We are not taking any margin from that. So essentially what's happening is whatever the processing fees might be, of course we want to keep those as low as possible. The idea is that we – it's not our business model. We're not incentivized to drive people to like force them to use our digital payment system. We don't want to be a digital payments company. Yeah. Yeah. Yep. Revenue share. Of the competition. The competition, yeah. Of the competition entries, right? So, yeah. So you could have it and just do the competition entries with us. If you want to buy the equipment or there's some halfway step in between, sure. So far we haven't really run into that. Okay. And operators are happy with the way IC gives them more diagnostic information than a swipe card system. So it's on your radar also. Yeah. We're hoping that our tool set and diagnostics and information additive, we are a great solution. But again, a lot of those systems require a lot of investment. And so it's not reasonable to say, okay, throw all that out the window. We understand that. And so we want to be flexible. Let's say that you've already put your score bit system on all your machines in your arcade. We have the capability of putting it in 18 machines, but we don't want to keep those same 18 machines all year round. How easy is it just to take out the system, remove the settings from that machine, and put it in another? I can do it. I can do it. It is designed to be flexible. How long does it take to install? The first one took us probably 20 minutes, and after that, nothing took more than 10. And so then reverse that to remove it. Yeah. And then all you do is disconnect it from the app and reconnect it, and then you're good. It just knows that it's a new machine? You have to tell it. You use the app to pair it. So you say, I'm removing it from Apollo 13 and connecting it to Noga Gophers, and then it goes from there. Weird lineup. Yeah. It's my dream arcade. I would add to that, though, one of the nice things about the system today is it's really designed so that as that flow happens, if you have, like, inventory of machines and you're taking machines out of circulation and into circulation, we want to give you enough devices so that you don't really have to reinstall it every time. You can move it and move it in, move it out. And that's part of our goal. You know, initially, probably just because of inventory, it might make sense for us to help you move it around. But I think in the long term, we want to have it to the point where it's just it's an idle Scorbitron sitting in a machine in your back room until you want to activate it again. I got time for a couple more questions here. I'm a home VPN user, and I have friends who, you know, we send scores back and forth, obviously. what's new with the v-pin oh sure i'm happy to answer that i as you can tell i get kind of excited about v-pins because i just think they're cool i also got kind of addicted to it because i needed it to help train our software years ago and so i got really deep into the v-pin world tom collins who's here who's been a contributor to pin maim i mean we're all big into that the The thing about VPNs are today we treat every individual VPN as a separate Scorbitron, which means you have to pair each one. So if you have 50 VPNs in your system, you have to pair each one. That's a pain to do. And it's also each developer did it differently. So there's some nuance to that. So we are almost finished with development with what we call VPN 2.0, which is basically a companion tool that actually sits on your desktop or on your VPN itself and allows you to set up all of your machines and use one score. And as part of that capability unlocks all the ROM games, as well as the custom titles. So that's exciting. over here if you if you get one of these find me after give me your shirt size and then find me later and i'll give you a shirt hello well hang on neil we're gonna go over here guys thanks patience sorry he's been we can we can yeah we could take we could take meals first it's fine okay well hello thank you um i own and operate a uh flat fee arcade in chattanooga tennessee And so a lot of this is really interesting to me, especially the competition, the leaderboard, that sort of stuff. But obviously none of my games are on Coindrop. They're all set to free play. And that's totally compatible. Okay, yeah, and I was going to ask, because you have some of the locations that obviously are on Coindrop that you're providing hardware, are you doing anything like that for, you know, flat fee type? There's a location outside of Nashville that we just went to called Quarter Bandits. Grant and I. Awesome. The owner's right there. That is a flat fee location. Yeah, so with the flat fee locations, right now what we're offering is the competition model where people can pay money to enter the competition and you handle your flat fee. we want to build a we're going to be building a way where they can manage the flat fee via score but if you want to go in that direction as well as also an idea of like timed access where if your games are on free play and they tap in to play the game but when their time runs out they the game doesn't work anymore that'd be pretty cool right so that's what we're working towards so yeah i wanted to ask two questions just real quick one is can you use the tap pad with the v pins Yes. Is that compatible? Yes. I'm so glad you asked that. Okay. And the other question was with the SDK, is it only for hooking up machines or like does the SDK, like if you had a website and you wanted to like show results and stuff, is that also part of the SDK? Actually, the SDK does work with other types of applications. It's designed so that you can write your own apps into the Scorebit network. Okay. Awesome. And I'm going to end so we take Neil's question. Yes. We're going to end on Neil. This gentleman here. We run an arcade. We run three arcades. One is mine at home with 23 games. One is 76, the biggest in Europe, in the Republic. Come and visit us. What's really painful is when you turn it on and all the games boot up. Life is good. People come in and they either do Scorbet or they do Inside Unconnected or they do something weird from Jersey Jack. And it doesn't work. And instrumenting, like, a green light that says, hey, guys, this is, you know, and it's not just I can ping something. I know. It's actually I've done a transaction and it's working. Because, honestly, in our club, both with Insider and with Scorbet, people have given up on it because every time they go, it's like, bing, it doesn't work. And the club guys loved it. I mean, we had leaderboards on everything. They were getting right into it. They were having competitions. But you've got to think about this like it's a millisecond service, and if it's not reliable, it won't survive, basically. A hundred percent. The tap pad does flash pretty green lights when it has detected your phone. Yeah, but it's more like – It doesn't actually work. This is good, and if it's not, it's sending some sort of signal. Confirmation. Yeah, like, hey, this game's offline, bing, bing, bing. You might want to take a look at it for some reason. And look, Wi-Fi is a pain in the ass. We all know that, right? Right, but we could even tell you that the Wi-Fi is being a pain in the ass. I mean, part of what we want to get to with these different – one of the problems, one of the great things about Insider Connected is that they have a screen. And they can show you because they have this nice screen on the game and they can interact with you. When you're on Harlem Globetrotters, no screen. Yeah. So up until now, we had no way of communicating with you. And now we have this cool device that has different patterns and responsiveness, not to mention the app. But I still think that, so Jay, that'll help, no question about it. But you've got all this data. Hey, wait a minute, this game's got a Scorbatron on it, and we haven't heard from it for like a day. You know, just a quick summary that says, by the way, these games went offline. That would be massive. These guys have started doing that. It's great. It's so helpful. So the scoreboard console on the web clearly does that, but that's a web app and you've got to do that. In the app also, when you own the machines and you administer them, there's a clear online, offline, and insight into that. So I think we're going in the direction you're talking about. And then on the flip side, so we just ran the UK Open. All the games – well, most of the games had scoreboard on them. We were able to do scorekeeping. You just press a button, the score was there. It worked beautifully with MatchPlay. So that's great. It's just, again, we're just going to make it super reliable, super easy for people to use it. Absolutely. We went live only a few hours ago, and I already have seen in three different Discord servers, which if you play competitive pinball, Discord is where everyone talks about everything all the time. People saying, is this going to make selfie leagues verified again? Is this going to make selfie leagues matter again? Because now the scores are verified. There is a thing verifying it. So bully Josh Sharpe is what I'm here to tell the community as a whole. So real quickly, I know we're running out of time. If you're around tonight, we're throwing a party at Interium with our friends at Kineticist. It starts at 6, 6 o'clock. It's going to be packed, but walk-ins are welcome. We're going to be doing a casual high-score tournament using Scorbit with a $1,000 prize pool on four machines. So if you want to come check it out, please do. Also, if you want to check out Scorbit, caveat, Internet, God willing, because we all know what the Internet is like at a convention center. Friday and Saturday in booth 1221 with our friends at Nudge Magazine, Harlem Gobetrotters has a machine in their booth with scorebit installed, and we're putting up a $500 prize pool, high score tournament. The top four scores will win. Internet, God willing. So keep an eye on our social media if you want to see the status of that. But if the internet doesn't crap out, then it should be cool. There's raffles and stuff at the event tonight too. And someone's going to win a pinball Olympics ticket, which is already very sold out. So if you greased the right person, maybe you can get a Pinball Olympics ticket. And finally, if you're an operator or you own an arcade, please get in touch. Go to scorebit.io slash operators. You can download the new app. It's up on the Google Play Store and the Apple App Store. And, of course, if you're interested in buying a Scorbitron for home, you can go to our shop at shop.scorbit.io. Thank you, everyone, for coming out. Really appreciate it. We love pinball. We love you. Have a great expo. you