Tim is a multi-faceted pinball industry professional with roles spanning player, designer, and vendor work. He is a Stern Pinball designer credited with conceiving the upper scoop feature on RUSH Pinball (known as 'Tim's moat') and contributed iterative design improvements to the game. Beyond design, Tim is an accomplished competitive player who competed in the 2025 Concord Championship finals and has demonstrated expert-level strategy on Iron Maiden. He also works as a St. Louis-based sign maker/vendor with The Electric Playground, handling large-format printing, and has prior experience with call-out placement and light show work on Iron Maiden Pro.
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Tim was the lead developer on Rush pinball
Tim works in semiconductor manufacturing in New Mexico and does not attend Mezel Mods shows
IFPA is changing tournament rules for 2023 to require 100% point tournaments
Tim believes the new four-round, two-bank format at District 82 will be worth 112% under new IFPA rules
Stern designer who conceived upper scoop feature (referred to as 'Tim's moat'); contributed iterative design improvements
Tournament player competing in finals
Player 3 (or rotating player), scored 3 points in Game 2
Tournament competitor; finishes fourth place
Comic book collector and friend of Mike's; encountered sealed ROM action figure in England; familiar with Rom: Space Knight comic
St. Louis-based sign maker/vendor working with Electric Playground for large-format printing, formerly did corporate signage
No linked glossary terms
Tim won a side tournament at District 82 for the first time, earning approximately 27 points
District 82's side tournament will likely go away under new IFPA rules
The difference between a functioning and malfunctioning Kiss scoop is approximately an eighth of an inch in manufacturing
Tim beat Drew 6 out of 7 games in a best-of-seven match at Blackbird arcade
Drew's only win was Funhouse, the game where money was on the line
A distributor added a $300 Insider Connect upcharge to a pre-paid Star Wars: The Mandalorian machine
The Star Wars: The Mandalorian delivery was delayed from May through December
Code 0.97 introduces Shane Black Knight 2000 Wizard Mode with five difficulty settings (Extra Easy providing 4 knight letters spotted vs standard)
Last Chance feature is triggered on final ball by draining left outlane without ball saver lit, or right outlane before drain switch with Magna Save button activation
Extra Easy difficulty mode gives 4 knight letters spotted (vs standard), then 2 more for Retro Mode, then requires spelling again for Wizard Mode
Last Chance timer is configurable between 15-30 seconds with adjustments in menu settings
Tim is starting work at Tilt Cycle on Tuesday and has permission to stream there
Williams Same Player Shoots Again light stays illuminated until the next point is scored, not on drain
Bally and Gottlieb turn off the extra ball light when the ball drains
This design difference can lead to accidentally playing the next player's ball on multiplayer Bally and Gottlieb machines
Strata Flight does not have a shooter lane switch detector
Spanish Sagasas and Sonics machines with Williams innards exhibit the same Same Player Shoots Again behavior
Tim struggled with reflexes and self-esteem affecting his competitive performance
Worked on Iron Maiden for about one month; did call-out placement and light show work; moved to other role
Stern Pinball employee demonstrating John Wick gameplay and topper mechanics
Expert player featured in strategy video; demonstrates drop target priority strategy and Fear of the Dark stacking