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SDTM hosts deliver detailed Deadpool pinball first impressions, praising art and innovation while debating design choices.
Stern Pinball released Deadpool announcement with 80+ high-resolution pictures, spec sheet, and gameplay video simultaneously, covering all bases
high confidence · Zach states they 'just dumped all three models on us. Yes. Eighty plus pictures. Yes, a spec sheet, and said, "You know what? Hi-def or high-res photos. They covered all their bases that we don't want to hear anything from you guys about this."'
Deadpool Pro Edition MSRP is $5,999 with street price around $5,600; Premium Edition MSRP $76.99 with street price ~$7,300; Limited Edition MSRP $89.99 with street price ~$8,500
high confidence · Zach provides specific pricing: 'Stern Pinball is gonna run you $5,999 MSRP... Mid-7s... $73 on the street. Limited Edition: $89.99, or $90,000 for the Limited Edition... around $85.'
Premium and Limited Editions feature drop targets instead of stand-up targets, custom molded figures instead of 2D plastics, and original soundtrack set (LP for LE)
high confidence · Greg and Zach detail: 'you get drop targets instead of stand-up targets... You get custom molded figures instead of the 2D plastics... You get an original soundtrack set... And the Limited Edition, you get the LP.'
Limited Edition price difference from Premium is approximately $15,000, justified by metallic powder coat, magic/clear glass options, shaker motor, mirrored backglass, unique side art, plaque of authenticity, LP, and light speakers
high confidence · Zach states: 'the dents between the Premium Edition and Limited Edition is about 1,500 bucks' [likely transcription error for $15,000]. Greg lists features: 'metallic powder coat... magic glass or the clear glass... shaker motor... mirrored backglass... unique side art... The plaque of authenticity. The LP.'
Jeremy Packer designed Deadpool artwork after working on Ghostbusters and Iron Maiden, with hosts praising the art as among the most beautiful pinball machine artwork ever made
high confidence · Greg states: 'Jeremy Packer, aka Jeremy Packer, does it again. He knocks it out of the park. You started with Ghostbusters and went to Iron Maiden, and if it couldn't get any better, here's Deadpool Pinball.'
Deadpool layout is substantially different from typical George Gomez designs and may incorporate elements from a previously abandoned design, though Gomez has finalized the playfield
“People are heralding this as the most beautiful pinball machine ever made.”
Greg Bone@ 12:24 — Establishes the high community expectations for Deadpool's artwork and visual design
“The reason I want to buy this game is because I am so curious about how this shoots because it is such a different layout.”
Zach Meny@ 20:18 — Expresses the draw of Deadpool's unique playfield design as a primary motivator for purchase despite design concerns
“It's so bright. But I thought that with Guardians—I got it. I didn't get it in my house, but I saw it on your house, assault on location. It wasn't as vibrant as is.”
Greg Bone@ 17:01 — Notes the difference between how saturated colors appear in high-resolution promotional photos versus in-person viewing, suggesting Limited Edition may look better in person
“The disco ball. If they do it right, if they do it like Star Trek delays, if they cut out the Gilligan's Island and you see that disco ball, the music, and it really turns and sparkles, I'll die.”
Zach Meny@ 26:55 — Identifies the disco ball feature as a primary reason for wanting the Premium Edition and high expectations for its execution
“Do you not think there's things in your head? Do you not think there's some playfields that you already possibly kind of have worked up?”
Greg Bone@ 24:38 — Proposes that George Gomez may have pre-existing playfield designs that were repurposed for the Deadpool theme, suggesting design recycling practices
“I love slap me in the face. You do, right? You like that, you do, very much so. And that's where we differ.”
sentiment_shift: Community and hosts express high enthusiasm for Deadpool's innovative playfield layout and toy design despite design aesthetic concerns, with primary appeal driven by novelty and mechanical difference from typical Stern offerings
high · Zach states: 'The reason I want to buy this game is because I am so curious about how this shoots because it is such a different layout... It's different. And that's what makes me want to buy it' and 'I'm so excited about this game'
design_philosophy: Deadpool Limited Edition cabinet color palette exhibits significant oversaturation with bright yellows, reds, and vibrant hues creating an 'in your face' visual effect. Greg Bone criticizes this as lacking the subtle balance of earlier Jeremy Packer works like Iron Maiden, though acknowledges comic book art often features high saturation
high · Greg criticizes: 'the oversaturation of the reds in it... there's just so much of it... it's so bright' and 'it blast you in the face' compared to Iron Maiden which was 'very vibrant, bright colors, okay, but not sandy... not so much in your view saying'
design_philosophy: George Gomez's Deadpool layout deviates significantly from his typical design patterns, featuring elements reminiscent of Congo rather than his standard approach. Hosts debate whether this represents an original Gomez design or repurposing of earlier abandoned playfield designs
medium · Greg states: 'this feels more like Congo than it does... Batman 66' and questions whether 'this entire design was scrapped completely from John Trudeau' or if Gomez had 'designs... sitting on that just happened to go to this theme'
market_signal: Stern's Deadpool announcement strategy employed multi-day teaser approach with leaked playfield photos, followed by official high-resolution photo dumps and gameplay reveals, creating sustained community engagement over announcement period
positive(0.78)— Hosts are enthusiastic about Deadpool overall, praising artwork, innovation, and layout novelty. Greg expresses concerns about color oversaturation and visual clarity on Limited Edition, but frames this as personal preference rather than fundamental flaw. Both hosts express high interest in playing the game despite aesthetic disagreements. Tone is supportive of the release with constructive criticism.
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medium confidence · Zach speculates: 'I doubt very much so that this entire design was scrapped completely from John Trudeau... If you stand back, this feels more like Congo than it does... Batman 66.' Greg counters that Gomez may have had designs 'sitting on that just happened to go to this theme.'
Deadpool LCD display will feature 1980s arcade and NES-style graphics with character health meters, similar to X-Men vs. Capcom visual design, with fourth-wall-breaking high-resolution Deadpool animations
high confidence · Zach describes: 'They're trying to do your 1980s arcade fighting games... 1980s NES game or an 80s arcade... You're gonna be hitting the character, and you're gonna try to deplete his meter... Deadpool will come up. It's well done.'
Premium and Limited Edition models include a lift ramp in the shooter lane that redirects the left orbit ball to the right flipper, whereas Pro Edition does not include this feature
high confidence · Greg explains: 'on the Premium Edition Limited Edition version. You do get that lift ramp in the shooter lane so that when you hit the left orbit, yeah, you can go to the right flipper. Whereas on the Pro Edition, which I don't like, you hit that left orbit. You're stopping you in there.'
Greg Bone@ 17:26 — Articulates the aesthetic disagreement between the hosts regarding color saturation and visual boldness on the Limited Edition cabinet
“If something doesn't play right on this thing, it's a George Gomez thing. Either this thing is the greatest shooting Stern Pinball machine in existence... or I will say I'm wrong about Jorge.”
Greg Bone@ 25:40 — Expresses confidence in Gomez's design finalization and willingness to be proven wrong if the game plays poorly
“Metallica had no Sparky before Dirty Donnie created that character for that brand. Yeah, and that was integrated well. Maybe this is Sparky. This is a Deadpool Sparky.”
Greg Bone@ 28:52 — Draws comparison to Sparky from Metallica as an original character creation successfully integrated into theme, suggesting bobblehead may follow similar pattern
high · Hosts praise: 'I like how they paced it... the leaked photos of the playfield... And then you see, out of focus, some of the features. And you're like, "No, I want more." Yeah. The next day, you get a little teaser... And then the next day, you're like, "Here it is."'
personnel_signal: George Gomez finalized the Deadpool playfield design regardless of potential design origin questions, establishing him as the definitive designer responsible for final execution and quality
high · Greg concludes: 'No matter what anybody else done is no longer—there's this is the shape of George Gomez... If something doesn't play right on this thing, it's a George Gomez thing'
market_signal: Deadpool pricing continues Stern's three-tier strategy with Pro at $5,999 MSRP (~$5,600 street), Premium at $76.99 MSRP (~$7,300 street), and Limited Edition at $89.99 MSRP (~$8,500 street), with ~$1,500 difference between Premium and Limited Edition
high · Zach provides: 'Stern Pinball Pro Edition Premium Edition Limited Edition... $5,999 MSRP... Mid-7s... $73 on the street... Limited Edition: $89.99... around $85' and later clarifies the '$1,500' difference between editions
announcement: Stern Pinball officially announced Deadpool machine with comprehensive release package including 80+ high-resolution photos, detailed spec sheet, and gameplay video simultaneously across all three cabinet variants
high · Zach states: 'They just dumped all three models on us. Yes. Eighty plus pictures. Yes, a spec sheet... They covered all their bases'
product_strategy: Deadpool features strategic three-tier feature distribution: Pro lacks drop targets (stand-ups instead), lacks lift ramp in shooter lane, lacks custom molded figures, and lacks original soundtrack. Premium adds these features. Limited Edition adds cosmetic upgrades (metallic powder coat, mirrored backglass, unique side art, LP album, special plaque)
high · Detailed spec comparison provided by hosts showing Progressive feature additions: 'you get drop targets instead of stand-up targets' in Premium/LE; 'lift ramp in the shooter lane' in Premium/LE; 'custom molded figures' and 'original soundtrack set' in Premium/LE
product_strategy: Deadpool incorporates innovative mechanical features including a sword toy that captures balls in its handle, disco ball with sparkle/rotation effects potentially matching Star Trek's implementation, and a lift ramp in the shooter lane (Premium/LE only) that redirects left orbit shots to the right flipper
high · Hosts discuss: 'sword on it that you like balls in the handle... lift ramp in the shooter lane... disco ball with disco mode... the three-bank that comes down and you hit it'
technology_signal: Deadpool LCD implementation uses 1980s arcade and NES-style graphics rendering, featuring X-Men vs. Capcom visual aesthetic with character health meters and dynamic combat mechanics. Deadpool breaks the fourth wall with high-resolution animation overlay distinct from the pixel-art game aesthetic
high · Zach describes: '1980s arcade fighting games... Street Fighter... 1980s NES game or an 80s arcade... your character... trying to deplete his meter... Deadpool breaks the fourth wall, as he's known to do. And then high-res Deadpool will come up'