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DEEPROOT DELAYS LAUNCH

Pinball News Website·article·analyzed·Sep 23, 2020
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Analysis

claude-haiku-4-5-20251001 · $0.023

TL;DR

Deep Root cancels RAZA launch 3rd time; reveals controversial PinBar tech amid professionalism concerns.

Summary

Deep Root Pinball cancelled its third major launch event for RAZA (Retro Atomic Zombie Adventureland) on September 21, 2020, hours before the public reveal, citing unfinished reliability and design issues discovered during a preview weekend with six invited media guests. The company's handling of the cancellation—relying on NDAs, leaking partial images, and using friendly media outlets to selectively disclose information—drew criticism for unprofessionalism compared to established manufacturers like Stern Pinball's polished launch strategies.

Key Claims

  • This was Deep Root Pinball's third attempt to launch RAZA and their product line (after cancellations at 2018 Texas Pinball Festival and 2020 planned pre-festival event)

    high confidence · Article documents three sequential cancellations with specific dates and contexts

  • The company cancelled hours before the September 21, 2020 public reveal after weekend guests identified reliability and design issues with RAZA and the platform

    high confidence · Direct statement: 'what this revealed was that the RAZA game and the platform on which it is built were a long way from being ready to be reveal, suffering reliability and design issues'

  • Six invited media guests (bloggers, podcasters, vloggers) were made into Deep Root's exclusive 'launch team' under NDA, preventing public disclosure of issues they identified

    high confidence · Article states: 'Deeproot Pinball has decided to rely on these six to be their launch team... No advance media material was sent out to other outlets' and mentions NDAs

  • The PinBar (touch-sensor lock bar display) poses design concerns: sharp corners risking hand injury and open tray design inviting spills and dirt accumulation

    high confidence · Detailed design critique: 'with no rounded corners it looks destined to cause hand injury' and 'forms a tray which looks like an ideal place to rest drinks and snacks which could spill'

  • RAZA will ship in three variants: base 'Arcade' version with conventional hinged backbox, and two higher-end models with elevated speaker/display boxes and wrap-around translite

    high confidence · Article describes: 'three planned variants of RAZA. The base Arcade version will feature a more conventional hinged backbox' while upper tiers have elevated design

Notable Quotes

  • “What this revealed was that the RAZA game and the platform on which it is built were a long way from being ready to be reveal, suffering reliability and design issues along with a number of unfinished or incomplete elements which would badly scupper RAZA's first public showing.”

    Pinball News (editorial analysis) @ Article body - pre-cancellation assessment — Core reason for third cancellation, indicating fundamental engineering/design problems despite years of development

  • “With just hours to go before the grand presentation, the whole thing was called off for a third time.”

    Pinball News (editorial) @ Article body — Emphasizes the last-minute nature of the cancellation and compounding credibility damage from repeated delays

  • “None have elaborated publicly on exactly what they thought was wrong with either the RAZA game itself or the design of the platform. That's likely due to the Non-Disclosure Agreement (NDA) most of them were required to sign before being admitted”

    Pinball News (editorial analysis) @ Article body — Highlights the silencing effect of NDAs preventing honest industry feedback and transparency

  • “First, with no rounded corners it looks destined to cause hand injury while playing for any length of time. Anyone who has played Stellar Wars or Pokerino knows how uncomfortable box-shaped lock bars can be.”

    Pinball News (editorial) @ Article body - PinBar critique section — Specific ergonomic design flaw with historical precedent cited from classic machines

  • “Contrast this to Stern Pinball's recent Avengers: Infinity Quest launch, where dozens of professionally-shot high-resolution images were made available, members of the design team talked about developing the game, there were gameplay streams scheduled, with complete feature details and prices for all three models and promotional videos all available on the company's website.”

    Pinball News (editorial) @ Conclusion section — Establishes industry standard for professional launch execution that Deep Root failed to meet

Entities

Deep Root PinballcompanyRobert MuellerpersonRAZA (Retro Atomic Zombie Adventureland)gamePinBarproductTexas Pinball Festival 2018eventTexas Pinball Festival 2020eventThis Week In PinballorganizationStern PinballcompanyAvengers: Infinity Questgame

Signals

  • ?

    business_signal: Deep Root's information control strategy (exclusive six-person media team, NDAs, selective outlet partnership with This Week In Pinball) prevents transparent industry feedback and damages credibility

    high · Article documents NDA restrictions preventing disclosure, leaked images contradicting official narrative, need for damage control via friendly media outlet

  • ?

    community_signal: Social media derision and loss of goodwill from third last-minute cancellation despite countdown campaign and six-person preview team

    high · Article states 'expected torrent of derision duly arrived on social media, with incredulity from those following the countdown'

  • ?

    design_philosophy: PinBar multi-touch display criticized for sharp corners causing hand injury risk and open tray design inviting spills/dirt accumulation; lacks aesthetic integration

    high · Detailed critique with historical references to Stellar Wars and Pokerino lock bar ergonomic issues; described as 'add-on' rather than integrated design

  • ?

    leak_detection: Leaked images from preview event surfaced on day of cancelled launch, revealing PinBar design and platform architecture despite NDA restrictions

    high · Article reports 'some leaked images from that showing did surface on the day of the third cancelled launch'

  • $

    market_signal: Deep Root's launch strategy heavily relied on social media hype and countdown campaign, creating expectation that backfired spectacularly when cancelled hours before reveal

    high · Article notes 'ran a tease campaign on their website counting down to the day of the reveal' and criticism that despite relying on social media, they 'need to become far more professional'

Topics

Launch event delays and cancellationsprimaryPinBar multi-touch display technology and design flawsprimaryDeep Root Pinball platform innovationsprimaryMedia relations, NDAs, and information controlprimaryManufacturing readiness and product development timelineprimaryProfessional launch standards and industry comparisonsecondaryCOVID-19 impact on industry eventssecondaryRAZA game design and three-tier product variantssecondary

Sentiment

negative(-0.75)— Article is critical of Deep Root's repeated cancellations, lack of professionalism in public communications, and design flaws in the PinBar. While acknowledging goodwill and genuine innovations, the tone emphasizes credibility damage, poor information management, and failure to meet industry standards for launch execution. The comparison to Stern's polished approach further amplifies negative assessment.

Transcript

raw_text · $0.000

Date: 23rd September, 2020 Deeproot Pinball’s CEO, Robert Mueller, promised to revolutionise pinball, and it’s true that this week’s launch of their new product line was in many ways unlike anything we’d seen before. This was the company’s third attempt to reveal their Retro Atomic Zombie Adventureland (RAZA) game alongside multiple other launch or future titles, as well as showcase the many innovations in how pinball is built and played they have been working on for the past four years. The first aborted launch was at the 2018 Texas Pinball Festival, where the Five Days of Deeproot was slated to steal the show and put the new kids front and centre of the pinball stage. Then, about three months before the show opened, the Five Days were cancelled. There would be no reveal, nor even any official company presence at the show. The second launch was scheduled for twenty-four months later, just before the 2020 Texas Pinball Festival. This time the plan was to have journalists, bloggers and podcasters from around the world descending on Deeproot Pinball’s San Antonio headquarters for a guided tour of the facility, reveals of their numerous upcoming games, a look at the many innovations incorporated in them, and a chance to question the designers, engineers, artists and management about the company and its products. Once the impact of Coronavirus on the impending launch became clear, with many of the intended guests either unable or choosing not to attend, the physical presentation was first converted to a virtual launch on the Internet, and then cancelled completely. Finally, Deeproot Pinball set a new launch date of 21st September, 2020. With an additional six months to really make their reveal something special, what would they show to wow home buyers, operators and players? They ran a tease campaign on their website counting down to the day of the reveal. ![One of the images from the launch tease](https://www.pinballnews.com/site/wp-content/uploads/comment/deeproot-delays-launch/06-deeproot-delays-launch.jpg) One of the images from the launch tease The weekend before the appointed date, six US-based internet bloggers, podcasters and vloggers were invited to the Deeproot Pinball facility to spearhead this launch alongside Deeproot Pinball’s own social media team. Unfortunately, what this revealed was that the RAZA game and the platform on which it is built were a long way from being ready to be reveal, suffering reliability and design issues along with a number of unfinished or incomplete elements which would badly scupper RAZA’s first public showing. With just hours to go before the grand presentation, the whole thing was called off for a third time. They posted the following notice on their website: ![The cancellation notice on Deeproot Pinball's website](https://www.pinballnews.com/site/wp-content/uploads/comment/deeproot-delays-launch/01-deeproot-delays-launch.jpg) The cancellation notice on Deeproot Pinball’s website The expected torrent of derision duly arrived on social media, with incredulity from those following the countdown that the event could be pulled at this late stage. Deeproot Pinball’s team expected as much, of course, but obviously decided it was preferable to cancel than to go ahead with what they had presented to their weekend guests. This latest cancellation was revealing in several other ways too. Firstly, Deeproot Pinball has decided to rely on these six to be their ‘launch team’, not just for RAZA but for the company’s new pinball platform and the many promised innovations it contains. No advance media material was sent out to other outlets and the Deeproot Pinball website – which was never exactly forthcoming about what the company was doing – actually contains less information about their upcoming RAZA game now than it did before the planned launch. Also, the company clearly thought their launch game was in a far better position for a public reveal than their guests did. None have elaborated publicly on exactly what they thought was wrong with either the RAZA game itself or the design of the platform. That’s likely due to the Non-Disclosure Agreement (NDA) most of them were required to sign before being admitted, but it’s clear that even after all the extra time they have had since the planned March reveal, there were still several fundamental issues the company needed to overcome. Some of these, it seems, they are were unaware of until last weekend. However, despite the desire to keep everything shown at the presentation under wraps, some leaked images from that showing did surface on the day of the third cancelled launch, and they reveal much about the direction the company is going with their new pinball platform. While there are several ‘love-it-or-hate-it’ new design elements, there are also some genuinely interesting and, dare we say, innovative features to explore. ![The side view of the RAZA game](https://www.pinballnews.com/site/wp-content/uploads/comment/deeproot-delays-launch/03-deeproot-delays-launch.jpg) The side view of the RAZA game Now, as with the previous showing of this game, it’s important to stress that this is not a production-ready sample. Several things will almost certainly change before it is made available to purchase, but we can see the direction the design team have taken and some of the new ideas they plan to introduce. ![The front view of the RAZA game](https://www.pinballnews.com/site/wp-content/uploads/comment/deeproot-delays-launch/02-deeproot-delays-launch.jpg) The front view of the RAZA game The most immediate change to standard pinball design is found in the backbox. The multi-tier design features a speaker/display box raised above the cabinet on two mounting poles, with an illuminated wrap-around translite box similarly mounted above. It subsequently turned out that this is only found on the upper two of the three planned variants of RAZA. The base ‘Arcade’ version will feature a more conventional hinged backbox instead, although it will have the same ultra-wide display. !The RAZA wrap-around translite The RAZA wrap-around translite This ultra-wide display panel is the same as the one we had previously seen at the Houston Arcade Expo show in 2019, but is now flanked by two small speaker ports on this higher-end model. How much sound can be pumped through these small grilles we will have to wait to find out, but on this display model they are joined by two further speaker grilles mounted at thigh-height on the front of the cabinet. These extra speakers are also upper-level additions which are not found on the ‘Arcade’ model. The innovation Deeproot Pinball is most proud of is found in place of the regular lock bar between the flipper buttons. This PinBar is another ultra-wide display incorporating a multi-touch sensor, allowing high-quality animations and information screens to be shown while letting players interact with the game’s features in numerous ways and operators navigate the extensive set-up, diagnostic and audit menus. As exciting as this new control surface could be, there are some fundamental issues with the PinBar. First, with no rounded corners it looks destined to cause hand injury while playing for any length of time. Anyone who has played Stellar Wars or Pokerino knows how uncomfortable box-shaped lock bars can be. That’s something which can be corrected, albeit at some manufacturing cost overhead when compared to a regular box shape. Second, it forms a tray which looks like an ideal place to rest drinks and snacks which could spill, while also collecting dust and dirt (not to mention viruses), making the touch surface far from attractive to use. It’s also not the most aesthetically-pleasing or integrated housing, looking more like an add-on than an integral part of the glass frame. The leaked images left far more questions than answers, and also left the six guests in the untenable position of being unable to share any of the information they learned over the weekend. What happened next looked like a panic move by the company to counter the negative reaction and speculation, as they used their favoured website, This Week In Pinball, to reveal some of those missing details which were presented the previous weekend. We advise reading it to learn more about the current state of the Deeproot Pinball platform and details of their planned upcoming titles. ![This Week In Pinball's article](https://www.thisweekinpinball.com/deeproot-pinball-platform-pinbar-pinarmor-ecosystem-future-games-and-future-plans/) This Week In Pinball’s article Deeproot Pinball also allowed the other five guests to discuss what is revealed in this article in their podcasts or vlogs, although they still couldn’t discuss anything not covered or anything previously advised as not for publication. The This Week In Pinball article includes many more pictures and much information about the platform Deeproot Pinball have been developing, but doesn’t discuss most of the problems which caused the launch event to be pulled at the last minute. Nor does it examine how the RAZA game itself had moved on from the version shown in Houston. Another of those present at the preview, vlogger Cary Hardy, showed some video of the game and the PinBar in particular in his most recent edition. VIDEO Even with the information which has been published, this cannot be considered a proper launch for Deeproot Pinball, their pinball platform or their first game release. Two images leaked out, partial details and some rough images have been made available though ‘friendly’ outlets which are still muzzled as to what they can say, while the company’s own website merely shows an apology caption. Contrast this to Stern Pinball’s recent Avengers: Infinity Quest launch, where dozens of professionally-shot high-resolution images were made available, members of the design team talked about developing the game, there were gameplay streams scheduled, with complete feature details and prices for all three models and promotional videos all available on the company’s website. We really do wish Deeproot Pinball all the best with their new platform, their launch games and future titles. There’s a lot of goodwill available for a company who can produce innovative and attractive pinball machines to move the industry forward. But, for a company putting so much trust in social media to promote themselves and their products, they need to become far more professional in their public and online presence if they want to be taken seriously and become the credible and much-needed alternative to the established players they aspire to be.
Houston Arcade Expo 2019
event
Cary Hardyperson
Stellar Warsgame
Pokerinogame
  • ?

    community_signal: Deep Root's CEO Robert Mueller and leadership discovered fundamental platform issues only during final preview weekend despite four years of development, indicating gaps in internal testing/validation

    medium · Article notes company 'clearly thought their launch game was in a far better position for a public reveal than their guests did' and 'Some of these, it seems, they were unaware of until last weekend'

  • ?

    product_strategy: RAZA launch cancelled for third time (2018 Festival attempt, 2020 pre-festival virtual event, 2020 September 21 live event) due to unfinished reliability and design issues

    high · Three documented cancellations spanning 2+ years with explicit statement of technical unreadiness discovered during weekend preview

  • ?

    technology_signal: Deep Root introducing novel multi-touch PinBar control surface as flagship platform innovation, replacing traditional lock bar with interactive display and sensors

    high · Detailed description of PinBar as 'ultra-wide display incorporating a multi-touch sensor' for animations, information screens, and player interaction