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Pinball Expo 2019 Flip Out Tournament Playoffs - Semifinals

IE Pinball·video·54m 27s·analyzed·Aug 10, 2020
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Analysis

claude-haiku-4-5-20251001 · $0.023

TL;DR

Pinball Expo 2019 semifinals commentary focusing on expert gameplay on Shane Black Knight and Guardians of the Galaxy.

Summary

IE Pinball tournament commentary from Pinball Expo 2019 covering semifinal playoff matches. Primary focus is on detailed gameplay analysis of Shane Black Knight and Guardians of the Galaxy, with commentators Steven Bowden, Zach Sharpe, Crystal Gimnick, and Shane Black Knight providing play-by-play analysis. Highlights exceptional flipper control and scoring strategies by competitive players Alex (Stephen Alexander) and Colin.

Key Claims

  • Stephen Alexander demonstrated quintuple catapult super stacking and extended multiball control on Shane Black Knight that commentators described as unprecedented flipper mastery

    high confidence · Steven Bowden and commentary team describing live gameplay during semifinals

  • Colin achieved $2 billion on Guardians of the Galaxy in qualifying play

    high confidence · Commentators reviewing Colin's ticket scores during gameplay analysis

  • Upper playfield U-turn loops on Shane Black Knight have no apparent scoring limit, with shots observed in the 2.3 million range during marathon play

    medium confidence · Commentary during Shane Black Knight gameplay analysis

  • Stephen Alexander set a 340 million score on Shane Black Knight that Colin was chasing, described as a 'power play' or 'I dare you to get it' move where the leading player stopped playing mid-game

    medium confidence · Commentators discussing apparent game concession and strategy during match

  • Texas Pinball Festival (The Open) is set to be the third largest tournament with extra day added and pre-event match play registration available

    medium confidence · Tournament announcement made by IE Pinball during broadcast

Notable Quotes

  • “This is ridiculous. This is calculated play... He's a machine.”

    Commentary team @ Early in Shane Black Knight analysis — Describes exceptional flipper control and ball manipulation by Stephen Alexander

  • “I want this entire video saved for posterity.”

    Steven Bowden @ During Shane Black Knight pentuple catapult sequence — Emphasizes the rarity and importance of the gameplay being demonstrated

  • “That ball just left because it was just tired of being on the playfield, just witnessing the mastery.”

    Commentary team @ During Shane Black Knight gameplay — Humorous acknowledgment of exceptional skill display

  • “Sweep the leg, Johnny Pinball, right? I dare you to get it.”

    Steven Bowden @ Discussing 340 million score strategy — Characterizes the apparent psychological strategy of setting an intentionally high target score

  • “This is Pinball's version of his furriest point, grinding at this. Chopping the wood. Chopping all the wood.”

    Commentary team @ During Colin's Guardians of the Galaxy grinding phase — Describes the grinding/accumulation strategy needed to catch up in scoring

Entities

Steven BowdenpersonStephen AlexanderpersonZach SharpepersonCrystal GimnickpersonShane Black KnightpersonColinpersonJaredpersonAlexperson

Signals

  • ?

    event_signal: Pinball Expo 2019 serving as major tournament venue with structured semifinal playoffs, bracket divisions (over 18, under 18), and second-chance brackets. Professional streaming and commentary provided.

    high · Tournament structure with playoffs, semifinals, multiple bracket divisions, professional commentary team, and integration with The Open tournament promotion

  • ?

    competitive_signal: Psychological gamesmanship observed: Stephen Alexander sets high target score (340 million) then stops playing mid-game, described as 'power play' or 'I dare you to get it' strategy to psychologically challenge opponent Colin.

    medium · Commentators analyze: 'He decided to close the clinic... I dare you to get it... That's what that was. It's like, I dare you to get it.' and 'That's a strong poker play'

  • ?

    competitive_signal: Multiball stacking and sequencing strategies emphasized on both Shane Black Knight (Catapult Multiball + Knight's Challenge stacking) and Guardians of the Galaxy (Groot + Orb + mode stacking). Mode-first approach discussed as core strategy.

    high · Extensive commentary on optimal sequencing: 'start a mode first before you concentrate on the upper playfield' on Shane Black Knight; 'Mode first, and then into multiballs' on Guardians of the Galaxy

  • ?

    design_philosophy: Shane Black Knight designed with upper playfield focus and seemingly unlimited scoring potential via U-turn loops. Game appears to reward extended multiball control and staging.

    high · Commentary notes U-turn loops with '2.3 million range' shots with 'no limit,' quadruple/quintuple catapult supers reaching 73+ million, and extended multiball sequences lasting 10+ minutes

  • ?

Topics

Competitive tournament play and semifinals formatprimaryFlipper control and advanced ball manipulation techniquesprimaryMultiball stacking and mode sequencing strategyprimaryShane Black Knight game design and mechanicsprimaryGuardians of the Galaxy game design and mechanicsprimaryTournament organization and promotion (The Open/Texas Pinball Festival)secondaryPsychological strategy in competitive pinballsecondaryScoring accumulation and grinding strategiessecondary

Sentiment

positive(0.85)— Commentary is enthusiastic and appreciative of expert play. Commentators express genuine excitement about flipper mastery and skill displays. Tone is respectful toward competitors and appreciative of game design. No negativity toward machines, players, or tournament organization.

Transcript

youtube_groq_whisper · $0.163

All right, we're on. So we have Alex as choice in the second chance bracket final versus Jared August in the under 18 All-Valley Karate Primball Championship. Oh, Jared's not out. That was... Oh, is that one? Let's see. No, Jared is out. All right, so that was Alex versus Jared. So it's Alex versus Colin. Alex versus Colin. And then we will have Escher who is waiting for his challenger. Yeah, I think Escher's power napping in his room right now. He's meditating. Getting ready. Right. By the way, we have Zach Kars who continues to talk with us after that inciting game with Black Knight, right? Yeah, I was not here for that game. Oh, okay. So you're fresh. Yeah, I am fresh. And we have Crystal Gimnick who is also fresh with us. Along with me, I'm Steven Bowden. Hi. Okay. But more importantly, we're about to do some commentary on the second chance bracket final. And as we see that all of our over 18 competitors have been eliminated a couple of rounds ago. That is true. That is, I feel a good thing. We are ready to go. Oh, then look. Hey. Look who's joined us. It's the Black Knight. Are you ready for a marathon? I'm ready. Let's do it. Let's do it. I am so ready. I am so ready for this. Go grab some popcorn. Yeah, you have time to make it. You'll have time to make it, butter it, re-flavor it. So what I'm hearing is this is a long playing game. This is a long playing game because of the competitors playing. Definitely. When I played it, it was not very long. Same here. Right. But you will see some flipper mastery here, hopefully, that some of you have seen already. So we have an early use of the Magna Save by Colin, but no worries, we continue. Alright, so what are our overall goals for Black Knight, other than stay in the upper playfield? Because that happens. That's it, right? Yeah, so you want to be getting your Catapult Multiball, which is from the top. You want to be getting your Knight's Challenge Multiball, which is in the lower playfield. and then you want to start modes, which you also do in the lower playfield, but once you start a mode, you can get points from it in the upper playfield. Right, okay, so it's very important to start the mode first before you concentrate on the upper playfield. What would you rather do? Would you rather concentrate on the upper playfield first to get some security with ball locks and then start a mode, or how would you both handle that? What do you think? I'm super new. All I know is trying to get that catapult locked. in certain modes. Awesome. So, right. So, I mean, being that those locks are pretty much always available, I've always seen them always available and stackable, which is what Alexander has already started. I mean, don't look now, but it's catapult, multiball, everyone. All right. So, as you know, he's concentrating on getting that lock, which he just made from a triple cradle, and he made a ball lock. Did I see that? I think that happened. He did do that. And then he put the third one in the air. He's a machine. This is ridiculous. This is calculated play. So his third lock is lit. He's ready now. He may save his third lock for when he needs it. Duple catapult super, by the way. And that shot is so tight, but yet he's making it look so easy. So working on some more, that's another double catapult super. Only 800K, though. I know. You didn't do any buildup, but, you know, I mean, points is points, as they say. Meanwhile, another ball is just sitting in a lower playfield chilling. That'll be there for a while. Little insurance. Yeah. So there's another double catapult super. Again, not much buildup, but this is just points. And you also have that turnaround loop on the upper playfield that seems to increase with no limit. I don't know if there was a limit. I did not see one. I saw shots in the 2.3 million range during the marathon. So just for looping the U-turn up in the upper play field. Meanwhile. Meanwhile, stacking in Knight's Challenge multiball into his catapult multiball. No problem. So now we have more balls entering the play field, which is going to mean more points for the catapult super. Oh, by the way. I picked up a 7.5 super. Super Elwin. Oh, my gosh. Super Elwin just aged into a catapult super. No problem. Again, another stage double catapult super off a double Elwynn. Now how we handle it. Up and over, back into the Elwynn. This is just textbook playing. This is insane. It's on the wrong side, but who cares? Oh, my God. All right. And then let's transfer it into another double Elwynn, into a double catapult super. What are we witnessing here? Can someone please clip all of this in chat? Just save all of this. another quadruple catapult super still with the super LA and now again rinse repeat but what are you rinsing repeating this is not simple this is showing flipper mastery which I've not seen one ball decided to leave two balls leave now we're back to sanity I guess because what we saw was insane now we're back to reasonable sanity but still fully in control. No problem. This ball will transfer over. No problem. He does have his add-a-ball lit on the... I don't know if the telestrator is working. It is on the far left. He does have the add-a-ball light, which is lit in bright yellow on the left side of the playfield. Lower left. Meanwhile, no problem, Steve. This looping. Loop combo. Loop combo. Super control. More, more loop control. And that's going up 50,000 a shot with no limit. Meanwhile, he has ultimate safety. Now he decides to jailbreak it. Now the out of ball comes out. Out of ball comes. So he skillfully drained that to feed balls to the upper play field. So a really nice decision there. Triple catapult super for 16-5. It's already up to 83 and we just got started folks Hopefully your popcorn is ready You have time to make more He's also been able to get those balls up into that upper play field While that mace is going with control With ease Through the mace The mace is there but it's not Triple caught on the right flipper More staging Jailbreak a little bit No, a perfect cradle separation How do you do that? How do you do this? I want this entire video saved for posterity. That ball just left because it was just tired of being on the play field, just witnessing the mastery. Wow. As we continue, and still both multi-balls are running. I mean, just by the way. Yeah. Are we going to see another catapult super? in case you didn't watch 10 minutes ago when he started both multiballs. They're still going on. Right. Both multiballs are still in play. Quadruple catapult super for $25 million. We're just hoping that that left flipper power just stays active throughout this game because it's going to be testing. Yep. And he's making this game look like Black Knight 2000. Really? Which is... just upper play field all day, which is kind of how he's playing it. All right, another catapult jackpot for 2 mil. Jump change at this point. Just hitting the mace with no fear. The ball comes back into juggling and then back into relative control. He is safe on the left outland. He has his ball save. He does have his ball save. and he will have his magnet save when he comes out of multiball too so he's uh yes fully protected and insured get 146 on the board as we continue with both multi balls continuing to stay in control and now a mystery for one and a half you know just just like a tip you know just like you just got tipped at a restaurant there this little one and a half for him right through the mace wow terrific recovery another catapult jackpot there's some more money on the board gets the ball through the mace all right now here comes another potential super now he's had a lot of build up here you can get into that catapult getting closer a little late shot is so there it is no went up down a little vibration picks it up off the ground right Oh, and this is all safe points because that ball to lower left is just chilling because he's gonna keep it held there for the rest of eternity if he wants to. Oh beautiful over under. Beautiful job 161 on the board. Up she goes again. Alright more more upper playing field turnaround shots. And that's coming back. And that's coming back. And now we're going to see some staging. Oh, that was almost another catapult super. He's looking for it, looking for it. A little early. Okay. Interesting decision. I know, Rod. Yeah, use of a magnet save during multiball. That's how much control Alex has right here. No problem. That's a rattle around the mace with no problem. Coming back. I mean, he said, I really hope we see, okay, that went down, but that was just about the 123 for that catapult. Yeah, only like a 10-minute multiball. Yeah, right? And oh, by the way, another 18 on the Triple Knights Challenge multiball together. So now we're back to the base game. Yes. Who's coming to visit us? The Hydra. Okay, so he starts his mode, and he can make progress in his mode in the upper playfield. and progress to Catapult multiball up there. All right, one more shot to light his Knight Letter for a Secret Mode, which some of you have seen already. There's his Knight Letter. Now he's going to make some more progress in the upper play field. And some, oh, by the way, Catapult Shots, which he's looking for. There's another Hydra Shot. There's a little shield next to the Catapult that also counts, and there's a Catapult Shot for him. So he is about to play, or he's trying to get his second catapult, so not all of his locks will be lit. Oh, a dodge, one danger, one strike. But perfectly done. I mean, just enough. 182 on the board. Oh, by the way, an extra ball. Light magna save. That should give him 10 million. Yes, it does. And, okay. I think it was ten, might have been five, wasn't completely sure on that extra ball. So he has his second lock lid up there. All right, so now is he looking to... All right, there's the mode. I was going to say, is he looking to start his mode first? Here we go. Making progress towards the leash lords. Really nice job with subtle nudging in the upper play field, keeping the ball up there, getting it off that rubber. Exactly, because it looks like it's going to just fall straight down, but if you get a little bit of a nudge, you get just a little elevation enough to pick it up off the dirt and continue. He's looking for it. He's looking for it. Searching it out. Okay, not quite. Okay, and that shot back to the double play field. Oh, look at this. That shot is dangerous, but he's making it without a problem. And now we are back into catapult multiball with the leash lures. Add a ball is ready, so he has that insurance Ryan Policky. And the Leech Lord has been defeated. Sort of, oh, by the way, the Leech Lord is now dead. All right, so his add-a-ball is lit again. Add-a-ball lit. One out of three locks on the Triple Knights Challenge. A really nice job there. So he knew that the ball was going to feed his right flipper, and he had a ball trapped on his right flipper, so he post-passed to the left in advance. Right, and then there's his add-a-ball, which he was looking for, but then he had no problems draining it. Go back to the upper play field. That might be lock two for the Triple Knights Challenge. Let's see. There we go. That's second lock. Meanwhile, only one more letter for the Knight. Yeah, and he's up to 216. Yeah, by the way, 217 on the board, right? Like ball one which he did last game too like triple nice challenge has started so the rest of the balls will rejoin the party And this is all ball save and all grace period and all free play All through the animation, all through everything. Right now, the clock has started on his ball save. And if you're Colin watching this, like, what are you thinking? It's just a score, it's just a score. To chase down, that's it. It's just a score. Just takes one ball. It's just a score. You'll find out what that number is when you get up there. That's it. Definitely. All right. Five. Nice. Now, this is more than a Super L when it's five balls. So what is it? Right? All right. Now we're back to the quadruple catch. Both sides. Add a ball ready. Are we going to have to call it the Alexander? I guess so because it's five. Right. Because, you know, we don't regularly see five controlled like that. But we just saw it. So we have the add-a-ball ready to come back whenever he feels like pulling that trigger. All right, let's put that on the board for a catapult jackpot and for a war award. War, hurry up. Yep. Yep. And that'll be an add-a-ball. So he could let these balls drain and see the upper play field, but. No, he was taking out a couple more of the triple nice challenge. All right, so a couple balls side to lead. but as long as two are up we still have the party started there's the big 73 million quadruple catapult super more U-turns just going up and up and up those continue to climb a few of those oh by the way points okay what has happened so I believe that I believe that Colin Urban may have conceded the game. Maybe the concession for that due to, yeah, that would be smart. Because it's a lot of work. I mean, you don't want to have to, you know, but all right. Unless. Unless what happened? We need an explanation. He has 340. Carl doesn't know it. Do we know what happened? What happened there? Because Colin's playing. Yeah, Collins up, so. I mean, really, because we had Alex stop, really. He essentially stopped playing. And balls drained, and then. Like, well, I guess we're on a Collins ball. All right, yeah, as we continue. Maybe. Whatever he's looking for, his catapult, his third lock on the catapult. He's got three. Oh, we have a ball stuck. And it's going to do, the ball search will help with that. I've seen the ball search clear that. Yep. All right. So Colin, Colin's down by quite a bit. So he's going to be trying to stack some things together. and see what he can do. I don't know what else. It's going to start with a mode, hopefully. There's one. All right, so who's going to visit us? It's the Sandworm. All right, so now, okay, the Sandworm visited and drained him. Now we'll get the answer to our question, whether Alex just stopped playing and decided, let's put that number up and I dare you to get it. Try it. Yeah. It could be I dare you to get it. Mercy, yeah, mercy rule. No, I mean like I dare you to get it. I'm not going to play anymore. Go get this. And then I'll play it. So if he gets the 340 now, then he'll play his third ball. Decided to close the clinic. Yeah, that's all right. Here's the number. I'm, for some reason, bored right now, and I will set the number at 340. Now you go get it. This will be called a strong play, like a strong poker play. You know? Right? Because, like... I dare you to get this. Well, Trent plunged the ball. Like, that's what someone in chat said. Okay. So with that... All right, well, enough wondering, because here comes the triple. Here comes the catapult. We're moving on. We're just going to watch college. We're just going to watch Colin, and we're going to hope that Colin gets 340 and more. All right, so now while he's working on this, he can stack in his Triple Knights Challenge. He can do some work on that. It's one lock, one lock lit. Looks like one lock made. Wow. Well, there's the first lock on the Triple Knights Challenge. Adaball is lit. Looks like he was going for it. and he is out of multiple all right so he's out of multiple with one lock with the second lock on the triple Knights challenge it appears to be there it is yep meanwhile the sand worm is still here well that barely made it over and that is this dangerous dangerous speed if you don't make it all the way up that ramp Still looking, he now looks to start another mode, but here comes the Triple Knights Challenge. All right, so this is a bit dry because there's no mode on the board, but whatever you can work with it, you can. I mean, you know, you just have to point the point. He didn't even want to risk starting the mode. I mean, he just wanted to get it in there and start. Maybe he can start getting some catapult jackpots on his own if he can get another ball in the catapult and he's number three. Yeah, and like Alexander showed us, you can get 75 million point supers. So it's not outrageous to say he's out of it. He just has to build up a lot of shots before cashing in a quadruple catapult super. That is also very true. All right, so now still working on some more catapults. Or maybe just shoot a whole lot of upper playfield U-turns, or loops rather. Yeah, a whole lot of that. That's tough to do. A whole lot of it, like 300 of those. Oh, yeah. There is the catapult multiball. So now multiball restarts. with the catapult so now he'll get to put more points in the bank for a catapult supers along with building up triple night's challenge jack pots as well at the ball is out of all is ready for the catapult super three million triple catapult super Wow. All right, so at least Collin does have the quad catch. So he's showing. The quad. I like that. He does have the quad catch. I like that, the quad catch. And now perfect separation. But that was an out of ball, so those two are coming back. We might see the quintuple catch. Great game. All right, that ball is leaving. And now it's back. And, oh, we almost lost it. It was in the making. He was working on it. But it's easier to control three balls than it is five. Right. Yeah. Meanwhile, 66.8 on the board for Colin, chasing 340. At least that's what it appears he's chasing. Yeah, we don't know. That's what we assume. Yeah. We're going to make that assumption that he is chasing the authority because that's all we have to go on. So just grind it out. It's like you're grinding out hit points, grinding out damage, grinding out experience on your role-playing game. Two damage, two damage, two damage. Kill the rat, kill the rat, kill the next rat. 600K at a time. No, a million at a time. A million, 600, a million. You know, because these points are going into the catapult super. So if he can build up a lot and then get a quadruple catapult super. That was pretty nice. Pretty good. Still in. Just enough of a subtle nudge to stay in with no danger. Starts his war. Hurry up. All right. There's another catapult jackpot. Nice hit. Nice hit. Perfect slap. That's coming back. Looking for build up some catapult supers as well. going back to the upper play field. Yeah, at this point, this is just grinding. This is Pinball's version of his furriest point, grinding at this. Chopping the wood. Chopping all the wood. Finding the largest forest and starting. Okay, well, getting down to right outland. And so I assume we are done. Yeah, because we're coming back to us. Questions have been answered. So assuming that what we just saw, that 340 was just a power play, I dare you to get it. That's what I'm thinking. If it was, like, that's... Sweep the leg, Johnny, right? I mean, that's what that was. That's what it was. It's like, I dare you to get it. Right, so... He decided to close the clinic. Cutting talk, Marshall. This special was sponsored by the InDisc and The Open. Who's going to The Open? You're going to The Open in January. Who's going? Where's that? At InDisc, California. InDisc, maybe. Right, so... is that it's set to be at least to be the third largest tournament going easily with the extra day added with the pre-event make sure you register for the match play pre-event as well there's the classics match play coming up that you want to register high stakes for your big money big money, big prizes live streamed on Twitch of course via Carl D'Python Anghelo's awesome system that we're using right now you do not want to miss the first pro circuit event of the year every game you ever wanted to play. 500 plus games on free play in Banning, California. Fly your way into LA or Palm Springs and get to Banning, California. More info at indis.com. Make sure you're there because everyone basically will be. I will be there. At least I'm trying to be. I will have school. You will have unfortunate school. Darn school. Darn school. What's school? What's school when you have pinball? 500 plus pinballs. Speaking of school, who's going to school us on this? All right. So this is time for Guardians of the Galaxy. So we're going to start with Quill's Quest. Why don't we start with Quill's Quest? Why don't we do that? Multiball. Get a feel for the machine. Exactly. Get a feel for the machine as well as get some maybe shot multipliers. Exactly. Yep. So, yeah, with a decently generous ball save even on tournament play. I'm going to give you enough time. He does have his upgrade available, which I think he has taken. Yeah, he got it. He's already done that. Those are coming back. Not a problem. And I was just looking at Colin's ticket, and he put up $2 billion on this in qualifying. Nice. Wonderful. Excellent. So now you can't make progress towards Groot or Orb on this. Right. You can still lay Hedrons. Right. Yep. So he's got his weapons. All right. There's one lock for group. And virtual locks are on, so it'll spit that out. That's good. Virtual lock with ball save. Is there any magnet, though? Any magnet? There's some magnet play when it comes out of there. Okay. So you do have the ball save. Nice nudge. One strike. Two strikes. Wow. Safe. I would give it a little bit. A little bit of time. Yeah. I'd give it a little more time than even that. Yeah. Second ball lock for group ball. All right. First group all needs three locks. Yes. So he'll probably light his third lock and then focus on starting a mode. There you go. Now, he doesn't want to go in there by accident. Okay. That is not what you want. He wants to start a mode first. There he is. Let's see what he brings in. All right. So, Yaka Arrow. Good choice. Yaka, you get points from switches, I think. So when it's in the pots. And that's good for, you know, if you start your multiball, let him hang out in the pops. Get some points. Definitely. All right, here comes group ball. So now if he has any hadrons, he's going to wait to serve those up so he can get a comboed super. But basically every shot in the board is lit green. He wants to take them down. Eventually you will notice that only one shot will be lit, and that's group. And that's when you know the super's ready. And you really want to time a combo into the super Yes Hopefully by that point he have doubled that shot Right a combo will double the super Right how do you double shots on the game How do you double shots on this game How do you double shots on this game when you increase the inlanes? Yeah, so all of the rollovers, the two up top and the three down below the inlanes, will light up every, once you complete them, it'll light up every shot green. and then the first shot you shoot will then be 2x for the rest of your ball. Excellent. That's how we do it. So hopefully you will already have that doubled and then you can combo into it. That's 6 million. It was not doubled at that point. That's the base value. He put an x on his yaka shot. Right. Which is actually really good because that shot. He's trying to cash it in. Yeah. He's trying to cash it in. Did he complete it? He must have. I think so, because he had it strobing, like he was ready to catch. Well, okay, so when you complete a mode in Groot, that jackpot will be worth, I think it's like five times as much. Right, so if he can get back to it, if he can get back to Groot Ball with that still there. Oh, yeah, that'll be. He needs four locks, though. Yes. So he's already got one. All right, good job not nudging that at all. Yeah, he's got it. Because that was scary. Really good situational play. All right, two down and two to go. Wow, that was interesting, even though it was protected. Oh! And that's not coming back. Yeah, slippery little drain there. But he did get, he did finish Yaka, because he has a lot in the bank. So he had 28, 26 in the bank, I think I saw that was really quick. So he's going to get that again and again. So long as he doesn't tilt. He's got a lot of safety. He had 48 mil in bonus, so he had 24 in the bank. Right. Because it was 2x. 2x. All right, so now Alex is going to take his Quill's Quest to get warmed up on the game. Gets his upgrade out of the way. Yep. My favorite thing to do in this mode is when you get two balls trapped on the right flipper, and you can backhand the scoop with the tip. We'll see if Alexander can do that. So he's trying to put a... So he has his multipliers lit. There it is. He's got it done. Done. All right. So now he doesn't have to worry about putting on group. He can focus on other activities. Right. Like his quills, quest multiball, and then when he finishes with this, starting his multiball with a mode, with already group done. So, the group has been handled, at least for now. Well, this is just him setting a foundation. This is all foundation score now. Let's see if he can tip it back. Oh, he didn't go for it. See if he goes for it. Yeah, he went for it that time. It's not that hard if it's a... Okay, right here. There it is. Beautiful. I love that. I love that. All right, do it again. Combo into it, maybe. Maybe even try to combo into the shot. And he's pretty close to... Oh, nice. He picked it up off the dirt there. Great on the fly shot. All right. And it looks like he did finish. Beat it. Big quiz quest. What? And he's still in it. So this is like... This is bonus time. This is overtime. right this is like basically he has a warp ball like star trek because he gets to keep that ball so now he's allowed to bring in group wow meanwhile those points are still coming in from quills quest 2 so and he just has like free he's free right and then there's group all by the The way Quill's high-value shots are still there from Quill's quest 2. I mean, he still has them. So he has Groot doubled already. He doesn't have to worry about that. We can't see his button from here, so we don't know how many records he has. So an interesting decision, though, to go right into Groot while still having the two balls because when he comes out of this, it'll only be single ball play. Right. Right, so he may have actually wanted to try and set up orb as well, orb multiball as well, but still in multiball. Right, since it was letting him do it. Right, but I mean, points is points, right? He's about to go for triple. All right, so now Groot is triple plus the double on there. There's the 6x on Groot, so if he can combo into the super, he just hit it. He got 36 varies, but that was a 6x super. Could have been 72. Oh, by the way, Rampage double on the kicker is close. Okay, so he has 3x on the Groot, 2x Rampage, and he can combo that. Right. So whoever wants to calculate what x that would be. 3, 2, and 2, yeah, so plus another 2, that's 24. 24, 24X Super he could get. Alright, so now he's out of the triple. So now he has to put the ball back in for a double. So he can't get the triple back again, but he can get the double again. Alright, so now his double is back. So now he's got 4X on the group. So if he can take down a couple of more group multiball shots, he will have the 4X Super ready. Which he just collected. There's 24. There's a 4x super. Wow. He's keeping it going. Some terrific nudges in there, too. I haven't seen one danger yet. Right? Not yet. Wow. There's 3x in the bonus, and he has completed Quill, so he's got a lot to bank. Is that? That is second orb. Wow. No. Okay. So he wants to start a mode? Right. Mode first. Mode first, and then into multivolves. I usually take antiquities in, but you can also. He's going to go for the right pot chase. That's going to light up the whole board. Oh, one, two. And the double danger stern slice. It's going to be successful. It's going to be some soft hands. Oh, didn't let him. He needed that shot. If he makes it in there, the party really starts because he's got. Oh, he tried it on the fly. And the game forgave him for it. The game forgave him for it. It forgave him for that miss as well. Bounce. Nice. Is he going to go direct or maybe he's going to transfer? Direct in. That's great. Nice. Now, he does have Groot doubled. Now, if he can work on getting the Orb doubled, he's going to have really the entire party started. It's fine. He's trying to get a base value here. All right. Good base. 1.73. 1.7 out of a possible two. Right. Meanwhile, Orb, the Pachas, rather, is still running. Yeah. He hasn't shot his upgrade. He does there. So now all of his shots are lit. My board is lit. It's got to have some Hadron weapons saved up. I mean, by this point. You would think so. But we'll see. I don't think I've seen him use any. He hasn't used any as far as I know. I haven't seen him use any. Okay, there. He just lit some. Okay, here we go. So, yeah, I'd be taking them. I'd shoot. Here's what I'd do. Okay. Oh, he's... Okay, his Orb Super is lit. How close is he? Okay, he didn't. All right, so he's here. I don't know if he was close enough or maybe he didn't have any somehow. No, he did have Hadron. He did have some. All right. Would that? Okay, so would a Hadron have collected that? As far as I'm at, you can. Because that would have. Wouldn't that have been an Adaball? Because isn't your first super? Not your first super. I don't believe so. Unless it's Shane Adaball. I don't think so. No? Ooh. Sling did not fire. All right. Great ball. 55 million with 3X multiplier. So he doesn't have as much in the bank. No. But still, he just put 240 on the board. But he completed Quill's quest. He completed Quill. Yeah. That's done. So that gives him a real big leg up to a Cherry Bomb. I mean, because that's a mode you normally don't depend on completing on the way to the four you need for Cherry Bomb. Right. So Colin has completed Yaka. And does he have any progress? What progress does he have? Okay, he's close to second group. All right, so here comes third lock for second group. All right, so he has pod chase so he can light the board up. There's his virtual shot there. And now here we go with group. All right, Groot is active. Needs to double Groot, though. That's what we need. We need that first. Then we need the upgrade in any order. We'll take the upgrade now, whenever. Yeah. Oh, by the way, the upgrade, but let's double Groot, please. All right, so here comes Groot. Groot 2X. All right, preparing Groot for 3X. Almost backhanded. All right, Grant. All right, that was a quick super that was a quick super the wow face value any his axes on the guy He has the group so on the second. There's there's three X okay, so so you can hurry He can hurry and get enough shots here. Does he need like one more hadron? Yeah, one more hadron and then use them and then button we can button a super and the buttons oh Okay That's huge. Look at these combos. This is 3x here. Oh, did he get it? No, it's 2x. It's a super group. So he completed. His pod chase is completed, by the way. 76. All the way up to 331 now. 331 because all those pod chase points he completed with triple. All right. So now his bank just increased again. Yep. All right. Yep. So now we really don't want to see any tilts. Great. Great decision there on how to use the flippers to save that. Again, straight shots into the orb. No, like, post-passing. Just go straight and shoot it. No problem. It's one Guardian's left hit away from you. He just increased his X, I think. Did he get a bonus X for it? Yes, he did. There it is. Gave him the bonus X. Let's see his bank. There's his pie chase. Two total. There's the 22 for you. 38 on Nebula. Double. Wow. 60 in the bank. He's going to bring over in the ball three. 60 in the bank for ball three. So now not only does Alex have to think about the 454, he has to think about the 60 that's coming through for ball three. So that's going to be 514. But, I mean, you're not really worrying about it. You're just playing your game. Yeah, right. Yeah, at this point, he still had a great first. He had a great ball. So he still needs to continue. Third lock on the way to Groot again. A really weird backhand. But it worked. It worked out. Really nice decision. He has eight seconds left on the clock for this mode. And it snuck its way down off of the orb shot. The shot that you traditionally die from. That's the shot I've expected to see that more often, is all these direct, straight shots right in there without problem. That's the first problem we've had with that shot. Yeah, usually orbs draining all of your balls. Right. You know. That was the announcer for the free beverages. Our festivities happening to our left. But in front of us, we have 454 on the board. Yeah. Two modes completed. So two more modes for Cherry Bomb. Right. So let's start the Antiquity Shop. That could catch us a switch hit base mode. Very nice. Not only switch hits, but bonus shots. So that's third one. So there goes Antiquity Shop. Yeah. Okay, that's going to be done. Once he starts this, he needs to get it out of the orb first. All right. He still needs to get it out of the orb. Does not let the ball settle. Rush that a little bit. Okay. Got it. Fine. As long as he got it. So that will take care of Antiquity Shop, really, because it's a switch-based mode. So he going to be hitting a lot of switches Is that his add from the mystery Yep There it is so add a ball is done here comes his free time and there his ball save light on so I'm surprised antiquities hasn't been completed yet I mean at this point I think it just completed there it is double jackpot we tried to rescue it But that was a completion of Antiquity Shelf, so more in the bank for Colin. One more. And now one mode. One more for Cherry Bomb. Which one will it be? Which one would you choose? I mean, I think Nowhere. Nowhere is probably the easiest to complete. We'll see what he does. Nowhere is sort of like a budget pod chase. Oh, Sanctuary is so risky. Okay. So sanctuary needs to get all the hadrons in this time, right? So you can't like for this over But what is your loop do? Because it's lit in the mode. He was still collected. It's still count. Okay. Oh Okay, he still has he has a safety over there that counts one more. He's not one more It's not messing around with no pass or anything. He's just going it's fine One more shot to go he upgraded So now the upgrade is just now you just need to hit the loop. There it is. There it is now. Cherry Bomb is ready. Okay, no problem. Safe feed, safe feed. Good. Okay. All right. Boom right in there's Cherry Bomb. And that can be... It's this free play for... That can be one of the hardest shots. Yeah. Like... There's Cherry Bomb. Yeah when you see it lit. It's like it's like when you have crank it up lit on Metallica and it's just like that's all you need. but he but he does it this is 60 seconds of free play he needs to hit every shot on the board and then that will light Groot for the super does he he does not have an X on the Groot no Groot does not have X I know the X is a light oh it's lit uh oh wait it is lit now I believe it is I think the lights are showing that it was lit he put an X on the the scoop ok so now he just he still does need to get it in the Groot's mouth which is moving He has so many balls in play, they're just getting in the way. 27 seconds. Oh, Groot blocked it. Shoots it when it's closed. Groot blocked it. 20 seconds. Again, settling it down. Settling it down. No. Groot blocks again. At 15 seconds. X's are lit again. Oh. Groot does not have an X on him because he's blinking too. No, that X went on the orb, so Groot has not doubled. Seven seconds. It went in and paid out. What is it? That went to 606, so that was a couple hundred mil. I mean, right? That was a hundred mil? He had a hundred mil cherry bomb. A hundred mil. Okay, there it is. Okay. Got it done. Not the best, but a hundred million. Right. A hundred million is good. Now we're just working on even greener pastures. I mean, now we're working on a Malaysian initiative. Yeah. Maybe. Now we're looking to Groot. Right? Groot. More Groot. Oh my god. Is he just going to ramp out? He's just ramping out. Wow. All right. Let's see the bank. Right. Come on. Cash. $70 million base. Wow. His base was $70 million. And that was just times one. Right. That wasn't possible. That was sick. All right. So $267. He has some bank. I forgot how much it was. He's choosing nowhere. Nowhere. In the group. Okay. Okay, so now this all likelihood would give him the third mode. Right. Still would need one more. Maybe not the best mode for multiball, but I'm not sure. I mean, once he has upgraded, right, there's his upgrade. Mystery adds the ball, so he'll have free play a little bit. He should complete this mode. And then you think he'll go Sanctuary like Colin did? I think he might as well, right? I mean, yeah. I mean, it seemed pretty good. They were looping the orbit quite fine, so yeah. I think Alex will think that he will be able to do it as well. But first thing first, he does need to complete nowhere and, oh, by the way, get a decent group, some decent group supers as well. Yeah, he can cut this lead. All right. Ah, nice off the bottom. Groot does not have an X on him. Oh, really, really nice tip there. Nice job. All right, that was a shot towards nowhere. but nowhere is looping so it's not going to stop on the other lane. When you put an axe on the Groot, how much is that? That's huge. That's 48. 48. Nice. Oh. Oh. And we're getting some background music here. All right, we have some background music from the rave that has started. The party. Yeah. As the intensity kicks up. Oh, and that was 48 because of the rocket. Oh, he saved that because that was on its way out. Yeah, that was going to do a little Avatar Aerosmith Jane, and then he saved that. That was definitely that was preemptive nudging that he did he needed to do now it comes to the north one I was a hundred million from group Sanctuary here it is. Thank you very okay. Can he get the upgrade? There is the upgrade now we can use the orbit Sweet oh Oh, he almost didn't lower that flipper in time. Really nice. Really nice controlled play. There's an orbit for him. And Sanctuary is halfway done. One more shot. Okay. One more. Transfer. Oh, will it make it? No. Nope. He's going to transfer again. He's at 23 seconds. made it really nice really nice catch it all right say feed oh feed oh wow you put the flip nice right in there and alexander on the group alexander counters with his own cherry bomb with the x on the group all right let's see let's see it this is it starts with how you make this how you how you make this up you can make this up you definitely can do it with the Exxon Groot. I definitely see at least 100 million on there, and he's only 150 down. If he gets a Groot Super, or if he gets a Cherry Bomb Super with a combo, he will win. All right. Needs a couple more shots. Hopefully we'll get some K-Drons. 40 seconds. All right. Still on the way, counting down to 30 seconds. He's one more. All right, there's the group super. All right, so now we're ready good as doubled What those trying to sell you just letting them drain? Okay, okay he may have it in bonus right you have bank you just Right because he's completed for mode. Yes, so we he must have it in bonus. Oh, yeah, look there. Yeah He's only down 20 down the background music. Is that 600 or 680? Hold on. 610. 166 on a cherry bomb. And now we wait. I think we saw it. Do you know if he can see how much bonus he has? No, wait, not yet. 680. That's an eight. That's 81. That's 681. It's hard to see, but that's a 681, not a 601. Looks like a zero. So it's not as close as we thought. He may still have it in bonus. Right. And he's just going to ramp if he can. Great catch. Oh, okay, good job controlling that. And now the base has increased from the flam. Base has increased. Oh, look at those ramps. Look at those shots. I mean, those ramps are so difficult. Good feed. Oh, right off the ramp there. Okay, he's at 620, chasing 680. Oh, nice save. Perfect. Because that was headed straight down, and he picked that one up. Wow. This is an upgrade. All right, so it's still 60 down. Now two more hits on that Guardian's target will give him a bonus X, which could do it for him. He's just gonna ramp out. He's just ramping out. There's one more hit on the Guardian's target. If he gets an oh-by-the-way hit. He's not gonna shoot for it though. He's not even shooting for it. Alright, the X is lit again. Great catch. Such a difficult catch off the right orbit. There it is. Excuse me. Into the Guardian's target. That's going to upgrade his bonus. He's got to have it. 3X. 3X bonus. He definitely has this. Just don't tilt. Just don't tilt. He only needs less than 40. He has to have that 13 in the bank at least. But he has two warnings. He has two warnings. I mean, I'm sure he realized it. He's got to be playing with his fingertips. Yeah. Because you want to put it on, like, he's not going to, he didn't make an effort even to look at that save. And his ball save is lit on the right outline, too. Right. Don't even attempt it like this. Nope. He knows. He knows the situation. He definitely knows. It's so hard to walk. It's so hard to walk away. Like, you almost want the ball to just go down at, like, 500 miles an hour so you have no chance of nudging it at all. you know just to be gone wow a rampage doubler is lit oh he could double his uh eric look at that okay boom that's a lot of points okay 24 24 rivalry two there's the upgrade there it is 682 alexander wins it on a powerful ball three comeback Guardians of the Galaxy and Alexander moves on to the grand final. All that boy knows is multiball. Right, that was amazing. And a great tournament for Colin. A great tournament for Colin, he finishes in third place. A strong third, given the games that we've seen up to this point. Alright, now we will, we have the remote, we have the shaky cam. cam i think courtesy of emoto right and what is taking us to the rave hey hey everybody look now onto the rave there's there's dj freak easy yeah in the pit lounge that's where elvira was for all the grass and things and a great setup here like this room is uh really cool tomorrow at they're playing Tomorrow morning at, does he know, tomorrow at 10? No time specified. All right, no time. All right, so we've gotten a word from Dalton Eli. Thank you, Dalton, Pam Pam, that there will be the match of the century, right? Yeah. The battle for it all will happen tomorrow between Alexander and Asher. And Escher, as Tim Ball is gracious with his presence right now, we've just gotten word, Tim, that the battle for it all will be tomorrow. That's what Fred said. He's like, I'm sending you in here. I don't know if we're playing or not. There's a model on the camera. The motor's got the rave going. Apparently the rig is moving out. We'll see if the rig moves in. I mean, it's moving away from play. We're still alive. We are still alive because why not? I mean, Alexander and Colin played under these conditions. I know, right? Yeah, Alexander came back from all that down. As the base increased, his points increased. Like his skill increased as the base went up. It did, absolutely. It's a direct correlation. Everyone says we're cutting it, but we are still live. We are still on the Twitch chat. 10 a.m. tomorrow. We're still partying. So come back to IE Pinball, 10 a.m. tomorrow. Central Standard Daylight What is it? Daylight Time? Central Time Central Time 10am tomorrow for the Battle for It All The 2019 Pinball Expo Grand Final Tim Sexton was here Zach was here Zach you stayed here for the longest So we appreciate you I was Steven Bowden And we hope to see you Tomorrow morning Good night everyone Good night Have a good night
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Guardians of the Galaxygame
Pinball Expo 2019event
Texas Pinball Festival (The Open)event
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competitive_signal: Texas Pinball Festival (The Open) positioned as major circuit event with significant infrastructure: 500+ machines, pre-event match play, live Twitch streaming, positioned as third-largest tournament.

high · Broadcast promotion emphasizes tournament scale, free play availability, pre-event registration, live streaming via Carl DeAngelo system, and positioning as 'basically everyone will be there'