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DPP #219 "Are connected apps the way forward? Accessories and other stuff!"

Don's Pinball Podcast (regular feed)·podcast_episode·30m 3s·analyzed·Dec 4, 2025
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Analysis

claude-haiku-4-5-20251001 · $0.034

TL;DR

Stern accessories delayed, app competition emerging, cabinet construction quality concerns.

Summary

Don discusses the delayed release of X-Men pinball accessories (toppers, art blades, shooter rods) arriving nearly a year after game launch, criticizing pricing and comparing to competitor strategies. He analyzes emerging connected app platforms (Plunger, Pin Access, Scorebit) as potential alternatives to Stern's Insider Connected, and raises concerns about cabinet construction quality changes in The Walking Dead (first full Spike 3 game), questioning whether simplified joinery represents a cost-cutting measure.

Key Claims

  • X-Men accessories launched nearly exactly one year after the game's initial release

    high confidence · Don reviewed photos from one year prior and confirms the timeline matches his accessory production from last year

  • X-Men topper costs $1,600, representing a significant fraction of the game's total price

    high confidence · Don explicitly states the price and expresses concern about value proposition

  • X-Men shooter rod (still in development) will feature a Cerebro control rod design with lighting, priced at $199

    high confidence · Marketing email confirmation received by Don with product details

  • Spooky and Jersey Jack launch toppers at game release; Barrels of Fun brought Labyrinth topper out quickly but Winchester and Dune toppers still not seen

    high confidence · Don's direct observation of manufacturer patterns and community knowledge

  • The Walking Dead is the first fully Spike 3 platformed game to come out of factory

    high confidence · Don reports photos from Elk Grove factory and operator feedback

  • Stern changed cabinet construction from rabbit joints to butt joints, appearing to be a potential cost-cutting measure

    medium confidence · Don's visual inspection of photos; acknowledges uncertainty and wants hands-on confirmation

  • Hexa Pinball's Plunger app requires only hosting fee share (hundreds of dollars, not thousands) to license to manufacturers

    high confidence · Direct conversation with Antoine at Hexa Pinball; Don tested QR-code integration at Expo

  • Pin Access app allows credit loading and real-time feedback display via phone on glass, potential Insider Connected alternative

    medium confidence · Don observed at Expo; characterizes Turner Pinball as 'tech company' rather than pure pinball manufacturer

Notable Quotes

  • “this thing costs over a thousand dollars can you at least expand to include the width of the back box”

    Don @ early segment — Core criticism of Kong topper design waste and value proposition

  • “I'm a sucker for interactivity. I do love that.”

    Don @ mid-accessories section — Explains his acceptance of premium topper pricing if functionality justifies it

  • “It was George Gomez. It was lit well. He's in his workshop working on something... Transformers, the pinball experience. It was honestly very exciting.”

    Don @ Transformers teaser discussion — Enthusiastic response to marketing approach; later realizes it's recycled 14-year-old footage

  • “I thought they put george in a wig and uh you know we're doing this retro throwback thing it turns out it came out like 14 years ago”

    Don @ Transformers revelation — Demonstrates how recycled content affects hype narrative

  • “if I get this game every game I play on it it like it doesn't matter because I'm not logged into it but now that we're seeing the standards being raised so much by third parties it's becoming less and less of a focus”

    Don @ connected apps section — Explains Insider Connected's previous monopoly power and how competition is changing evaluation criteria

  • “I want to make sure that I can take this thing and really roll it down a hill end over end and have it arrive unscathed”

    Don @ cabinet construction section — Articulates durability concerns driving operator/location requirements

  • “the problem is, of course, the code and the accessories aren't where they need to be until like a year later”

    Don @ closing reflection — Key industry problem: launch timing mismatch between game and complete package

Entities

DonpersonX-MengameStern PinballcompanyKing KonggameTransformersgameGeorge GomezpersonThe Walking Deadgame

Signals

  • ?

    business_signal: Game launch incompleteness pattern: code and accessories unavailable for 6-12 months post-release, undermining Don's rotation purchasing strategy and creating value loss

    high · Don: 'the problem is, of course, the code and the accessories aren't where they need to be until like a year later. So a lot of games that I had, Foo Fighters, John Wick, X-Men, it came and then I was satiated with it. And then it left, and then later on there were big code updates'

  • ~

    sentiment_shift: Emerging enthusiasm for third-party connected app platforms (Plunger, Pin Access) as viable alternatives to Stern's Insider Connected monopoly; language suggests community satisfaction with diversification

    high · Don: 'There's like multiple other apps and opportunities now with different entry points... I'm excited. There's like multiple other apps and opportunities... I think the competition is a fantastic thing'

  • ?

    community_signal: IO Arcade Madison and similar locations receiving early production games; established pattern of certain venues getting first access to new releases for operator/community play-testing

    medium · Don: 'I've got to go out there and check this out... They seem to get one of the earlier games as soon as a new game comes out'

  • ?

    competitive_signal: Turner Pinball characterized as 'pinball tech company' rather than pure manufacturer; Pin Access app functionality (credit loading, real-time feedback) positioning as potential Insider Connected competitor

    medium · Don: 'while he does make pinball machines, and he's a hell of a guy, I don't know if he's so much a pinball company as a pinball tech company. Because this app is phenomenal.'

  • ?

Topics

Accessory launch timing and pricingprimaryConnected app platforms and market competitionprimaryCabinet construction quality and materialsprimarySpike 3 platform rollout (Walking Dead as first full implementation)secondaryMarketing strategy and hype building (Transformers recycled footage)secondaryGame rotation purchasing model viabilitysecondaryCompetitor topper/accessory launch strategies (Spooky, JJP, Barrels)mentionedHomebrew integration with commercial platformsmentioned

Sentiment

mixed(0.35)— Don expresses enthusiasm about connected app competition and marketing creativity but frustration with accessory delays, cabinet construction apparent downgrades, and systemic game launch incompleteness (code/accessories lagging). Appreciation for specific manufacturers' practices (Spooky, JJP, Dutch Pinball) balanced against concerns about Stern's direction.

Transcript

groq_whisper · $0.090

Are you ready for some pinball action? It's Don from Don's Pinball Podcast. Hello to all the new listeners that I've been getting. Really glad you guys are here. We're going to talk some pinball nonsense, beginning with some X-Men topper stuff, and we'll get into the state of pinball as I see it. Come sit in my brain. Let's go. You're a wizard, Harry. That's damn right, Hagrid. I'm also a weary wizard, man. Back from the road, frozen in the ice from the, not the Pacific Northwest. What's the opposite of that? Somewhere up north in New Robert Englunds. New Brunswick, I think they call it. And then I come back to Wisconsin. My snow's covered in car. I didn't bring a snow broom. somehow i clawed and crawled my way back here and now i'm just trying to get back into the current here like what's current in pinball what are we arguing about and then here it's dropped in front of me courtesy of nap arcade and the internet in general we got the x-men accessories is anybody else as surprised as i am these were teased teased by way of like early release from stern a couple weeks ago uh i think we saw exactly what we saw then i'll start with the good here and i'll start with a topper so we start at the top and work our way down we got an x-men topper here it's fine those are the good parts about it i like that it goes the entire breadth of the top of the game cartridge the backbox uh when you look at the stern kong topper that we just got for some reason it's only about 60 of the size of the width of the top of the game and it's like you could stretch that out keep the kong animatronic the same size but make the marquee or some embellishments or something at least go coast to coast it's like a tiny little lunchbox sitting up on there you know what happened there you got like like wasted space this thing costs over a thousand dollars can you at least expand to include the width of the backbox i mean let some palm trees up there like some crowd or some oh my goodness i just i just it just occurred to me there were probably spotlights rotating mounted electrified motion spotlights in either side of that marquee that would kind of race around your game room how sick would that have been didn't we have that on led zeppelin why can't we get two of those little servo assisted beauties uh on this multi-thousand dollar at least multi-hundred dollar topper i bet they were there and then they got removed and they just left everything the same scale uh that that's that's disappointing that's disappointing speaking of disappointing x-men topper here reminds me of a billboard on earl lobronson memorial highway in casimi florida right outside of disney world still there to this day Been there at least 20 years that I know of and would slowly rotate between like, man, it was when Universal's Islands of Adventure was new because it was actually a Spider-Man that was on there. So there's your Marvel connection. Now, I don't hate this thing. I think the concept is cool. I like how it rotates. And the best part of the first party Stern Toppers is that light interactivity that you have with the game that I haven't found a way to match without making a node board of myself. So I get that. The thing is $1,600, though. So, you know, the game is like a heavy fraction of the entire game price. So value wise, is it there? What do we get? You get two sets of plastics that they hopefully printed and cut on site assembled with what looks like a metal back plate. You're going to get that metal base plate. It's going to have ease of attachment and it's going to have a cat five cable. And then, you know, the other attachment that's in there, the power of the thing. And there you go. At least it does something, which is cool. I saw somebody, I think it was maybe in discord or somewhere that mentioned like, what if this billboard would kind of collapse forward revealing like a sentinel behind there with eyes that would like turn and look around you know what if they took a couple of those spotlights that they took off of the kong topper and put them back here so there'd be like you know x-men search lights or something or like spotlights for sentinels going around your game room creating like a moment um you know i i think that would have made it more palatable given the price but like i mean i don't hate what's here as far as like as a product at least it goes the full width of the backbox but then when you figure in the price like this is kind of a big ask i am glad that they didn't just put an lcd screen up there though i do like physical rotational motion components and this thing has it you can call it an animated topper for sure even though it's just showing it's just static comic graphics or whatever but you know you get the billboard topper there it is reminds me of florida uh it's kind of downhill from there i mean i don't hate the art blades of course those are fine uh the side rails now i was thinking about this today and you know somebody else made the same idea like i could take a two dollars and 50 cents of my time uh get a hole saw cut it out there put a cardboard backer sticker and achieve the same effect with just normal premium armor that you can get on pinball life or wherever um but ultimately that requires you know time you got to go out in the garage and actually do this thing and for a lot of people um their time is valuable right it may be worthwhile to say you know what i'll pick up an extra shift this week and then just buy all the x-men accessories and then i'm done my distributor will ship them to me. I will install them, and that's as far as I have to go, and then I've got the completed look. And I think that's probably the market for who's buying these things now. You know, someone like me, a little handy. I like to, you know, at least try to replicate things myself. This is just dead easy. It's a hole saw and then a sticker, and you're done. That's all you got to do. I've got some Cab Custom custom printed armor or custom cut armor with a gambit on one side, Rogue on the other one, with some matching hinges. They're still bare metal. I don't have a use for them, so I'm offering them up for $200 for the bundle. I've got two of them. If you want one, holler at me, Don's Pinball Podcast at gmail.com, and take them to your local powder coater and get them any color you want, and they will definitely look better than this offering here. And I think I'm coming in cheaper, and you get hinges too, which is amazing. Moving on down, I don't hate the Art Blades. And then when it comes to, we'll skip the speaker lighting system. When it comes to the shooter rod, I do have confirmation. A marketing email went out today, and I'm still on the list, thank goodness. And I was able to get the whole rundown of all the accessories, including a little blurb that I threw over on my Patreon when I got it, that there's going to be a shooter rod for this game. It's still in development. So that's got to mean it's going to be earth shattering when it comes out, right? But apparently it's going to look like a control rod, like a control stick on a panel for Cerebro from the X-Men universe there. And it's going to light up. So we've got confirmation of light up. What I'm picturing, they didn't send us a picture or anything. They didn't send us a price, $199. These do come with the mounting plate, too, for ease of install. There's already springs and such in there, so essentially just throw it in. It's three screws and you're done. So maybe this will be like an acrylic knob with a backplate sticker that looks like a panel, and then you're, like, grabbing a control rod and shooting the ball. That's cool. That's cool. I can get with that. Maybe it'll be a clear acrylic so the LEDs can shine through and change the color. So Danger Room, it's all red. And when you're in the future, it's got some purples in it. So maybe there'll be color-changing LEDs that are in that thing. Fun. That's okay. $199. Again, pick up a shift, buy all the accessories, deck out your game. That's who's getting this, to be honest. At this point there shooter rods as low as in the third market If you want to just put something that non in your game without breaking the bank there a lot of stuff all over Pinside I think my X shooter rods are still on Pinside for cripes sakes And I send you one today if you want It a Sentinel head It kind of cool It came out It multicolored I dig it It's available in two colors even because, you know, I got a complimentary game room and such. So we got those accessories out like almost exactly a year. I looked a year ago in my photos and I had my X-Men because I was looking for a photo of my shooter rod that I made. And it was this time last year I was making those. I think back to all the things I've created over the year and I've leveled up some skills as you make new things occur to you and I'm just super happy with how this whole thing's been going but one year from accessories, I'm hearing a lot of this from the community why aren't these available at launch? I know Spooky's really good about doing toppers at launch now which is the cornerstone of the whole thing Jersey Jack's been doing that as well Barrels of Fun seemed to be hitting it because they did bring the Lavin topper out fairly quickly uh with the launch of the game still haven't seen the dune topper or the winchester topper i hope they do a really cool winchester topper well what if there's like ghost effects up there as well man like surprise us hopefully they're baking something super cool i don't have any insight into it but i'll see if i can needle some people for some info going forward but yeah why are we waiting a year for these things is it is it strictly the licensing maybe so much work needs to be done in the game just to get it ready for launch and then they prioritize you know code They prioritize improving gameplay. And then they turn around and go do accessories later, knowing that that's like, you know, down the road, you know, whatever it is. So we know who's going to buy these things. Everybody knows what we think about them. I don't think this thing is leaps and bounds above Kong that we just saw, or even Venom for that matter. So when it comes to Stern toppers, I'm seeing at least some consistency. They're consistently high price, consistently plastic, but at least there's some motion up there. I'm a sucker for interactivity. I do love that. When the Rush topper came out, and that was an expensive topper, but I saw gears moving, I saw a dial in the middle, and I saw new gameplay that came locked with it. I was here for it. Dungeons & Dragons, I'm assuming, is going to be next for the accessory merch drop. And we heard during the game launch, which again, that was probably a year ago, that they were working on a functional mimic chest. It was actually going to be in the game itself, and then they didn't have room to do what they wanted to do with, I guess, so we got a flat plastic. and then now there's going to be like an animated mimic topper with dnd so that's exciting maybe even a new character you know you gotta pack as much value in here as you can i know people don't like to have dlc locked behind accessories but if it's uh if it's like game changing it's going to be in the code you would think so at least just add some bonus stuff to this topper for making this huge purchase um you know and i think that's like a potential potential difference that could make it worthwhile going with something over like a less like a far less expensive third party i made a sentinel topper for a couple of people i charged 450 for it and it lights up and all kinds of stuff even has some motion uh you have to add your own servo but it does move so that's kind of cool moving along uh let's talk about this trailer so i woke up this morning and again i'm trying to get caught back up with everything that's going on into pinball and then what do i get but a friend of mine had messaged me this Transformers trailer. And I'm watching it like, look at this. Look at this, Stern. They're staying ahead of everything. Walking Dead was barely getting out of the factory now. And we're already teasing the next release, the one that's supposed to come up next month, the one that's supposed to debut at CES. We all saw that AI-generated ad for the new Transformers game. And then, like, here's a teaser trailer. And then it's the best teaser trailer from Stern I think I've ever seen. It was George Gomez. It was lit well. He's in his workshop working on something. He hears a noise, goes down the hall, and all of a sudden there's a transforming pinball machine over there, like perfectly on point. Are you an Autobot? Are you a Decepticon? Transformers, the pinball experience. It was honestly very exciting. And then I found out that that was actually 14 years ago from the original George Gomez machine, Transformers, that came out. Remember that game? There's one of those in Wisconsin Dells with so much grime on the play field that you cannot even see the inserts. They barely a little flicker there like an aeronautic beacon on a foggy morning is what it looks like. It's crazy how much grime is in there. But, yeah, he was responsible for that game, and that's where this thing came from. At first I was thinking maybe this is what Jack Danger was talking about when him and Gary Stern were over at the Dutch Pinball Open, talking about we're going to reveal a game early and let people kind of follow through the development process, something that is not done in pinball at all. I think Pinball Adventures is the only company that's come out and said, this is our plan of what we're making, and let's follow along. I guess Deep Root did also, but then that wasn't really a pinball company, was it? Regardless, I thought that's what we were seeing, like the first parts of the teaser and then nothing but building hype up to the release of Transformers. How fantastic would that have been? At least nice to see how this is received by the community. Does it build more hype for the game and lead to better sales and a better relationship between the community and the company? or does it kind of kill hype and then by the time the game's released we don't care i think this is a good experiment to find out because what if this is a great way to hype up a release in anticipation of it coming out let the company get an idea of how hyped the community is for it and let us you know get an idea of what they're making so that it takes some anxiety out of our purchasing plans you know because when we buy one of these things you know of course we buy a game because we're excited about it but as soon as we put down that deposit if something else comes out the next week we're going to feel bad like oh my money's tied up into this game and this looks even better like there's always that anxiety that nuance that exists there i think this would solve that you know maybe don't reveal the whole game but let us know like kind of what you're thinking leading up to it so it can really be an event at least we have a sense on what we're buying um so i thought it was that i thought it was i thought they put george in a wig and uh you know we're doing this retro throwback thing it turns out it came out like 14 years ago and then now i'm finding out I think Stern posted that themselves. So is this a little bit of them reaching down their noodley appendage just to kind of prod us along and see what our hype is for anything? I'm here for it if you want to market things in that way. Just this little bit of music and then a slow fade to a reveal of a graphic saying next week this is coming out. I mean that's fine, but it really doesn't build the hype like this thing did. It was like a little featurette, man. I dug it. I was here for it. So I was feeling super good and super hype on Transformers. in my brain i'm thinking great i held on a walking dead i didn't get it they're getting shipped um you know the cabinets look like they're from ikea now so i'm glad i didn't get that and now i can put my focus squarely on transformers and start getting my body ready you know it's not pokemon you know i'm not going to be disappointed when transformers comes out instead and then find out that this was a 14 year old reveal trailer and it's like gosh what's even happening guys i'm trying to get cod back up into the world after just being you know gone on the road catching fractions of things here and there, you know, shifting priorities. So I'm doing it. I'm trying to get back into it. And so I have a question for you guys, because this has been coming up. I've been talking to some industry peeps behind these connected apps that are coming out. Now, we all know that Insider Connected is like the industry absolute standard of like logging into a game and you're taking charge and control of your achievements, seeing where your points are, battling your friends and things and like all the potential that's locked in there to the point that for the last several years you know i hesitated when it came to a non pinball machine to buy because it like well if i get this game every game i play on it it like it doesn matter because i not logged into it but now that we seeing you know the standards being raised so much by third parties it becoming less of an less of a focus but it was still like that linchpin thing that kept me on team stern but now we're seeing a whole host of others enter the chat now scorebit had been there as like the only other option really and i never really got into it uh with the jersey jack machines and everything and then it seemed like jjp were going in their own direction and dropped score a bit well we just haven't seen anything else any movement on there from the jjp front but they're not the only players anymore uh hexa pinball these little little company from the south of france came out with plunger p-l-u-n-g-r uh they left the e off at the end there for for aesthetics uh you can download this free app and then the way it works with their machines i got to try this on spacehunt.expo. It was also available on Ernie's Homebrew for Monsters, Inc., of course, also. And when you start the game up, there's a QR code on the screen just as soon as you press start. And you can open your app and with your camera scan in and then it will connect to your phone or device. And then as you play, your score will be saved in the app forever. I'm able to open that app and find out every time I played Space Hunt and Monsters, Inc. at Expo even. And so I've been talking with Antoine over at Hexa and apparently they want to make this platform available for anybody and I'm thinking okay well what's the buy-in and it turns out I think they just want a share of the hosting fees for this which is in the hundreds of dollars not you know thousands or anything and this can be a way that really any company can add this functionality to their game or so the fact that anybody even a homebrew creator can add some functionality now that's super fun so I really dig that uh Turner Pinball was showing off his pin access now I mentioned before when I talked to him as early as the first time Ninja Clips showed up at Expo that he was really trying to work with this functionality. And I still think that while he does make pinball machines, and he's a hell of a guy, I don't know if he's so much a pinball company as a pinball tech company. Because this app is phenomenal. This is really this guy's wheelhouse. So when it came to pin access, it did a lot of cool stuff, including I think it has a way to interface with the machine as far as adding credits and things So you can load up credit. You can be rewarded with credit. Connect to the machine and then add that on location. It kind of took the functionality of the pin bar, which was, I mean, it was a concept for sure from Deep Root, although it was hard-coded into the actual lockdown bar, which had these, like, 90-degree corners, didn't look comfortable at all. So this is a way that you can pull up the pin access on your phone, log into your game, and then you set the phone down on the glass there by the lockdown bar, and it will display, like, real-time feedback information and things right there. So that's a way that if this can, I'm sure this is also looking at being added to other companies' equipment. This is a way that you can kind of standardize across platforms, you know, one uniting interactive login app that really, I think, could challenge what we're seeing with Insider Connected. So pin access, I'm very kind of excited about seeing this show up at more places. And from what I'm hearing, talks are happening. So I'd love to see more of that, you know, just as a counterpart, because I love the functionality of Insider Connected. I want to see that more often, and I don't think Stern is in the mood to license it to other companies. But something like Pin Access could fill that void, right? And then it leaves us with Scorbit, which sounds like they're rallying back. Of course, Scorbit was sponsoring the media mixer that happened just prior to Expo. I was in attendance there having some of that same, what was it, buffalo chicken-flavored cauliflower or whatever they serve at Interium. But thanks, guys, for hosting the party and bringing everyone together. There's tons of cool giveaways. Media Mixer. If you can grab a ticket, go to it before Expo. It's a super fun time over there in Interium. And there's also games available, of course, and a bunch of pinfluencers to talk to. Pinball celebrities, I guess. But it's mainly for the food and the drink tickets, so thank you, Scorbit. So I still haven't had a chance to really see what Scorbit functionality is like. I think I could have put it on my Guns N' Roses back in the day when I had it, but now it seems to be just devoid from Jersey Jack. So I'm hoping to hear back from them like where they're at, like what their scope and scale is as far as interactive interactivity. But I want to know from everybody else, what do you guys think? Do you even care about this interactive portion or logging into your game is just one extra hurdle? Or you just want to go throw quarters in Whirlwind and just like rack up billion point scores because you guys are mad men and mad women. Let me know. So we'll see what happens when we get back with score a bit and where they're at. But I'm excited. There's like multiple other apps and opportunities now with different entry points. It looks like plunger is a very simple entry point, low cost added on there, get some basic functionality. And, you know, it's fun to open up the app and like look back at my score for Monsters, Inc. Man, Ernie's game that was over there that I played a freaking homebrew has like interactivity in an app. That was super cool. And then I'm really excited to see where pin access goes and then how score can enter the chat and how all this could then be a counterpoint to what Stern's doing. And then they can say, you know, guys, hold my beer. We're going to release like, you know, online leaderboards where you can battle in real time against other people and just completely blow the thing up. I'm here for that. I think the competition is a fantastic thing. Speaking of competition and woodworking and cabinetry, I got some photos finally from one of the first premium The Walking Deads to come out of Elk Grove, Illinois, in the factory. And it's out on location. Shout out to IO Arcade in Madison, Wisconsin. One of the cool places that I go hang out. Great little pin bar. A lot of retro games. A lot of pinball. Some tournaments. Some good times. And a big Lebowski. What more could you want? They seem to get one of the earlier games as soon as a new game comes out. It's there. If you want to go play a Dune locally, at least locally to Madison, Wisconsin, it's right over there. So, cool place. I've got to go out there and check this out. Got some photos from the operator there. And I'd heard this from other people. Now, The Walking Dead is the first fully Spike 3 platformed game to come out. We saw the first glimpses of that in Fall of the Empire, the Star Wars game that came out. As far as the new speakers and the lights and stuff, this game, this Walking Dead, has the new cabinet style, which has been a little mixed. I didn't like, and I get the reason for it, but they repositioned and redesigned the hinges on the side. And I've kind of grown accustomed to the uniform look, which gives you a lot of space to put on custom hinges that have, you know, different custom cut graphics in them with backing paper. So they're shiny. These are tapered weird. And I think the way that they did that is to make it easier to take the armor on and off without having to disconnect the hinges. Now, there's two bolts in the backbox and the hinge just comes down and you have full access to the side armor. But maybe a lot of people don't need to do that. I've done this 10 times, so it's easy for me, but maybe it's a hurdle for other people. so now it's it's not it's barely an inconvenience you don't have to take off the hinge now to have full access uh to the armor now you could always just pull the pull the backbox forward a little bit you'll be able to get it out that way too sometimes it required a partner sometimes not well whatever the ease is there now um but the cabinet itself is built different uh this is a ten thousand dollar product a seven to thirteen fifteen thousand dollar product i want it to be like a well-made piece of furniture, honestly. And I want it to hold up on location. I want to be able to use a lift cart to grab this thing from underneath and not worry about particle board you know a screw get busted loose or busting through the melamine or something So up until now these things were built like true cabinets with mainly rabbit type joints This is a sort of a compound 90 degree joint that you would put on these plywood panels. And so they'd fit together and really lock solid. I used the rabbit joints when I built my homebrew where I was able to cut these things out, get them all routed how I want, fit them together solid, clamp them with glue, and then go around with Brad Nailer and make the thing just like a rock-solid box. Dutch pinball, if you ever get a big Lebowski, take the lockdown bar off and take a look at that joint. If you care about cabinetry and woodworking, that's a fantastic-looking compound mitered edged rabbit joint that's in there, some kind of hybrid thing. Fits together like, oh, it just looks great, man. my inner carpentry has gone nuts for it. Well, these new games seem to be just kind of butted up against each other. And I hope that's not the case. Maybe there's kind of like some kind of tongue and groove or biscuit joined or dowel rotted and glued assembly process. But from what it looks like, it's really just the butt ends of the plywood just kind of brought together. There's got to be some kind of fastener assembly that's in there. Maybe we'll find out going forward. But from just looking at it, it looks like a big step down from what we had. And what we had seemed to work really good. So I need to get my hands on a cabinet and really kind of go through it. I would love to see, Stern Pinball, if you were listening, a making of. Take us over to the woodworking shop and show us the cutting and milling and assembly of the cabinets themselves. That would be a fun Factory Friday video to see just so we can get an idea of how these things are put together. Maybe they're super strong biscuits or like, you know, hidden finger screws or something. I forget what you call it when you drill at a shallow angle and then put bolts in that way so it's like an invisible type fastener for corners. I'm curious now. My inner cabinet geek is going off. How are these things actually locked together? I want to make sure that I can take this thing and really roll it down a hill end over end and have it arrive unscathed. I want to make sure it can go in the back of a delivery truck and come down okay and be lifted up and then revert without getting scratched up, bagged, dented, or otherwise punctured. I don't want screws coming through the melamine slice that's on there. I'm really curious about it. And so hopefully I can get down there to Madison and get some hands on. Plus, I still want to play this dang game. Other things that we're coming up to, some questionable Mylar situations. I don't know. I've got to see these things in person. Generally, I think a lot of the online hype and hate is overblown, even when there are definite problems. They're always less severe when you actually see them in person. And once you hear the rationale behind it, a lot of times these things just seem to make sense. So there's been a change in the cabinet, and I'm not sure I have enough information to know how to really feel about it yet. But when I have decided or I hear something new, I will report that back to y'all. So where are we at now with pinball? I know for the last few years I've been trying to do this thing where I want to try to have the newest game when it comes out. I had this idea of what if I could have a rotation system, buy a new Sternen box, play it. When the next one comes out, sell that one. Use the proceeds towards the new one. Just keep a rotating spot. So at least I could play everything. And that seemed to be – it was definitely an idea. The problem is, of course, the code and the accessories aren't where they need to be until like a year later. So a lot of games that I had, Foo Fighters, John Wick, X-Men, it came and then I was satiated with it. And then it left, and then later on there were big code updates that now I need to go on location and play. The other part of that is the whole value proposition. I mean I was losing money every time I did this. I was counting it as cash towards the hobby, you know, but then it got to be a little expensive, and then things were happening so fast that I don't think I could keep up with it anymore. And then now I'm looking at games like Evil Dead, which is just skyrocketing in value. Beetlejuice selling out before it's even released and now up in value. Winchester Mystery House doing the same thing. And this trend looking to continue, I'm thinking I'm reaching a point where when it comes to new in-box purchases, games from companies like Spooky, from Barrels of Fun, from even Jersey Jack now seem to be where I need to be going for my new in-box purchases. And then for my location play, I think that's where the new Sterns are really going to come through. It seems like Sterns really making games now for the location. I'm hearing that Fall of the Empire, while not that robust in terms of layout and cerebral programming as far as making the layout, I hear it's doing great on location. I heard that a game like John Wick did great on location, particularly when there were those contracts. And I think it's because those are games that weren't celebrated by the home buyer, weren't sold out right away. And so now since we don't own those games, we now go to locations, and those are the ones that we dump $10 in over an hour or two hours or so. So I think now Stern is really making the games for the locations, keeping the locations alive, where the new in-box home buyer, we don't have to worry about the toppers. We don't have to worry about the shooter rods coming out a year later. We can be busy getting the latest and greatest from these boutiques and hunting them out and trying to get our name on early lists and celebrating when we can get them. And maybe instead of losing that money on the Stern purchases, we can lose that money instead on the scalpers that we need to pay to secure these awesome games. And then when we get them, we want to keep them. And we know that games, as far as like what Barrels of Fun is putting out, what Spooky Pinball is putting out, we're getting great post-launch support in terms of code updates. There's code updates for Halloween and Ultraman that came out this year, for crying out loud. So we're going to see like robust things added to these things as time goes on and like constant return on that initial purchase that we made in terms of pinball fun. So going forward to 2026, what it looks like right now is the rift that's happened has really been to favor locations when it comes to Stern games and favor the others when it comes to home. How fun is that? Like now I have even more of a reason to go back and hang out at IOW Arcade in Madison because that's going to be my walking dead stop. Or maybe one of the other places, Kickback Cafe just opened up and is expanding rapidly over in the Madison area as well. So that's super fun. I get to go out and play the best of Stern Pinball, the brand new stuff, hopefully with the toppers and all their accessories on location where I can have the other cool stuff at home. And those accessories are usually available a lot quicker anyway. I think that is awesome. Am I wrong? Am I totally off base? Let me know. Don's pinball podcast at gmail.com. And when I know more information, we will reconvene. Hit me with some chip tunes. That email once again, Don's pinball podcast at gmail.com. If you want to get new stuff as soon as I hear it and other fun quips and whatever's patreon.com backslash Don's pinball podcast. Great way to do it. Follow the Facebook page and the YouTube page because we're always putting content up there, at least when we're in town. I'm exhausted. I'm working too much. But that is finite. This new year, it's all going to come together. We're going to play some pinball, man. Be cool, guys. I'll talk to you later. you
Spike 3
product
Hexa Pinballcompany
Plungerproduct
Pin Accessproduct
Insider Connectedproduct
Scorebitproduct
Turner Pinballcompany
Spooky Pinballcompany
Jersey Jack Pinballcompany
Barrels of Funcompany
IO Arcade Madisonorganization
Ernieperson
Antoineperson
Dutch Pinballcompany
Jack Dangerperson
Gary Sternperson

design_philosophy: Accessory maker community (Don, custom topper creators) producing competitive alternatives to Stern official accessories at lower price points; sustainable cottage industry forming as counter-market

medium · Don offering custom art blades for $200 vs. Stern pricing, plus mention of Sentinel head toppers available on Pinside and custom shooter rods

  • $

    market_signal: Stern's Transformers teaser trailer (14-year-old George Gomez footage) demonstrates creative marketing approach but undercuts hype when authenticity questioned; Don excited by format despite retroactive nature

    medium · Don's initial enthusiasm: 'It was honestly very exciting' vs. deflation upon discovery: 'it turns out it came out like 14 years ago and then now i'm finding out I think Stern posted that themselves'

  • $

    market_signal: X-Men topper at $1,600 represents substantial fraction of total game cost (~$10k-$15k range); Don questions value proposition vs. custom alternatives

    high · Don: 'The thing is $1,600, though. So, you know, the game is like a heavy fraction of the entire game price. So value wise, is it there?' and 'I could take a two dollars and 50 cents of my time... and achieve the same effect'

  • ?

    announcement: X-Men shooter rod (Cerebro control stick design, light-up feature, $199 price) confirmed via marketing email; still in development stage

    high · Don: 'A marketing email went out today... I was able to get the whole rundown... there's going to be a shooter rod for this game. It's still in development' with specific details on design and pricing

  • ?

    product_strategy: X-Men accessories arriving approximately one year post-launch; established pattern of Stern delaying topper/accessory releases vs. Spooky and Jersey Jack launching at game availability

    high · Don's direct comparison: 'I looked a year ago in my photos and I had my X-Men' and 'I'm hearing a lot of this from the community why aren't these available at launch? I know Spooky's really good about doing toppers at launch now'

  • ?

    product_strategy: Connected app ecosystem expanding with multiple platforms in active development/deployment; Stern appears to lack exclusivity/licensing leverage in this space moving forward

    high · Don tracking Plunger (live), Pin Access (live at Expo), Scorebit (rallying back), and Insider Connected; quotes 'talks are happening' regarding broader integration

  • ?

    product_concern: Cabinet construction change from rabbit joints to apparent butt joints on Walking Dead (first Spike 3 game) perceived as potential cost-cutting/quality reduction vs. established standard

    medium · Don: 'these new games seem to be just kind of butted up against each other... looks like a big step down from what we had' and comparison to Dutch Pinball's superior joinery as reference standard

  • ?

    technology_signal: Low-cost connected app entry points (Plunger at hosting fee only, Pin Access functionality) enabling homebrew and smaller manufacturers to offer scoring integration previously exclusive to Stern/JJP

    high · Don: 'they just want a share of the hosting fees for this which is in the hundreds of dollars not you know thousands' and 'anybody even a homebrew creator can add some functionality now'