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Live Tour of Multimorphic!

Cary Hardy YouTube Live Streams·video·28m 45s·analyzed·Aug 28, 2025
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Analysis

claude-haiku-4-5-20251001 · $0.032

TL;DR

Multimorphic facility tour reveals Portal production imminent, modular design philosophy, and 10-80 weekly capacity.

Summary

Cary Hardy conducts an extensive facility tour of Multimorphic's manufacturing operations, showcasing the evolution from 2011 garage prototype to current P3 production. Jerry Parrino details the company's wood shop, assembly line, testing procedures, parts organization, and manufacturing capacity (10-80 games per week depending on staffing). Key highlights include Portal production ramping up within 2-3 weeks, modular design philosophy, proprietary sub-assemblies, and backwards-compatible upgrades like RGB speaker panels.

Key Claims

  • Multimorphic started as a garage project in 2011 with a friend named Les experimenting with screen and playfield ball tracking

    high confidence · Jerry describing company origins; shown prototype machine in showroom

  • Portal production sample just completed days ago with all production parts except prototype toy sculpt

    high confidence · Jerry: 'This came off the line just a couple days ago to validate our production processes'

  • Portal decal application and assembly to begin in next 2-3 weeks

    high confidence · Jerry: 'in the next two or three weeks, you'll see a lot of movement on our production line for portal specifically'

  • Manufacturing capacity ranges from 10 games per week to 50-80 games per week depending on staffing

    high confidence · Jerry responding to chat question about daily production: 'It could range from 10 games a week to 50 or 80 games a week'

  • Each P3 ships with 15 balls to accommodate different launch positions across game library

    high confidence · Jerry: 'We ship each machine with 15 balls' and explains staging coil requirements

  • Early metal prototype (Lexi Lightspeed era) was 500 pounds due to experimental magnet construction

    high confidence · Jerry: 'Kerry can confirm that this entire frame is metal, because we were experimenting with magnets. It's a 500 pound machine'

  • Multimorphic uses decal application with pressure-activated adhesive rather than direct print and clear coat

    high confidence · Jerry explaining production artwork process and light table alignment methodology

  • P3 uses point-to-point cabling rather than single large 100-point harness for serviceability

    high confidence · Jerry: 'The P3 does not have a single large 100-point cable harness. Instead we do a lot of point-to-point cables'

  • All P3 design changes to date have been backwards compatible

Notable Quotes

  • “We hand-built this machine in my garage in 2011. And it's got a lot of hand-built, very early idea kind of stuff. But ultimately, it was just a fun project that we started and didn't plan on building a company around it.”

    Jerry Parrino@ 1:01 — Origin story of Multimorphic as accidental company founding

  • “These are heavy machines. Well, to be clear, this one was made of metal, so it's way heavier.”

    Jerry Parrino@ 2:35 — Addresses community concern about P3 weight; explains early experimental design contributed to heaviness

  • “in the next two or three weeks, you'll see a lot of movement on our production line for portal specifically”

    Jerry Parrino@ 13:11 — Concrete timeline for Portal ramp-up following production validation

  • “People wonder why the P3 is heavy. It's because we have a ton of features in the machine, and all those features need support structure and metal brackets and cables and driver boards and motors and all those things.”

    Jerry Parrino@ 13:42 — Explains design philosophy trade-off between feature density and machine weight

  • “Unlike a traditional pinball machine where you build stuff onto a large piece of wood, we build stuff onto a small piece of wood for our playfields, but everything else is a module.”

    Jerry Parrino@ 14:32 — Core modular design differentiation from traditional pinball architecture

  • “if you had to replace a coil for the flipper, you don't have to replace coils much You might want to change the color of your rubbers... Our flippers don't need Alignment generally”

Entities

MultimorphiccompanyJerry ParrinopersonCary HardypersonPortalgameNick BaldridgepersonDraingameLesperson

Signals

  • ?

    community_signal: Cary Hardy conducting systematic facility tours across pinball manufacturers with follow-up Q&A sessions

    high · Cary mentions 'just like i've done with the last couple of places I visited' and plans Q&A session following tour

  • ?

    manufacturing_signal: Multimorphic capable of producing 10-80 games per week based on staffing levels

    high · Jerry responding to production capacity question: 'It could range from 10 games a week to 50 or 80 games a week. It just depends on the number of people.'

  • ?

    announcement: Portal production sample validated and decal application/assembly to begin within 2-3 weeks

    high · Jerry: 'This came off the line just a couple days ago to validate our production processes' and 'in the next two or three weeks, you'll see a lot of movement on our production line for portal specifically'

  • ?

    product_strategy: Portal expected at Pinball Expo through distributor Justin Wise following production ramp

    high · Jerry: 'We usually go to Expo through our distributor, Justin Wise. He will probably be there with multiple machines, and yes, he should have portals.'

  • ?

    product_concern: Multimorphic implements dual-stage testing: tabletop functional validation and gameplay testing in cabinet before shipment

    high · Jerry: 'As a playfield comes off the line, it'll go under this table to get functionally tested and then into the machine to get gameplay tested. After it comes out of this test machine, it goes straight into a box'

Topics

Manufacturing process and facility operationsprimaryPortal production ramp-up and timelineprimaryModular P3 platform design philosophyprimaryCompany history and evolution from 2011 prototypeprimaryBackwards compatibility and upgrade pathsecondaryProprietary vs. off-the-shelf component strategysecondaryProduction capacity and scalingsecondaryMachine weight and sub-assembly densitymentioned

Sentiment

positive(0.85)— Jerry demonstrates pride in manufacturing process, attention to detail, and modular design philosophy. Tour emphasizes transparency, quality control, and customer-friendly serviceability. No negative sentiment expressed; community questions treated respectfully. Tone is educational and collaborative with audience.

Transcript

youtube_groq_whisper · $0.086

Welcome to the stream. We are going to turn it on. I don't know why the camera immediately put it on me. It was supposed to go on Jerry first. So, let's turn the camera around to Jerry and we'll get this show on the road here. Alright, here we have Jerry in all his glory. In front of his new machine, Portal, behind him right there. And a whole row of other games. Oh, man. Matter of fact, if you want to start out from where you began, you were showing me this earlier, and we'll get to where you're at now kind of thing. for those that haven't seen where Multimorphic started. Sure. So we call this the museum. This is our showroom, by the way. That's where all the machines are set up so we can do demos and show everyone all of our games. But we started with this prototype. This was a concept we wanted to try. When I say we, I say me and a friend of mine, Les. We wanted to experiment with a screen and a play field and ball tracking on top of it. So we hand-built this machine in my garage in 2011. And it's got a lot of hand-built, very early idea kind of stuff. But ultimately, it was just a fun project that we started and didn't plan on building a company around it. But we took it to TPF in 2012, and people seemed to like it. And it turned into something much bigger. So, early screen was a, I think this is a 17 inch screen. We have traditional flippers on it, bolted to the, it's a true white wood. It's white PVC board. We built it all out of that because it's easy to use. We iterated on it. Is this a one year difference? Yes, actually, about one year. Bigger screen, because the screen grew, we now had to float the flippers above the screen. So that was the first version of what we call our floating flippers. Because we have the ball tracking underneath them, and we've got the screen underneath them, they can't anymore be bolted to a playfield. We just threw the same kind of playfield ID on top. It's kind of the same thing. We hadn't yet conceived of a modular playfield. And then as you scroll to the right, you'll see the next machine, which was our first one that has, it's in a slight state of disrepair, An early mock-up of Lexi Lightspeed as a module inside the back of the machine. Kerry can confirm that this entire frame is metal, because we were experimenting with magnets. It's a 500 pound machine right there. That's the one thing I've heard people say they don't own. They're like, these are heavy machines. Well, to be clear, this one was made of metal, so it's way heavier. And then we turn to some production ideas. These cabinets are similar to what we ship now, but they're early versions that the back boxes are taller, bigger. We were experimenting with lots of different things. And the row of machines Kerry showed earlier that are behind him now are what became production. You can see the machines on the left here have the older speaker panel with the black speaker panel with the P3 logo. And then that's when you went to the art package and everything. That's correct. With the introduction of, I think, Weird Al in 2022, we switched to the backlit speaker panels. Drain, the first machine you saw with the speaker panel, was designed by Nicholas Baldridge from Formusement Only Games. He's a third-party developer. Nick is also one of our support guys. But that game is entirely built not by Multimorphic. Nick made it, Nick manufactures it, and people are welcome to order it from him. All of the other playfields here are multi-morphic products over the course of our eight years of shipping P3s. My goodness. What's going on, guys? I do see chat. I'm not ignoring you. Sorry. But yes, hello. Welcome to the stream, guys. And then here we have the latest, and by popular vote, the greatest multi-morphic game to date. So what you're looking at here is the actual production sample. This came off the line just a couple days ago to validate our production processes. These are all the production parts, all except for the toy, the sculpt. That's still a prototype one. But every other piece here is production part, production artwork, production everything. And now we know all the parts are good. They all fit together. The game plays with them on. we'll start the production here momentarily. But yeah guys what we're gonna do now is that we're gonna take a tour of the facility showing you how the sausage is made here at Multimorphic. Alright so we're gonna walk through the wood shop first it's actually I don't hear the CNC running so it might not be super loud. Okay. No it is running so it might might crank up. If the mic level is good I can talk in here. Yeah, you should be able to. If not, the chat will let you know if they can't hear you. So on the CNC, you want to watch your step here as we walk over some cables. This is cutting out portal playfields as we speak. So a sheet of 5x5 plywood goes under the machine and it cuts out the playfields and back panels. And then after they get finished with the CNC. They come over here, Ian is currently processing the playfields off of the CNC. He's putting in inserts, pressing in inserts, gluing them in. And then the playfields will move on and get sanded down flush and flat nice and smooth so we can later apply all the artwork. Here's a stack. These are all portal playfields getting ready to have artwork applied. Oh man. The rest of this building is kind of used for some storage, but this rack right here is wooden pieces of everything we make. You can see this is the back of our backbox. We have the Princess Bride playfields. are all ready for artwork ready to be assembled the wood is ready and processed cosmic cart racing heist lexi light speed weird al final resistance everything is here cabinet sides and everything else we assemble our cabinets here you can see a couple right here that are assembled these are ready to get painted we have our own paint booth we'll spray paint them black is over here we have we passed by this earlier guys yeah here we have fabric room i guess cabinets are waiting to get coated in the paint booth right there And you can see stacks and stacks and stacks of already cut wood If anybody needs any spare wood. These are, you can see, they're already cut. All the parts are out of them. They're just waiting to be disposed of. But we go through a lot. You can imagine making cabinets and playfields. we go through a lot of wood. Yeah. And we got what looks like some glass right here. Here's some, these are actually the defects. This is a crate full of glass that had marring or scuffs that we didn't want to ship to customers. Behind it you can see some stacks of pallets. Those will get pulled when we box up a new machine and some pallets are approved for U.S. shipping only and others are treated and ready for international shipping. And Jordan's like, that reminds me, I need to buy some more of a PenGlass Plus. Bruno's asking, and I guess this is like, you know, best case scenario, if you have everything you need here, how many games can you get out each day? So it's variable. It depends on how many people we choose to put on the line. But let's walk through the floor. You'll see how the process works and then you'll see how we can scale up quickly with different people. It could range from 10 games a week to 50 or 80 games a week. It just depends on the number of people. Let's walk all the way down to the end. All right. We'll talk about all this stuff as we walk back through. You can see boxes of pre-built playfields. These are all either tested or ready to be tested and packaged up and shipped to customers. But we're going to walk through that. So this is the box that a person will get if they order a portal or whatever, something like this. If they buy just a game kit, then yes, it comes in this box. ships UPS. Portal of course has the extension module so that'll be a separate box. Okay. But yes, you can see that the prior to portal production we're finishing up a batch of Princess Brides. These are the back panels with our circuit boards, driver board, switchboard, LED driver board. Every playfield has different sets of features so some have two driver boards, coil drivers, and some have two PD LED drivers, and some have one switchboard or two switchboard. Little mini rotisseries. They're cute. You can see these are mostly assembled Princess Brides. They don't have the cliff assembly. You can see those on the table right here. This is a cliff assembly waiting for the front metal and the motor and rod that go up, that take the the magnet up and down. We'll get those finished built and then they'll be put onto the playfields. You've got a few more on the right here. But essentially here we can set up the tables to build any playfield. So once we finish the batch of Princess Brides and get everything ready for portal production, these two tables that you're looking at here and probably another table or two will be dedicated to portal production. Yeah, William says he's on batch one, I guess, of portals. That's what he's saying. So you might even see your piece of playfield wood on the table here. Here's portal. Oh, these are all the decals and everything for right here. Starting to get parts laid out. We usually build in batches of four or five on a table. So you can see some metal parts getting ready to get the artwork applied. This piece of metal, I believe, gets this artwork right here. This will be applied to it. The artwork wraps around the top of it. Yeah. Cube. This is a companion cube. And the decal for it is right here. This will wrap all the way around the cube piece. Rebel guitar is like, I see mine. And then we have bigger rails. Basically on this playfield we decorated everything. So this rail will get this decal. It will get applied to it and it will turn every piece on the playfield into a decorated piece. You can see here printed plastics. These get assembled onto the playfields as well. And behind them on the other side of this table, we apply the artwork ourselves. We do not direct print and clear coat to the playfield. Instead, we apply printed decals to them, which have a heavy-duty plastic protector layer on top. This is the... Because they're all dimpled for like where screws and necks and everything go? Correct, yes, the CNC puts, basically does a small drill bit and just puts a little poke in there to make it easier on the assemblers to find the positions of things. We take the playfields, we stick them on this light table. To line everything up. Yep, and the light will shine through, we'll take the decal, we'll pull it off of the sheet and we'll apply it. That can't be easy. I mean, whew, just applying a basic decal to a cabinet, but it will make sure all the holes and everything line up correctly. That's why we use the light table, so you can see exactly where things are going to line up. put the play field through this laminate press. And what this does is it smushes the decal to the wood. The decals are all pressure activated adhesives. So when they get the pressure, the roller pushes down the decals. That gives you much more flexibility to get it right than it says you're not applying pressure to it yet. We also do a wet method. So we'll spray these with a slight mix. So you can shift it around a little bit. If you push it down and stick it, you're done. But you can get it kind of loosely, and then we put it through the press, and once it's through the press, it won't move. Okay, if we look around. So portal production, let's talk about portal production. We just finished the production sample. We are literally days from starting to put the decals on the playfields and put the decals on the parts and then assemble them. So in the next two or three weeks, you'll see a lot of movement on our production line for portal specifically. And behind us here, you can see the guys working on other sub-assemblies. Tim is working on wall scoop assemblies. Wall scoop assemblies, if you're familiar with the P3, control those scoops and walls that pop up in the middle of the play field. They are big, monstrous assemblies. People wonder why the P3 is heavy. It's because we have a ton of features in the machine, and all those features need support structure and metal brackets and cables and driver boards and motors and all those things. It just gets heavy. But this is walls and scoops. The walls and scoop plastics literally just push in from the top in production. So this will be fully assembled and tested without the delicate plastic pieces on top, and then we'll just drop them in the top. You're looking at the back side, I believe. So this would be the scoop side, and on the other side, you can see the wall side so obviously none of this is visible above the playfield All of it sits down below the playfield That what Tim building Looks like Josh is working on flipper assemblies Again another assembly. Unlike a traditional pinball machine where you build stuff onto a large piece of wood, we build stuff onto a small piece of wood for our playfields, but everything else is a module. I think, because I didn't know, so a lot of other people probably won't know how the whole flipper assembly, I'm guessing we can show that on the game over here, and how that all slides into place. Yeah, for sure. So the flipper assemblies, if you look right behind you actually, Kerry, there's a rack full of... It's a slow moving gimbal here. All right, here we go. This rack is full of pre-built, pre-tested sub-assemblies. This is our ball trough. We call it an infinity trough. This one's facing forward. Balls get kicked up through this coil from the drain. Well, balls roll down from the drain all the way to the back of the machine, get staged in this coil, it pops them up, they roll down this rail, and they start stacking up. How many balls typically are in each machine? We ship each machine with 15 balls, and the reason for that is some of our playfields launch from this position, some of our playfields launch from this position, any number launch in between or all the... Ken and Lagoon can launch balls from all of them. But if you want to be able to launch from this one and this one, you need a stack of balls to stage this coil. So you need, I think it's 13 balls to get this coil staged and then a couple others to deal with multi-balls or whatever. Different games need different numbers. Let's see this stripped-down cabinet. So this is a test unit, I guess? Yeah, so this is a test machine. As a play field comes off the assembly line, it'll drop into the back of the machine. You notice this cabinet is cut down. It's cut down so no one has to pull the frame into service position and no one has to lift playfields over the cabinet wall to get them in. You literally just push, playfields can pop in and out super easily. So that's where we want to play test the playfield to make sure everything rolls smoothly. But prior to that, if you look at this test table here, we have what we call a a P3 on a table. Everything that's in the P3 is represented here. I apologize for the messy wires. It's function over form. But there's a backbox with the computer, there's the P3 rock control system and everything that would be in the frame. And we can power up, you see on the screen above, that is our diagnostic screen. Switch matrix, I guess, right here? Yes, same exact screen customers would have in the diagnostic app. And if we hit some switches or whatever you see I'm hitting the center target and you see it blinking and you can hit other ones or activate optos or do whatever and test that it's functioning we can go into LED tests and coil tests and all those things all on the table so that if there's an issue you just you have direct access to the play field the rotisserie can flip it upside down and you can get to all the mechanics underneath as well nice so we've got a couple of these tables sandwiching a couple of test machines. So as a playfield comes off the line, it'll go under this table to get functionally tested and then into the machine to get gameplay tested. After it comes out of this test machine, it goes straight into a box and it can ship to a customer. We've validated it, we've tested it in a machine very similar to every customer's machine, and that's it. This is another tabletop test setup. What we didn't talk about as we started talking about about assembly is the parts that go into assembly. And if there's a nut or a screw, a bolt, a washer, a zip tie, or thousands of zip ties, or whatever goes in the machine, you'll see here. And as we develop new games, there might be two or three or 10 new pieces of hardware, so these racks continue to grow or overflow. And also, the shelves behind us here we didn't talk about before, but it's worth walking into one of these part shelves. Yeah, right. Here's like a pan over to show them the wall of parts. It's a lot of parts that go into these games. An entire P3 starts out as a nut, bolt, piece of wood, piece of metal, piece of plastic, and they all just turns into something fun. It's cool. Every one of these shelves has parts that are labeled for a specific sub-assembly. So I've started in a bad place. If we walk way down here, you can see. Jordan says the shelf's been rearranged since he was here last. Indeed they have. These are all labeled cake. You can all guess what cake represents. The cake is a lie. So portal parts all staged. This side is also portal. As we go to the next shelf, you can see P-Bird, Princess Bride, and on this side is Heist. The point is that every playfield has a ton of unique and custom parts. They're all here waiting to be built. Circuit boards, these are all PCBAs. Circuit board, Fire Spurt PCB. This is the LED board that controls or shines the light up on the Princess Bride topper to make the illusion of a fire spurt. It shines into the edge of plastics that light up in sequence to represent rising flames. ELEC, electronic parts, motors and LED strips, audio amps, fuses, that kind of stuff. Something everyone here will know, pinball parts. These are off the shelf pinball parts that we buy from other suppliers. It's a bell plunger. We have our own part number system, so PNBL and different parts, lamps, rubber rings, all of the normal stuff that pinball people are familiar with, cables. The P3 does not have a single large 100-point cable harness. Instead we do a lot of point-to-point cables. Let's see if I can... Here's a whole bundle of cables, but it's a two-ended cable. So this will connect... This is actually an extension cable for an LED strip. But if you look under the P3 or under a playfield module for the P3, you'll see a bundle of cables. They're all point to point, meaning if you have a problem, you're not trying to rewire a whole complex harness. You're just literally pulling out one cable and swapping it. Jimmy asking how many miles of wire is in a P3 or an ultrawarpet game I have no idea Many many miles You need to line that out here in the driveway and figure it out How many strands of copper are in those Flipper parts you can see our flipper brackets Here's a shaft or a bag full of flipper shafts. The flipper bat will rotate on the shaft. There's Jerry showing us the shaft. And on the other side is a P3 laser etched metal bracket. It's actually double-sided, but it's upside down. So this works for the left and the right side because the left side would be flipped this way. Gotcha. And the right side is flipped this way. Same part, two different uses. You name it. If it goes into a P3 or a P3 play field, it's on these shelves. Let's talk about these big frames. Okay. Okay, this is our version of that big piece of wood you'll find in a traditional pinball machine. It's a frame structure. It's a huge structure. This is the ball trough. These are all on the side, obviously, for easy storage on the table. But this is the ball trough that we saw on the shelf. In front of that is the wall scoop. Actually, come over here to this one. In front of that, this is the wall scoop assembly that you saw on the table. In the back here, these are slots that the back playfields, the back panels slide into to help guide your playfield as you install it in the machine. In the front, you see these circuit boards lining the side. This is the left side. Up here is the right side. And those are infrared emitter and detector circuits so that we can shine light above the playfield surface. The physical pinball rolls through that light, and we can say, hey, these five beams are off right now because the ball is blocking them. Therefore, the ball is right there on the middle of the play field. Being asked if you plan on being at Expo this year, will we see some portals there by chance? We usually go to Expo through our distributor, Justin Wise. He will probably be there with multiple machines, and yes, he should have portals. All right. For sure. Sweet. Okay, so the frames get fully assembled on the table, and then they get put into machines, into cabinets. You can see the structure of the frame that we were just looking at. This is oriented correctly now and in a cabinet. If you look at the front of it, so the idea is these are extruded pieces of aluminum with slots in them. Everything in the machine, not everything, but most things in the machine slide in and out of those slots. So the flipper assembly, if I unplug the single cable, the flipper assembly literally slides right out the front of the machine. So if you had to replace a coil for the flipper, you don't have to replace coils much You might want to change the color of your rubbers. Yeah, there you go. You need to adjust something Our flippers don't need Alignment generally the the size of this rod is fixed There's minor tweaks you can do but this the size and position is fixed by the rod So generally you install a flipper and it's in the right position. That's good to know The playfield plastic underneath it literally slides out of the machine. This is protecting the screen. This is what the ball rolls on. And underneath that is a monitor that also slides right out of the machine. The shelf to your right has monitors that are not yet installed in machines. I think on this shelf is both our playfield monitors, which are 32-inch displays that get mounted to custom brackets. These are these are multi-morphic design brackets to work with this specific display panel. and below them on the rack are backbox displays getting ready to be mounted. We attach the ears to them so that they mount in our backbox. And so here, final assembly. These machines, the frames get installed, the back boxes get installed on the cabinets. They get tested without a play field. We make sure the flippers work, the LEDs work, the walls and scoops. By the way, these are the wall and scoop plastics. It's friction locked in there. Well, there's a cable here for the LEDs, but it comes right out. So this scoop will pop up in gameplay. You can shoot it with the ball. It gets redirected down into the pan. It gets recollected by the ball trough and gets ready to be launched into play again. And there's friction here to keep it from just falling out if the playfield's upside down. But if you need to replace one for whatever reason in the future, it just pops out. Same thing for the walls that pop up in front of them. How, basically someone was asking, like, how much of the pins are proprietary parts? It looks like a great deal of these are proprietary. So we use traditional existing pre-built parts where we can. The bell plungers, coils are generally standard. Rubber rings, pin balls, all of the stuff we can use. We use traditional legs and leg brackets and some things. But the P3 does a lot of things no other machine does. and the only reason it can do that is because we design new new brackets new circuit boards new custom cable harnesses and whatever's all right we were in research and development on the first version of it for about five years before we shipped our first machine so and you guys saw at the beginning of the tour how much it's progressed from what it was to what it is now and chances are we're gonna see further evolution as the years go by it keeps iterating i'm So far, all of the changes we've made have been backwards compatible. So the speaker panel that we added, people can upgrade their backbox. It's actually replaced the backbox, but it is a new backbox you can get if you want the speaker panel to replace your old P3s black speaker panel. The new ones have RGB lit speakers. So there's addressable serial LED strips in both of the speakers for cool lighting effects. and you can see the LED strip in there that that controls or that lights up the the speaker panel. It's all software controllable as far as brightness goes. You can make it super bright, you can make it super dim, whatever your tastes are. You can do whatever you want. So they come off the line. When a customer orders one, they'll order it with whatever game they want, Princess Bride or Final Resistance or in another few weeks we'll be putting portals in all of them do final test on them and then stick them in a box all right so that does that wrap up the tour portion right there so guys uh that had questions that i did not ask jerry if you hold on for another five or ten minutes i'll start a new stream where it's just a q a session to ask all the questions you want to and jerry can dedicate all that to you guys just like i've done with the last couple of places I visited. So stay tuned. This is the live tour of Multimorphic. And then here in a little bit, I'll get the live set up for the live Q&A with Jerry. And then you can ask him all those questions that you have about it. All right, guys. See you in a little bit.

high confidence · Jerry: 'all of the changes we've made have been backwards compatible'

  • Drain game designed and manufactured by Nick Baldridge, third-party developer, not Multimorphic

    high confidence · Jerry: 'Nick is also one of our support guys. But that game is entirely built not by Multimorphic. Nick made it, Nick manufactures it'

  • Jerry Parrino@ 24:14 — Highlights serviceability advantages of modular design and fixed flipper positioning

  • “So for about five years before we shipped our first machine [was in] research and development on the first version of it”

    Jerry Parrino@ 26:52 — Underscores significant R&D investment in P3 platform development

  • “The P3 does a lot of things no other machine does. and the only reason it can do that is because we design new new brackets new circuit boards new custom cable harnesses”

    Jerry Parrino@ 26:36 — Articulates competitive differentiation through custom engineering vs off-the-shelf components

  • Princess Bride
    game
    Weird Algame
    Heistgame
    Final Resistancegame
    Lexi Lightspeedgame
    Cosmic Cart Racinggame
    Ianperson
    Timperson
    Joshperson
    Kerryperson
    Justin Wiseperson
    Williamperson
    Jordanperson
    Pinball Expoevent
  • ?

    supply_chain_signal: Extensive visible inventory of components, playfields, and sub-assemblies organized by game type and staged for production

    high · Tour shows detailed parts shelving, playfield stacks, decal sheets, circuit boards, and pre-built sub-assemblies organized by game (Portal, Princess Bride, Heist, etc.)

  • ?

    technology_signal: Multimorphic emphasizes modular architecture with point-to-point cabling, proprietary sub-assemblies, and backwards-compatible upgrades

    high · Jerry detailing flipper module interchangeability, point-to-point cable system, RGB speaker panel upgrades, and 5-year R&D investment in proprietary technology