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American Pinball reveals Oktoberfest at Expo 2018 with carnival theme, dual multiballs, and innovative stein power-up system.
Ametron has grown from roughly $30-40 million in revenue over its nine-year journey (2009-2018)
high confidence · Mukesh Vasani stated during his opening remarks that Ametron went from 2009 to 2018 'almost nine-year journey, we took this company to about $30 to $40 million dollar'
American Pinball was founded exactly three years prior to Pinball Expo 2018 (October 19, 2015)
high confidence · Mukesh Vasani: 'we started in October 19, 2015, we started American Pinball. It's exactly three years today.'
Joe Schober joined American Pinball from Heighway Pinball after that company's closure
high confidence · Josh Kugler stated: 'Joe joined us back in the spring. He was working for Heighway Pinball. He did the rules and code on Alien. And when Highway had its unfortunate demise, I waited a whole 24 hours before I called Joe about that.'
Oktoberfest's design philosophy incorporated input from both tournament and casual players through the Balcer-Schober collaboration
high confidence · Josh Kugler: 'Joe's a tournament guy. He's a serious pinball guy. I'm more of an enthusiast guy. And it's really allowed us to look at the game from all of those constituents, whether it's the novice, the enthusiast, or the tournament player, to make sure that there are things in this game for everyone.'
Oktoberfest features 14 tent modes corresponding to the 14 major tents at the real Oktoberfest in Munich
high confidence · Josh Kugler: 'Oktoberfest, at least in Munich, there are 14 main tents... those are the primary modes in the game.'
The game includes an upper flipper with player-controlled magnet capability activated by an additional flipper button
high confidence · Josh Kugler: 'So we said, Joe, can we get an extra flipper button in the cabinet?... This extra flipper button lets you control two of the four magnets that are in the game.'
Oktoberfest includes a 'coma' mini-wizard mode triggered by consuming too many calories, which weakens flippers temporarily
high confidence · Josh Kugler: 'if you consume too much calories you go into a coma and the game actually will basically shut down until you work off those calories... the flippers get a little weak, too'
“There's no, I'm not going to say that, there's very few companies out there that can say that they manufacture fun as a product.”
Nomo Vasani (American Pinball Sales and Marketing)@ 11:05 — Encapsulates American Pinball's brand philosophy and differentiates pinball manufacturing as an entertainment product rather than purely industrial manufacturing.
“I will not be involved. You can do the video mode. I said, fine. It's not in the game yet. You'll have to wait for that.”
Joe Schober@ 17:49 — Reveals a design philosophy disagreement: Schober's resistance to video modes reflects tournament player preferences for pure electromechanical gameplay, a common tension in modern pinball design.
“It was important with Oktoberfest, like it was with Houdini, that it was something that I could enjoy and that we could get behind.”
Josh Kugler@ 14:16 — Indicates designer autonomy and personal investment in theme selection, contrasting with some manufacturer approaches to IP licensing for commercial appeal.
“He said, I will not be involved. He goes, I will not be involved... it was very early on in our conversations. I said, you know, I'm going to want to do a video mode. He said, no.”
Josh Kugler@ 17:40 — Documents creative tension and negotiation between designer and rules programmer around game design philosophy.
“I'm not a Stooges fan, and there's no way I'm spending a year of my life with Larry, Moe, and Curly.”
Josh Kugler@ 14:10 — Reveals designer motivation: personal enjoyment as a prerequisite for theme selection, suggesting design authenticity over market trends.
business_signal: Ametron/American Pinball acquiring large new manufacturing facility in Palatine, Illinois with capacity for multiple production lines (pinball, contract manufacturing, and NPI) signaling significant growth ambitions and capital investment
high · Mukesh Vasani: 'we acquired a big building in a fellow time, so our business model will be a couple lines for pinball machine, one or two lines for contract manufacturing only... and then one line for NPI'; Mayor Schwantz confirmed the facility transformation and job creation
product_launch: Public unveiling of Oktoberfest as American Pinball's second original game, exactly three years after company founding; represents significant product pipeline milestone
high · Mukesh Vasani: 'we started in October 19, 2015, we started American Pinball. It's exactly three years today.' Game physically demonstrated at Expo 2018
design_innovation: Oktoberfest introduces novel mechanical features: extra flipper button controlling player-operated magnets, corkscrew ramp with three-ball spiral mechanic, and coma mini-wizard mode based on calorie accumulation
high · Josh Kugler detailed extra flipper button controlling magnets; described corkscrew ramp skepticism ('that's never going to work') resolved in final design; animator Ish Radisi originated coma concept
personnel_signal: Joe Schober recruited to American Pinball as rules programmer/code developer from defunct Highway Pinball, representing acquisition of tournament-level coding talent and competitive game design philosophy
high · Josh Kugler: 'Joe joined us back in the spring. He was working for Highway Pinball. He did the rules and code on Alien. And when Highway had its unfortunate demise, I waited a whole 24 hours before I called Joe... I was the most persuasive.'
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Ametron's business model post-Palatine facility includes multiple production lines: pinball machines, contract manufacturing, and new product innovation (NPI)
high confidence · Mukesh Vasani: 'our business model will be a couple lines for pinball machine, one or two lines for contract manufacturing only... and then one line for NPI'
“Being an engineer after that, came to Land of Opportunity in America in 1994 Christmas Eve. And that's where my journey started.”
Mukesh Vasani (CEO, Ametron/American Pinball)@ 6:33 — Establishes founder backstory and entrepreneurial origin narrative central to American Pinball's brand identity and legitimacy.
“It's a huge carnival. It's like a portable amusement park. And so the corkscrew is kind of internally, before he settled on the name corkscrew, we were calling it the roller coaster multiball.”
Josh Kugler@ 18:29 — Illustrates design philosophy: theming multiballs to match the broader carnival/festival experience, not just beer, expanding the experiential scope beyond stereotypes.
design_philosophy: Game design approach balances tournament-level strategic depth (via Joe Schober) with casual/enthusiast accessibility (via Josh Kugler), intentionally serving multiple player constituencies within single ruleset
high · Josh Kugler: 'Joe's a tournament guy... I'm more of an enthusiast guy. And it's really allowed us to look at the game from all of those constituents, whether it's the novice, the enthusiast, or the tournament player, to make sure that there are things in this game for everyone.'
gameplay_signal: Oktoberfest designed with intentional shot equity: every playfield shot has strategic purpose in competitive rules; avoids dead shots or ignored ramps common in other machines
high · Josh Kugler: 'I always get irritated at games where it's like, well, you never really want to shoot the left ramp... And so I'm pretty sure we can say that every single shot in this game has purpose... If you're playing competitively and you want to maximize your score, every shot in the game is important.'
design_philosophy: Designer prioritizes personal thematic connection and research authenticity over commercial IP licensing trends; rejects themes (Three Stooges) the designer lacks passion for
high · Josh Kugler: 'It was important with Oktoberfest, like it was with Houdini, that it was something that I could enjoy and that we could get behind... I'm not a Stooges fan, and there's no way I'm spending a year of my life with Larry, Moe, and Curly.'
gameplay_signal: Oktoberfest includes one-handed play mode in operator settings, accommodating hold-a-beer-while-playing scenario through right-hand-play-only configuration
high · Josh Kugler: 'In operator settings, you can set the game up for right-hand play only, and the blue button is your right button and the red button is your left flipper button... if you're drinking beer and you always have that problem of how do I drink a beer and play pinball at the same time'
business_signal: Ametron/American Pinball strategic diversification across government, medical, industrial, and gaming sectors to insulate pinball division from economic downturns specific to entertainment industry
high · Mukesh Vasani: 'Ametron itself is diversification. We have a government contract, we have medical areas, we have industrial, we have gaming, so we have all around... so we don't get failed or we don't get any other, you know, wind tunnel or something happens in the economy so we can survive.'
industry_signal: Creative tension evident between designer (Josh Kugler) and rules programmer (Joe Schober) regarding video mode inclusion; programmer's tournament philosophy vs. designer's vision; programmer's preference prevailed in early decisions
high · Josh Kugler: 'I said, you know, I'm going to want to do a video mode. He said, no. He goes, I will not be involved. You can do the video mode. I said, fine. It's not in the game yet.'
content_signal: Pinball Expo 2018 featured live streaming of Oktoberfest gameplay; indicates growing adoption of digital broadcasting for remote community engagement during major events
medium · Josh Kugler: 'I know Jack's going to be streaming the game live for it to all the people at home who can't be in the room... he's hard at work here trying to get that set up.'