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Star Wars Pro unboxing reveals manufacturing shortcuts, toy reuse, and playfield design concerns.
Star Wars game uses the same Millennium Falcon toy from the 2017 Star Wars game, just repainted
high confidence · Streamer directly compared toys and showed visual evidence of identical molds with different paint
Pro and Premium models use the same playfield with cost-saving measures like drilled holes instead of molded features
high confidence · Streamer observed putty-filled holes on the Pro model where wire connections exist on Premium
Star Wars was built on original trilogy instead of original story set in 'fall of empire' era like Mandalorian
high confidence · Streamer expressed disappointment about theme choice: 'I my hopes up so high that this was going to be kind of like an original story'
The Death Star toy has multiple ledges causing ball rattling issues
high confidence · Streamer observed: 'People are kind of complaining that the Death Star is sort of like kind of rattling balls' with visible ledges on playfield
Jabba spinner uses thin plastic with no sticker applied
high confidence · Direct visual inspection during playfield walkthrough: 'This Java spinner jar here, it's just a thin plastic. There's not even a sticker on it.'
TIE Fighter is plastic shim, not molded toy, and could break easily
high confidence · Streamer observed: 'Not a TIE Fighter on a spring, but a little plastic shim' and 'that can easily break off'
Spike 3 uses same LVDS interface as Spike 2, enabling backwards compatibility with capture devices
medium confidence · Streamer tested Pinsound line-out cable from Kong: 'It fits' and confirmed technical compatibility
Game lacks mylar on inline switches, dropping ball directly on switch slits
high confidence · Streamer expressed concern: 'I didn't get any mylar in my inlines. Seriously. And they drop in the ball directly on the switches.'
“I my hopes up so high that this was going to be kind of like an original story. Original story Star Wars is based on the actual era in Star Wars which is fall of the empire kind of the aftermath after the second Death Star exploded”
Streamer (unidentified) @ Early in unboxing — Expresses core design disappointment: game is based on original trilogy rather than original post-ROTJ story concept
“And I was just 100% convinced that they were just pulling pulling our our legs so to speak right and uh that we were actually going to see something completely different...I'm pretty convinced it [Millennium Falcon] is from Star Wars 2017”
Streamer @ During playfield inspection — Confirms toy reuse from previous Stern Star Wars game; skepticism about designer's claims
“People are kind of complaining that the Death Star is sort of like kind of rattling balls and you cannot get a bunch of half-seas and this, that and the other. I can totally see that happening here because there's a bunch of different ledges here.”
Streamer @ Playfield walkthrough — Acknowledges known quality issue with Death Star toy design
“This Java spinner jar here, it's just a thin plastic. There's not even a sticker on it. That could have been something that went into the Jabba's temple thing there. That feels a little bit raw there.”
Streamer @ Playfield inspection — Documents unfinished design element; suggests incomplete manufacturing
“I kind of like the art, to be honest, on the cabs. I think they kind of represent the era pretty well, I think. I really dig the comics from that, from the early, mid-80s.”
Streamer @ Early assembly — Positive sentiment on artwork and theme implementation despite mechanical concerns
“I think that is just one of those things that they're going to have to adjust a little bit. I wonder, do we want to look underneath the playfield?”
Streamer @ Final assembly — Notes design friction (glass seal too tight) requiring adjustment
“Yeah, so Spike 3 people, what do we think about that? new hardware platform and we got a new rinse and repeat theme.”
product_concern: Millennium Falcon toy confirmed identical to 2017 Star Wars game with only paint variation; other toys (Jabba spinner, TIE Fighter) using plastic components instead of molded pieces; thin plastic spinner lacks any applied sticker or finish work
high · Direct visual comparison of toys; streamer showed identical molds painted differently; observed thin plastic construction on multiple playfield elements
product_concern: Death Star toy has multiple ledges causing ball rattling and jam issues; inlines drop ball directly on switch slits without mylar protection; AT-AT walker arrives misaligned with wobbly assembly
high · Streamer observed ledges during walkthrough; confirmed missing mylar; physically demonstrated walker wobble during initial inspection
product_concern: Right ramp doesn't feed to inline switch, eliminating rollover collection possibility; odd ball routing design documented during walkthrough
medium · Streamer noted: 'So the right ramp doesn't even feed to the inline switch. So I guess you can't collect that rollover'
design_innovation: Spike 3 maintains LVDS interface compatibility with Spike 2 capture devices despite generation change; dual HDMI ports for mirror and auxiliary displays
high · Pinsound line-out cable connector 'fits' in Spike 3; streamer tested and confirmed physical compatibility; diagram visible showing CN17 HDMI 1 mirror and HDMI 0 auxiliary
product_strategy: Pro and Premium models use identical playfields with cost-saving measures: shared mold with drilled holes/putty instead of molded features; identical plastic component reuse between game iterations
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Streamer @ During setup — Characterizes Spike 3 as iterative platform with familiar licensed IP approach
“I kind of prefer the pro game because it shoots so fast right you kind of get that genuine kind of Richie feeling on it”
Streamer (regarding Led Zeppelin) @ During assembly break — Commentary on Pro vs Premium game physics and player experience
high · Streamer observed: 'they use the same play fields for Pro and Premium. So they don't have to do different ones' and noted putty-filled holes vs. wire connections
design_philosophy: Game built on original trilogy rather than original story concept set in fall-of-empire era; streamer expresses disappointment with safe IP licensing choice versus creative direction
high · Streamer stated: 'I my hopes up so high that this was going to be kind of like an original story...but as you know i never get my way'
technology_signal: Spike 3 includes moved amplifier position (bottom of backbox vs. original location); repositioned power supply and outlet for better weight distribution; upgraded speaker panel design
medium · Streamer observed: 'they kind of moved the whole kind of the power supply and kind of like the outlet on the back box' and 'The speakers are different'
restoration_signal: Game will require Cliffy Guards due to unsafe ball drop design on inlines; backglass seal (window gasket) installed too tightly, requiring adjustment for removal
high · Streamer noted: 'Cliffy is going to be busy' and 'I completely forgot what it's called...like a seal...it requires a lot of force to pull it out'
gameplay_signal: Game features Jedi ball save mechanic accessible via action button; magnet-based ball save questioned for implementation details; optical spinners noted for unique sound effects
medium · Streamer reviewed phone rules: 'use the action button for Jedi ball save. When there's no magnet there, is there still a ball save?'
product_concern: Glass backlight (translight) has manufacturing seal friction requiring excessive force for removal; ramps contain excessive dust from manufacturing process
high · Streamer struggled significantly with glass removal and noted: 'requires a lot of force to pull it out'; observed dust in ramps during inspection
content_signal: Streamer documented audio capture challenges with Spike 3 HDMI audio (latency concerns); testing compatibility of Pinsound line-out cable as solution; noting video display scaling compared to previous platforms
medium · Streamer explained: 'if you've been doing this as long as I have, you know that that is like as useful as sending this sound over Bluetooth. Because it will have something called latency'